Proceedings​ ​of​ ​the​ ​AGILE​ ​Workshop Open​ ​Data​ ​for​ ​Open​ ​Cities ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​Fernando​ ​Benitez,​ ​Mehdi​ ​Moradi​ ​(eds.) May​ ​09,​ ​2017​ ​Wageningen​ ​,​ ​The​ ​Netherlands Preface The fifth Open Data for Open Cities workshop was held in joint with the 20th international conference on​ ​geographic​ ​information​ ​science​ ​-​ ​Agile​ ​2017​ ​in​ ​Wageningen,​ ​The​ ​Netherlands,​ ​on​ ​May​ ​9,​ ​2017. Open Data for Open Cities: Re-use and discovery level, applied to the spatial point analysis process on linear networks was a full day pre-conference workshop at the last conference of the Association of Geographic Information Laboratories in Europe (AGILE). This workshop is part of Geo-C: Enabling open cites a European project joint with three universities, Universitat Jaume I in Spain, Nova IMS in Portugal and Munster University in Germany. GEO-C aims to contribute methods and tools to realize smart and open cities, in which all groups of society can participate on all levels and benefit in many ways. This workshop joint two relevant research topics, first one the problem of having several data sources and open data in cities but without reuse or impact indicators to get a better understanding of how to improve and make the available data usable. The second one was spatial point process in which it aims to find new methods to analyze the open data available in city's streets to a better understanding of​ ​cities​ ​patterns. This participatory workshop focus on an academic audience and open data expert to get new insights, feedback, and collaboration for the authors’ research. This one was the fifth version, the latest editions were created to engage open data users, and authorities in several cities in Colombia and Spain. Now with a set of selected papers, professors, European data portal consultant and Ph.D. student this workshop was an open space to discuss open data and spatial point process as a use case. Four selected papers covered a broad range of concepts related to reuse of open data, from our keynote presentation related to barriers and benefits with working on open data until crime, disaster management​ ​and​ ​spatial​ ​point​ ​process​ ​as​ ​use​ ​cases. Wageningen,​ ​May​ ​2017 ​ ​Fernando​ ​Benítez ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​Mehdi​ ​Moradi ● Program​ ​Committee​ ​Chairs Prof.​ ​Dr.​ ​Joaquín​ ​Huerta​ ​(UJI​ ​University) P.hD​ ​Candidate​ ​Mehdi​ ​Moradi​ ​(UJI​ ​University) P.hD​ ​Candidate​ ​Fernando​ ​Benítez​ ​(UJI​ ​University) ● Program​ ​Committee Jorge​ ​Mateu​ ​(UJI​ ​University) Marco​ ​Painho​ ​(NOVA​ ​University) Fernando​ ​Benitez​ ​(UJI​ ​University) Mohammad​ ​Mehdi​ ​Moradi​ ​(UJI​ ​University) Table​ ​of​ ​contents 1. Dr Bastian van Loenen from Delft University of Technology - Knowledge center geoinformation and governance, with Open data portals as part of the open data ecosystem? Lessons​ ​learned​ ​from​ ​geoportal​ ​research. 2. Marianna Siino from Dipartimento di Scienze Economiche, Palermo-Italy with Integrating geological​ ​and​ ​seismological​ ​data​ ​in​ ​point​ ​process​ ​models​ ​for​ ​seismical​ ​analysis. 3. Raquel Martin-Pozuelo Ojalbo from Master GeoTec, Spain with Open Data Of Crime: A Review​ ​of​ ​Spanish​ ​Open​ ​Data​ ​Portals. 4. Ditsuhi​ ​Iskandaryan,​ ​Master​ ​GeoTec,​ ​Spain​ ​with​ ​Open​ ​data​ ​and​ ​disaster​ ​management. Christoph​ ​Schlieder​ ​Diego​ ​Pajarito​ ​(eds.): Proceedings​ ​of​ ​the​ ​fourth​ ​AGILE Workshop​ ​on​ ​Geogames​ ​and​ ​Geoplay Workshop May​ ​09,​ ​2017​ ​Wageningen​ ​,​ ​The​ ​Netherlands Preface The Fourth workshop on geogames and geoplay was held in conjunction with the 20th international conference on geographic information science - Agile 2017 it Wageningen, The Netherlands,​ ​on​ ​May​ ​9,​ ​2017. The workshop and its thematic focus “Gamifying the Open Smart City” brought together researchers and GIS professionals interested in creating and using Geogames. It served as a venue for sharing experiences and discussing challenges and solutions for the next open smart​ ​cities​ ​as​ ​well​ ​as​ ​the​ ​updated​ ​research​ ​agenda​ ​of​ ​Geogames. The Five selected papers explored a wide range of concepts related to this research field, from the use of the serious games approach for gathering critical spatial thinking, an agent-based simulation framework for geogrames, to three different available geogames (NavApps, Smart Beetles, and BioDiv2Go). The hands on session allowed to shape one experiment from the GEO-C (​www.geo-c-eu​) european project aiming to promote cycling as a​ ​feasible​ ​commuting​ ​mode​ ​combining​ ​gamification​ ​and​ ​geographical​ ​information​ ​sciences. Wageningen,​ ​May​ ​2017 Christoph​ ​Schlieder Diego​ ​Pajarito Organization The fourth AGILE Workshop on Geogames and Geoplay was co-organized by the Geogames Team, University of Bamberg, and the GEOTEC Research Group, Universitat Jaume I, at the Wageningen University and Research University, as part of the 20th international conference on geographic information science - Agile 2017 in Wageningen, The Netherlands. http://www.geogames-team.org/agile2017/ Program​ ​Committee​ ​Chairs Christoph​ ​Schlieder​ ​(University​ ​of​ ​Bamberg,​ ​Germany]) Diego​ ​Pajarito​ ​(University​ ​Jaume​ ​I,​ ​Castellon,​ ​Spain) Program​ ​Committee Mike​ ​Gould​ ​(University​ ​Jaume​ ​I,​ ​Castellon,​ ​Spain) Thomas​ ​Heinz​ ​(University​ ​of​ ​Bamberg,​ ​Germany) Ola​ ​Ahlqvist​ ​(Ohio​ ​State​ ​University,​ ​USA) Peter​ ​Kiefer​ ​(ETH​ ​Zürich,​ ​Switzerland) Vyron​ ​Antoniou​ ​(University​ ​of​ ​Athens,​ ​Greece) Table​ ​of​ ​Contents ● Preface/Organization Christoph​ ​Schlieder,​ ​Diego​ ​Pajarito ● Challenges​ ​in​ ​Geogame​ ​Design​ ​for​ ​Biodiversity​ ​Education Olga​ ​Yanenko,​ ​Klaus​ ​Stein,​ ​Clemens​ ​Klug ● Critical​ ​Spatial​ ​Thinking​ ​and​ ​Serious​ ​Geogames:​ ​A​ ​Position Brian​ ​Tomaszewski,​ ​David​ ​I.​ ​Schwartz ● Smart​ ​Beetles:​ ​towards​ ​a​ ​Geogame​ ​for​ ​Smart​ ​Citizens Francisco​ ​Ramos,​ ​Nacho​ ​Miralles: ● Location-based​ ​Game​ ​Design​ ​Pattern​ ​Exploration​ ​Through​ ​Agent-Based​ ​Simulation Thomas​ ​Heinz: