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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Predictive E cacy of a New Association Football League Format in Polish Ekstraklasa</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Jan Lasek</string-name>
          <email>janek.lasek@gmail.com</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Marek Gagolewski</string-name>
          <email>gagolews@ibspan.waw.pl</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Faculty of Mathematics and Information Science, Warsaw University of Technology</institution>
          ,
          <addr-line>Koszykowa 75, 00-662 Warsaw</addr-line>
          ,
          <country country="PL">Poland</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Interdisciplinary PhD Studies Program, Institute of Computer Science, Polish Academy of Sciences</institution>
          ,
          <addr-line>Jana Kazimierza 5, 01-248 Warsaw</addr-line>
          ,
          <country country="PL">Poland</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Systems Research Institute, Polish Academy of Sciences</institution>
          ,
          <addr-line>Newelska 6, 01-447 Warsaw</addr-line>
          ,
          <country country="PL">Poland</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>In this study we investigate the recently introduced competition format for the top association football division in Poland (similar to one used in, e.g., Belgium and Kazakhstan). We compare it to the double round-robin tournament which is the most prevalent league format among European leagues. In a simulation study we show that the new league format has better ability to determine the strongest competitor as the winner of a league as well as it yields higher correlation with theoretical latent teams' strength parameters in the model.</p>
      </abstract>
      <kwd-group>
        <kwd>Ekstraklasa</kwd>
        <kwd>league format</kwd>
        <kwd>predictive e cacy</kwd>
        <kwd>round-robin tournament</kwd>
        <kwd>simulation</kwd>
        <kwd>football team ratings</kwd>
        <kwd>tournament design</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>The issue of tournament design has several various dimensions. On one hand,
one would like to design a competition so as to maximise the probability that the
best team overall wins. On the other hand, the uncertainty of the outcome
contributes to the excitement accompanying sport contests. Nothing is determined
in advance and this very fact makes the competition interesting. Additionally,
we are often facing time and space limitations that impose a set of constraints
on both the schedule of the contest and the number of games that can be played.
Moreover, there are economic factors that are of interest for a tournament
organiser.</p>
      <p>
        The design of sport contests have been of interest of authors in various
research areas. For example, Appleton [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] compares di erent competition
formats according to their ability to indicate as a winner the best team involved
in the competition. In a related study, Scarf et al. [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ] examine di erent (also
non-standard) tournament formats of the Champions League (for association
football) and compare them according to several aspects. The authors propose
several so-called tournament metrics which aim to measure predictive e cacy
of a contest. Ryvkin [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] investigates three popular competition formats { a
contest, a binary elimination tournament and a round-robin tournament. Due to
high complexity of the problem under study, the authors in their
methodology employ simulations to determine di erent tournament metrics according to
which they are later compared. All of these papers conclude that the
roundrobin format is the most e ective to produce as the winner the best entrant
of the competition. However, it requires relatively large number of games to be
played. Proportion of the strongest competitor's victories in a series of
simulations is one of the most basic and important tournament metrics considered in
related studies. Apart from that, in economic literature, Szymanski [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ] provides
an overview of factors involved in designing a contest, both from the organiser's
and participants' perspective. The author provides insights into incentives of the
both involved sides in game-theoretic modelling of competition and tournament
design. Also nancial factors are discussed. This additionally stresses the fact
that the discussed tournament design problem has many aspects.
      </p>
      <p>In this paper we focus on the predictive e cacy of the league format that was
introduced in Polish Ekstraklasa { the top division of the football competition
in Poland { as of the 2013/2014 season. We compare it with a standard
roundrobin league system that operated previously. The two tournament formats are
compared with respect to their ability to produce the strongest contestant as the
winner in a simulation study. Additionally, we investigate the level of agreement
between the ranking of teams produced at the end of the competition and the
one based on the teams' latent strength parameters in a simulation study.</p>
      <p>This contribution is structured as follows. In Section 2, we present in detail
the new tournament form. In Section 3, we describe a simulation experiment
comparing the predictive e cacy of the two systems and in Section 4 we present
the obtained results. Finally, the last section concludes the work.
2</p>
    </sec>
    <sec id="sec-2">
      <title>League structure in Poland: Past and present</title>
      <p>Over the years Polish Ekstraklasa operated on most occasions as a double
roundrobin tournament. In such a tournament, each team plays against all the other
ones twice, home and away. It requires 2 n2 matches to be played, where n
denotes the number of teams in a league. Since season 2005/06, 16 teams compete
in the top division. However, as of season 2013/14 the competition format has
changed. We shall now recall the rules of awarding points adopted with the
introduction of the new system.</p>
      <p>First of all, the season is divided into two phases. In the rst phase, the
teams compete in a standard double round-robin tournament (30 rounds). Next,
the league table is divided into two groups: the championship (\top eight") and
the relegation (\bottom eight") groups. At this stage, the number of points
accumulated by the teams is divided by two (with possible rounding halves up)
and the competition is extended to a single round-robin tournament within each
group (with additional 7 rounds), which we call the nal round. In this round,
the points are awarded in a standard manner: 3 points for a win, 1 points for a
draw and 0 points for a loss. The nal ranking of teams is obtained by summing
the points from the two rounds (within the championship and relegation group
separately). This competition format requires 2 n2 +2 n2=2 games to be played
(with n even). Since the number of rounds in the nal round is odd, some teams
are playing one more game at home ground. These are the rst four teams in
each group after the rst phase of a season. Moreover, in the nal round, the
top team in each group plays the second one at home.</p>
      <p>As far as the top division leagues in the countries belonging to UEFA {
the governing body for association football competition in Europe { are
concerned, currently, the round-robin contest is most prevalent tournament format
for domestic football competitions. In season 2014/15 the top division leagues
in several countries operated in a general two-phase format resembling the one
employed in Poland (with some special minor rules' modi cations not discussed
here), e.g., in Andorra, Belarus, Belgium, Bulgaria, Cyprus, Israel, Kazakhstan,
Macedonia, Scotland and in Wales. In case of the leagues in Belgium and
Kazakhstan, the points gained by the teams after the rst phase are divided by two.
Competition formats in these two countries are closely related to the league
format which is currently in force in Poland. In fact, the Kazakh league is based
on exactly the same rules but fewer teams are involved in the competition: 12
as compared to 16 in Poland.
3</p>
    </sec>
    <sec id="sec-3">
      <title>Simulation experiment setup</title>
      <p>Let us discuss the set up of an simulation experiment carried out for comparison
of the new league system to the standard round-robin contest. We discuss the
choice of model parameters. In the described computations we used data for
four Polish league seasons (from 2011/12 to 2014/15) available at http://www.
90minut.pl/. The data on European leagues' summary statistics were obtained
from http://www.football-data.co.uk/.</p>
      <p>
        Game outcome model. In the experiment, we employ an ordered logistic
regression as the match results model [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. The model depends on a single parameter
per team { a rating { re ecting its latent strength. Teams' strength parameters
are not directly observable { only the result of mutual games between the teams
in a league are observed. Let ri, rj be ratings of two teams i and j and with team
i playing at home ground. Let us denote with dij = h + ri rj the di erence
in the team ratings corrected for the home team advantage parameter h [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ].
According to the model, if Rij 2 fHij ; Dij ; Aij g is the set of possible outcomes,
with Hij and Aij denoting a home and away team win, respectively, and Dij
corresponding to a draw, we have:
      </p>
      <p>Rij =
8Hij if dij +
&gt;
&lt;</p>
      <p>Dij if dij +
&gt;:Aij
if dij +</p>
      <p>c;
2 ( c; c];
&lt; c;
(1)
where c &gt; 0 is an intercept and is an i.i.d. (for all the games) random
component. Under the assumption that the random component follows the logistic
distribution with mean equal to 0 and scale parameter equal to 1, we have:
1
P(Hij ) = 1 1 + e c+dij ;</p>
      <p>1
P(Dij ) = 1 + e c+dij</p>
      <p>1
P(Aij ) = 1 + ec+dij :</p>
      <p>1
1 + ec+dij ;
with P( ) denoting the probability of a particular outcome.</p>
      <p>
        The ordinal logistic regression is a simple model for match outcome. Each
team is characterised by a single parameter indicating its overall strength. An
alternative model could be the Poisson regression [
        <xref ref-type="bibr" rid="ref2 ref5">2, 5</xref>
        ]. However, in this model
the teams are characterised by two parameters indicating their attacking and
defence abilities. As a result, under such a model, a proper de nition of \a better
team" should be proposed. Under the ordinal logistic regression this de nition
is straightforward: better team is the one with higher rating.
      </p>
      <p>
        Team ratings' distribution. In our simulations we assume that the team
ratings are samples from a certain probability distribution. In an analogous study,
Ryvkin [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] proposes using normal, exponential and Pareto distributions. We
perform simulations under these distributions with di erent standard deviations
for the normal distribution family, rate parameters for exponential
distributions and scale parameters s for Pareto distributions. Note that the di erences
in ratings according to the model (1) are shift invariant, hence we only focus on
dispersion of the used distribution functions.
      </p>
      <p>
        We also propose taking samples from the estimated team ratings from the
last four game seasons (2011/12{2014/15). To this end, we estimate team ratings
for these seasons. Next, we construct a kernel density estimator (KDE) based
on these ratings with the Gaussian kernel. Random variate generation according
to the obtained density estimate is done via sampling with replacement teams'
from the teams' ratings and adding a Gaussian noise term with the standard
deviation equal to the kernel's bandwidth b. To estimate a team's strength
parameters we use the ordered logistic regression model discussed above with
elastic net regularisation [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. Let us denote r = (r1; r2; : : : ; rn) the vector of
teams' ratings for a given season. The likelihood function for the observed results
is also dependent on a home team advantage parameter and intercepts, which
we are not subject to regularisation. If L(r) is the likelihood function of the
observed results, to estimate team ratings we minimise:
log L(r) +
where jj jj1 and jj jj2 are L1 and L2 norms, respectively, and 2 [0; 1] and
are parameters for the regularisation component. Figure 1 depicts the estimates
of the mean likelihood of predictions (logarithmic loss) given by m1 Pm
i=1 log pi;
where pi is the probability of the nal outcome of i-th game in data attributed
by the model, i = 1; 2; : : : ; m, where m is the total number of matches in the
test set. We use 60/40 train/test split for di erent choices of parameters ( ; ).
The split is performed according to time: the model is trained on the rst 60%
matches in a given season and evaluated on the other 40% of games.
6
0
.
      </p>
      <p>1 0 0.5 1 1.5 2 2.5 3 3.5 4 4.5 5 5.5 6 6.5 7 7.5
The prediction error is minimised for parameter setup ( ; ) = (1:5; 1) for this
particular season. The value of parameter = 1 means that the Lasso
regularisation yields the best performing model.</p>
      <p>Model calibration. To set parameters for ratings distribution of the game
outcome model discussed above, we look at the overall proportion of (H; D; A)
results from European countries' leagues in season 2014/15 (Belgium, England,
France, Germany, Greece, Italy, The Netherlands, Poland, Portugal, Scotland,
Spain and Turkey). The proportion of the home team wins varies from 40% in
Italy up to 53% in Greece. The fraction of draws ranges from 19% in Scottish
Premier League to 31% in Italian Serie A. The highest fraction of away teams' wins is
observed again in Scotland (36%) and the lowest in Greece (22%). The dispersion
parameters of the assumed distribution functions are chosen so as to the
simulated proportion of the results is approximately equal to the observed frequencies
in the discussed football leagues. The intercept and the home team advantage
parameters are set to (c; h) = (0:6; 0:4). In this way, the probabilities of results
for equally rated teams rj = rj are equal (P(H); P(D); P(A)) = (0:45; 0:28; 0:27),</p>
      <sec id="sec-3-1">
        <title>Kernel density-estimated with di erent bandwidths.</title>
      </sec>
      <sec id="sec-3-2">
        <title>Exponential distributions with di erent choices of rate .</title>
      </sec>
      <sec id="sec-3-3">
        <title>Pareto distributions with di erent choices of scale parameter s.</title>
        <p>which approximately corresponds to the empirical averages observed for 2014/15
Ekstraklasa season equal to (0:46; 0:27; 0:27).</p>
        <p>Evaluation metrics. We employ two chosen metrics for comparison of the two
discussed competition formats. The main aim of our study is to investigate which
of the two league forms (the classic one or the new one) indicates the best team
as the winner. For that, we calculate the percentage of simulations in which the
best team won. Additionally, we compute Kendall's rank correlation coe cient
for the two lists of teams: the rst one based on pre-tournament ordering of
teams according to their strength and the second one based on the nal league
ranking. We employ it as a measure of concordance between the two rankings.
Other metrics studied in the literature can be well used. In this particular study
we restrict our attention to the two given metrics and leave other ones for further
research.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Results</title>
    </sec>
    <sec id="sec-5">
      <title>Discussion and summary</title>
      <p>Based on the results of our simulation experiment, we conclude that the newly
introduced format has better predictive e cacy with respect to the both
evaluation criteria: the selection of the strongest competition as well as the Kendall's
correlation coe cient for the two list of teams { based on their true ratings
and the nal league ratings. The di erences in the predictive e cacy of the
two systems are signi cant though by not a large margin. We also note that
the new system requires more games to be played in a given season. Under the
presented simple model, more games played provides better results in the new
league format. These results are in line with the principle that the more
samples are obtained, the better are the estimates. On the other hand, the results
are contradictory to common fans' believes experienced by the authors in the
informal conversations: most of them claim that it is harder to win the league
now than in the past. However, our simulation results show that the more the
teams play, the higher the fraction of wins of the best contestant. The same
applies to the Kendall's measure. We also observe that this fraction as well as
Kendall's is increasing with the variance of ratings distribution. This means
that the lower the competitive balance in the league, the higher proportion of
better teams' wins is observed.</p>
      <p>
        Limitations of the study. In this study, we analysed two league formats and
their ability to rank stronger teams higher. We should stress the fact that the
introduction of the new league format changed the rules of the competition. This
may in uence an individual team's behaviour and performance.4 For example,
4 Perhaps one of the most radical e ects of rule changes on the competition is the
example of Barbados{Grenada match in 1994 Caribbean Cup quali ers. Due to
introduction of a special rule that goals scored in extra-time counted double, the
Barbados team deliberately scored an own goal by the end of the match for the
extra-time to take place. This in turn allowed them to win by a margin of two goals
by scoring e ectively one goal, which allowed them to progress to the next round
of the competition (see https://en.wikipedia.org/wiki/Barbados_4-2_Grenada_
(Caribbean_Cup_qualification), last access date July 23, 2015).
in mid-1990's, FIFA { the governing body for association football competition
over the world { introduced 3-points for a win format, replacing an old 2-points
for a win system. Several authors considered the in uence of this change on the
game. The conclusion is that such a change does have an impact on the strategy
and tactics employed by the teams [
        <xref ref-type="bibr" rid="ref12 ref6">6, 12</xref>
        ], e.g., more attacking play under new
rules. In our setting, we can possibly observe some motivation changes in the
rst part of the season. Roughly speaking, each game in the rst round is worth
1.5 point for a win 0.5 point for a draw and 0 points for a loss. Due to this
fact, we could observe less engagement in during the rst part of the season and
maximal motivation for its nal part when the stakes are e ectively doubled.
On the other hand, based on our simulation results an indirect conclusion might
be drawn that in order to win the league the team needs to play with maximal
engagement regardless of the part of the season to win the league.
Future work. The observations implied from our analysis and the discussed
limitations of the simulation model opens possibilities for further exploration
of the topic of optimal tournament design. We note that a football league is a
dynamic, evolving system. A team's shape is subject to uctuations throughout
the season. Also, unexpected events like players' injuries or transfers may in
uence a team's performance. Such a setting is suitable for more advanced analysis
of league systems by Bayesian methods [
        <xref ref-type="bibr" rid="ref3 ref7">3, 7</xref>
        ]. Furthermore, as we observed that
regularisation component leads to better predictive accuracy of ratings, again
Bayesian models with regularising prior may be of use. There is still much room
for improving the basic model to bring the simulation closer to reality. This
interesting topic is left for further research.
      </p>
      <p>Acknowledgements. Jan Lasek would like to acknowledge the support by the
European Union from resources of the European Social Fund, Project PO KL
\Information technologies: Research and their interdisciplinary applications",
agreement UDA-POKL.04.01.01-00-051/10-00 via the Interdisciplinary PhD Studies
Program.</p>
    </sec>
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