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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Not Interfering: Simultaneous Typed Chat in COMPS Computer-Mediated Dialogues</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Michael Glass</string-name>
          <email>@valpo.edu</email>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Anthony Nelson</string-name>
          <email>@usc.edu</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Chinedu Emeka</string-name>
          <email>@valpo.edu</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Jung Hee Kim</string-name>
          <email>jungkim@ncat.edu</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>North Carolina A&amp;T State U.</institution>
          ,
          <country country="US">USA</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>U. of Southern Cal.</institution>
          ,
          <addr-line>anthoncn</addr-line>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Valparaiso U.</institution>
          ,
          <addr-line>chinedu.emeka1</addr-line>
        </aff>
        <aff id="aff3">
          <label>3</label>
          <institution>Valparaiso U.</institution>
          ,
          <addr-line>michael.glass</addr-line>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2017</year>
      </pub-date>
      <fpage>107</fpage>
      <lpage>113</lpage>
      <abstract>
        <p>COMPS computer-mediated typed-chat collaborative learning exercises permit the students to type at the same time. People can see and respond to each other's text in real time. Although everybody talking at the same time does not work in spoken conversation, students quickly discover they can type at the same time without interfering with each other. About 40% of typing occurs while other students have not yet formally ended a dialogue turn by pressing “enter.” In COMPS dialogues normal conversational turn-taking often occurs when students pause to wait for each other, without pressing “enter.” In this paper we estimate the polite delay that people use for deciding when the other person has relinquished a turn. Studies of educational dialogue will have to take into account the interactions that the new computer-mediated communication regime affords. This paper also characterizes the varieties of interaction that are observed during non-turn-taking simultaneous typing in COMPS dialogues. While students are typing together, they do not engage in tightly-interleaved two-way exchanges. Instead, each student individually responds to something that another student said earlier.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>A feature of the COMPS (Computer-Mediated Problem
Solving) online chat environment is that students can all type at
once. They see each other’s words in real time and can
respond at the same time without interrupting. This adds an
interactive dimension that spoken language does not support.</p>
      <p>Most forms of human dialogue require that people take
turns as they talk. Typed-chat lacks many of the signals such
as prosodic effects that people use to regulate turn-taking in
verbal conversation. COMPS follows the common
convention that pressing &lt;enter&gt; signals the end of a dialogue turn.
However the simultaneous typing feature means that pressing
&lt;enter&gt; is not necessary for relinquishing the turn, other
people can simply start typing. Hence people often do not press
enter to end a turn. They simply pause, and other participants
© Copyright retained by the authors
infer that a turn transition is possible. In this paper we
estimate how long is the pause that the other participants wait
before deciding the turn has ended.</p>
      <p>Since overlapping dialogue for more than a short time
is a phenomenon new to computer-mediated
communication, this study examines overlapping dialogue manually
to see how students are using it. One possibility is that the
students are violating the turn-taking structure of regular
dialogue, engaging in tightly intertwined dialogue where a
person responds immediately to the words being typed by the
other person. Manual characterization of 30 such interactions
reveals that this doesn’t happen. We have identified three
common patterns of interaction, in all of them the
overlapping students are effectively responding to earlier dialogue.
Thus they follow conversation protocols akin to normal
turntaking even though several people are talking at once.</p>
      <p>The two main results in this paper are then: a) an estimate
of the pause time that signals a possible turn-switching point
in typed chat, and b) showing, qualitatively, examples of the
three main patterns of dialogue interaction that students
employ when using the simultaneous chat, c) show that with
these patterns of dialogue interaction students are still using
conversational turn-taking.</p>
      <p>These results can be used to inform the COMPS project’s
efforts at text analytics, which will identify characteristics of
the dialogue in real time that will be indicative of students
engaging in interactive conversation.
2</p>
    </sec>
    <sec id="sec-2">
      <title>Background</title>
    </sec>
    <sec id="sec-3">
      <title>2.1 COMPS dialogues</title>
      <p>
        The COMPS project deploys and studies small group
collaborative problem-solving exercises in college computer
science and mathematics classes [
        <xref ref-type="bibr" rid="ref7">Kim et al., 2016</xref>
        ]. The
exercises are designed to address student conceptual knowledge
through group cognition [Stahl, 2004; Stahl, 2009]. Typically
students work in groups of three, with a TA or instructor
additionally participating intermittently. The exercise protocol
for the exercises requires the students to solve a problem in
steps, coming to agreement on each step. The students show
the agreed-upon answer to the instructor, receive feedback or
hints, then further discuss the step or proceed to the next item.
anonymously. Because these do not have to be changed ◄
This is consistent with accepted practices for good
collaborative exercise design, requiring creative interdependence
[
        <xref ref-type="bibr" rid="ref3">Eberly, 2016</xref>
        ]. This protocol also discourages social loafing,
all students must participate at multiple instances during the
exercise.
      </p>
      <p>Students discuss the problem through the COMPS
software, a web-delivered chat interface that permits everybody
to type and see each other’s dialogue all at the same time. The
software logs the chat for later analysis.</p>
      <p>
        Figure 1 illustrates how simultaneous chat can differ from
normal conversational turn-taking [
        <xref ref-type="bibr" rid="ref6">Glass et al., 2015</xref>
        ]. In this
and subsequent figures the &lt;enter&gt; ending a turn is marked
with “◄”. Student A was listing widgets on a screenshot of a
Java GUI, it was an answer to one of the exercise questions.
Part way through A’s dialogue turn student B inquired why
certain widgets had been left out. Student A was still typing
and had not typed &lt;enter&gt; yet. A, continuing to type in the
same chat dialogue turn, then answered B’s question. As the
Figure 1 example illustrates, students indeed adapt to this
simultaneous chat regime and engage in productive
interactions while doing so [
        <xref ref-type="bibr" rid="ref6">Glass et al., 2015</xref>
        ].
      </p>
    </sec>
    <sec id="sec-4">
      <title>2.2 Dialogue Turns</title>
      <p>Potentially the instructor could be aided in knowing which
discussion groups could benefit from instructor intervention
and participation. The COMPS project is developing text
analytics for this purpose.</p>
      <p>Having the computer detect and measure the prevalence
of transactive turns in the conversation might provide an
estimate of conversation quality for an instructor’s dashboard.
Transactive dialogue is a key element of group cognition,
where a dialogue turn a) contributes to the knowledge
construction and b) responds to a previous dialogue move,
usually by another person [Weinberger &amp; Fischer, 2006]. There
are a variety of different categories of transactive
contribution, ranging from “eliciting” to “conflict-oriented consensus
building.”</p>
      <p>
        We have simplified the computer-recognition task to two
smaller steps: recognizing whether student dialogue turns are
discussing the topic [Willis et. al, 2017] and whether dialogue
turns are responding to other turns [
        <xref ref-type="bibr" rid="ref4 ref5">Glass et al., 2014</xref>
        ]. For
the latter task, we adopted the conventions of Conversation
Analysis, a framework from discourse linguistics [Sacks et
al., 1974; Stubbs, 1983]. In Conversation Analysis dialogue
is segmented, each segment starting with an “Initiate” turn
and containing the other person’s “Respond” turn plus
possible “followup” turns. However COMPS project attempts to
train classifiers to recognize Initiate and Respond turns had
difficulty partly because of many turns where people type
simultaneously [
        <xref ref-type="bibr" rid="ref4 ref5">Glass et al., 2014</xref>
        a, 2014b]. As Figure 1
illustrates, where each dialogue turn responds to the other,
there sometimes isn’t even a clear separation of turns that can
be tagged as which is responding to which.
      </p>
      <p>One possible step toward disentangling the
Initiate/Respond problem between overlapping dialogue turns would be
to identify the Transition Relevance Places (TRPs) and Turn
Allocational Components [Schegloff, 1990; Sacks et al.,
1974]. In Conversation Analysis, a TRP is a place where turn
reallocation is possible. TRPs can occur in the dialogue when
a person stops speaking, but they can also occur, e.g., when a
complete thought has been finished and another person can
jump in and respond.</p>
      <p>According to this analysis, the Figure 1 dialogue could be
thought of as follows:</p>
      <p>A: “labels 1, 2, 3, 4, 5, and 14” &lt;TRP&gt;”can be …”
B: “What about 6 and 7?”&lt;TRP&gt;</p>
      <p>A: “Because they do not have to be changed”
In this analysis, B starts typing in response to A’s first TRP.
In speech this could have been an interruption. In typed-chat,
B typing does not interrupt A’s ability to type, so A and B
can type simultaneously. Similarly, A’s final sentence is a
response to B’s recently-ended turn.</p>
      <p>Many TRPs will be determined semantically, as the first
TRP in Figure 1 after “14.” We observe that a pause in the
typing represents a TRP, a possible place for the of a new turn
for dialogue purposes. If student A paused to read B’s
question in Figure 1, for example, detecting that pause could be
helpful both in manual and automated dialogue analysis.</p>
    </sec>
    <sec id="sec-5">
      <title>2.3 Data for this Study</title>
      <p>two exercises from a CS2 class in Fall 2015. One exercise
was about inheritance concepts in Java, the other about the
concepts in a Java SWING graphical user interface. There
were 14 discussions from each exercise</p>
    </sec>
    <sec id="sec-6">
      <title>2.4 Method of Analysis</title>
      <p>This study examined two phenomena: how long is a pause
that represents a turn relevance place, and how do people use
simultaneous typing to address each other.</p>
      <p>For the timing study we used data on how long did person
B wait to start typing after person A paused. This was applied
to all the typing in Table 1.</p>
      <p>For the varieties of interaction, we manually analyzed
examples of simultaneous typing observed in the log files. The
question was the relationship of each overlapping dialogue
turn to the rest of the conversation: was it initiating or
responding, and if responding where was the antecedent
language. During this process we maintained a coding manual
listing the varieties of interaction the annotators had found.</p>
      <p>Only a small sample of about 30 of the instances have
been manually annotated at this time according to the current
manual. The three coders periodically compared annotations
and arrived at a consensus. Interrater reliability thus has not
been tested. The result reported here is qualitative, a
description of the categories that were found and coded.
3</p>
    </sec>
    <sec id="sec-7">
      <title>Measuring the Pause That Signals Turn</title>
    </sec>
    <sec id="sec-8">
      <title>Taking</title>
    </sec>
    <sec id="sec-9">
      <title>3.1 Turn Allocation Using &lt;enter&gt;</title>
      <p>The explicit component for turn allocation in typed-chat
is the &lt;enter&gt; which ends a turn. COMPS also has a button
for ending a turn, the effect is the same. We start by defining
a delimited turn as the time from the first keystroke until the
&lt;enter&gt; delimiter that ends the turn. A simultaneous
keystroke occurs if person B types while any other person A is
still within a delimited turn. This is similar to the usual
definition of interruption in spoken dialogue, except that B typing
does not interrupt A’s ability to type. Using this definition of
a turn, between 25% and 50% of keystrokes in COMPS
dialogues are simultaneous typing.</p>
    </sec>
    <sec id="sec-10">
      <title>3.2 Ending a Turn by Pausing</title>
      <p>
        Just as in spoken conversation a turn can end when a person
stops speaking, a chat turn can also end without explicit
marking if the student stops typing. In spoken conversation,
3 seconds is an awkwardly long pause [
        <xref ref-type="bibr" rid="ref9">McLaughlin, 1984</xref>
        ].
In COMPS dialogues there are many pauses. In one extreme,
participant A may pause typing without pressing &lt;enter&gt;,
waiting for the other participants to respond. Everyone else
can see what A has written so far, and can observe that A has
stopped. Another participant B can then type without
interference. After B pauses, A can resume, inserting a second
logical turn in the single &lt;enter&gt;-delimited turn. In this
typing regime, there may not be much incentive to type &lt;enter&gt;
to formally end a dialogue turn.
      </p>
      <p>What causes people to formally end their turns is the
COMPS scrolling text box behavior. Turns properly work
within the interleaved dialogue scroll only if they have been
&lt;enter&gt; delimited. Furthermore, a single turn containing
several logical dialogue turns concatenated together in a single
stretch of text becomes hard to read. The result is that
turntaking by pausing rarely continues past two logical turns. It
is, however, common for a turn to end with a long pause
followed by the &lt;enter&gt; before the new turn.</p>
    </sec>
    <sec id="sec-11">
      <title>3.3 Measuring a Release Time</title>
      <p>We hypothesize that there is some time that will be
recognized as meaning that the typist has given up the turn,
allowing somebody else to speak. We extended the definition
of simultaneous typing to include a release time. A
participant is not inside a dialogue turn if a) the last thing typed was
&lt;enter&gt; (explicitly ending the turn) or b) a release time has
elapsed (implicitly releasing the turn).</p>
      <p>How long after people pause typing before the other
people recognize it as a typed-chat release of turn? We can look
at typing behavior. If there is a well-recognized time that
releases the turn, starting typing without waiting for the release
time to elapse would be a form of interrupting. Under this
hypothesis, we would expect to see many fewer keystrokes
from other persons during the interval of the release time than
after it has passed. After the release time the rate of
keystrokes from other typists will reflect the average rate for
conversation in general.</p>
      <p>Figure 4 (at end) shows the percent of keystrokes classed
as overlapping according to different trial values of release
time. As expected, for larger times the curve is approximately
linear, representing the rate of new dialogue added into the
conversation. However for the first 2 seconds after a person
pauses typing the other participants are much more reluctant
to type.</p>
      <p>Accordingly, for computer analysis we use 2 seconds to
declare the end of a turn and subsequent typing is
non-simultaneous.</p>
    </sec>
    <sec id="sec-12">
      <title>3.4 Other Means of Turn Allocation</title>
      <p>
        We have not considered other mechanisms for turn
allocation. In conversation a turn can be ended, for example, by
asking a question. The same holds true for typed chat. Spoken
dialogue also employs prosodic features and other
mechanisms for turn allocation that are not available in typed chat.
The paucity of conventions for turn allocation in
computermediated typed chat produces quite different behavior than
spoken conversation. One experiment using a chat system
similar to ours observed about 30% of turns were overlapping
with other turns, an amount of overlap not possible in speech.
It also observed long pauses where nobody was typing,
another feature rarely observed in speech [
        <xref ref-type="bibr" rid="ref1">Anderson, et al.,
2010</xref>
        ].
      </p>
      <p>An issue occurs if person A pauses shortly after person B
begins simultaneous typing. A’s ability to type unimpeded is
not compromised, however A sometimes pauses, perhaps to
read what B is saying. Clearly B’s first keystrokes constitute
simultaneous typing. After A pauses for a while, it becomes
It's only one answer for this one. It's not A. Sorry About that◄
It’s just E.◄</p>
      <sec id="sec-12-1">
        <title>I agree with B,D, and E◄</title>
      </sec>
      <sec id="sec-12-2">
        <title>Actually no im changing to just E◄</title>
        <p>A
B</p>
        <p>A
B</p>
        <p>C
clear that they are no longer typing simultaneously. If A were
to pause for only the time for few keystrokes it should
probably still be call simultaneous. In our work we use the same
release time for this determination. Up until the 2 second
release time has elapsed, B’s keystrokes are still counted as
simultaneous typing.
4</p>
      </sec>
    </sec>
    <sec id="sec-13">
      <title>Varieties of Interaction</title>
      <p>The main observation is that overlapping dialogue usually
addresses earlier dialogue. Overlapped dialogue never in our
sample of 30 simultaneous typing incidents directly
addressed or responded to the text that was being typed at
approximately the same time. People were not simultaneously
reading, thinking, and writing.</p>
      <p>There are three patterns of overlapping dialogue,
characterized by what parts of earlier dialogue are being addressed
by the simultaneous participants:
• Overlapping response, where participant B responds
to something that A has recently uttered, while A
continues the same turn.
• Simultaneous response, where two participants
respond to an earlier turn by a different participant.
• Simultaneous initiation, where two participants
simply have different ideas to insert into the
conversation and happen to type them in overlapped
fashion. Both utterances fit into the conversation as of
the point when they started.</p>
      <p>Examples of the first two varieties follow.</p>
    </sec>
    <sec id="sec-14">
      <title>4.1 Overlapping Response</title>
      <p>says “Its just E.” According to our analysis, the end of A’s
first sentence represents a Transition Relevance Place.</p>
      <p>The Figure 1 example shows overlapped responses.
Student B responds after the first part of A’s answer, noticing
that some of the numbered SWING components were not
mentioned. Later, Student A responds to B after A has paused
a short moment to read B’s question.</p>
    </sec>
    <sec id="sec-15">
      <title>4.2 Simultaneous Response</title>
      <p>Figure 3 shows an example of a simultaneous response,
student B agreeing with student A’s suggestion and student C
disagreeing. Simultaneous responses occur at TRPs.</p>
      <p>One interesting aspect of this example is there is a three
second gap between the end of A’s turn and the beginning of
both B and C. This gap is visible in the keystroke timing
diagram of the same dialogue turns shown in Figure 5 (at end).
Student A is the bottom line, B and C above it in that order.
We think this gap represents cognitive processing, rather than
waiting for the release time, since A’s turn had been
terminated with &lt;newline&gt;.
5</p>
    </sec>
    <sec id="sec-16">
      <title>Discussion and Future Work</title>
      <p>There are considerable differences between
computer-mediated typed chat and spoken communication. The ability for
multiple participants to talk simultaneously for extended
periods is new to computer communication. It has not been
well-studied how people use this ability as they engage in
problem-solving dialogues.</p>
      <p>
        Regarding turn allocation, it has been observed by other
researchers turn allocation is not always controlled by simple
&lt;enter&gt; and pause times. People have been observed to type
&lt;enter&gt; in the middle of a logical thought, for example, and
then quickly continue typing [
        <xref ref-type="bibr" rid="ref8">Markman, 2013</xref>
        ]. This
circumvents the turn allocation mechanism, permitting a single
person to hold the floor for longer stretches of dialogue.
      </p>
      <p>
        Regarding simultaneous interaction, cognitive science
suggests it is unlikely that when several people are typing
simultaneously they are multitasking, viz: reading other
students’ dialogue, thinking about it, and writing responses.
Generally people cannot multitask between two tasks that
require attention and cognition without switching back and
forth between them and degrading performance [
        <xref ref-type="bibr" rid="ref2">Bermúdez,
2014</xref>
        ]. Our sampling of simultaneous dialogue events is
consistent with this. When people chat simultaneously, they are
interacting with events in the dialogue that occur before they
initiated their chat turn.
      </p>
      <p>The manual analysis and annotation of simultaneous
events has proven to be difficult. This will have to be
addressed in order to get meaningful statistics on the prevalence
of categories. The main issue is that Conversation Analysis
was developed for two-person dialogues. Categorizing
utterances as initiate or respond (some versions include a third
category “followup”) seems to break down when there are
more than two people in the group. In a group dialogue it
becomes necessary to determine whose utterance is being
responded to. Once it becomes possible to have multiple
responses to one utterance, the same analysis produces chains
of responses. Did C respond to B’s response to A? Or did C
respond to A directly? The same utterance can often be read
both ways. The methods of linguistic analysis of multi-party
conversations hinge on this distinction. But when the
dialogue turns overlap, it becomes harder to resolve the
ambiguities. Although there are many cases where three
independently-working annotators readily agree, there are a
similar number where agreement comes only after consensus
discussion or not at all. In the future we will try categories that
do not depend on identifying the antecedent of a response.</p>
      <p>The determination of the release time will be refined by
statistical analyses of the gaps between the end of one turn
and the start of the next. There are other phenomena that
potentially affect pauses in the conversations. We could try to
disambiguate between a cognitive reason and a social reason.
Conversational gaps might be expected to be more prevalent
in problem-solving dialogues due to cognitive processing.
The Figures 3 and 5 example of simultaneous response
exhibits just such a gap. However there is possibly a social
explanation: with three or more participants, no one person is
responsible for filling the gap in the conversation after one
speaker pauses. We plan to study this by two methods. One
is by separating the conversations into segments where
students are attending to the problem vs. attending to other
matters. We hypothesize longer pauses in the problem-solving
segments. Another method will be to check for correlation
between the length of a pause and the length of the dialogue
turn which follows the pause. Longer thinking pauses might
result in longer utterances subsequently.</p>
      <p>Another aspect of simultaneous chat that could be studied
is whether the degree of simultaneity correlates with student
engagement or other positive measures of dialogue quality.
Anecdotally, students report being engaged by this facility. If
degree of simultaneity correlates with some positive or
negative outcomes of group problem-solving chat, it would be
useful to put this measure on the instructor dashboard.</p>
    </sec>
    <sec id="sec-17">
      <title>Acknowledgments</title>
      <p>Partial support for this work was provided by the National
Science Foundation's Improving Undergraduate STEM Ed
ucation (IUSE) program under Award No. 1504917. Any
opinions, findings, and conclusions or recommendations
expressed in this material are those of the author(s) and do not
necessarily reflect the views of the National Science
Foundation
Sacks, H., E. A. Schegloff, and G. Jefferson. (1974). A
Simplest Systematics for the Organization of Turn-Taking for
Conversation. Language, vol. 50, pp. 696-735.</p>
      <p>Schegloff, E. A. (1992). On the Organization of Sequences as
a Source of “Coherence” in Talk-in-Interaction. In: B.
Dorval, ed. Conversational Organization and Its
Development, Norwood NJ: Ablex, pp. 51-77.</p>
      <p>Stahl, Gerry (2004). Building Collaborative Knowing:
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Kirschner and R. Martens, eds., What We Know About
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Detect Student Expressions of Understanding in
Collaborative Problem-Solving Dialogues. Poster abstracts,
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(FLAIRS-30). (to appear)</p>
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