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    <article-meta>
      <title-group>
        <article-title>C r o s s p l a t f o r m c o n s i s t e n c y a n d c o g n i t i v e compatibility: the importance of users' mental model for the interaction with mobile devices</article-title>
      </title-group>
      <contrib-group>
        <aff id="aff0">
          <label>0</label>
          <institution>Katrin Arning, Department of Psychology, RWTH Aachen University</institution>
          ,
          <addr-line>Jaegerstr. 17 - 19, 52056 Aachen</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Martina Ziefle, Department of Psychology, RWTH Aachen University</institution>
          ,
          <addr-line>Jaegerstr. 17 - 19, 52056 Aachen</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Susanne Bay, Department of Psychology, RWTH Aachen University</institution>
          ,
          <addr-line>Jaegerstr. 17 - 19, 52056 Aachen</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2006</year>
      </pub-date>
      <abstract>
        <p>This paper focuses on the impact of users' mental model for the performance when interacting with mobile devices. Investigating the interrelation between the quality of the mental model and the performance, users had to accomplish standard applications with cell phones (study 1) and a PDA (study 2). Navigation routes were individually analyzed and the respective effectiveness and efficiency of menu navigation was determined. After task completion, users were requested to visualize their mental representation of the device' inherent structure. To learn the usability demands of a broad user group, younger and older adults were examined. The outcomes clearly demonstrated the importance of a correct mental model for the navigation performance. Users who had formed the correct mental representation of the respective device structure were extremely advantaged compared to users who did not have an adequate representation. In addition, it was found that the ageing disadvantage can be diminished by the correct mental model.</p>
      </abstract>
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    <sec id="sec-1">
      <title>INTRODUCTION</title>
      <p>Mobile technologies have proliferated into most professional and private areas. Especially, small
interface devices are ubiquitous and can be characterized as essential technical devices in
nowadays societies. While in former times the usage of information technology was more or less
voluntarily and restricted to a sophisticated user group, in the meanwhile all user groups are
addressed. Further, the usage of technical devices has become an essential requirement in many
working environments. Even though the mobile technology is one of the fastest industrial sectors
ever, considerable friction losses with respect to usability concerns are to be noticed. [e.g. 1, 9].
Thus, the usability of small-screen devices depicts a challenging requirement for manufacturers and
designers. One of the major problems associated with small screen devices is the disorientation
within the menu [e.g. 2, 3, 4, 9, 10]. Users often not know where they are, where they came from and
also, where they have to go next [e.g. 6, 8, 11]. However, the specific reasons for the disorientation
problem are still not fully understood.</p>
      <p>One approach is to address specific user characteristics, which account for disorientation and, as
consequence, the performance decrements [e.g. 1, 9,11]. As such, technical expertise, age,
emotional factors, and cognitive abilities are discussed as crucial mediators for disorientation.
Another approach is to explore users’ mental representations of the devices’ inherent structure [e.g.
,5,6,7]. It is assumed that, especially due to the display’s inability to show more than a small cantle of
the menu, users may fail forming an appropriate mental representation – a cognitive map – of the
menu structure when navigating through the various functions and get lost. The mental
representation helps users to harmonize their relative position in the menu and, at the same time, to
keep the menu structure in mind while navigating through the system [e.g. 9]. Thus, having an
appropriate model and a structural concept of the mental “room” that has to be navigated through,
performance is distinctly supported. In small screen devices, as the cell phone and the PDA, where
the overall structure of the menu is not transparent, the adequacy of a cognitive map and a proper
mental model is even more crucial [e.g. 9]. However, even if there are basic similarities between both
© 2006 for the individual papers by the papers' authors. Copying permitted for private and
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mobile devices, there are important differences, though. In contrast to the exclusively hierarchically
structured data in cell phones, PDA-applications provide both, network or hypertext character as well
as hierarchical menu parts. The information in network structures is represented by nodes, which are
interconnected by links. Although the navigational control in network-like systems should be higher
because users can directly select the nodes they want to visit- the non-linear structure of hypertext
and the number of cross-references is likely to provoke even more disorientation and hamper
navigation performance (e.g. 8].</p>
      <p>The present study addresses the interrelations between the adequacy of users mental
representations and performance when interacting with cell phones and a PDA device.</p>
    </sec>
    <sec id="sec-2">
      <title>STUDY 1: NAVIGATION PERFORMANCE AND MENTAL MODELS IN</title>
    </sec>
    <sec id="sec-3">
      <title>CELLULAR PHONES</title>
    </sec>
    <sec id="sec-4">
      <title>Method</title>
      <p>Independent variable was the users’ age. Sixteen young adults (20-32 years) and sixteen older
adults (50-64 years) participated in the experiment. Controlling for confounding effects stemming
from different educational levels, only users with academic education were selected. The subjects
processed four standard cell phone applications (calling, sending a text message, editing an entry in
the phone directory and hiding the transmission of one’s own number in the phones’ display). The
tasks were processed on computer emulations of two widespread real phones, the Nokia 3210 and
the Siemens C35i (formerly mass models). While the software exactly mirrored the real devices, the
simulations were run on a computer and were displayed on a touch screen. A logging tool enabled us
to study in detail the individual navigation routes (on the key stroke level).</p>
      <p>After task completion, users’ mental representation of the cellular phone’s menu was assessed by
the card sorting technique. As a typical application, the task in which the transmission of the phone
number was to be set off was selected. The tasks required the users to navigate through 22 different
functions on their way to the target function. Accordingly, the users were given 22 cards with the
original function names and category headers on it and were asked to arrange the cards on a table
according to how they remembered having seen them in the menu. In case they did not remember,
they were requested to arrange the cards according to how they felt the menu structure was like.
Dependent variables were the adequateness of the mental representation of the menu structure.
With respect to navigation performance, the effectiveness (number of tasks solved) and efficiency
(the time on task) were analyzed.</p>
    </sec>
    <sec id="sec-5">
      <title>Results</title>
      <p>Did the users have an adequate representation of the overall structure of the phone menu? And were
the users aware of the original menu depth?
The analysis showed that four out of 16 older users did not arrange the cards in a hierarchical
structure. Instead, one user arranged the cards in clusters of three, without interconnections between
clusters, possibly, because he or she simply mirrored the arrangement of menu functions, which
were displayed (always three menu items were presented at a time). Further, two participants had no
idea at all of how to arrange the cards because they were not able to imagine what was meant by the
functions on the cards or how a menu could be organized at all. In the younger group, all 16
participants laid a hierarchical menu structure.</p>
      <p>To analyze the impact of having a mental representation of the menu’s tree structure on the ability to
effectively and efficiently interact with the device, the performance of those who laid a hierarchical
structure in the card sorting task and those who did not was compared. First, looking at the older
group, it was found that the 12 users with a hierarchical menu representation (tree structure) solved
on average 80.2% of the tasks (3.2 from 4 tasks) while the others performed significantly less (65.6%
(2.6 tasks), t(14) = 2.43; p &lt; .05). Second, when considering all 32 participants, the difference
between the two age groups was even bigger: Users who had a correct mental representation solved
89.7% (3.6 tasks), thus 24.1% more than those who were not aware of the tree-structure (t(30) =
3.96; p &lt; .001) (Figure 1, left). Moreover, effects of an adequate mental model were also found for
the time users spent on tasks.
A next analysis was concerned with the menu depth that was reflected by participants’ card
formations. (Table 1) Only one person of the older group laid the correct menu depth (4 levels),
whereas six of the 16 younger users did.
Comparing the group with the correct menu depth with the rest of the participants it was found that
they had not only a higher effectiveness (96.4% vs. 84%, t (30) = 2.24; p &lt; .05), but also a higher
efficiency (109.9 sec vs. 234.4 sec, t(30) = 2.95; p &lt; .01).</p>
      <p>Concluding so far, two key results of study 1 should be kept in mind. First, the adequacy of the
mental representation formed while processing the tasks was related to navigation performance.
Second, the knowledge about the hierarchical nature of cell phones’ menu structure was found to be
essential for a high effectiveness and efficiency.</p>
    </sec>
    <sec id="sec-6">
      <title>STUDY 2: NAVIGATION PERFORMANCE AND MENTAL MODELS IN</title>
    </sec>
    <sec id="sec-7">
      <title>A PDA DEVICE</title>
      <p>The main goal of the second study was to validate the findings of study 1 with another device, mainly
out of two reasons. First, the significance of having a correct mental model for the navigation
performance should be replicated in order to strengthen the assumed relationship. Second, with
respect to the requirements of cross-platform consistency, PDAs are a very interesting platform, as
they have basic accordance with cell phones as well as discrepancies. In both mobile devices, users
have to navigate through a quite complex menu, and –due to the limited screen space, only few
functions can be seen at a time. However, in contrast to cell phones, which are completely
hierarchically structured, the PDA has a mainly network-like data structure even though there are
also hierarchical parts. Interacting with a PDA thus requests users to have a qualitatively different
mental representation which should affect also the way of wandering around in the PDA menu.</p>
    </sec>
    <sec id="sec-8">
      <title>Method</title>
      <p>Independent variable was the users’ age. 32 adults, 16 young (18 - 27 years.) as well as 16 older
adults (50 - 69 years) participated. All participants were PDA novices.</p>
      <p>Participants were requested to complete typical tasks of standard PDA applications. Participants
worked on four prototypic tasks and had to enter (task 1 and 3) and to postpone (task 2 and 4)
appointments in the digital diary. To enter a new appointment into the digital diary, a minimum of 15
steps was necessary. The postponement of an appointment required 8 steps. The PDA (iToshiba
Pocket PC e740, system software Windows CE) was simulated as a software solution and displayed
on a touch screen. The software prototype exactly corresponded to the real device.
After completing the four experimental tasks, the users’ mental representation of the menu structure
of the digital diary was assessed. Participants were offered drawings of five sample principles and
asked to choose the most adequate structure principle (Figure 2).</p>
      <p>Dependent variables were the adequateness of the mental representation of the menu structure.
With respect to PDA navigation performance, the effectiveness (number of tasks solved) was
analyzed. As efficiency measures, the time and the number of detour steps were determined. The
number of detour steps was defined as the difference between the number of steps actually carried
out and the minimum of steps that were necessary to solve the task.</p>
    </sec>
    <sec id="sec-9">
      <title>Results</title>
      <p>It was a basic question if participants were able to build up a correct representation of the mental
room of the PDA in which they have been navigating through while completing the tasks. Moreover it
was of central interest to link the adequateness of the models to performance outcomes.
As the menu of the PDA’s digital diary had a mixture of hierarchy and network, the answers
“Hierarchy”, “Network” and “Hierarchy/Network mixture” were judged as adequate models.
Accordingly, the answers “Onion”, “Pyramid” and “Chain” were judged as inadequate. In Table 3, the
key results are given.</p>
      <p>Not all users were able to build up a mental model: 6.25% of the younger and 25% of the older
participants reported to have no representation at all. With respect to age effects, statistical testing
revealed that young rather than older adults were able to name an adequate mental model (__ = 4.6,
p &lt; 0.05). For the older group, 37.5% had a correct representation, while 37.5% selected an incorrect
mental model (pyramid, chain). Even when the younger group’s representation was much better
(75% correct answers), it is quite remarkable, that still 18.8% of the younger group chose an
inappropriate model. Interestingly, none of the users chose the onion-shaped model, the only
structure without connections between the concentrically arranged levels. Apparently, the possibility
of wandering around within the menu is not compatible with this model.
A next analysis was concerned with the question if the users that had no representation of the PDA
menu after the completion of the PDA applications differ from those who reported to have one. Figure
3 shows that users having no idea of the PDA menu structure were in fact disadvantaged when
comparing to those users that reported to have a model (even though incorrect).</p>
      <p>Another analysis was concerned with the specific type of model that was chosen by participants.
Among the incorrect models, the pyramid and the chain-like model were quite frequently chosen as
supposedly adequate (pyramid: 6.3% of the younger and 12.3 % of the older group; chain: 12.5% of
the younger and 25% of the older users). Is the adequateness of the mental representation related to
performance outcomes?
Figure 4 shows that this is indeed the case. Regarding the adequate models, one model proved to be
particularly beneficial and another one revealed to be particularly disadvantageous for navigation
performance. Users with a network type representation of the PDA-menu were distinctly more
effective and efficient than users that had an inappropriate model or even no mental image at all.
Interestingly, even though the PDA is also hierarchically structured, it was the hierarchy model that
turned out to be counterproductive, especially for older users. As can be seen from Figure 4 (right), it
provoked many detour steps, accompanied by a lengthening of processing time and a smaller
number of tasks solved successfully.
Even if it is not in the central focus of this analysis, the absolute number of detour steps in both
groups is quite remarkable, especially when taking into account that only 8 (in the postponement
tasks), respectively 15 steps (in the entry tasks) were necessary to solve the tasks the most
efficiently. Apparently, even standard applications on a PDA are not easy to solve, even for the
younger group.</p>
    </sec>
    <sec id="sec-10">
      <title>DISCUSSION</title>
      <p>The present paper was concerned with the crucial question wehter users’ mental representation of
how a technical device might be structured affects performance outcomes. Clearly it was
demonstrated, that this assumption is true, for the cell phone as well as for the PDA. For both
devices it was found that the appropriate knowledge of how a device is “spatially” structured, was
extremely advantaging navigation performance, thus resulting in a higher effectiveness and a
reduced disorientation. It is highly probable that the benefit of the mental representation is especially
important for small screen devices. Characteristically, they have a rather complex menu, which is
most of the time hidden from sight as the small screen restricts the amount of information displayed
per screen. When knowing the device’s structure, much lesser disorientation and detouring was
found to occur while navigating through the maze of functions.</p>
      <p>Crucial for the performance using a cellular phone is the knowledge that functions are arranged
hierarchically and that the menu consists of several levels in different depths.. Accordingly, users
having the correct model of the cell phone showed a higher navigation performance.Furthermore,
users, which had a correct representation of the path to be taken and also knew salient features of
the correct menu branch showed higher effectiveness and efficiency of menu navigation in mobile
phones.</p>
      <p>Crucial for the performance of the PDA is the knowledge that the device is structured according to a
network with nodes and interconnections. Users who reported to have a network-like structure as an
underlying model were specifically advantaged over those who had an inappropriate
representation.With respect to requirements of cross platform design, one cautionary note has to be
considered. Cell phones and PDAs do share basic characteristics (small screen, mobile devices), but
there is a basic difference with respect to the menu structure. Even though PDA devices are mainly
network-structured, actually, the PDA menu structure is a mixture out of network and hierarchy, and
thus both models are correct. However, it was found that one of the correct models proved to be
particularly beneficial and another one particularly disadvantageous for navigation performance. It
was the network type that was most helpful as an underlying mental model, whereas the hierarchy
was extremely impedimental. Apparently, the knowledge of wandering through a network seems to
be prototypical or characteristic for the PDA and forms the navigation accordingly. In contrast, the
hierarchy as a major representation of the PDA was counterproductive and resulted in highly
increased detour steps. Given that mobile phones and computer hard discs are exclusively
hierarchically structured and that these structures are well known by many users, the ergonomic
demands with respect to training matters become apparent. Users who are familiar to hierarchical
structures have to face enormous switching costs when they simply transfer their understanding from
one technical device to another.</p>
      <p>This outcome is of ergonomic significance as it shows that technical devices can be used by all users
rather successfully if they are supported adequately. Concluding, it should be a main goal for
designers and trainers to provide structural knowledge of the device structure and to support users
by forming the adequate mental representation.</p>
      <p>Arning, K. &amp; Ziefle, M. Cognitive and personal predictors for PDA navigation performance.
Comparing younger and older adult novices. Paper submitted to Human Factors.</p>
      <p>Arning, K. &amp; Ziefle, M. Barriers of information access in small screen device applications: The
relevance of user characteristics for a transgenerational design. Paper submitted. 9th ERCIM
"User Interfaces For All". Special Theme ”Universal Access in Ambient Intelligence
Environments".</p>
      <p>Bay, S. &amp; Ziefle, M. Effects of menu foresight on information access in small screen devices
(2004). 48th Annual meeting of the Human Factors and Ergonomic Society, 1841-1845.
Bay, S. &amp; Ziefle, M. Landmarks or surveys? The impact of different instructionson children’s
performance in hierarchical menus structures. Computers in Human Behavior. Paper under
revision.</p>
      <p>Conklin, E.J.. Hypertext: An introduction and survey. IEEE Computer, 20, (1987), 17-41.
Gischer, G. The Importance of Models in Making Complex Systems Comprehensible. In: M.J.
Tauber &amp; D. Ackermann (Hrsg.): Mental Models and Human Computer Interaction, Elsevier
(1991), 3-36.</p>
      <p>Kieras, D.E. and Bovair, S. The role of a mental model in learning to operate a device.
Cognitive Science, 8(3): (1984), 255-273.</p>
      <p>Lin, D.M. Age differences in the performance of hypertext perusal, Proceedings of the Human
Factors and Ergonomics Society 45th Annual Meeting, (2001). 211-215.</p>
      <p>Sein, M., Olfman, L., Bostrom, R., and Davis, S. Visualization ability as a prediction of user
learning success. International Journal of Man-Machine Studies, 39, (1993), 599-620.
Ziefle, M. and Bay, S. Mental models of Cellular Phones Menu. Comparing older and younger
users. In S. Brewster and M. Dunlop (eds.). Mobile Human computer interaction (2004), Berlin:
Springer, 25-37
Ziefle, M. and Bay, S. (in press). How to overcome disorientation in mobile phone menus: A
comparison oftwo different types of navigation aids. Human Computer Interaction.</p>
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