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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>HistoInformatics</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>City-Stories: A Multimedia Hybrid Content and Entity Retrieval System for Historical Data</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Shaban Shabani</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
          <xref ref-type="aff" rid="aff3">3</xref>
          <xref ref-type="aff" rid="aff4">4</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Maria Sokhn</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
          <xref ref-type="aff" rid="aff3">3</xref>
          <xref ref-type="aff" rid="aff4">4</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Content-based Retrieval</institution>
          ,
          <addr-line>Spatio-temporal erying, Multimedia Databases, Multimodal Interaction, Historical Multimedia, Crowdsourcing, Entity Linking</addr-line>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Information Systems</institution>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Institute of Information Systems HES-SO Valais-Wallis</institution>
          ,
          <country country="CH">Switzerland</country>
        </aff>
        <aff id="aff3">
          <label>3</label>
          <institution>Laura Reig, Philippe Cudre ́-Mauroux eXascale Infolab University of Fribourg</institution>
          ,
          <country country="CH">Switzerland</country>
        </aff>
        <aff id="aff4">
          <label>4</label>
          <institution>Lukas Beck, Claudiu T a ̆nase, Heiko Schuldt Databases and Information Systems University of Basel</institution>
          ,
          <country country="CH">Switzerland</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2017</year>
      </pub-date>
      <volume>8</volume>
      <abstract>
        <p>Information systems used in tourism rely mostly on up-to-date content on aractive places. In addition, these systems increasingly make use of archived photographs, documents, lms, or even ancient paintings and other artwork by integrating such curated content from museums and memory institutions, possibly enriched with user-provided content. Hence the distinction between cultural heritage applications and tourism more and more blurs. Users are not only interested in the current appearance of landscapes, monuments, or buildings, but also in the evolution of these places over time. is requires large multimedia collections which integrate content from several cultural heritage institutions. As a consequence, interactive retrieval systems for historical multimedia are needed that support homogeneous content-based and semantic querying despite the heterogeneity of these collections. In this paper we present City-Stories, a multimedia hybrid content and entity retrieval system. City-Stories is based on a state-of-the-art open source multimedia retrieval system. Multimedia features in City-Stories represent multiple semantic levels: low-level (e.g., color, edge, motion), mid-level (e.g., date, location, objects), and high-level features (e.g., semantic entities, scene category). For the laer, CityStories applies entity recognition and entity linking for identifying semantic concepts and linking objects across media types. Consequently, City-Stories supports various types of cross-modal queries. Moreover, City-Stories uses a map-based visualization layer that facilitates spatial queries and browsing. Finally, City-Stories follows a crowdsourcing approach for content annotation and for enriching curated content with multimedia objects and documents provided by users. e paper shows how the City-Stories system seamlessly combines content-based search with entity-based navigation and leverages the wisdom of the crowd for manual annotations.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>•CCS CONCEPTS
1</p>
    </sec>
    <sec id="sec-2">
      <title>INTRODUCTION</title>
      <p>Multimedia data on places of interest like documents, photos, videos,
or user ratings are the most important sources used in information
systems for tourists. While systems have so far focused on
up-todate content, historical material taken from archives is increasingly
gaining importance in order to give tourists more information on
how particular touristic sites have developed over time, i.e., how
they looked 20, 50, 100, or even more years ago. With the content
from museums and memory institutions, the distinction between
cultural heritage applications and information systems for tourism
increasingly blurs, despite the fact that content may dier
signicantly (in terms of media types and formats, age, availability and
degree of detail of metadata/annotations, etc.). Moreover, content
provided by users out of their private archives is also gaining
importance due to the proliferation of social networks and crowdsourcing
platforms.</p>
      <p>In order to provide integrated access to such heterogeneous
content, several important technical challenges need to be addressed:</p>
      <p>Multimedia Retrieval. e integrated content should be
accessible by a very broad range of dierent query types, such as
keyword queries to search in (manual) textual annotations,
query-byexample (multimedia search with sample objects), query-by-sketch
(multimedia similarity search on the basis of hand-drawn sketches),
semantic queries that exploit semantic concepts and links between
objects, spatio-temporal queries (i.e., queries on the location and/or
time where/when a particular object has been created), and any
combination of these modes.</p>
      <p>Entity Recognition and Linking. Content coming from dierent
sources, in dierent formats, and possibly also with dierent
metadata structures has to be integrated to make sure that it can be
accessed via a homogeneous interface. is includes standard
approaches to schema and data integration, but also more advanced
and innovative challenges like entity recognition and entity linking
to make sure that links between objects (of the same or even of
dierent media types) can be identied, stored as part of the
metadata, enhanced with further external sources, and subsequently
exploited for query purposes.</p>
      <p>
        Crowdsourcing. In addition to cultural heritage content curated
by archives, user-generated content from private collections is
gaining importance in touristic information systems. In order to
aract the aention to potential content providers, the awareness
of such touristic platforms has to be raised, the technical barrier for
contribution has to be lowered, and users have to be encouraged to
actively participate. is is not only true for the provision of new
content but also for annotations to existing content (e.g., ratings or
experience reports). e rapid adoption of smartphones has made it
possible to also exploit mobile crowdsourcing [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] as an ecient and
easy way of reaching and using human intelligence and machine
computation for solving Human Intelligence Tasks (HITs).
      </p>
      <p>
        In this paper, we introduce City-Stories, a novel and innovative
system for collecting, managing, and accessing heterogeneous
cultural heritage content for touristic applications. e City-Stories
browser allows to retrieve spatio-temporal knowledge and supports
real-time interactive search in large databases of historical
multimedia collections. From a systems perspective, City-Stories is based
on vitrivr1 [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] which in turn uses the retrieval engine Cineast [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]
and the distributed database backend ADAMpr o [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. Information
is extracted both from content and metadata and can be
simultaneously queried in both modes. City-Stories’ content-based search
extends the functionality of the vitrivr engine, which allows
interactive, ecient multi-feature retrieval in large multimedia collections.
Metadata of the multimedia objects (automatically generated or
manually added) is used to enrich the description of content in
several ways:
      </p>
      <p>Low-level features like color, edge, motion, mid-level
features like date, location, and high-level features like
semantic entities or scene categories.</p>
      <p>Spatio-temporal metadata in the collection is directly
imported as vector location and timestamp features; the
CityStories frontend allows for spatial, temporal, and
spatiotemporal queries and the results are displayed in a map
and on a timeline, respectively.</p>
      <p>Manual annotations and user ratings are provided via
crowdsourcing.</p>
      <p>Textual metadata (usually in the form of title and
description of an item) is subjected to entity extraction, which
yields Uniform Resource Identiers (URIs) in a knowledge
base. ese entity URIs are then used to pre-compute
semantic entity distances between collection items.</p>
      <p>Hence, City-Stories combines content-based search with
entitybased navigation and leverages the wisdom of the crowd for manual
annotations.</p>
      <p>e contribution of the paper is threefold. First, we show how
multi-feature content-based similarity search providing a plethora
of query types can be enriched by entity recognition and entity
1hps://vitrivr.org
linking, thereby allowing for cross-media retrieval based on
semantic concepts. Second, we show how curated collections and
automatically generated metadata can be extended by user-generated
content and user-provided metadata, which is particularly relevant
in applications for tourists and which complements manually
curated cultural heritage collections. ird, we show how all these
elements can be seamlessly combined in the City-Stories system.</p>
      <p>e remainder of the paper is structured as follows: Section 2
motivates the City-Stories approach with a tourism use case. Section 3
discusses the components needed for the integrated multimedia
content and entity retrieval system and Section 4 presents details
of the City-Stories system. Section 5 summarizes related work and
Section 6 concludes.
2</p>
    </sec>
    <sec id="sec-3">
      <title>MOTIVATION</title>
      <p>Consider, as an example for City-Stories, the following use case:
Sophia, a tourist from Dublin, is visiting the city center of Berlin.
When standing in front of the Brandenburg Gate, one of Berlin’s
neoclassical city gates, she has a variety of questions regarding
the building and its neighborhood, like ‘What building is this, what
was its purpose, when and by whom has it been built?’ or ‘How did
the neighborhood of the gate look like around 1900, in the so-called
‘golden’ 1920’s, shortly aer the end of WW2, in the 1970s, before and
aer the fall of the iron curtain in 1989 — or at any other point in
time in the past?’.</p>
      <p>Sophia holds a smartphone on which she accesses the City-Stories
query interface. e City-Stories system integrates several
cultural heritage multimedia collections, e.g., from the German federal
archive or from focused museum collections. Moreover, City-Stories
encompasses a large number of photos and associated metadata
provided by local citizens. Using City-Stories, Sophia is able to
directly browse the content and submit queries of dierent types:
Simple location queries: Using the GPS coordinates of her
current location, Sophia is able to identify the building
she is currently looking at and get access to basic
information regarding this building, combined from several data
sources on the web.</p>
      <p>Temporal queries: On the basis of information from
various sources that have been integrated beforehand into
the City-Stories system, Sophia is able to query details of
the building’s history (photos or historical paintings from
dierent stages of the building). Moreover, she will also get
information on the building’s neighborhood at dierent
points in time, on historical events that took place there,
and statistical information (e.g., population of the city at
dierent points in time). e laer is based on linked
metadata, i.e., metadata enriched with links between objects
aer entity recognition has been applied to the content.
Combined spatial and multimedia similarity queries: ese
queries allow to search for similar buildings (or buildings
that take a similar role) in the vicinity of Sophia’s current
location.</p>
      <p>Multimedia similarity queries: Sophia takes a photo of the
Brandenburg Gate with the camera of her smartphone. She
will use this photo for a similarity query in order to nd
other buildings (in Berlin or in any other European city)
that look similar. Here, similarity can be dened either
by intrinsic image features, on the base of the object’s
metadata or links, or any combination of these.</p>
      <p>Combined sketch-image similarity queries: Sophia provides
one of the photos of the Brandenburg Gate taken with
her smartphone as query input and adds a superimposed
sketch (e.g., she draws a typical Berlin double-deck coach
in the foreground).</p>
      <p>Most importantly, Sophia does not want to use an earmarked
smartphone app provided by a local tourist organization with
manually curated content specialized for a particular touristic site, as
she would have to newly install such an app every time she visits
another place. Rather, Sophia is interested in City-Stories, a generic
approach that can be used to integrate and access content
independent of a concrete location, so she could use this system for her
next trips to Singapore, to visually explore the recent growth of the
Marina area, or to New York, for instance to allow her to visualize
the development of Lower Manhaan over the past 120 years.
3</p>
    </sec>
    <sec id="sec-4">
      <title>CONCEPTS</title>
      <p>e multimedia retrieval engine of City-Stories, which is based on
the vitrivr system, oers multiple dierent query modes:
queryby-example (QbE), query-by-sketch (QbS), temporal, and spatial
queries. In a given query we can freely combine these dierent
modes, e.g., by providing an exemplary image, drawing a sketch
on top of an existing or a provided image, and/or specifying a
location. To provide this functionality, we extend the soware stack
of vitrivr including Cineast, the extraction and retrieval engine, and
ADAMpr o , the database engine.</p>
      <p>In Cineast, we dierentiate between an on-line and an o-line
phase. e o-line phase includes the feature extraction and the
storage of the resulting metadata. In the on-line phase, where the
actual retrieval happens, the engine executes a given query and
returns a list of documents ordered by similarity.</p>
      <p>Cineast uses multiple features in combination to describe a
document. In total, there are already 40 content descriptors for videos
and images provided by Cineast. ese descriptors extract mainly
color, edge, and motion information (where applicable). Building
on top of that, we extend Cineast with the following higher level
descriptors:</p>
      <p>Spatial and temporal similarity features by using
geolocalization and timestamp metadata provided by the content
(usually via the capturing devices).</p>
      <p>A descriptor using semantic entities that are provided by the
entity recognition described in what follows in Section 3.2.
Semantic concept features provided by a deep neural
network.
3.2</p>
    </sec>
    <sec id="sec-5">
      <title>Entity Recognition and Linking</title>
      <p>In order to integrate the archive data available to us with other data
sources such as knowledge bases, we apply named-entity
recognition, candidate selection, and entity linking techniques on available
text data. Named-entity recognition is the task of identifying
mentions of entities, which can take various surface forms, in text. Once
an entity mention has been extracted, the corresponding URI in the
knowledge base has to be found. Selecting the URI corresponding
to a mention of an entity in text is called entity linking.</p>
      <p>
        By linking to a knowledge base, specically to DBpedia2 [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], we
enhance our data with relevant information on the entity in the
knowledge base and can link data from further sources to the same
entities for integration.
      </p>
      <p>In order to identify entities associated with media items, we
use textual media metadata and extract entities from associated
titles and descriptions. Consequently, when displaying media items,
additional information from the knowledge base can be retrieved
and displayed. Knowledge bases tend to oer various aributes for
entities, many of which will not be relevant to the viewer. us,
2hp://dbpedia.org
TGV candidates</p>
      <p>Martigny
candidates
http://fr.dbpedia.org/
resource/Martigny, 0.9
________________
________________
candidate
selection</p>
      <p>Arrivée du premier TGV {http://fr.dbpedia.org/</p>
      <p>resource/TGV} des neiges en gare de
Martigny {http://fr.dbpedia.org/resource/Martigny}
entity linking
when choosing which information to display, we also rank the
aributes by their importance to the viewer (for example, when
viewing information on a city, the population and the founding
year will likely be more relevant to a tourist than the ZIP codes in
this city).</p>
      <p>Furthermore, we are able to leverage the relationships between
media items by extracting the relationships between entities in a
graph-structured knowledge base. is also allows to transitively
extract related information, e.g., for entities with lile available
data. Oentimes, in such graph structures, we can rely on
higherlevel categories to provide general information on an entity for
which specic information may not be available.
3.3</p>
    </sec>
    <sec id="sec-6">
      <title>Crowdsourcing</title>
      <p>e crowdsourcing component provides the possibility of enriching
content with new data provided by dierent types of users and
enhancing the integrated digital collection data.</p>
      <p>Collected data is not always complete, i.e., it could be noisy
and/or miss particular information. In a tourist application, for
instance, information provided by users could miss the location
where a point of cultural interest can be found, to whom it belongs,
or even the title or a description. Likewise, data might be incorrect
or conicting as a result of the integration of collected datasets
coming from dierent sources. Hence, these challenges are grouped
into two categories: conicting information and missing information,
both of which are addressed in City-Stories using crowdsourcing.</p>
      <p>
        Crowdsourcing is able to build an open, connected, and smart
cultural heritage with involved consumers and providers [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. e
crowdsourcing service built into City-Stories enables volunteers to
engage in order to share new data, as well as complete the existing
data and improve data quality.
      </p>
      <p>
        In order to optimize the assignment of tasks to the appropriate
crowds, we make use of push crowdsourcing [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. In contrast to
standard pull crowdsourcing, where workers pull the tasks at
random, push crowdsourcing is oriented towards modeling tasks based
on users’ proles and pushed to them. At rst, users specify their
interests and topics they have knowledge on. en, by matching
users’ proles with the available HITs, City-Stories recommends
tasks to the best matched users based on their interests and skills.
      </p>
      <p>
        In paid micro crowdsourcing scenarios, money as incentive is
the main motivator for workers to contribute and can also be used
for quality control (e.g., constrain a payment on the quality of the
work that has been done). However, it is important to distinguish
malicious users from workers that do not have the intention of
fraud but may aect the overall system due to misunderstandings
or lack of knowledge and experience with the platform [
        <xref ref-type="bibr" rid="ref10 ref9">9, 10</xref>
        ]. As
the laer scenario is more likely to happen in our case, we apply two
quality control mechanisms to evaluate the quality of volunteers’
work in City-Stories: play cards and a weighted majority voting with
reputation system.
4
      </p>
      <p>CITY-STORIES SYSTEM
In what follows, we describe details on the implementation of the
dierent components of City-Stories and the content that has been
integrated in a rst prototype.
4.1</p>
    </sec>
    <sec id="sec-7">
      <title>Spatio-temporal Multimedia Browser</title>
      <p>
        When querying the retrieval engine via the City-Stories UI, for
each given feature, Cineast performs an extraction on the given
query document resulting in a feature vector. Each feature vector is
passed to the ADAMpr o database backend to perform a k-nearest
neighbor (k-NN) similarity search to nd a list of similar documents.
ADAMpr o has been shown to scale to collection sizes of up to 50
million entries and feature vectors with up to 500 dimensions [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ].
Aer receiving a list of documents ranked by similarity for each
feature, the Cineast retrieval engine merges these results into one
result list (depicted in Figure 2).
      </p>
      <p>In particular, for the spatial and temporal similarity search we
use a nearest neighbor query on the two-dimensional geolocation
data and the one-dimensional timestamp data, respectively (see
Figure 3).</p>
      <p>To search for similar documents based on semantic properties,
we provide two dierent kinds of features:</p>
      <p>
        Based on entity recognition and linking, each document
is characterized by a list of semantic entities. Using this
list of semantic entities we calculate a pairwise distance to
estimate the similarity between two documents.
e similarity based on semantic concepts utilizes an
AlexNet convolutional network [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. Using the output of the
last fully connected layer, fc7, we obtain a 4096-dimensional
feature vector for a given image that can be used in a k-NN
search. We provide two dierent features by training the
network on dierent datasets. e training data from the
Places2 dataset [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ] equates to a feature focusing on scene
and environment similarity. Compared to Places2, the data
from the MS COCO Detection challenge [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ] provides a
feature focusing on object similarity inside a scene.
e data integration component of the City-Stories system focuses
on leveraging textual data to integrate dierent sources and schemata.
In the implementation, we use metadata provided with the media
items in the DigitalValais3 dataset, specically, title and description
corresponding to each item, to extract and link related entities.
e implementation consists of three steps (see Figure 4):
(1) Named-entity recognition: Using the Stanford Named Entity
Recognizer (NER) [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ], we extract likely mentions of
entities from the full text, which may be in dierent languages
(German, French or any other local language).
(2) Candidate selection: is step consists in choosing a set of
candidate entities that may correspond to the extracted
surface form. We choose a set of candidate entities for each
extracted mention in the text.
(3) Entity linking: We rank the candidates and choose the best
matching entity for each mention, then add the DBpedia
URI to the media item in the City-Stories database.
      </p>
      <p>Candidates are selected from a database of pairs of surface forms
and entities (given as DBpedia URIs). is database is created by
processing all Wikipedia articles and extracting hyperlinks where
the hyperlink text corresponds to the observed surface form (i.e., the
link text) and the link location corresponds to the entity this surface
form links to (i.e., the linked article). e frequency of observing a
specic (surface form, entity) pair yields a prior probability that a
particular surface form corresponds to the linked entity. We rank
the candidates using this prior score and select the top candidate
to link this mention to an entity in the knowledge base.</p>
      <p>Having done the linking, we are able to create a graph of the
media items where an edge is present between two items if they
contain the same entity and are thus related. Knowing the DBpedia
URI of an entity found in the metadata of a media item, we extract
relevant aributes for this entity by ranking the aributes with their
frequency of appearing in close proximity to this type of entity.
3hp://www.valais-wallis-digital.ch/
4.3</p>
    </sec>
    <sec id="sec-8">
      <title>Crowdsourcing</title>
      <p>In parallel to collecting data from institutions such as audio/visual
archives, Mediatheque4, and DigitalValais, we emphasize the
importance of data sharing from people that have valuable data and
information about cultural heritage in private collections. is
part of the system enables users to participate and contribute to
cultural heritage. Once shared, users’ data is integrated to the data
repository. In order to maintain a high level of quality of the
crowdsourced data, we apply the following control methods (shown in
Figure 5):</p>
      <p>Play cards is a test measure used to qualify or disqualify users
for solving tasks of a certain category. We use 195 playing cards
grouped in 13 dierent categories, where categories represent
subject areas of the crowdsourcing tasks. Each card contains both
a question and its answer (not visible to the user). At rst users
provide information on their topics of interest which intersect with
card categories. en they are forwarded to the test phase. To get
qualied, they have to correctly answer at least 70% of the questions
matched to their interests. Upon two consecutive failures, a user is
no longer considered for tasks on these specic topics. Providing
the option to choose topics they like or have knowledge on avoids
false positives, i.e., eliminating users due to lack of knowledge on
randomly assigned questions coming from a pool of predened
questions. Moreover, implementing this measure in a game fashion
increases the interactivity and the interest of the users.
Additionally, users can test their knowledge on topics covered by the cards
and at the same time expand their knowledge with additionally
provided information by these cards.</p>
      <p>
        A weighted majority voting with reputation system combines
majority voting (MV) with users’ reputation scores. MV [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ] as a
quality control mechanism assigns the same task to multiple users
and aggregates the results to choose the right answer. On the other
hand, the reputation strategy allows to track users’ performance
4hp://www.mediatheque.ch/
(a) Data sharing
(b) Play cards
(c) Annotation task sample
during crowdsourcing tasks and is complementary to majority
voting. e users’ results from the play cards qualication tests are
assigned as initial reputation scores. ese scores are later used as
weights during the aggregation of the answers, i.e. an answer from
a user with high reputation has higher weight. Aer each
aggregation phase, the users’ reputation scores are updated by considering
their outcomes on that task.
      </p>
      <p>A screenshot of the crowdsourcing frontend of City-Stories
showing how data is shared, the play cards for quality control, and sample
annotations is depicted in Figure 6.
5</p>
    </sec>
    <sec id="sec-9">
      <title>RELATED WORK</title>
      <p>
        In general, existing retrieval systems applied to the cultural
heritage domain are either metadata-based or content-based, and few
of them implement both [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ]. Metadata-based systems focus on
keyword-based queries and linking of digital objects with external
data sources, whereas content-based systems focus on
query-byexample, query-by-specication and browsing.
      </p>
      <p>
        EUscreen5 is a project related to multimedia archives that
focuses on the collection, integration, and publication of audio-visual
content. Oomen et al. [
        <xref ref-type="bibr" rid="ref17 ref18">17, 18</xref>
        ] created a European television archive
using data from many dierent TV broadcasters. It provides an
interface with keyword search. Media in Context6 is a platform for
cross-media extraction (via pipelined extractors), analysis, metadata
publishing, and querying. Within this project lies Sensefy [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ], a
multimedia search and information retrieval system, that provides
metadata keyword search and object linking with real world entities
and concepts. Otegi et al. [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ] introduced Personalized PageRank,
a tool for generating personalized recommendations in a cultural
heritage collection. ey use metadata, session logs from users,
and Wikipedia as an external sources to elicit recommendations.
INVENiT [
        <xref ref-type="bibr" rid="ref21">21</xref>
        ] is a semantic search system used for cultural heritage
collections, making use of links between objects and terms
provided by structured vocabularies. Moreover, users can contribute by
5hp://euscreen.eu
6hp://mico-project.eu
annotating collection objects. eir system lacks a trust assessment
which denotes a key issue for data quality. SCULPTEUR [
        <xref ref-type="bibr" rid="ref22">22</xref>
        ] is a
multimedia retrieval system for searching digital collections in
museums. It features content-based image retrieval as well as semantic
retrieval using metadata and a semantic layer. An extension of this
work [
        <xref ref-type="bibr" rid="ref23">23</xref>
        ] provides a hybrid model for cultural heritage collections,
combining the two retrieval methods for image search.
      </p>
      <p>
        Named-entity recognition is based largely on natural language
processing techniques and is required as a step prior to performing
candidate selection and named-entity disambiguation. e
Stanford NER [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ] is trained by combining a constraint model with a
sequence model for the purpose of extracting information from
text, including named entities. Prokofyev et al. [
        <xref ref-type="bibr" rid="ref24">24</xref>
        ] employ n-gram
based features for NER and demonstrate their accuracy in
idiosyncratic domains, which could also be applied to the domain of
historical archive data. SANAPHOR [
        <xref ref-type="bibr" rid="ref25">25</xref>
        ] introduces the use of a type
system on top of recognized entities. e relatedness of types is
then used to identify co-references referring to the same entity,
and to link these identied mentions of an entity to a DBpedia
URI. DBpedia Spotlight [
        <xref ref-type="bibr" rid="ref26">26</xref>
        ] provides the entire pipeline from NER
over candidate selection, i.e., retrieving candidate entities that may
correspond to the extracted surface form, to entity linking. eir
work has focused on the implementation of a usable system for
multi-lingual entity extraction and linking.
      </p>
      <p>
        Crowdsourcing has shown to be an eective solution for
problems that are dicult to solve for computers and problems that
require human intelligence [
        <xref ref-type="bibr" rid="ref27">27</xref>
        ]. Its popularity has grown due to
online platforms such as Amazon Mechanical Turk7 and
CrowdFlower8, which allow crowds to participate in solving paid
microtasks. Concerning quality control, a broadly used quality checker
is the gold questions technique [
        <xref ref-type="bibr" rid="ref28">28</xref>
        ], a test measure to qualify users
for solving tasks. However, this method alone leads to the
elimination of honest workers who lack some knowledge. Aggregation
7hps://www.mturk.com/mturk/
8hps://www.crowdower.com/
methods also known as voting strategy aim to avoid biased
workers. Majority voting [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ] is a redundancy mechanism that is widely
applied to prevent spammers and lazy workers.
6
      </p>
    </sec>
    <sec id="sec-10">
      <title>CONCLUSION</title>
      <p>In this paper, we have presented City-Stories, a novel system that
combines content-based similarity search on both historical and
contemporary multimedia data with spatio-temporal queries and
that exploits semantic analysis of the content for entity recognition
and linking. We have deployed City-Stories in a tourist application
where cultural heritage content from archives and memory
institutions is complemented with content contributed by users via a
crowdsourcing approach.</p>
      <p>In our future work, we aim to increase the size of the collections
available in City-Stories for several selected tourist locations to
show the generic applicability of the City-Stories approach. We
also intend to perform user studies at these locations to assess
the usability of the system and the eectiveness of the integrated
content and entity retrieval approach. Moreover, we plan to further
exploit the synergies obtained from the combination of all retrieval
modes supported in City-Stories, for instance by proactively making
recommendations during the retrieval process and by providing
additional information from external sources. Finally, we aim to
extend the user experience by providing within the user interface
an overlay function that allows to superimpose the camera view
of a smartphone showing the current view of a place of interest
with historical content in order to beer show the development
of a particular place. When multiple visual objects of a place are
available from dierent periods of time (taken from the same or
at least a similar perspective), this will lead to a “history browser”
which can be used to steer the overlay with a slider on the timeline,
to select the object chosen for the overlay, and to gradually visualize
the development.</p>
    </sec>
    <sec id="sec-11">
      <title>ACKNOWLEDGMENT</title>
      <p>is work was partly funded by the Hasler Foundation in the context
of the project City-Stories. We would like to thank the cantonal
archives and the “Mediathe`que” of the canton of Valais and the
team of Digital Valais project for delivering a data testbed.
tunities and challenges,” in Proceedings of the 5t h International Conference on</p>
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