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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Modeling The Impact Of Action Tendency On An Agent Interrupting Behavior</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Mathieu Jégou</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Céline Clavel</string-name>
          <email>celine.clavel@limsi.fr</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Nicolas Sabouret</string-name>
          <email>nicolas.sabouret@limsi.fr</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Jean-Claude Martin</string-name>
          <email>jean-claude.martin@limsi.fr</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>LIMSI</institution>
          ,
          <addr-line>CNRS (UPR3251)</addr-line>
          ,
          <institution>Université Paris-Saclay</institution>
          ,
          <addr-line>Orsay, F-91405</addr-line>
          ,
          <country country="FR">France</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Expression of emotions and interruption management are two major capabilities that should be displayed by Embodied Conversational Agents. Yet, no work have linked interruption management and emotions. In this paper, we introduce a new model for interruption management that considers one component of emotions: the action tendency. We explain how the action tendency influences the motivation that the agent has to change role (e.g. the motivation to speak if it is currently listening to the user), which impacts its behaviors related to interruptions. We then present an implementation of our model in an existing agent architecture, AgentSlang, and illustrate the behavior of our model with examples of interactions between the agent and one user.</p>
      </abstract>
      <kwd-group>
        <kwd>Interruptions</kwd>
        <kwd>Emotion</kwd>
        <kwd>Action Tendencies</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        Embodied Conversational Agents (ECAs) are graphical entities with human-like
appearance that are able to dialog naturally and spontaneously with users by
recognizing and producing verbal utterances and non-verbal signals [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. One key
ability to ensure natural and spontaneous interactions with users is the ability to
manage turn-taking [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Turn-taking refers to the ability to coordinate speaking turns
during a conversation, so that participants speak mostly one at a time in alternating
turns [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. Human participants actively behave to ensure this coordination [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. These
behaviors are, either taking the turn, when the listener becomes speaker after the end
of the previous speaker turn, grabbing the turn when the listener tries to become
speaker while the speaker’s turn is not finished, yielding the turn to the listener or
keeping the turn [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. Participants explicitly signal their behavior by exchanging verbal
and nonverbal signals [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. Concurrently to this alternation of speaking turns,
participants often interrupt each other [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. Interruptions are either cooperative,
showing agreement or helping the speaker complete its turn, or competitive, showing
disagreement or disinterest towards what the current speaker is saying [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. Human
participants often vary their behavior related to interruptions. They can choose to
continue or stop speaking when detecting that their interlocutor interrupts them, or
choose to interrupt or not their partner [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. These behaviors are partly driven by the
participants’ dominant or submissive attitudes or their current emotional state [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. The
influence of these factors, especially the emotions, should be taken into account when
creating an agent able to interrupt or manage the user’s interruption. Indeed, in two
perceptual experiments, [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] and [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] have observed that the way the agent handled
interruptions influenced the user’s judgment about the agent’s dominant, submissive
attitude or its emotions.
      </p>
      <p>
        However, very few studies have taken into account dominance or emotions in the
way the agent controls its behavior related to its emotions. Past works on interruption
management in user-agent interactions encompasses models used to detect user
interruption attempts [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ], or to determine if the agent should resume its interrupted
utterance or plan a new utterance after the user interruption [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. In most of these
models, the agent systematically stops its ongoing turn when it detects the user’s
utterance and waits the end of the user’s interruption before starting to speak again.
Moreover, very few models allow the agent to interrupt the user on purpose. To our
knowledge, only [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ] elaborated a model where the agent behavior varied according to
the attitude of the agent towards its interlocutors. Yet, no computational model tried
to link interruption management to emotions. This requires finding out which
emotional state could lead the agent to interrupt the user, and which emotional states
could lead the agent to continue or stop speaking when the user tries to interrupt it.
      </p>
      <p>
        In this paper, we introduce a new model called EmoTurn (Emotional
TurnTaking). EmoTurn is a computational model for real-time user-agent interactions,
where one component of an emotion, the action tendency [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ] influences the agent's
turn-taking behaviors. According to [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ], action tendencies refer to readiness or
unreadiness to engage in interaction in some particular fashion.
      </p>
      <p>
        The proposed model relies on a previous computational model elaborated by Jégou
et al. [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. In Jégou et al.’s work, the agent’s behavior towards turn-taking was
allowed to vary according to a variable called motivation to change role. We based on
this model to elaborate a set of rules determining how the motivation to change role
varies according to the agent’s current emotional state. After presenting our model,
we show the ability of an agent controlled by our model to vary its behavior related to
interruptions in real-time interactions with a human partner.
      </p>
      <p>2</p>
    </sec>
    <sec id="sec-2">
      <title>The EmoTurn Model</title>
      <p>
        In this section, we present the EmoTurn model. We introduce the different variables
used in our model, the motivation to change role coming from Jégou et al.’s model
[
        <xref ref-type="bibr" rid="ref11">11</xref>
        ], and two action tendencies we selected to elaborate our model. We then explain
the rules that combine the action tendencies and the agent’s motivation to change role.
      </p>
      <sec id="sec-2-1">
        <title>2.1 Motivation to change role and action tendencies</title>
        <p>
          The model of Jégou et al. [
          <xref ref-type="bibr" rid="ref11">11</xref>
          ] is a theoretical model that controls the agent’s verbal
and nonverbal signals and the moments when the agent speaks based on its partner
non-verbal signals. Two variables directly control the agent’s behavior: the
motivation to change role m and the degree of certainty γ towards the perception of
the partner’s behavior.
        </p>
        <p>The motivation to change role, m, sets the goals of the agent, namely changing its
role (speaker, listener) or keeping its current role. The motivation to change role
influences the agent’s final behavior, as for a current speaker, a motivation to change
role makes it yield the turn, or for a listener, makes it take the turn. Conversely, a
motivation to keep role makes the current speaker try to keep its turn and the current
listener stay listener. This motivation (m) continuously varies between -1 (the agent
strongly wants to keep its current role) and 1 (the agent strongly wants to change
role).</p>
        <p>However, the agent final behavior also depends on its partner’s behavior. The
agent continuously monitors the signals displayed by its partner and varies
accordingly its own behavior. More precisely, the agent computes a degree of
certainty γ about the partner’s behavior based on the signals displayed by the latter.
This degree of certainty informs the agent about whether its partner is currently trying
to change role (become speaker for a listener, or become listener for a speaker) or to
keep its role (staying listener or speaker). γ is used concurrently with m to control the
agent’s behavior. As a result, γ can potentially make the agent give up its current goal
(for example, a listener that gives up its interruption attempt due to the turn keeping
signals displayed by the current speaker).</p>
        <p>The absolute value of the motivation defines the insistence the agent has in
accomplishing its goal. For example, if a listener has a motivation value close to 1, it
makes it more insistent to take the turn, even if γ indicates that its partner is trying to
keep the turn, leading it to try to interrupt the speaker. Conversely, if the listener has a
value close to 0, it will not try to take the turn while γ indicates that the current
speaker is willing to keep the turn.</p>
        <p>
          Our goal is to combine this mechanism with action tendencies. We selected several
action tendencies from [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ] to create the EmoTurn model. In this paper, we will focus
on a subset of these action tendencies to illustrate the behavior of the model: the
“Excited” action tendency, defined by a tendency to be “excited, restless” [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ], and
the “Inhibited“ tendency; defined as a tendency to feel “paralyzed, or frozen” [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ].
        </p>
      </sec>
      <sec id="sec-2-2">
        <title>2.2 Impact of action tendency on motivation to speak</title>
        <p>In our model, the action tendency does not directly influence the agent’s behavior but
is used to compute the agent’s motivation to change role according to the following
rules:
if the agent has something to say
then if its current role is speaker
then m ← motivation to keep turn
else m ← motivation to take turn
decrease / increase m according to the agent’s
action tendency
else if its current role is speaker
then m ← motivation to yield turn
else m ← motivation to stay listener</p>
        <p>We consider that the agent has four possible behaviors, keep the turn, take the turn,
yield the turn or continue to listen. The factor defining the nature of the agent’s
behavior is whether the agent has something to say or not. Action tendencies do not
influence the nature of the agent’s behavior, but impact the strength of the motivation,
making it more or less insistent in trying to yield or take the turn.</p>
        <p>
          Depending on the action tendency, the value of the motivation to change role
varies as specified in Table 1. This mapping is inspired by the semantic descriptions
of action tendencies [
          <xref ref-type="bibr" rid="ref10">10</xref>
          ].
`”Strongly Unwilling” means that the agent will insist to keep the turn if the user
wants to interrupt it whereas “Strongly Willing” means that the agent will insist to
take the turn making him try to interrupt the current user. “Weakly Unwilling” means
that the agent will yield the turn when detecting an interruption attempt while
“Weakly Willing” means that the agent will not try to take the turn while the agent is
still speaking. In section 3, we introduce more in details how, in our implementation,
we currently compute the motivation values based on these rules.
        </p>
        <p>3</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Application to real-time user-agent interactions</title>
      <p>
        In this section, we illustrate the behavior of our model in real-time interactions with a
human partner. We consider a series of scenarios where the agent computes its
motivation to change role according to its action tendency. Moreover, the agent
interprets continuously the pitch and the acoustic energy of the user. The agent
controls two types of non-verbal signals, its gaze (look towards the user or avert gaze)
and its eyebrows (raising or not the eyebrows), which are signals used by humans to
coordinate their turns [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ], [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]. First, we present how we implemented our model.
We then illustrate with four examples, how the agent behaves in real-time interactions
with the user.
      </p>
      <sec id="sec-3-1">
        <title>3.1 Presentation of the implementation</title>
        <p>
          We have implemented EmoTurn in an existing agent architecture, AgentSlang [
          <xref ref-type="bibr" rid="ref14">14</xref>
          ]. In
this architecture, we have created components dedicated to the real-time coordination
of speaking turns with the user. The components are shown on Fig. 1.
        </p>
        <p>
          We used the SSI Framework [
          <xref ref-type="bibr" rid="ref15">15</xref>
          ] to extract the energy e and pitch p from the user's
voice. These values, p and e, are then normalized according to the user’s minimum of
maximum values of pitch and energy. These values are computed in a previous
calibration step. Once the normalized values en and pn determined, they are
transmitted to the User Behavior Interpreter component that computes γ. The
EmoTurn component computes according to the following formula:
m=mu+mact
(1)
Based on m and γ, the Agent Signals Controller is in charge to compute gaze and
eyebrows variations. It also determines when to launch or stop the agent's utterance
according to an internal variable representing the agent acoustic energy. This
component takes as inputs, m and γ. The Agent Signals Controler sends gaze and
eyebrows variations commands to the realizer, formulated in BML (Behavior Markup
Language) [
          <xref ref-type="bibr" rid="ref17">17</xref>
          ]. Based on the theoretical acoustic value, the module decides to launch
or stop the agent’s utterance. This decision is made such as, when the theoretical
energy value is greater than a threshold value (0.2), a launch command is sent to the
realizer, and when the theoretical energy value is less than this threshold, a stop
command is sent to the realizer.
        </p>
        <p>
          We used MARC [
          <xref ref-type="bibr" rid="ref16">16</xref>
          ] as the realizer. MARC modulates the agent’s nonverbal signals
based on the command it receives, launches and stops audio files corresponding to the
agent’s utterance, and synchronizes the lips of the agent with the audio. We used
audio records of human voices rather than a TTS to generate the agent’s utterance.
        </p>
      </sec>
      <sec id="sec-3-2">
        <title>3.2 Illustrative examples of potential interactions</title>
        <p>
          We present four examples of interactions between our agent and a human partner.
One of the author of this paper played the human partner. These four examples cover
four possible qualitative behaviors related to interruption management the agent can
have depending on the agent’s current role. As a listener, the agent either interrupts
the user or take the turn after the user finished its turn. As a speaker, the agent either
continues speaking when reacting to the user interruption or stops speaking and let the
user become the speaker. The verbal utterances exchanged by the participants, not
presented here, were inspired from [
          <xref ref-type="bibr" rid="ref18">18</xref>
          ].
        </p>
        <p>The four scenarios are presented in Fig 2. For each scenario, we represent the
moments when the agent and the user spoke by the waveforms of the audio signals.
In scenario #1, the user speaks at the beginning of the interaction and the agent is the
listener. After a few seconds, the dialog manager plan an utterance by setting mu to
0.5. The agent’s action tendency is set to “Excited” in this scenario, thus mact=0.5 . As
a result, even if γ indicates that the user is continuing its turn, the agent starts speaking
while the user is still speaking. The overlap between the agent and the user lasts 1.6 s,
after which the user lets the agent continue its turn.</p>
        <p>In the scenario #2, the agent is the listener. Similar to scenario #1, we simulate in the
architecture the fact that the agent planned a new utterance (“has something to say”
on Fig 2.) after few seconds. Here, the agent’s action tendency is “Inhibited”, thus,
mu=0.5 and mact=−0.5. As a result, the agent does not try to interrupt the user and
waits for the end of the user’s turn before taking the turn, leaving a gap of 1.3 s.
In scenario #3, the action tendency is set to “Excited”, the agent is the current speaker
and the user is the current listener. After a while, the user starts to speak, however,
since the agent did not finish its utterance, mu=−0.5 and mact=−0.5. When the user
interrupts, γ increases, indicating that the user wants to take the turn. As the acoustic
energy remains high during the overlap, the agent continues to speak.
In scenario #4, the agent is also the current speaker. However, its action tendency is
“Inhibited”. Similar to scenario #3, the user tries to interrupt the agent after several
seconds. However, since mu=−0.5 and mact=0.5 , the agent stops speaking to let the
user speak.
In this paper, we presented EmoTurn, a model designed to make the agent vary the
way it manages interruptions with the user according to one component of its
emotions, the action tendencies. We then showed how our model integrates in an
existing agent architecture, AgentSlang, and how it manages the launch and the stop
of the agent’s utterance in real-time interactions with a human partner.</p>
        <p>We plan to validate the links between action tendencies and motivation to change
role established in section 2. To that purpose users will interact in real-time with an
agent varying its turn-taking behavior according to our model. At the end of the
interactions, questions about the agent's action tendencies will be asked to the users.
Finally, we only covered a subset of the type of interruptions that exist in human
interactions. Especially, in order to have a complete model, we should distinguish
cooperative and competitive interruptions.</p>
        <p>Acknowledgments. This work was funded by the Agence Nationale de la
Recherche (ANR), project NARECA (ANR-13-CORD-0015).</p>
      </sec>
    </sec>
  </body>
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