=Paper= {{Paper |id=Vol-1910/paper0207 |storemode=property |title=Comparison of UX Evaluation Methods that Measures the UX Over Time |pdfUrl=https://ceur-ws.org/Vol-1910/paper0207.pdf |volume=Vol-1910 |authors=Ayako Hashizume,Masaaki Kurosu,Yuuki Ueno |dblpUrl=https://dblp.org/rec/conf/chitaly/HashizumeKU17 }} ==Comparison of UX Evaluation Methods that Measures the UX Over Time== https://ceur-ws.org/Vol-1910/paper0207.pdf
                                 Comparison of UX Evaluation Methods
                                 That Measures the UX over Time
  Ayako Hashizume                                      Abstract
  Tokyo Metropolitan University                        Evaluation of UX is deeply related to the concept of UX.
  Tokyo, Japan                                         UX cannot be evaluated directly from the quality in
  hashiaya@tmu.ac.jp                                   design but should be evaluated from the quality in use.
                                                       As a result, the evaluation of UX should use different
  Masaaki Kurosu                                       tools from what usability professionals have been using
  The Open University of Japan                         for evaluating the usability. There are two types of UX
  Chiba, Japan                                         evaluation methods, one is the real-time method and
  masaakikurosu@spa.nifty.com                          another is the retrospective method based on memory.
                                                       Because of the difficulty of conducting the real-time
  Yuuki Ueno                                           method for a long time, authors adopted the
  Otsuka Business Service                              retrospective approach. We first focused on the UX
  Tokyo, Japan                                         Curve and revised it to become the UX Graph. Authors
  uenoyuuki@gmail.com                                  analyzed the accumulated data obtained so far by
                                                       applying the UX Graph and concluded that the time
                                                       dimension (horizontal axis of the graph) and the graph
                                                       itself was not of much importance. Instead, they
                                                       proposed the Experience Recollection Method (ERM)
                                                       which accepts ambiguity in the time of use. In this
                                                       paper, we compared UX evaluation methods, and
Copyright is held by the author/owner(s).              clarified the advantages of the ERM.
CHItaly ’17, September 18-20, 2017, Cagliari, Italy.
                                                       Author Keywords
                                                       user experience (UX); evaluation; Experience
                                                       Recollection Method (ERM); rating scale, satisfaction

                                                       ACM Classification Keywords
                                                       H.5.2 User Interfaces Evaluation/methodology.
Introduction                                                A New Method for UX Evaluation the “ERM”
UX is the perception and reaction of users in the real      The UX Curve is a method to let users draw the curve
environment for real products and services. UX              from the start of use till the time of measurement in
evaluation should adopt tools and methods that are          terms of the attractiveness, usability, utility and the
different from what have been used for evaluating the       frequency of use by assigning those values to the
usability. Although many evaluation methods have            vertical axe and time to the horizontal axe. While it is
been proposed as can be found on the “AllAboutUX”           adequate to ask real users their experiences in the real
web site [1], there are many usability evaluation           context, to provide the curve that is visual and
methods intermingled with the UX evaluation methods         impressive and to facilitate the grasp of the general
with little consideration of the difference between the     tendency by a glance, it has some issues that should be
concept of usability and UX. Based on our model of          reconsidered as follows: (1) the focus is rather on the
usability and UX, we defined that the usability is a part   curve itself and the content of each episode is not much
of the “quality in design” and the UX is related to the     focused, (2) drawing similar three curves in addition to
“quality in use” [7].                                       the frequency is time-taking and boring. Thus authors
                                                            developed the UX Graph with the idea of improving the
The purpose of UX evaluation is to grasp changes in         UX Curve [5].
actual experiences; hence short-term UX evaluation is
not sufficient. Among methods used for evaluating UX,       In the UX Graph, only the satisfaction that is regarded
there are real-time methods and retrospective methods.      as the same with ‘utility’ in the context of economics is
Real-time methods include the use of the Experience         used as the sole measure. In the study on the concept
Sampling Method (ESM) [4] using mobile phone, but           of satisfaction [6], it is described that the satisfaction is
it’s difficult to conduct for a long time. On the other     an integrative concept of hedonic aspects and all the
hands, retrospective methods including UX Curve and         quality characteristics as well. Besides, the coordinate
UX Graph fit well to the goal of UX evaluations. Because    of each episode is thought to be important and the
we thought that the ultimate evaluation measure is the      graph is drawn connecting those points on the sheet. In
satisfaction [6], we adopted it as the scale for            other words, the graph as the visual expression is just
evaluating the UX [8]. Thus we proposed the UX Graph        in a supplementary position. A WEB tool was developed
method [2, 8] as a revised version of UX Curve [5], and     to draw the UX Graph. Based on the collection of data,
then, the ERM (Experience Recollection Method) [8, 7]       authors summarized the evaluation of the UX Graph as
as an advanced method rooted in the UX Graph.               follows: (1) the visual expression is attractive but is not
                                                            much substantially important, and (2) the memory of
In this paper, we picked up typical timeline-based [9]      informants in terms of the time is ambiguous and the
UX evaluation methods and made a comparison among           value on the horizontal axes changes the shape of the
them.                                                       graph drastically.
Thus we decided to waste the
visual expression and not to ask
the exact time to informants.
This is the process how we
developed the Experience
Recollection Method (ERM) [8, 7].

In the ERM, informants are not
asked to draw the curve nor the
graph. Time line is not the exact
year but the roughly sectioned
periods as can be seen in Figure
1. Informants are requested to
write down the episodes with the
satisfaction rating from +10 to -
10.

Comparison of UX
Evaluation Methods
Table 1 summarizes UX
evaluation methods that measure
the UX over time. Following                          Figure 1: An example of ERM regarding the using smartphone
methods are included in the table:

                          a.                             b.                                                              c.
             Nature of Method                      Type of Method                                                       Phase
 Method                    Quantitative                                 PC-                  Purchase /                 Middle
            Qualitative                   Verbal     Hand-written              Expectation                First Phase            Last Phase   Current   Future
                            (Timeline)                                 based                  Obtain                    Phase

 CORPUS
    [11]       ○
            (interview)        ○          ○                                                    ○             ○           ○          ○          ○
  iScale
    [3]                        ○                                       ○                       ○             ○           ○          ○          ○
 UX Curve
    [5]                        ○                        ○                                      ○             ○           ○          ○          ○
 UX Graph
   [2, 9]                      ○                        ○     (both)   ○          ○            ○             ○           ○          ○          ○        ○
   ERM
   [9, 8]                      ○                        ○     (both)   ○          ○            ○             ○           ○          ○          ○        ○
Table 1: Comparison of six timeline-based UX evaluation methods
CORPUS [10], iScale [3], UX Curve [5], UX Graph [2,           References
8], and ERM [8, 7].                                           1.   AllAboutUX http://www.allaboutux.org/all-methods
                                                              2.   Ayako Hashizume and Masaaki Kurosu. 2016. "UX
The column of Table 1 (a.-e.) are following aspects for            Graph Tool" for Evaluating the User Satisfaction,
clarifying the characteristics of each method.                     International Journal of Computer Science Issues,
                                                                   13(5): 86-93.
a.   Nature of Method - Qualitative (i.e. interview) /        3.   Evangelos Karapanos, John Zimmerman, Jodi
     Quantitative (i.e. numerical measures be obtained)            Forlizzi and Jean-Bernard Martens. 2010.
                                                                   Measuring the Dynamics of Remembered
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                                                                   Experience Over Time, Interacting with Computers,
c.   Period – Expectation / Purchase or Obtain / First             doi: 10.1016/j.intcom.2010.04.003
     phase / Middle phase / Last phase / Current /
                                                              4.   Reed Larson and Mihaly Csikszentmihalyi, 1983,
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UX Graph and ERM.
                                                              7.   Masaaki Kurosu, 2016, Theory of User Engineering,
Comments for ERM                                                   CRC Press
Comments obtained from 53 university students                 8.   Masaaki Kurosu, Ayako Hashizume, Yuuki Ueno,
included positive comments such as “the table (not the             Tuyoshi Tomida and Hirotoshi Suzuki, 2016, UX
                                                                   Graph and ERM as Tools for Measuring Kansei
graph or curve) is suitable for reminding the past
                                                                   Experience, HCI International 2016 Proceedings
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                                                              9.   Tonya J. Tidline, 2005, Dervin’s Sense-making, in
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Considering the characteristics of each UX evaluation
                                                              10. Margeritta von Wilamowitz-Moellendorff, Marc
method, each method has its own uniqueness. ERM, of               Hassenzahl, and Axel Platz, 2006, Dynamics of
course, has its own uniqueness and merits, thus should            User Experience: How the Perceived Quality of
be used by many practitioners in the real life UX                 Mobile Phones Changes Over Time”. pp, 74–78.
situation.