<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Archiving and Interchange DTD v1.0 20120330//EN" "JATS-archivearticle1.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Comparison of UX Evaluation Methods That Measures the UX over Time</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Masaaki Kurosu</string-name>
          <email>masaakikurosu@spa.nifty.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Ayako Hashizume Tokyo Metropolitan University Tokyo</institution>
          ,
          <country country="JP">Japan</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>The Open University of Japan Chiba</institution>
          ,
          <country country="JP">Japan</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Yuuki Ueno Otsuka Business Service Tokyo</institution>
          ,
          <country country="JP">Japan</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2017</year>
      </pub-date>
      <fpage>18</fpage>
      <lpage>20</lpage>
      <abstract>
        <p>Evaluation of UX is deeply related to the concept of UX. UX cannot be evaluated directly from the quality in design but should be evaluated from the quality in use. As a result, the evaluation of UX should use different tools from what usability professionals have been using for evaluating the usability. There are two types of UX evaluation methods, one is the real-time method and another is the retrospective method based on memory. Because of the difficulty of conducting the real-time method for a long time, authors adopted the retrospective approach. We first focused on the UX Curve and revised it to become the UX Graph. Authors analyzed the accumulated data obtained so far by applying the UX Graph and concluded that the time dimension (horizontal axis of the graph) and the graph itself was not of much importance. Instead, they proposed the Experience Recollection Method (ERM) which accepts ambiguity in the time of use. In this paper, we compared UX evaluation methods, and clarified the advantages of the ERM.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>
        UX is the perception and reaction of users in the real
environment for real products and services. UX
evaluation should adopt tools and methods that are
different from what have been used for evaluating the
usability. Although many evaluation methods have
been proposed as can be found on the “AllAboutUX”
web site [1], there are many usability evaluation
methods intermingled with the UX evaluation methods
with little consideration of the difference between the
concept of usability and UX. Based on our model of
usability and UX, we defined that the usability is a part
of the “quality in design” and the UX is related to the
“quality in use” [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ].
      </p>
      <p>
        The purpose of UX evaluation is to grasp changes in
actual experiences; hence short-term UX evaluation is
not sufficient. Among methods used for evaluating UX,
there are real-time methods and retrospective methods.
Real-time methods include the use of the Experience
Sampling Method (ESM) [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ] using mobile phone, but
it’s difficult to conduct for a long time. On the other
hands, retrospective methods including UX Curve and
UX Graph fit well to the goal of UX evaluations. Because
we thought that the ultimate evaluation measure is the
satisfaction [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], we adopted it as the scale for
evaluating the UX [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. Thus we proposed the UX Graph
method [
        <xref ref-type="bibr" rid="ref2 ref8">2, 8</xref>
        ] as a revised version of UX Curve [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ], and
then, the ERM (Experience Recollection Method) [
        <xref ref-type="bibr" rid="ref7 ref8">8, 7</xref>
        ]
as an advanced method rooted in the UX Graph.
In this paper, we picked up typical timeline-based [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]
UX evaluation methods and made a comparison among
them.
      </p>
    </sec>
    <sec id="sec-2">
      <title>A New Method for UX Evaluation the “ERM”</title>
      <p>
        The UX Curve is a method to let users draw the curve
from the start of use till the time of measurement in
terms of the attractiveness, usability, utility and the
frequency of use by assigning those values to the
vertical axe and time to the horizontal axe. While it is
adequate to ask real users their experiences in the real
context, to provide the curve that is visual and
impressive and to facilitate the grasp of the general
tendency by a glance, it has some issues that should be
reconsidered as follows: (1) the focus is rather on the
curve itself and the content of each episode is not much
focused, (2) drawing similar three curves in addition to
the frequency is time-taking and boring. Thus authors
developed the UX Graph with the idea of improving the
UX Curve [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ].
      </p>
      <p>
        In the UX Graph, only the satisfaction that is regarded
as the same with ‘utility’ in the context of economics is
used as the sole measure. In the study on the concept
of satisfaction [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], it is described that the satisfaction is
an integrative concept of hedonic aspects and all the
quality characteristics as well. Besides, the coordinate
of each episode is thought to be important and the
graph is drawn connecting those points on the sheet. In
other words, the graph as the visual expression is just
in a supplementary position. A WEB tool was developed
to draw the UX Graph. Based on the collection of data,
authors summarized the evaluation of the UX Graph as
follows: (1) the visual expression is attractive but is not
much substantially important, and (2) the memory of
informants in terms of the time is ambiguous and the
value on the horizontal axes changes the shape of the
graph drastically.
      </p>
      <p>Thus we decided to waste the
visual expression and not to ask
the exact time to informants.</p>
      <p>
        This is the process how we
developed the Experience
Recollection Method (ERM) [
        <xref ref-type="bibr" rid="ref7 ref8">8, 7</xref>
        ].
      </p>
      <p>In the ERM, informants are not
asked to draw the curve nor the
graph. Time line is not the exact
year but the roughly sectioned
periods as can be seen in Figure
1. Informants are requested to
write down the episodes with the
satisfaction rating from +10 to
10.</p>
    </sec>
    <sec id="sec-3">
      <title>Comparison of UX</title>
    </sec>
    <sec id="sec-4">
      <title>Evaluation Methods</title>
      <p>Table 1 summarizes UX
evaluation methods that measure
the UX over time. Following
methods are included in the table:
○
○
○
○
○
Method
CORPUS</p>
      <p>[11]
iScale</p>
      <p>
        [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]
UX Curve
      </p>
      <p>
        [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]
UX Graph
[
        <xref ref-type="bibr" rid="ref2 ref9">2, 9</xref>
        ]
ERM
[
        <xref ref-type="bibr" rid="ref8 ref9">9, 8</xref>
        ]
○ (both) ○
○ (both) ○
○
○
○
○
○
○
○
○
○
○
○
○
      </p>
      <p>c.</p>
      <p>Phase
Middle
Phase
○
○
○
○
○
○
○
○
○
○
○
○
○
○
○
○
○</p>
      <p>The column of Table 1 (a.-e.) are following aspects for
clarifying the characteristics of each method.
Regarding “b. Type of Method”, PC-based method
facilitates the acquisition of data from informants living
in the remote area if it is conducted online by using the
internet. In this respect, the iScale (if it can be used on
the internet), UX Graph and ERM are better. Regarding
“h. Phase”, it is necessary to include the expectation
because it should be regarded as a part of UX as in the
UX Graph and ERM.</p>
    </sec>
    <sec id="sec-5">
      <title>Comments for ERM</title>
      <p>Comments obtained from 53 university students
included positive comments such as “the table (not the
graph or curve) is suitable for reminding the past
events”, “it is easy to use because episodes are not
always be remembered in the chronological order”, etc.</p>
    </sec>
    <sec id="sec-6">
      <title>Conclusion</title>
      <p>Considering the characteristics of each UX evaluation
method, each method has its own uniqueness. ERM, of
course, has its own uniqueness and merits, thus should
be used by many practitioners in the real life UX
situation.</p>
    </sec>
    <sec id="sec-7">
      <title>References</title>
      <p>1. AllAboutUX http://www.allaboutux.org/all-methods</p>
    </sec>
  </body>
  <back>
    <ref-list>
      <ref id="ref1">
        <mixed-citation>
          <source>CORPUS [10], iScale [3], UX Curve [5], UX Graph [2</source>
          , 8], and
          <string-name>
            <surname>ERM</surname>
          </string-name>
          [
          <volume>8</volume>
          , 7].
        </mixed-citation>
      </ref>
      <ref id="ref2">
        <mixed-citation>
          2.
          <string-name>
            <given-names>Ayako</given-names>
            <surname>Hashizume</surname>
          </string-name>
          and
          <string-name>
            <given-names>Masaaki</given-names>
            <surname>Kurosu</surname>
          </string-name>
          .
          <year>2016</year>
          .
          <article-title>"UX Graph Tool" for Evaluating the User Satisfaction</article-title>
          ,
          <source>International Journal of Computer Science Issues</source>
          ,
          <volume>13</volume>
          (
          <issue>5</issue>
          ):
          <fpage>86</fpage>
          -
          <lpage>93</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref3">
        <mixed-citation>
          3.
          <string-name>
            <surname>Evangelos</surname>
            <given-names>Karapanos</given-names>
          </string-name>
          , John Zimmerman, Jodi Forlizzi and
          <string-name>
            <surname>Jean-Bernard Martens</surname>
          </string-name>
          .
          <year>2010</year>
          .
          <article-title>Measuring the Dynamics of Remembered Experience Over Time, Interacting with Computers</article-title>
          , doi: 10.1016/j.intcom.
          <year>2010</year>
          .
          <volume>04</volume>
          .003
        </mixed-citation>
      </ref>
      <ref id="ref4">
        <mixed-citation>
          4.
          <string-name>
            <given-names>Reed</given-names>
            <surname>Larson</surname>
          </string-name>
          and
          <string-name>
            <given-names>Mihaly</given-names>
            <surname>Csikszentmihalyi</surname>
          </string-name>
          ,
          <year>1983</year>
          ,
          <article-title>The experience sampling method</article-title>
          ,
          <source>Jossey-Bass</source>
          ,
          <fpage>41</fpage>
          -
          <lpage>56</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref5">
        <mixed-citation>
          5.
          <string-name>
            <given-names>Sari</given-names>
            <surname>Kujala</surname>
          </string-name>
          , Virpi Roto, Kaisa Vaananen-VainioMattila, Evangelos Karapanos and
          <string-name>
            <given-names>Arto</given-names>
            <surname>Sinnela</surname>
          </string-name>
          .
          <year>2011</year>
          .
          <article-title>UX Curve: A Method for Evaluating Longterm User Experience, Interacting with Computers</article-title>
          , doi:10.1016/j.intcom.
          <year>2011</year>
          .
          <volume>06</volume>
          .005
        </mixed-citation>
      </ref>
      <ref id="ref6">
        <mixed-citation>
          6.
          <string-name>
            <given-names>Masaaki</given-names>
            <surname>Kurosu</surname>
          </string-name>
          ,
          <year>2015</year>
          ,
          <article-title>Satisfaction as a Measure of Quality in Use for Kansei Experience</article-title>
          ,
          <source>International Symposium on Affective Science and Engineering 2015 Proceedings</source>
        </mixed-citation>
      </ref>
      <ref id="ref7">
        <mixed-citation>
          7.
          <string-name>
            <given-names>Masaaki</given-names>
            <surname>Kurosu</surname>
          </string-name>
          ,
          <year>2016</year>
          ,
          <article-title>Theory of User Engineering</article-title>
          , CRC Press
        </mixed-citation>
      </ref>
      <ref id="ref8">
        <mixed-citation>
          8.
          <string-name>
            <given-names>Masaaki</given-names>
            <surname>Kurosu</surname>
          </string-name>
          , Ayako Hashizume, Yuuki Ueno,
          <source>Tuyoshi Tomida and Hirotoshi Suzuki</source>
          ,
          <year>2016</year>
          ,
          <string-name>
            <given-names>UX</given-names>
            <surname>Graph</surname>
          </string-name>
          and
          <article-title>ERM as Tools for Measuring Kansei Experience</article-title>
          , HCI International 2016 Proceedings
        </mixed-citation>
      </ref>
      <ref id="ref9">
        <mixed-citation>
          9.
          <string-name>
            <surname>Tonya</surname>
            <given-names>J.</given-names>
          </string-name>
          <string-name>
            <surname>Tidline</surname>
          </string-name>
          ,
          <year>2005</year>
          ,
          <article-title>Dervin's Sense-making</article-title>
          , in Karen E. Fisher, Sanda Erdelez, and
          <article-title>Lynne McKechnie (eds</article-title>
          .),
          <source>Theories of Information Behavior (Asist Monograph)</source>
          ,
          <source>Information Today Inc.</source>
        </mixed-citation>
      </ref>
      <ref id="ref10">
        <mixed-citation>
          10.
          <string-name>
            <surname>Margeritta von</surname>
            Wilamowitz-Moellendorff,
            <given-names>Marc</given-names>
          </string-name>
          <string-name>
            <surname>Hassenzahl</surname>
          </string-name>
          , and Axel Platz,
          <year>2006</year>
          ,
          <article-title>Dynamics of User Experience: How the Perceived Quality of Mobile Phones Changes Over Time”</article-title>
          . pp,
          <volume>74</volume>
          -
          <fpage>78</fpage>
          .
        </mixed-citation>
      </ref>
    </ref-list>
  </back>
</article>