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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>In uence Analysis in Business Social Media</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Flora Amato</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Vincenzo Moscato</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Antonio Picariello</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Giovanni Ponti</string-name>
          <email>giovanni.ponti@enea.it</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Giancarlo Sperl</string-name>
          <email>giancarlo.sperlig@unina.it</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>CINI - ITEM National Lab Complesso Universitario Monte Santangelo</institution>
          ,
          <addr-line>80125, Naples</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>DTE-ICT-HPC - ENEA - C.R. Portici P.le E. Fermi</institution>
          ,
          <addr-line>1 80055 - Portici (NA)</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Dip. di Ingegneria Elettrica e Tecnologie dell'Informazione, University of Naples "Federico II"</institution>
          ,
          <addr-line>Naples</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>In this paper, we describe a novel data model for particular online business social networks such as Tripadvisor and Yelp: we also de ne a greedy in uence maximization algorithm to determine the most in uential users on the base of proper in uence patterns. The result of such analysis is then combined with some economic data in order to propose a set of possible nancial strategies for business objects. Finally, a case study and some preliminary and interesting results are presented for the Yelp dataset.</p>
      </abstract>
      <kwd-group>
        <kwd>In uence Analysis</kwd>
        <kwd>Social Network Analysis</kwd>
        <kwd>In uence maximization</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>Nowadays, there is a massive usage of social networks, and this phenomenon
a ects many contexts and real life scenarios. People express opinions and
sentiments, often sharing also multimedia contents. The di usion of these new
communication instruments allows the proliferation of a big amount of data, and
Internet becomes the most important source of social network data.</p>
      <p>However, handling and analyzing such data is not a trivial task, since
several aspects should be taken into account. First of all, social network databases
are very complex and heterogeneous, storing di erent kinds of information.
Secondly, the huge amount of available data and stored information makes it hard
to analyze and correlate, falling into the eld of big data. Another important
challenge consists in the problem of applying traditional data mining techniques
on social data in order to extract information and correlations.</p>
      <p>In this paper, we focus on the eld of social networks in which users express
opinions, judgments, and ratings about items, places, and/or services. There are
lots of platforms allowing to do this, and Tripadvisor and Yelp are only the most
known and representative ones.</p>
      <p>In particular, we aim to investigate the problem of how one user can in uence
other user judgments with her/his opinions and reviews on an item. Since the
items objective of the judgments belong to the context for which the social
network has been thought, it can also contains economic data. In this case, we
refer to a particular type of items, called business objects.</p>
      <p>Analyzing business objects in a social network context should take into
account not only object details and economic aspects, but also the in uence and
the bias that user judgments give to other users. In this direction, the goal of
our work is twofold: in a rst phase, we propose a model for the social network
allowing to discover the most in uential users and, secondly, how this result
can be merged with economic data in order to propose nancial strategies for
business objects.</p>
      <p>In order to understand the potentiality of Social Network Analysis for
nancial purposes, let us suppose that we are in a big city area in which there
are several types of business objects (such as pubs, museums, hotels and so on)
that provide di erent services and/or products. We can associate to each
business object several information regarding their main features (i.e. open hours,
atmosphere, types of cousin, etc.), and also economic information (i.e. ticket
information, menu price, etc.). Users are able to make several reviews, that are
short text descriptions of their experience in these rms after they visit them. An
automatic system could perform a NLP analysis of the reviews, in order to
extract the sentiment of each one, and successively derive an homogeneous graph,
obtained by correlating temporal and semantic information, to infer weighted
relationships between users. Exploiting the features and the properties of these
graphs, we identify the most in uential users focusing on a speci c area or on
a given category of business objects. The retrieved social in uence may be used
in viral marketing: the small subset of in uential users in the social networks is
essential for marketing a product, exploiting the attitude of the most in uential
people for suggesting to a given business object a speci c advertising strategy,
a di erent type of approach to hit these speci c users or to create alliance with
other shops in order to increase their revenue growing up the amount of users
attending their business activity.</p>
      <p>The rest of the paper is organized as follows. Section 2 discusses the
stateof-the-art for the in uence maximization and other research issues in business
social networks. In Section 3, the proposed model for social network and the
building of the in uence graph are described, whereas Section 4 discusses the
adopted in uence maximization strategy. Section 5 shows preliminary
experimental results. Eventually, Section 6 gives some conclusions and discussions of
the paper.
2</p>
    </sec>
    <sec id="sec-2">
      <title>Related Work</title>
      <p>The technological development leads to see Online Social Networks (OSNs)
an important means on which it is possible to make business, allowing rms to
promote their products and services and users to provide feedbacks about their
experiences.</p>
      <p>
        In [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ], the authors propose an approach for rating prediction based on
matrix factorization that exploits both the rich attributes of items and social
links of users to address the cold-start problems. In particular, the Kernel-based
Attribute-aware Matrix Factorization (KAMF) is developed to discover the
nonlinear interactions among attributes, users and items. Further, it is provided an
extension of KAMF approach to address the cold-start problem for new users
by utilizing the social links among users.
      </p>
      <p>Nowadays, the continuous increase in the use of smartphones has led to the
emergence of a new type of social network called Location Based Social Networks
(LBSNs); the peculiarity of these networks is to integrate the user's location into
the well-known OSN capabilities, introducing new research topics and issues.</p>
      <p>An in uence maximization problem [14] proposes to maximize the bene t of
location promotion, leveraging the feature of LBSN.s To address this problem,
the authors propose two models to capture the check-in behavior of
individual LBSN users, based on how location-aware propagation probabilities can be
derived.</p>
      <p>Indeed, a large number of people rely on content published on OSN for
making their decisions. This facet leads to engage spam reviewer to increase the
popularity of particular business objects or to harm a possible competitor.</p>
      <p>
        Thus, the spammers detection is another important research topic in a LBSN;
in fact the 20% of the reviews in the Yelp website are actually spam, as shown
in [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Shehnepoor et al. [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ] propose a novel framework, named NetSpam, which
utilizes spam features for modeling review datasets as heterogeneous information
networks to map spam detection procedure into a classi cation problem in such
networks.
      </p>
      <p>The wellness of information in OSNs has allowed to focus on Viral Marketing
applications, developing new marketing strategies based on \word-of-mouth".
Di erent models have been proposed in literature to describe the spread of idea
in OSNs.</p>
      <p>
        A family of approaches are based on Stochastic models, in which a node
can be in an active or inactive state depending on the in uence exerting by its
activated neighbors. Granovetter and Schelling [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] propose the rst models based
on the threshold for each node to represent the spread of idea or innovation in a
social networks. In this family, the main models are Linear threshold (LTI) and
Indipendent Cascade model. In the rst one a node is activated if the weighted
sum of the activated neighbor is greater than a node-speci c threshold, while in
the second one each activated node have one chance to activate its neighbors.
The spread of in uence can be also modeled by epidemiological models, in which
the process is described as an infection that evolves in the biological population.
An example of these category is the mode propsed by l [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ], in which a user could
be in two state susceptible or infected.
      </p>
      <p>
        Based on the spread models, the in uence maximization problem has been
proposed in literature. A rst work on this topic is provided by Richardson
and Domingos [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] deal with a rst problem of in uence maximization related to
Viral Marketing application. In particular, they examine a particular market as
a social network composed by di erent interconnecting entities and model it as a
Random Markov eld in order to identify a subset of users to convince to adopt
a new technology for maximizing the use of it. The choice of the most in uence
nodes is an optimization problem that has been proven by Kempe et al. [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] to be
NP-Hard. A rst approach [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] is based on Montecarlo simulation that exploits
hill-climbing strategy. This approach leverages sub-modular in uence function
that allows to obtain a solution that is no worse than (1 1=e) of optimal solution.
Moreover, the Montecarlo simulation provides a more accurate approximation of
in uence spread, which turns out to be ine cient for large networks. To overcome
the ine ciency of Montecarlo simulation two di erent approaches have been
proposed: heuristic based methods [
        <xref ref-type="bibr" rid="ref12 ref6">6, 12</xref>
        ] exploit communities or linear systems
for restricting the in uence spread, while sketch based techniques [
        <xref ref-type="bibr" rid="ref10 ref2">2, 10</xref>
        ] build a
family of vertices sets exploiting the reverse simulation.
3
      </p>
    </sec>
    <sec id="sec-3">
      <title>Model</title>
      <p>To model a real market, we de ne a particular network, called Knowledge
Sharing Network, in which there are N 2 rms that provide several services
and M users. In particular:
De nition 1 (Knowledge Sharing Network) A Knowledge Sharing Network
(KSN) is a quadruple G = (V ; E; ; !), where V is a set of vertices, E is a set
of edges, and and ! are two weight functions such that : V ! [0; 1] and
! : V V ! [0; 1] The set of vertices is de ned as V = U [ BO, with U being
a set of KSN users and BO a set of business objects. The set of edges is in
turn composed by three kinds of relationships: Social relationships, established
between two users, Business relationships, existing between a user and business
object, and Neighbor relationships, established between two business objects that
are located in the same geographic area and belong to the same category.</p>
      <p>In our vision of KSN, users and business object nodes are generic nodes
containing several attributes such as preferences, price, business info, open hours
and so on. Thus, a KSN model allows to represent heterogeneous entities and
relationships in a uni ed network.</p>
      <p>Example 1 (Example of KSN) To better explain our idea we show an
example in Figure 1. Let V inni, Giank, F lora and P icus be four users and BO1,
BO2 and BO3 be three rms. The four users made reviews in di erent times
(t1 &gt; t2 &gt; t3 &gt; t4) about the three business objects, two of which are linked by a
neighbor relationship. It is possible to note how it is easy to represent di erent
types of relationships by our model. Eventually, each user or business object is
respectively composed by several attributes about preferences or services.</p>
      <p>The in uence analysis problem seeks to identify the best subset of users that
allows to maximize the spread of new products, new idea or so on. Moreover, in
the real world, there are di erent rms competing among themselves with the
aim to maximize its pro t in order to attract an increasing number of customers.
In particular, the in uence exerts from a user respect to another one is computed
by evaluating several common actions made on the same business object.</p>
      <p>To analyze user behavior we exploit the concepts of social path and relevant
social paths.</p>
      <p>De nition 2 (Social Path) A social path between two vertices vs1 and vsk of
a KSN is a sequence of distinct vertices and edges sp(vs1 ; vsk ) = vs1 ; es1 ; vs2 ; :::;
esk 1 ; vsk such that 9e(vsi ; vsi+1 ) 2 E for 1 i k 1. The length of the
path is Pik=11 !(e1si ) , being a normalizing factor. We say that a social path
contains a vertex vh if 9e(vi; vh) : e 2 sp(vs1 ; vsk ).</p>
      <p>The above de nition allows us to correlate the path length with the concept
of distance between two nodes interconnected by the examined path; exploiting
this de nition, we can perform pruning strategies based on a given threshold.
The following example will better explain our basic ideas.</p>
      <p>Example 2 (Social Path) Considering the network in Example 1, we can
identify several social paths, representing communication ows between users by
social channels. In particular, the business objects is a communication means to
interconnect users in this type of network. In Figure 2 we represent in concise
way these types of information.
De nition 3 (Relevant Social Path) Let be a set of conditions de ned
over the attributes of vertices and edges of a KSN. A relevance social path is a
social path satisfying .</p>
      <p>A particular kind of relevant social path is constituted by the in uential
paths that connect two users and by which a user can \in uence" other users.
It is possible to identify weak and strong in uential paths; in particular, in the
rst case, the user ui in uences uj , if the user uj posts a review of the same
sentiment of the review previously posted by ui on the same business object,
while in the second one two users have to be also friends.</p>
      <p>Example 3 (In uential Path) Considering the Example 2, we can identify
three relevant social paths. Each social path corresponds to a sequence of reviews
or tips following given rules; for instance, a social path is instantiated due to
the fact that Giank made a review on BO2 before to Vinny and with the same
sentiment, while another path is instantiated due to the fact that Picus made a
review on another business object close to BO2 with an opposite sentiment.</p>
      <p>To deal with the in uence maximization problem, we build an homogeneous
graph (In uence Graph) IG = (V ; E; !) whose vertices are speci c users of
KSN; in particular, there exists an edge e between two vertices vi and vj for all
in uential paths connecting vi and vj . For each edge, the related weight will be
determined as in the following:
!(ei;j ) =</p>
      <p>PM
k=1 (spk(vi; vj ))</p>
      <p>Nj
;
(1)
M being the number of distinct in uential paths between vi and vj and Nj the
number of in uential paths of having as destination vertex vj .
Example 4 (In uential Graph) Considering the Example 3, we can build the
In uence Graph, shown in Figure 4, by exploiting the equation 1. In particular,
it is possible to note that Picus can in uence two users: Giank and Vinny, since
they could have seen the previous negative review made by Picus on BO1, that
is a business object close to BO2.</p>
    </sec>
    <sec id="sec-4">
      <title>In uence Maximization Problem</title>
      <p>The in uence maximization problem aims at identifying a minimum number
of users that maximize the spread of new idea or technologies in the OSN.
Nevertheless, given that the interest of users for a speci c product or business
object is variable due to di erent causes, for instance the change of opinion of
friends about the examined products or the introduction of new product, the
temporal dimension acquires an increasing value. The scope of rms' market
campaign is to maximize the spread of new product in a speci c time interval,
for instance couple of weeks or few months, more than reach as many users as
possible in many years.</p>
      <p>Thus, we can deal with the following problem:
De nition 4 (In uence Maximization problem) Given a sharing
knowledge graph KSN G, a set of users U , k a desired number of in uential people
and a time-horizon T , the in uence maximization problem consists in identifying
a minimal subset of users that allows to maximize the spread of in uence in G
within T .</p>
      <p>
        In this formulation of the problem the aim is the identi cation of the subset
of most in uential customers in the KSN graph. Thus, this formulation of the
problem led us to ask who are the most in uential people and how we can identify
them. To deal with this problem our idea is to leverage the hill climbing greedy
strategy proposed by Kempe et al. [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] on the in uence graph, exploiting the
information obtained by in uential paths. This strategy has the aim to maximize
the in uence function , de ned as the number of activated user at the end of
the process, leveraging the available in uential paths.
      </p>
      <p>Thus we propose the In uential path greedy algorithm (IPGA) 1. The idea
behind our approach is to build iteratively the seed set S, choosing in each step
a node that leads to obtain the largest increase in the estimated spread until the
cardinality of S does not equals to k.</p>
      <p>Algorithm 1 In uential path greedy algorithm
1: procedure Inf luential P ath Greedy Algorithm(G,k)
2: S = ;
3: while jSj k do
4: u arg maxv2V
5: S S [ u
6: end while
7: return S0
8: end procedure</p>
      <p>To better explain our idea we show how the described algorithm allows us
to identify the two in uential users in Figure 4. By using the proposed greedy
strategy on the in uential graph of Example 4 and choosing a value of k equals
to 2, it is possible to note that the most in uential users are Picus and Giank.
In fact, as shown in Figure 4, other users in the network are more likely to be
in uenced by these two users.</p>
    </sec>
    <sec id="sec-5">
      <title>Experimental analysis</title>
      <p>In the following, we will describe the used methodology for evaluating the
efciency and the e ectiveness of the introduced in uence maximization algorithm
over the examined network4.</p>
      <p>To perform the described evaluation, we used the Yelp dataset5: it is
composed by information about 77 K local businesses in 10 cities across 4 countries
(U.K., Germany, Canada, US). Moreover this dataset contains also 2.2 M of
review made from 552 K of users connected through 3.5M of social edges. We
enrich the examined dataset crawling di erent economic information from YELP
website 6; in particular, for each category, we use the uni ed id of each business
object for extracting the related economic information that can regard the range
price, menu price, ticket price by using the YELP API7.</p>
      <p>
        Experiments have been conducted exploiting ENEAGRID/CRESCO High
Performance Computing infrastructure resources. ENEAGRID consists in
computational and storage resources (more than 8000 cores and 1.5 PB of storage)
located in 6 ENEA research centers interconnected by means of GARR network.
Among the 6 sites, Portici Research Center is the most relevant one hosting the
newest CRESCO 8 clusters [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ].
      </p>
      <p>To perform our experiments, we set up an environment for big data processing
using Spark and Hadoop. We set up a cluster in a cloud-based environment
consisting of 3 computing nodes with 4 cores 16GB RAM each one.</p>
      <p>We show the evaluation made to suggest possible market strategy based on
trend set analysis and user preferences.</p>
      <p>Firstly, we measured the execution time of our approach of in uence
maximization varying the size of the related seed set k.</p>
      <p>Successively, we evaluated the spread of in uence with respect to a given
ground-truth. The ground-truth is composed by a set of in uential users using
a strategy that takes in account how many relevant reviews have been made by
each user. For this reason, we de ne the popularity value for each user, based on
a combination of votes (useful, funny and cool votes) that users can assign to its
reviews.</p>
      <p>The trend of running time varying the cardinality k of seed set from 1 to 50
is shown in gure 5.</p>
      <p>We use a recall based measure to evaluate the e ectiveness of our approach
with respect to the generated ground truth:</p>
      <p>R = jU \ U~ j
^
^
jU j
4 For the provided analysis, we set the value of normalizing factor
5 https://www.yelp.com/dataset challenge
6 www.yelp.com
7 https://www.yelp.com/developers/documentation/v2/overview
8 http://www.cresco.enea.it
equals to 0:5
where U^ corresponds to the set of in uentials in the ground-truth and U~ is
the set of in uentials computed by the in uence maximization algorithm.</p>
      <p>
        The obtained results of recall have been shown in Table 1, computed on both
the following graphs and considering the seed set cardinality k equals to 50,
following the parameters settings in [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]: the proposed IG and the graph, called
FG, generated considering only friendship relationships.
      </p>
      <p>As we can see from the results shown in the table 1, our method provides
better performance with respect to the approach based on friendship relationships
because it allows to consider several data, including also nancial information.</p>
      <p>These types of data contribute to properly de ne the in uence exerts from
users on the others that corresponds to a combination of the relevance of reviews
made by them and the price range of business objects that they attend. These
types of information are useful in modern market in which the dynamic
interactions among users can lead the business objects strategies. Thus, based on the
data involved in the proposed model ( nancial information, geographical
information and so on), each rm can decide what is the better strategies to spend the
budget for its market campaign. Eventually, each company can choose among
the following strategies in each time horizon: in uence new users by providing
them discounts or gifts, consolidate in uenced users through speci c o ers for
them, or cooperate with other business objects.</p>
    </sec>
    <sec id="sec-6">
      <title>Conclusion and future works</title>
      <p>In this paper we have presented a data model for social network in order to
analyze the in uence among users. This approach can be useful for several
applications such as trend analysis, viral marketing, location mining, urban planning
and so on. In particular, the in uence maximization problem is surely useful for
increasing the pro ts obtained by marketing plan. The identi cation of the most
in uential people, in fact, allows rms to better optimize the marketing plan,
tailoring the action for each customer to his preferences.
14. Zhu, W.Y., Peng, W.C., Chen, L.J., Zheng, K., Zhou, X.: Exploiting viral
marketing for location promotion in location-based social networks. ACM Trans.
Knowl. Discov. Data 11(2), 25:1{25:28 (Nov 2016), http://doi.acm.org/10.1145/
3001938</p>
    </sec>
  </body>
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