<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Archiving and Interchange DTD v1.0 20120330//EN" "JATS-archivearticle1.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Constraining Control in Mixed-Initiative Musical Interfaces</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Fabio Morreale</string-name>
          <email>f.morreale@qmul.ac.uk</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Andrew McPherson</string-name>
          <email>a.mcpherson@qmul.ac.uk</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Raul Masu</string-name>
          <email>raul.masu@unitn.it</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Centre for Digital Music, School of EECS, Queen Mary University of</institution>
          ,
          <addr-line>London</addr-line>
          ,
          <country country="UK">UK</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>interAction Lab, DISI, University of Trento</institution>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Research on musical instrument design suggests that deliberate constraints can offer new creative experiences to the performer. At times, design constraints are physically embedded in the instrument to limit the interaction possibilities; in other cases the constraints are given by delegating part of the control to the machine. In this paper we propose a case study related to the latter form of constraints: in Chimney the musician delegates control on timing to an autonomous agent. Elaborating on opinions collected from musicians interacting with Chimney, we reflect on the consequences of delegating part of the control to the machine. Without the possibility of influencing the temporal evolution of the piece, the human performer is pushed to find creative workarounds and to surrender to a more balanced collaboration with the machine.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>Copyright ©2017 for this paper is held by the author(s). Proceedings of MICI 2017:
CHI Workshop on Mixed-Initiative Creative Interfaces.</p>
    </sec>
    <sec id="sec-2">
      <title>Author Keywords</title>
      <p>digital musical instruments; creativity; constraints; interface
design</p>
    </sec>
    <sec id="sec-3">
      <title>ACM Classification Keywords</title>
      <p>H.5.5 [Sound And Music Computing]: Systems</p>
    </sec>
    <sec id="sec-4">
      <title>Introduction</title>
      <p>
        In Mixed-Initiative Creative Interfaces humans and
machines collaborate to produce creative outputs. Efforts are
usually made for the two parts to dialogue, each
employing their own assets and delegating their limitations to the
other. However, efforts can also be made to specifically
constrain human control on the creative process.
Constraints are not ruthless attempt to limit human creativity;
rather the opposite can be true as advocated by Margaret
A. Boden in her seminal book on human creativity [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] :
“People often claim that talk of ’rules’ and ’constraints’...must
be irrelevant to creativity, which is an expression of human
freedom. But far from being the antithesis of creativity,
constraints on thinking are what make it possible...Constraints
map out a territory of structural possibilities which can then
be explored, and perhaps transformed to give another one”
In the musical domain, physical constraints contribute to
characterise the instrument expressive scope and influence
its playing possibilities and the development of a personal
style [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. For instance, the constraints of the piano define
its expressive character, which, in turn, defines the pianist’s
style of playing and the compositions possibilites [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ].
New digital musical instruments (DMIs) also sometimes
integrate design constraints for creative explorations. Such
constraints can limit the number of inputs and the outcomes
that are mapped to those inputs. For example, Gurevich
and colleagues designed a purposely over-simplified
instrument, in which performer interaction is very limited [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ].
Despite its limitations, or perhaps because of them, the
performers exhibited a significant degree of stylistic diversity in
their interaction with the instrument.
      </p>
      <p>
        In a similar study, Zappi’s and McPherson’s Cube
Instrument was designed to show the role of interaction
constraints in encouraging “creative (mis)uses of technology”
[
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. Several performers that used the Cube Instrument
reported that constraints themselves were conducive to
exploring subtle musical variations.
      </p>
      <p>
        Another form of constraint in musical interaction is given by
delegating part of the control to a machine. This is the case
for conductor systems, which are essentially tools that allow
musicians to control the playback of pre-recorded music.
Performers only control timing, dynamics, and other
expressive factors and the machine worries about getting the
notes right [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. These systems have attracted the interest of
the general public (Guitar Hero1, Magic Fiddle 2 and similar
applications are forms of conductor programs) by offering
a simple interaction that does not require extensive training
on the instrument [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ].
      </p>
      <p>
        This paper proposes another example in which part of the
control is delegated to the machine. Chimney, a software
instrument developed by two of the authors [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], forces the
musician to delegate timing decisions to a non-responsive
autonomous agent. As a consequence, the human agent
has limited control on the temporal evolution of the piece.
The behaviour of Chimney is in a sense the opposite kind of
delegation compared to a conductor system. With
conductor systems a musicians can mainly get time control; with
Chimney timing is the main thing the musician lacks. The
specific behaviour of the agent is secondary to the scope
of this paper, which rather focuses on the consequences
of divesting control on timing to an unpredictable
algorithmic agent. The implications on the experience of the
performer of delegating control on timing to the machine are
presented in the Discussion section.
      </p>
      <sec id="sec-4-1">
        <title>Chimney: Delegating Timing</title>
        <p>
          An example of DMI in which the musician divests control on
timing to the machine is offered by Chimney [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ]. In this
virtual DMI the control on the temporal evolution of the piece
is delegated to a computer agent, an algorithmic random
walker. The walker autonomously roams throughout a
virtual space following a specific statistical distribution
modelled on an adapted version of the Perlin Noise [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ].
The musician can interact with the composition by adding to
the virtual space pre-recorded sonic material. These sound
sources are displayed as circles that can be resized,
repositioned, or deleted in real time by the musician. When a new
circle is added to the canvas, the system sets it in idle state
1https://www.guitarhero.com/uk/en/
2https://www.smule.com/sunset/magicfiddle
and mutes it. As the random walker enters a circle, the
amplitude of the sound connected to that circle increases. The
maximum level is reached when the walker is at the centre
of the circle.
        </p>
        <p>
          Player interaction is then reduced to deciding the sonic
objects, and their likelihood of being played. Under these
conditions, the musician cannot organise the temporal
structure, which is entirely controlled by the algorithmic agent.
An informal evaluation was conducted at a public concert in
which Chimney was perfomed in a duo with a trumpet [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ].
Both the musician that was controlling Chimney (the second
author of this paper) and the trumpeter were interviewed at
the end of the performace.
        </p>
        <p>The lack of control over timing caused interesting
experiences for both musicians. The performer who was
controlling Chimney reported emotional reactions that usually do
not belong to the palette of emotions in music. Unable to
control every aspect of the music, he could only wish for the
algorithm to answer in a particular way. As a consequence,
he experienced hope, surprise, frustration, and resignation.
Other interesting comments were collected from the
trumpeter. Understanding all the details of the music played by
Chimney was particularly demanding. In particular, as
opposed to traditional improvisation, he did not feel free to
propose new musical material. He was always answering to
Chimney proposals. The only exception to such approach
concerned big changes in dynamics (e.g. very intense
crescendo or diminuendo). In this cases, the trumpeter
explicitly communicated to the Chimney performer to add
sonic material to the canvas to obtain a crescendo, and to
remove some for the diminuendo. Furthermore, the
trumpeter commented that the specific behaviour of Chimney
of being non-responsive fostered him to find novel
musical strategies. For instance, in those situations in which he
would have preferred a higher complexity in the music, he
compensated for this perceived deficiency by increasing the
rhythm complexity or the loudness of his instrument.</p>
      </sec>
      <sec id="sec-4-2">
        <title>Discussion</title>
        <p>
          This paper reviewed and compared different ways in which
constraining the interaction possibilities of a peformer can
be a vector of new forms of creativity. In particular, our
preliminary investigations with Chimney suggest that
delegating some initiative to the machine produces a set of creative
reactions and feelings that are at times similar and at times
richer than simply constraining the interaction possibilies.
For instance, [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ] found that players who got more degrees
of freedom on the Box Instrument (they could control pitch)
exhibtited less unexpected techniques than those with a
single degree of freedom (no control on pitch). In this case,
players who could not control such an important musical
feature needed to came up with original approaches to
playing. Similarly, the musicians that performed with
Chimney, even if they could control every other aspect of the
performance, lacked control of timing, which fundamentally
changed how the performance was structured.
        </p>
        <p>One difference that we found is presence of a range of
affective states like surpise and hope that are present in
Chimney and other MICIs but seem to be absent from
simple DMIs and conductor systems. The self-frustration
experienced by the performer that operated Chimney is a typical
feeling experienced in music - for instance by
instrumentalists when they cannot play a passage right. However, in
this case, the frustration was accredited to the impossibility
of precisely expressing one’s personal musical initiative, no
matter how hard he could try.</p>
        <p>Finally, it should be noted that in typical MICIs, the
computer acquires the status of creative agent by using forms
of artificial intelligence that actively take decisions on tasks
that are typically performed by humans. Although the
artificial intelligence element is limited or absent in the
examples presented in this paper, we believe that our reflections
about the consequences of divesting control to a machine
can be of interest for the disussions at the workshop.</p>
      </sec>
    </sec>
  </body>
  <back>
    <ref-list>
      <ref id="ref1">
        <mixed-citation>
          [1]
          <string-name>
            <surname>Margaret</surname>
            <given-names>A</given-names>
          </string-name>
          <string-name>
            <surname>Boden</surname>
          </string-name>
          .
          <year>2004</year>
          .
          <article-title>The creative mind: Myths and mechanisms</article-title>
          . Psychology Press.
        </mixed-citation>
      </ref>
      <ref id="ref2">
        <mixed-citation>
          [2]
          <string-name>
            <given-names>Elaine</given-names>
            <surname>Chew and Andrew McPherson. Forthcoming</surname>
          </string-name>
          .
          <article-title>Performing music: humans, computers and electronics</article-title>
          . In The Routledge Companion to Music Cognition,
          <string-name>
            <given-names>R</given-names>
            <surname>Ashley</surname>
          </string-name>
          and
          <string-name>
            <surname>R</surname>
          </string-name>
          Timmers (Eds.). NY: Taylor and Francis.
        </mixed-citation>
      </ref>
      <ref id="ref3">
        <mixed-citation>
          [3]
          <string-name>
            <given-names>Michael</given-names>
            <surname>Gurevich</surname>
          </string-name>
          , Paul Stapleton, and
          <string-name>
            <surname>Adnan</surname>
          </string-name>
          Marquez-Borbon.
          <year>2010</year>
          .
          <article-title>Style and Constraint in Electronic Musical Instruments.</article-title>
          .
          <source>In NIME</source>
          .
          <volume>106</volume>
          -
          <fpage>111</fpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref4">
        <mixed-citation>
          [4]
          <string-name>
            <given-names>Thor</given-names>
            <surname>Magnusson</surname>
          </string-name>
          .
          <year>2010</year>
          .
          <article-title>Designing constraints: Composing and performing with digital musical systems</article-title>
          .
          <source>Computer Music Journal</source>
          <volume>34</volume>
          ,
          <issue>4</issue>
          (
          <year>2010</year>
          ),
          <fpage>62</fpage>
          -
          <lpage>73</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref5">
        <mixed-citation>
          [5]
          <string-name>
            <surname>Max</surname>
            <given-names>V</given-names>
          </string-name>
          <string-name>
            <surname>Mathews</surname>
          </string-name>
          .
          <year>1991</year>
          .
          <article-title>The radio baton and conductor program, or: Pitch, the most important and least expressive part of music</article-title>
          .
          <source>Computer Music Journal</source>
          <volume>15</volume>
          ,
          <issue>4</issue>
          (
          <year>1991</year>
          ),
          <fpage>37</fpage>
          -
          <lpage>46</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref6">
        <mixed-citation>
          [6]
          <string-name>
            <given-names>Fabio</given-names>
            <surname>Morreale</surname>
          </string-name>
          and
          <string-name>
            <given-names>Raul</given-names>
            <surname>Masu</surname>
          </string-name>
          .
          <year>2016</year>
          .
          <article-title>Renegotiating Responsibilities in Human-Computer Ensembles</article-title>
          .
          <source>Proceedings of Colloquio di Informatica Musicale</source>
          (
          <year>2016</year>
          ),
          <fpage>41</fpage>
          -
          <lpage>45</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref7">
        <mixed-citation>
          [7]
          <string-name>
            <given-names>Ken</given-names>
            <surname>Perlin</surname>
          </string-name>
          .
          <year>1985</year>
          .
          <article-title>An image synthesizer</article-title>
          .
          <source>ACM Siggraph Computer Graphics</source>
          <volume>19</volume>
          ,
          <issue>3</issue>
          (
          <year>1985</year>
          ),
          <fpage>287</fpage>
          -
          <lpage>296</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref8">
        <mixed-citation>
          [8]
          <string-name>
            <given-names>Victor</given-names>
            <surname>Zappi and Andrew McPherson</surname>
          </string-name>
          .
          <year>2014</year>
          .
          <article-title>Design and use of a hackable digital instrument</article-title>
          .
          <source>In NIME.</source>
        </mixed-citation>
      </ref>
    </ref-list>
  </back>
</article>