=Paper= {{Paper |id=Vol-1907/7_mici_dove |storemode=property |title=Mixed-Initiative Creative Interfaces for Collaborative Early-Stage Design |pdfUrl=https://ceur-ws.org/Vol-1907/7_mici_dove.pdf |volume=Vol-1907 |authors=Graham Dove |dblpUrl=https://dblp.org/rec/conf/chi/Dove17 }} ==Mixed-Initiative Creative Interfaces for Collaborative Early-Stage Design== https://ceur-ws.org/Vol-1907/7_mici_dove.pdf
                             Mixed-Initiative Creative Interfaces for
                             Collaborative Early-Stage Design

Graham Dove                                                           Abstract
CAVI, Aarhus University                                               This position paper outlines my ongoing research into
Aarhus, 8200, Denmark                                                 how creativity unfolds in early stage design activities,
graham.dove@cc.au.dk                                                  and how such creativity can be supported. It considers
                                                                      the challenges posed by this context in terms of
                                                                      possible mixed-initiative creative interfaces; and poses
                                                                      questions for my own research, and for designers of
                                                                      mixed-initiative creativity support tools.

                                                                      Author Keywords
                                                                      Mixed-initiative interaction; creativity support; co-
                                                                      design;

                                                                      ACM Classification Keywords
                                                                      H.5.m. Information interfaces and presentation (e.g.,
                                                                      HCI):

                                                                      Introduction
Copyright © 2017 for this paper is held by the author(s).             In the Creativity in Blended Interaction Spaces project
Proceedings of MICI 2017: CHI Workshop on Mixed-Initiative Creative   at Aarhus University in Denmark, we are investigating
Interfaces.
                                                                      the potential for integrating multiple digital devices and
                                                                      different analog materials into shared environments
                                                                      that support individual and group creativity [5]. This
                                                                      research typically studies creativity in early-stage
                                                                      design. We start from the perspective that tools and
                                                                      materials support the creative agency of human users,
                                                                      and that creative activities take place in complex
                                                                      situations.
However, A.I. is now a feature of commercial creativity    dynamically adapt their initiative style, and use an
support packages, e.g. generative design CAD tools         interaction mode that supports human-style problem
[12,3]; conversational agents are a commonly used          solving. Allen [2] identifies four levels of mixed-
interaction method, e.g. in smartphones and social         initiative interaction:
media [4]; and computing has become ubiquitous [1].
The way computational systems are used in creative         1.   Unsolicited Reporting: The computer monitors work
practice changes. Understanding how this change                 and if it identifies a problem notifies the user; but
unfolds, and the opportunities it presents, is an               does not take or coordinate further action.
important part of our research. In this position paper I   2.   Subdialogue Initiative: The computer can initiate
use Lawson and Loke’s framework for understanding               subdialogues, e.g. asking for clarification. Once
the role of computers in design creativity [13] to pose         clarified, initiative reverts to the user.
some questions for my own research, which I hope are       3.   Fixed Subtask Initiative: The computer is
also relevant to others.                                        responsible for particular tasks. The user sets a
                                                                goal then the computer retains the initiative whilst
Mixed Initiative Creative Interfaces                            working on this task. On completion initiative
This workshop is focused on those computational                 reverts to the user.
systems that are considered mixed-initiative creative      4.   Negotiated Mixed Initiative: The computer monitors
interfaces (MICIs). This seems to be a useful category          the current subtask and assesses whether: it is
on the spectrum between tools that support human                able to, has the resources to, and is best qualified
creativity and systems for autonomous computational             to coordinate interaction.
creativity. To help understand how systems might be
positioned on this spectrum, I take guidance from HCI      Horvitz [10] highlights the key decisions that mixed-
research into mixed-initiative interaction e.g.            initiative systems must take to support collaboration,
[2,10,11]; and to help position them within my own         which include:
area of study, I take guidance from design research
into the roles computers might play in creative design     1.   When to engage users with a service
activities [13].                                           2.   How to best contribute to solving a problem
                                                           3.   When to pass control of problem solving back to
Mixed Initiative Interaction                                    users
Mixed-initiative interaction aims to develop methods       4.   When to query a user for additional information
that enable computer systems to: “support an efficient,
natural interleaving of contributions by people and        Roles for Computers in Creative Design Processes
computers, aimed at converging on solutions to             Lawson and Loke [13] imagined a CAD tool in which
problems” [11], and “where each agent can contribute       creativity support was provided through conversation
to the task what it does best” [2]. Commonly it has        between designer and system. They identify five roles
been treated as a form of dialogue, in which agents        that such a tool might adopt:
1.   Computer as Learner: The computer absorbs and           future potential in other areas? Can mixed-initiative
     remembers. In conversation with a designer it           interfaces help us overcome some the issues raised by
     records associations, and asks for an explanation of    our research into other creative practices?
     things it does not understand.
2.   Computer as Informer: The computer answers              Early-stage Design Activities
     queries, and provides information and examples in       Many of the creative practices we study within CIBIS
     response to specific requests from the designer.        are at the early stages of design processes, where the
3.   Computer as Critic: The computer checks and             situation is not yet well understood and there is much
     comments on the validity of ideas. It takes a           ambiguity. These activities typically involve seeking and
     critical stance, presents possible alternative views,   sharing information and insight, finding sources of
     perhaps warning about potential mistakes.               inspiration, and framing inquiry.
4.   Computer as Collaborator: The computer builds on
     what others have said. It takes a positive and          Designers often use Post-It Notes to record, share and
     supportive stance, e.g. elaborating on ideas and        organise ideas, and through their use of Post-It Notes
     extending metaphors.                                    also develop and extend these ideas. The Post-It Notes
5.   Computer as Initiator: The computer develops new        help them to think about and manipulate their ideas,
     perspectives, suggests new directions for ideation      and construct semantic relationships that support long-
     when others have no more to say, and takes              term memory [6].
     initiative in generative activities.
                                                             What might a mixed initiative interface that contributes
MICIs in Early-Stage Design                                  to these processes be like? It seems probable that
The call for participation in this workshop identifies       machine learning and natural language processing can
procedural content generation for computer games as          play a role in making semantic connections between
an example of how mixed-initiative interfaces are            ideas, and machine vision might track individual Post-It
providing creativity support, e.g. [15]. Autodesk’s          Notes as they are manipulated through a design
Dreamcatcher project [3] also seems to be an example         activity. A system that embodied Lawson and Loke’s
of human and A.I. in creative collaboration. In              [13] learner and informer roles might usefully augment
simplistic terms, both these examples are based on a         designers’ Post It Note activities, but the question for a
human designer setting parameters and an A.I.                mixed-initiative interface would remain how and when
generating and partially evaluating large numbers of         to contribute appropriately. Perhaps this might be
digital alternatives before presenting these back to the     facilitated by the conventions, rules and structures that
human user for further evaluation. In both cases, the        human participants typically follow, e.g. when
model of creativity is based on searching a possible         brainstorming. Might these provide initial guidelines for
solution space. Does this represent a limitation in the      how a system would make Horvitz’s [10] key decisions,
scope of creative applications using mixed-initiative        and for selecting which of Allen’s levels [2] is most
interfaces? Or do these systems offer an indication of       appropriate?
When working with stakeholders during co-design              contexts. For example, machine learning might be used
workshops, we have found that activities such as             to extract key moments, or uncover patterns and make
making collages from photographs can help them               connections between different concepts in design
interpret visualized data. These activities encourage        conversations. A system that embodies each of Lawson
participants to share their experiences and insights,        and Loke’s learner, informer and critic roles [13] might
and through this explore possible contexts in which          be a useful addition to designers’ reflective practice.
data were generated [9]. This provides an important
source of inspiration to support collaborative ideation. A   Engaging with MICIs
mixed-initiative system that could work with                 The tough question for mixed-initiative interaction
participants interactively as they explore data would be     remains how and when computational systems should
extremely interesting to investigate, and search tools       interject, engage users, and take initiative. Familiar
that utilise analogy or metaphor offer powerful sources      instances, such as spellcheck and grammar checking in
inspiration e.g. [16]. However, the activities               word processing software, struggle to solve this
undertaken during co-design workshops typically aim to       satisfactorily; and conversational agents can be
explore participants’ subjective experiences, and so any     frustrating [14]. This is likely to be further complicated
system should sensitively draw these out, and be aware       in situations where groups of human collaborators
of the possibility of priming responses too strongly.        interact with ecologies of interactive artifacts and
Could a mixed-initiative creative interface also play this   intelligent agents.
type of role, i.e. computer as facilitator?
                                                             A survey of UX practitioners working with machine
Supporting Reflective Practice                               learning [7] surfaced a number of challenges designers
Our research group also develops tools and investigates      face working on the type of systems likely to play a
methods to support designers’ reflective practice. For       leading role in mixed-initiative creativity support for the
example we have investigated how revisiting projects         areas discussed here. The danger of systems that
to reflect on the way a design space changes increases       monitor activity appearing creepy was highlighted as an
awareness of the constraints introduced by particular        important UX concern, and the probability that systems
design choices, qualifies understanding of how design        require ground truth from large amounts of data
activities filter the design space, and prompts              challenged typical approaches to prototyping. Other
reconsideration of disregarded opportunities [8]. This       difficulties designers raise, which might be indicative of
requires detailed design documentation, which can            some of the challenges MICIs will face, included: the
significantly add to overhead.                               implication that “learning” means the system and data
                                                             will change over time, and be dynamic at a large scale;
Systems that interactively record design activities,         and that statistical correlations lack common-sense,
monitor them and learn about what might be                   can appear simplistic and stupid, and therefore false
important, and subsequently prompt designers’ critical       negatives or false positives can be hard to assimilate.
reflection, could be of great benefit in this and similar    The wider issues designers face working with intelligent
systems are likely to be increasingly prominent in              Design Material. Accepted for 2017 CHI Conference
systems that aim for Negotiated Mixed Initiative [2],           on Human Factors in Computing Systems. ACM.
and where the computer is the Initiator [13].              8.   Graham Dove, Nicolai Brodersen Hansen, & Kim
                                                                Halskov. 2016. An Argument For Design Space
Acknowledgements                                                Reflection. In Proceedings of the 9th Nordic
                                                                Conference on Human-Computer Interaction, (pp.
This research is funded by The Danish Innovation                17-26). ACM.
Foundation grant 1311-00001B. CIBIS
                                                           9.   Graham Dove, & Sara Jones. 2014. Using
                                                                Information Visualization to Support Creativity in
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