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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>Como, Italy, August</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>A Tool That Supports the Psychologically Based Design of Health-Related Interventions</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Anthony Jameson anthonyjameson@chusable.com</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>CCS Concepts</string-name>
        </contrib>
      </contrib-group>
      <pub-date>
        <year>2017</year>
      </pub-date>
      <volume>4</volume>
      <abstract>
        <p>This paper offers a holistic and psychologically oriented perspective on health recommender systems and introduces a toolCHUSAPEDIA-that is designed to support researchers and practitioners in putting this perspective into practice. One component of CHUSAPEDIA is a semantic wiki in which a wide range of knowledge is formalized about how people make choices and how these choices can be supported. The second component is a web application that accesses the knowledge in the semantic wiki to help designers to create choice support interventions of various types. In the paper, a starting point is a consideration of the strengths and limitations of the most advanced existing comparable resource, the Behavior Change Technique Taxonomy of Michie et al. An example of an analysis performed with CHUSAPEDIA then briefly illustrates the benefits offered by the tool, which will be demonstrated at the workshop and made available to all workshop participants.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>•Applied computing !Consumer health; Health care
information systems; •Information systems !Wikis; Online analytical
processing;</p>
    </sec>
    <sec id="sec-2">
      <title>Choice, choice support, health recommender systems</title>
      <p>Encouraging and helping people to live healthier lives is an
enterprise that involves a great deal besides recommender systems. The
health-related behavior of the target person depends on a number
of choices made by that person as well as others, such as family
members and healthcare providers. The choices made by these
people will almost inevitably be influenced not just by recommendation
technology but also by other forms of advice and support offered
either by interactive computing technology or via other channels.
HealthRecSys’17, Como, Italy
© 2017 Copyright for the individual papers remains with the authors. Copying permitted
for private and academic purposes. This volume is published and copyrighted by its
editors.</p>
      <p>Taking this complex context into account is challenging. It
requires, among other things, (a) a systematic way of dealing with
multiple choosers and choices and (b) an understanding of the many
different phenomena that occur when people make choices and the
many different ways in which these choice processes can be
supported.</p>
      <p>
        I have provided a foundation for the understanding described in
the second point in the form of the ASPECT model of choice and the
ARCADE model of choice support ([
        <xref ref-type="bibr" rid="ref3 ref4">3, 4</xref>
        ]). But work on providing
computational support for the application of these models so that
they can be used by designers of recommender systems and other
choice supporting technology for the design of complex
interventions began only recently; the present paper is the first publication
on this work in progress. I start by discussing the most advanced
existing approach that attempts to achieve similar goals, noting its
strengths and limitations. I then introduce the CHUSAPEDIA system
with reference, for concreteness, to an example of a recent
healthrelated intervention program that includes both recommendation
technology and other forms of choice support.
2
      </p>
      <sec id="sec-2-1">
        <title>Related Work</title>
      </sec>
      <sec id="sec-2-2">
        <title>The Behavior Change Technique Taxonomy (BCTT)</title>
        <p>
          In this short paper, instead of attempting even a modestly
comprehensive literature review, I will focus on a single well-known line
of work which itself aims to integrate a great deal of previous work:
the program of the group of Susan Michie, whose best-known result
is the Behavior Change Technique Taxonomy (BCTT, [
          <xref ref-type="bibr" rid="ref5 ref6">5, 6</xref>
          ]). In this
research program,1 the authors synthesize insights from dozens of
models of how people make behavioral choices ([
          <xref ref-type="bibr" rid="ref7">7</xref>
          ]) and how these
choices can be influenced and supported. Some of these models can
be seen as general models of human behavior, while others include
concepts that are specific to the domain of healthcare, which is the
application domain in the main focus of the authors’ program. This
knowledge about how people make health-related choices is
synthesized in the COM-B model, which identifies six general factors
influencing people’s health-related behavior, several of which in turn
comprise subfactors.
        </p>
        <p>Likewise, the new system CHUSAPEDIA aims to achieve
generality through the inclusion of high-level concepts whose value
has been demonstrated in many different domains and also more
domain-specific models such as those concerning the domain of
health-related behavior.2
1I summarize this approach using terms and concepts that are employed in the rest of
the present paper as opposed to adopting the authors’ original terminology. In particular,
whereas Michie et al. speak of “changing people’s behavior”, I speak of “helping people
make better choices”, for the reason explained below.
2CHUSAPEDIA can accordingly be applied to arbitrary other choice domains when
equipped with the necessary domain-specific models.</p>
        <p>
          Michie et al. also take into account the fact that understanding
how people make choices does not automatically enable you to help
them make better choices. Drawing from many lines of previous
research, they developed the Behavior Change Technique Taxonomy,
which comprises 93 behavior change techniques ([
          <xref ref-type="bibr" rid="ref5 ref6">5, 6</xref>
          ]).
        </p>
        <p>In addition to offering these compact syntheses, the authors offer
a practical procedure for putting the synthesized knowledge into
practice.</p>
      </sec>
      <sec id="sec-2-3">
        <title>Strengths and Limitations of the BCTT Approach</title>
        <p>The BCTT program has rendered a valuable service by enabling
intervention designers to deal with compact and coherent taxonomies
of choice-related variables and choice support techniques,
respectively, instead of having to cope with dozens of largely overlapping
models that use conflicting conceptual schemes and terminologies.
Among other visible benefits, hundreds of published behavioral
interventions have been described in terms of the BCTT,3 making it
possible to identify their “active ingredients” and to more rapidly
accumulate knowledge about what interventions work in what
contexts. But especially from the point of view of those who aim to
apply recommender systems and related technologies in the health
domain, there are several limitations that remain to be overcome:
1. The authors’ focus on the healthcare domain makes it
somewhat difficult to apply the concepts to situations that fall even partly
outside of that domain. Consider, for example, the many applications
that help encourage people to engage in sports activities. Although
such activities can have a large impact on achievement of the goal of
healthy living, sports is not entirely a matter of keeping healthy. It
also involves goals such as having fun, competing with others, and
maintaining social relationships. So it would be desirable to have a
framework that (a) enables the exploitation of domain-specific
insights but also (b) enables the intervention designer to decide which
domains are relevant for his or her particular problem.</p>
        <p>
          2. The COM-B model of behavioral choice ([
          <xref ref-type="bibr" rid="ref7">7</xref>
          ]) is what might be
called a “variables-based” model: It identifies a number of variables
that influence people’s behavioral choices, such as “psychological
capability” and “reflective motivation”. Designing an intervention
therefore is a matter of taking steps that will lead to more desirable
values of some of these variables (e.g., improved skills or factual
knowledge). One limitation of this type of model is that it is too
coarse-grained to express many of the insights that have been
developed in decades of research into how people make (behavioral)
choices.
        </p>
        <p>
          By contrast, CHUSAPEDIA (like some other approaches) employs
a “process-based” model of how people make choices. The ASPECT
model,4 which forms part of the knowledge base of CHUSAPEDIA
distinguishes six choice patterns, two of which in turn have
subpatterns. For each choice pattern, there are several typical steps that can
be taken to apply it. The choice patterns can be applied alternately
3http://www.bct-taxonomy.com/interventions
4The ASPECT model and other concepts used in CHUSAPEDIA are presented briefly in
the readily available handbook chapter [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ] and in detail in the book-length monograph
[
          <xref ref-type="bibr" rid="ref3">3</xref>
          ]. The CHUSAPEDIA user interface also includes explanations of the concepts. In
the present paper, these concepts are explained only to the minimal extent required for
readers to be able to understand the main features of CHUSAPEDIA and how it can be
useful in the area of health recommender systems.
or in parallel, and one choice pattern can invoke another one as a
sort of subroutine.
        </p>
        <p>
          3. Like many other authors in the domain of health and well-being,
Michie et al. speak of “changing behavior” rather than of “helping
people to make better choices”. In addition to being more clearly
relevant to the recommender systems field, the latter conception is
more general than the former conception: Because of the mostly
voluntary nature of human behavior, changing people’s behavior in
general involves inducing them to make particular choices (e.g., what
to eat or how to exercise). The “choice support” perspective is more
general than the “behavior change” perspective in that it includes
not only inducing people to choose options that a particular behavior
change agent considers desirable (e.g., following a Mediterranean
diet) but also helping people to make satisfying choices where there
is no predetermined correct option (e.g., finding out which
particular foods within the Mediterranean diet the chooser most enjoys
preparing or eating). In my keynote talk at Persuasive 2013 ([
          <xref ref-type="bibr" rid="ref2">2</xref>
          ]) and
in my tutorial at Persuasive 2017,5 I argued for the desirability of
viewing these two types of support for choices—which I have called
persuasion and choice support, respectively—as complementary
approaches that should in general be combined (cf. also Section
1.2.2 of [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ]).
        </p>
        <p>4. One of the main uses of the BCTT to help integrate knowledge
about existing interventions has been the practice of coding an
intervention in terms of the BCTT techniques that it employs. But most
interventions involve a number of different concrete “features” (e.g.,
the functions provided by a mobile recommendation app; regular
consultations with a doctor), which can take very different forms.
Moreover, a single feature can realize two or more BCTT techniques,
and a single BCTT technique can be realized by two or more features.
So it would be more helpful to know which particular BCTT
techniques were realized by which particular features of the intervention.
Accordingly, CHUSAPEDIA’s concepts are applied not to an entire
intervention but rather to specific features of an intervention.6
3</p>
      </sec>
      <sec id="sec-2-4">
        <title>Brief Introduction to Chusapedia</title>
        <p>CHUSAPEDIA is a web-based system designed to be used by
anyone who wants to design a choice support intervention, which
may be anything from a single recommender system application to
a combination of applications and/or human activities (e.g., advice
provided by health specialists). CHUSAPEDIA has two main
components: The first is a semantic wiki (realized within the Semantic
MediaWiki platform7) in which a wide range of knowledge about
how people make choices and how these choices can be supported
is collaboratively formalized. This knowledge is derived from the
ASPECT and ARCADE models and from other models such as BCTT
and more specific models such as those that BCTT has already
taken into account. It will be continually expanded to include also
knowledge that is specific to particular application domains or types
of choice problem. The second component is a web application
that is implemented outside of the semantic wiki but that accesses</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>5http://www.dfki.de/ jameson/pt17-tutorial-jameson</title>
      <p>6The concepts are also linked to particular choices made by particular “choosers”, as is
explained below.
7https://www.semantic-mediawiki.org/wiki/Semantic MediaWiki
. . . Psychologically Based Design of Health-Related Interventions
the wiki’s knowledge to enable designers to analyze and improve
designs for specific choice support interventions.</p>
      <p>Both components of CHUSAPEDIA will be demonstrated at the
workshop and made available to participants.8 Because of the space
limitation for this paper, I explain CHUSAPEDIA here with reference
to a concrete example of how it can be used to analyze and improve
a specific intervention in the domain of health and well-being.</p>
      <p>
        The intervention ([
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]) is specifically aimed at families in Italy
that include a child who is overweight because of some combination
of inappropriate nutrition and inadequate physical activity. One
aspect of the intervention is that the child is expected to wear a
motion tracker throughout the day, whose data are transferred to the
TREC-LIFESTYLE mobile application. This app has several types
of functionality, including those that help the parent of the child to
monitor the child’s physical activity, to select appropriate food to
serve the child, and to keep track of the child’s food consumption.
The actions of the child and the parent are monitored by a doctor,
who gives advice about any necessary adaptations to the actions of
these participants.
      </p>
      <p>Figure 1 gives a selective overview of the information contained
in CHUSAPEDIA after an intervention designer has used
CHUSAPEDIA’s web application to describe the current version of the
TRECLIFESTYLE intervention and its design rationale. In the left-hand
column, we see that the designer has distinguished three types of
chooser that are addressed by the intervention: the parent who is
responsible for buying and preparing food for the child; the child
who is supposed to be encouraged to eat and exercise in a healthier
way; and the doctor who monitors progress and gives advice.</p>
      <p>In the second column, we see that the designer has listed the
choices made by each chooser that the intervention is intended to
support.9</p>
      <p>Together, these two columns illustrate the fact that a choice
support intervention often needs to address several different choices
made by different choosers.</p>
      <p>In the third column, the designer has specified, for each choice,
which of the six choice patterns (Section 2) distinguished by
CHUSAPEDIA might be applied by the chooser in making that choice. The
inclusion of these choice patterns in CHUSAPEDIA helps to remind
the designer of the wide variety of ways in which people make
choices, so that the designer does not make the mistake of basing
the intervention’s design on assumptions that may not be true.
8An unpublished document about the system’s structure and design rationale is available
on request.
9Starting with this column, the table shows only a subset of the relevant elements,
because of the limited space available for the presentation and discussion of the table.</p>
      <p>Each choice pattern is associated with some typical choice steps:
mental operations that the chooser can engage in. In the fourth
column, the designer has specified the likely choice steps for each
choice under consideration.</p>
      <p>
        For each choice step in each choice pattern, CHUSAPEDIA offers
information about some choice support tactics that can be applied to
support that choice step. Some of these tactics are quite generic and
domain-independent; many of these were presented in the original
exposition of the ARCADE model of choice support ([
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]). Other
tactics may be specific to particular application domains or problem
types. The semantic wiki component of CHUSAPEDIA makes it
possible for domain experts to contribute specific tactics of this sort,
which the designer of an intervention can ask to have loaded into
the web application when she begins her analysis. One of the goals
of CHUSAPEDIA is that the library of such specific models should
grow over time, making the system increasingly useful in a growing
number of domains.
      </p>
      <p>In the final column, the designer has specified which particular
features (cf. Section 2) of the intervention realize each tactic. As the
last four rows illustrate, a single feature can realize more than one
tactic, and the designer can ask for all uses of a given feature to be
highlighted.
4</p>
      <sec id="sec-3-1">
        <title>Benefits of a Chusapedia Analysis</title>
        <p>Even before considering how a designer can use CHUSAPEDIA to
improve an intervention (or to design an intervention from scratch),
let’s consider how the designer can benefit by creating this sort of
analysis of an existing intervention:</p>
        <p>1. The analysis yields a holistic view of the intervention. Instead
of seeing the intervention as a set of specific techniques that are being
applied under the assumption that they will somehow be helpful, the
designer sees the features of his intervention as fitting into a large
picture comprising one or more choosers, the choices that they are
making, the ways in which they go about making them, and the ways
in which they can be supported by the intervention.</p>
        <p>2. References to general and domain-specific models of choice
and choice support, which in turn are based on large amounts of
research and experience, enable the designer to tap systematically into
a large body of knowledge that would otherwise be scattered over
many different publications and other documents, using different
terminology and conceptual schemes.</p>
        <p>3. The analysis will in most cases not simply serve to satisfy the
designer that she has already come up with an optimal intervention.
On the contrary, it is more likely to bring to light the fact that the
designer, when originally designing the intervention, did not take
into account one or more choosers, choices, choice patterns, choice
steps, and/or available tactics. This identification of gaps can help
the the designer to proceed to improve the intervention.</p>
        <p>Improvement of the intervention proceeds in much the same
way as the analysis of the original version of the intervention: The
designer specifies additional elements of the analysis, including
possibly new features of the intervention that ought to be added—
and possibly also the elimination of features which, according to the
analysis, serve no clear function.</p>
        <p>When it comes time to improve the intervention, the designer can
take advantage of another source of knowledge within CHUSAPEDIA:
the case base of interventions that have already been contributed by
other designers. Since these interventions will have been similarly
described in terms of CHUSAPEDIA’s concepts, it will be fairly
straightforward for the designer to retrieve previous interventions
that involve similar application situations, types of choices, and
choice processes. He can then copy and adapt parts of the previous
analysis and intervention design, for example adding a feature from
a previous intervention.</p>
        <p>As another useful source of knowledge, external models such
as the Behavior Change Technique Taxonomy are represented in
the semantic wiki component of CHUSAPEDIA along with links to
the “core ontology” that has been discussed so far. So if a designer
who is already familiar with the BCTT gets the idea of applying
technique 5.2, “Use methods specifically designed to emphasise
the (health) consequences of performing the behavior with the aim
of making them more memorable”, she can specify this idea and
CHUSAPEDIA will tell her which choice steps and tactics from
the core ontology correspond to that particular technique. This
incorporation of external models is intended to ensure that (a) the
knowledge already incorporated in these models is also present
in CHUSAPEDIA and (b) intervention designers who are already
accustomed to using other models will find it easy to take advantage
of the benefits that CHUSAPEDIA offers.
5</p>
      </sec>
      <sec id="sec-3-2">
        <title>Acknowledgements</title>
        <p>Thanks are due to Silvia Gabrielli, Mauro Dragoni, and Claudio
Eccher of FBK in Trento for detailed information about the
TRECLIFESTYLE intervention and for extensive feedback on an early
version of CHUSAPEDIA.</p>
      </sec>
    </sec>
  </body>
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