<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Archiving and Interchange DTD v1.0 20120330//EN" "JATS-archivearticle1.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Metadata annotation for dramatic texts</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Vincenzo Lombardo</string-name>
          <email>vincenzo.lombardo@unito.it</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Rossana Damiano</string-name>
          <email>rossana.damiano@unito.it</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Antonio Pizzo</string-name>
          <email>antonio.pizzo@unito.it</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>CIRMA /Dipartimento Studi Umanistici, Universita` di Torino</institution>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>CIRMA/Dipartimento di Informatica, Universita` di Torino</institution>
        </aff>
      </contrib-group>
      <abstract>
        <p>English. This paper addresses the problem of the metadata annotation for dramatic texts. Metadata for drama describe the dramatic qualities of a text, connecting them with the linguistic expressions. Relying on an ontological representation of the dramatic qualities, the paper presents a proposal for the creation of a corpus of annotated dramatic texts.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1 Introduction</title>
      <p>Drama annotation is the process of annotating
the metadata of a drama. Given a drama
expressed in some medium (text for screenplays,
audiovisual for cinema, interactive multimedia for
videogames, etc., termed by Esslin “dramatic
media”, i.e. media that display characters
performing actions): the process of metadata annotation
identifies what are the elements that characterize
the drama and annotates such elements in some
metadata format. For example, in the sentence
“Laertes and Polonius warn Ophelia to stay away
from Hamlet.”, the word “Laertes”, which refers
to a drama element, namely a character, will be
annotated as “Character”, taken from some set of
metadata. Drama annotation projects, with the sets
of metadata and annotations proposed in the
scientific literature, rely upon markup languages and
semantic encoding.</p>
      <p>
        Recently, there have been many approaches to
the annotation of stories (a larger set than drama,
including general narrative, not exclusively
conveyed by characters performing actions).
Annotations are going to enrich drama documents with
appropriate metadata. Most of the approaches,
e.g., the Story Workbench tool
        <xref ref-type="bibr" rid="ref4">(Finlayson, 2011)</xref>
        and the DramaBank project
        <xref ref-type="bibr" rid="ref3">(Elson, 2012)</xref>
        , build
upon the linguistic expression of the story,
typically some natural language, and annotate story
elements, such as characters and conflicts, over the
linguistic layer of part-of-speech tagging and
verbal frames. Other approaches are more detached
from the linguistic expression: they consider the
cultural object of the story and rely on
conceptual models encoded in logic frameworks, e.g.,
the Contextus Project1, the StorySpace ontology
        <xref ref-type="bibr" rid="ref20">(Wolff et al., 2012)</xref>
        .
      </p>
      <p>
        However, most projects work in an isolated
fashion: each approach provides its own
annotation schema, without connection with the general
knowledge, and do not provide the annotated
documents with a clear status. This paper presents an
overview of the Drammar approach for the
metadata annotation of dramatic texts: the gathering of
such corpus is relevant for teaching drama through
schematic charts
        <xref ref-type="bibr" rid="ref1 ref10 ref11">(Lombardo et al., 2016b)</xref>
        ,
informing models of automatic storytelling
        <xref ref-type="bibr" rid="ref9">(Lombardo et al., 2015)</xref>
        , preserving drama as an
intangible form of cultural heritage
        <xref ref-type="bibr" rid="ref1 ref10 ref11">(Lombardo et al.,
2016a)</xref>
        . We shortly review the current approaches,
before introducing the Drammar ontology
under1http://www.contextus.net, visited on 7 July
2017.
lying the annotation schema. Then we describe the
crowdsourcing initiative POP-ODE and the
current development of the annotated corpus. Finally,
we briefly discuss the status of the annotated
document, before the conclusion.
2
      </p>
    </sec>
    <sec id="sec-2">
      <title>Drama and annotation</title>
      <p>
        A drama is a story conveyed through characters
who perform live actions: for example, theatrical
plays (Shakespeare’s Hamlet), TV series (HBO’s
Sopranos2), but even reality shows (CBS’s
Survivor3), and games (Ubisoft’s Assassin’s Creed
4). Metadata annotation for dramatic texts must
encode the major concepts and relations of the
drama domain, which have been shared by a
majority of scholars in the drama literature. Here,
we refer to the so–called dramatic qualities, that
is those elements that are necessary for the
existence of a drama, which can be found in several
drama analyses, e.g.
        <xref ref-type="bibr" rid="ref17 ref18 ref5 ref7">(Lavandier, 1994; Ryngaert,
2008; Hatcher, 1996; Spencer, 2002)</xref>
        . All the
initiatives on this topic have shared similar sets of
elements, namely story units, characters or agents,
actions, intentions or plans, goals, conflicts, values
at stake, emotions. These elements are annotated
in connection with media chunks (e.g., text
paragraphs), often with the goal of constructing
corpora of annotated narratives and the study of the
relationships between the linguistic expression of
the story in the narrative and its content.
      </p>
      <p>
        Project DramaBank, which has proposed a
template based language for describing the narrative
content of text documents, is a standalone
downloadable application relying on an internal,
nonstandardized representation format
        <xref ref-type="bibr" rid="ref3">(Elson, 2012)</xref>
        .
A media-independent model of story is provided
by the OntoMedia ontology, exploited across
different projects (such as the Contextus Project5) to
annotate the narrative content of different media
objects, ranging from written literature to comics
and TV fiction. In the field of cultural heritage
dissemination, the StorySpace ontology supports
museum curators in linking the content of
artworks through stories
        <xref ref-type="bibr" rid="ref20">(Wolff et al., 2012)</xref>
        , with the
ultimate goal of enabling the generation of user
2http://www.hbo.com/the-sopranos, visited
on 21 July 2017
      </p>
      <p>3http://www.cbs.com/shows/survivor/,
visited on 21 July 2017</p>
      <p>
        4https://www.ubisoft.com/en-US/game/
assassins-creed/, visited on 21 July 2017
5http://www.contextus.net, visited on 21 July
2017
tailored content retrieval. Some initiatives also
rely on automatic annotation approaches, which
can overcome the difficulties of recruiting
annotators, especially when minimal schemata targeted
at grasping the regularities of written and oral
narratives at the discourse level can be worked out
        <xref ref-type="bibr" rid="ref16">(Rahimtoroghi et al., 2014)</xref>
        .
      </p>
      <p>
        Here, we provide an overview of the
Drammar approach6, an ontology of drama, specifically
conceived to annotate dramatic media
        <xref ref-type="bibr" rid="ref8">(Lombardo
and Pizzo, 2014)</xref>
        , that makes the knowledge about
drama available as a vocabulary for the linked
interchange of annotations and readily usable by
automatic reasoners for implementing many tasks
(such as, e.g., the calculation of characters’
emotions
        <xref ref-type="bibr" rid="ref9">(Lombardo et al., 2015)</xref>
        ).
      </p>
      <p>
        However, though convenient for its formal
account amenable to automatic reasoning, the use
of ontology editors and reasoning tools is
challenging for drama experts
        <xref ref-type="bibr" rid="ref19">(Varela, 2016)</xref>
        . For
the accomplishment of the annotation task, it is
crucial to provide a friendly environment with
metaphors and interfaces that directly descend
from the drama scholarship, which abstracts the
annotator from the details of the ontology
representation. Here we describe a pipeline and system
for the metadata annotation of dramatic texts.
3
      </p>
    </sec>
    <sec id="sec-3">
      <title>The Drammar ontology</title>
      <p>In order to build a formal encoding of the dramatic
elements, Drammar resorts to a set of theories and
models that are well established in Artificial
Intelligence and Computer Science. Fig. 1 provides an
overview of the major classes and properties of the
ontology: on the left side, the timeline of incidents
grouped into units (upper part, left), connected
with the agents’ intentions (or plans, lower part,
left) through the concept of Action (middle part,
left); on the right side, the hierarchical scene
structure (upper part, right), connected to the patterns
for describing actions (lower part, right), which
assign roles to agents; the middle of the figure
describes the agent, with its conflicts (lower part,
middle), and mental states (middle). Elements in
grey levels are referred on external references: List
and Treenode, on top, from abstract data
structures; SituationSchema, FramenetSchemata, and
DescriptionTemplate, on the left, from linguistic
resources; Agent and Object from general upper
6https://www.di.unito.it/wikidrammar,
visited on 15 October 2017
hasTimeline
Precondition
● StateOfAffairs</p>
      <p>● MentalState
E●nVgaalgueed ● Belief ● Goal
hasValue knows hasGoal feels
Engaged
● Emotion
● Action
isDescribedBy</p>
      <p>● SituationSchema
hingesOn
● ConflictSet</p>
      <p>● Scene
● DrammarScene
hasMember
inConflictWith
● Timeline
● Plan
intends
● FramenetSchema</p>
      <p>hasRole
● Role
● Agent
hasFiller
● Object
● Scene</p>
      <p>● Scene
● Scene</p>
      <p>hasChild
● Scene
spans
● Timeline
lists
● Unit
hasMember
● External</p>
      <p>Reference
hasExtRef
● Description</p>
      <p>Template</p>
      <p>
        The Timeline is the closest element to the
drama document (a literary text or an
audiovisual medium), a succession of the incidents
(or Actions) that happen in the drama.
Incidents are assembled into discrete structures, called
Units. Each succession of incidents forms a
subtimeline of the whole timeline of the drama. This
level is formalized through the Situation Calculus
paradigm
        <xref ref-type="bibr" rid="ref12">(McCarthy, 1986)</xref>
        : with sub-timelines
that function as operators advancing the story
world from one state to another (states aggregated
in ConsistentStateSets), that work as preconditions
and effects of some sub-timeline of incidents.
      </p>
      <p>
        The actions result from the deliberation
process of the characters, named Agents, which
centers upon the notion of the character’s intention
in achieving (or trying to achieve) a Goal. The
intention, or the commitment of the character, is
represented by a Plan, which consists of the
actions that are to be carried out in order to achieve
some goal; plans are organized hierarchically, with
high-level behaviors (AbstractPlans) formulated
as lists of lower-level plans, or subplans, until the
DirectlyExecutablePlans, which directly contain
actions. Goals originate from the values of the
characters that are put at stake and need to be
restored (ValueEngaged), given the Beliefs (i.e. the
knowledge) of the agents. This level is formalized
through the rational agent paradigm, or BDI
(Belief, Desire, Intention) paradigm
        <xref ref-type="bibr" rid="ref2">(Bratman, 1987)</xref>
        (which is also applied in the computational
storytelling community
        <xref ref-type="bibr" rid="ref13">(Norling and Sonenberg, 2004)</xref>
        <xref ref-type="bibr" rid="ref15">(Peinado et al., 2008)</xref>
        . So, an agent is
characterized by goals, beliefs, values engaged,
emotions, and plans; values can be atStake (true) or
in balance (atStake false); plans can be in conflict
with other plans, possibly of other agents; a
conflict set aggregates all the plans, agents, and goals
that determine a dramatic scene (DrammarScene),
through the game of alternate accomplishments.
A plan motivates the existence of a (sub)timeline,
has preconditions and effects, which are consistent
sets of states, and can be accomplished or not.
Finally, scenes, defined by the author or perceived by
the audience, to appropriately segment the
timeline, are recursively composed of daughter scenes.
A scene spans a timeline, that is a sequence of
units. Some scenes are DrammarScenes,
meaning that they are motivated by some conflict over
the characters’ intentions, which is the
characterization of scenes according to the Drammar
ontology.
      </p>
      <p>
        The concepts and relations of the ontology
Drammar are written in the Semantic Web
language OWL (Ontology Web Language), in
particular, OWL2 RL (Rule Language), a syntactic
and semantic restriction of OWL 2. This allows to
address the problem of connecting drama
knowledge with the general knowledge. In fact, since
Drammar includes classes that are intended as an
interface between the drama domain concepts and
the linguistic and common sense types of
knowledge (see the grey boxes in Fig. 1), it is compliant
with the paradigm of linked data
        <xref ref-type="bibr" rid="ref6">(Heath and Bizer,
2011)</xref>
        .
4
      </p>
    </sec>
    <sec id="sec-4">
      <title>Crowdsourcing annotation of drama texts: the POP-ODE initiative</title>
      <p>POP-ODE consists of a pipeline and a number
of tools for the accomplishment of the annotation
task of metadata for dramatic texts. A web-based
interface supports the feeding of the tables of a
data base, built according to the tenets of
ontology Drammar: story units, characters, actions,
intentions or plans, goals, conflicts, values at stake
(emotions are calculated automatically from these
data). The ontology axioms have been encoded
by the drama scholar (supported by the ontology
engineers), through the well-known Prote`ge`
editor7. A module converts the data base tables into
an OWL file, actual a Drammar Instantiated
Ontology file (OWL DIO file).</p>
      <p>Figure 2 shows the web interface for the
annotation. The top of the figure shows the text selector:
on the left, the Hamlet text from an authoritative
source (Shakespeare’s navigators), on the right,
the text chunk that pertains to the unit selected
below. The middle of the figure shows the unit
annotation, that is the actions that have been
identified by the annotator in the selected segment of
the text, recognized as a bounded unit. On the left
and the right of the unit annotation are the previous
and the following unit in the story timeline, with
the values that are at stake or at balance before
and after the current unit. So, in this example, the
unit concerns Polonius that asks Ophelia about her
7http://protege.stanford.edu, visited on 15
October 2017.
feelings; it occurs after Polonius blesses Laertes
on his departure and before Ophelia promises to
avoid Hamlet. The bottom of the figure concerns
the plans that motivate such a unit. In particular,
going from left to right, we see that, Ophelia (the
agent or character shown at the left), who has the
goal of meeting Hamlet, has the plan of
convincing her father Polonius that Hamlet is reliable, and
this plan is in conflict with Polonius’ plan who
wants to convince Ophelia that she is too candid
for Hamlet. As we know from the following unit,
Polonius will succeed in convincing Ophelia, and
actually Ophelia’s plan fail (see “accomplished?
NO” at the far right).</p>
      <p>
        The corpus of annotated drama documents
currently consists of a small number of video and
textual drama documents, respectively (see table 1).
Though we have not carried a thorough evaluation
of the annotation, we have employed the
annotated documents in two applicative tasks: the first
is the calculation of the emotions felt by the
characters through automatic reasoning, on the basis of
the events and the intentions manually annotated
        <xref ref-type="bibr" rid="ref9">(Lombardo et al., 2015)</xref>
        ; the second is the
realization of printed charts of the characters’ intentions,
aligned with the timeline of incidents
        <xref ref-type="bibr" rid="ref1 ref10 ref11">(Lombardo
et al., 2016b)</xref>
        , currently employed in the didactics
of drama writing at the University of Torino. We
are going to evaluate the appropriateness of
Drammar on the adequacy of description from the point
of view of research on the humanities.
      </p>
      <p>
        The current corpus has been employed in the
realization of printed charts of the characters’
intentions aligned with the timeline of incidents
        <xref ref-type="bibr" rid="ref1 ref10 ref11">(Lombardo et al., 2016b)</xref>
        , the application of automatic
reasoning techniques to compute the emotions felt
by the characters on the basis of the events and
the intentions manually annotated
        <xref ref-type="bibr" rid="ref9">(Lombardo et
al., 2015)</xref>
        ; the proposal of a model for the
preservation of drama as an intangible form of cultural
heritage
        <xref ref-type="bibr" rid="ref1 ref10 ref11">(Lombardo et al., 2016a)</xref>
        , the encoding
of Stanislavsky’s Action Analysis, useful in
perspective for supporting actor rehearsals and drama
staging
        <xref ref-type="bibr" rid="ref1">(Albert et al., 2016)</xref>
        .
      </p>
      <p>
        Finally, we report a few considerations on the
status of a Drammar instantiated file, which
contains an annotated drama text, by connecting the
Drammar format with the widespread FRBR
conceptual model. The FRBR model (Functional
Requirements for Bibliographical Entities)
        <xref ref-type="bibr" rid="ref14">(O’ Neill,
E. T., 2002)</xref>
        , designed for capturing the
semantics of bibliographic information, addresses the
abstract ideation (called Work, e.g., Beethoven’s
idea of the Ninth Symphony), the encoding in
a specific language such as the text (called
Expression, e.g., Berliner Philarmoniker’s
interpretation of the Ninth), the concrete representation
(called Manifestation, e.g., some Berliner
Philarmoniker’s recording of the Ninth), and a single
instance (called Item, e.g., some published CD
of some Berliner Philarmoniker’s recording of the
Ninth). In our case, the instantiated OWL file is a
particular Expression of the underlying drama
abstraction (called Work, in FRBR terms), encoded
in the ontological format. So, the original textual
document is an actual Manifestation of the
ontological linguistic Expression that is perfectly
compliant with the FRBR model. We can have many
manifestations of such a single expression, which
however constrains units and timelines to remain
unaltered.
5
      </p>
    </sec>
    <sec id="sec-5">
      <title>Conclusion</title>
      <p>In this paper, we have described the Drammar
approach for the metadata annotation of dramatic
texts. We have described the Drammar
ontology and the POP-ODE initiative for the
annotation pipeline for drama documents, together with
the web-based annotation tool. We are going to
make a vast and effective test of the annotation tool
over several student classes, together with
questionnaires and ethnographic observations, to
evaluate the functioning of the tool and to create a vast
corpus for studies in the digital humanities.</p>
    </sec>
  </body>
  <back>
    <ref-list>
      <ref id="ref1">
        <mixed-citation>
          <string-name>
            <given-names>Giacomo</given-names>
            <surname>Albert</surname>
          </string-name>
          , Antonio Pizzo, Vincenzo Lombardo, Rossana Damiano, and
          <string-name>
            <given-names>Carmi</given-names>
            <surname>Terzulli</surname>
          </string-name>
          .
          <year>2016</year>
          .
          <article-title>Bringing authoritative models to computational drama (encoding knebel's action analysis)</article-title>
          .
          <source>In Interactive Storytelling. 9th International Conference on Interactive Digital Storytelling, ICIDS</source>
          <year>2016</year>
          , volume
          <volume>10045</volume>
          , pages
          <fpage>285</fpage>
          -
          <lpage>297</lpage>
          , Cham - CHE, November
          <volume>15</volume>
          -
          <fpage>18</fpage>
          . Springer International Publishing.
        </mixed-citation>
      </ref>
      <ref id="ref2">
        <mixed-citation>
          <string-name>
            <given-names>Michael E.</given-names>
            <surname>Bratman</surname>
          </string-name>
          .
          <year>1987</year>
          . Intention, Plans, and
          <string-name>
            <given-names>Practical</given-names>
            <surname>Reason</surname>
          </string-name>
          . Harvard University Press, Cambridge (MA).
        </mixed-citation>
      </ref>
      <ref id="ref3">
        <mixed-citation>
          <string-name>
            <given-names>David K.</given-names>
            <surname>Elson</surname>
          </string-name>
          .
          <year>2012</year>
          .
          <article-title>Dramabank: Annotating agency in narrative discourse</article-title>
          .
          <source>In Proceedings of the Eighth International Conference on Language Resources and Evaluation (LREC</source>
          <year>2012</year>
          ), Istanbul, Turkey.
        </mixed-citation>
      </ref>
      <ref id="ref4">
        <mixed-citation>
          <string-name>
            <given-names>Mark</given-names>
            <surname>Alan Finlayson</surname>
          </string-name>
          .
          <year>2011</year>
          .
          <article-title>The story workbench: An extensible semi-automatic text annotation tool</article-title>
          .
          <source>In AAAI Publications, Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference.</source>
        </mixed-citation>
      </ref>
      <ref id="ref5">
        <mixed-citation>
          <string-name>
            <given-names>Jeffrey</given-names>
            <surname>Hatcher</surname>
          </string-name>
          .
          <year>1996</year>
          .
          <article-title>The Art and Craft of Playwriting</article-title>
          . Story Press, Cincinnati, Ohio.
        </mixed-citation>
      </ref>
      <ref id="ref6">
        <mixed-citation>
          <string-name>
            <given-names>T.</given-names>
            <surname>Heath</surname>
          </string-name>
          and
          <string-name>
            <given-names>C.</given-names>
            <surname>Bizer</surname>
          </string-name>
          .
          <year>2011</year>
          .
          <article-title>Linked data: Evolving the web into a global data space</article-title>
          .
          <source>Synthesis Lectures on the Semantic Web: Theory and Technology</source>
          , pages
          <fpage>1</fpage>
          -
          <lpage>136</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref7">
        <mixed-citation>
          <string-name>
            <given-names>Yves</given-names>
            <surname>Lavandier</surname>
          </string-name>
          .
          <year>1994</year>
          .
          <article-title>La dramaturgie</article-title>
          .
          <source>Le</source>
          clown et l'enfant, Cergy.
        </mixed-citation>
      </ref>
      <ref id="ref8">
        <mixed-citation>
          <string-name>
            <given-names>Vincenzo</given-names>
            <surname>Lombardo</surname>
          </string-name>
          and Antonio Pizzo.
          <year>2014</year>
          .
          <article-title>Multimedia tool suite for the visualization of drama heritage metadata</article-title>
          .
          <source>Multimedia Tools and Applications</source>
          ,
          <volume>75</volume>
          (
          <issue>7</issue>
          ):
          <fpage>3901</fpage>
          -
          <lpage>3932</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref9">
        <mixed-citation>
          <string-name>
            <given-names>Vincenzo</given-names>
            <surname>Lombardo</surname>
          </string-name>
          , Cristina Battaglino, Antonio Pizzo, Rossana Damiano, and Antonio Lieto.
          <year>2015</year>
          .
          <article-title>Coupling conceptual modeling and rules for the annotation of dramatic media</article-title>
          .
          <source>Semantic Web Journal</source>
          ,
          <volume>6</volume>
          (
          <issue>5</issue>
          ):
          <fpage>503</fpage>
          -
          <lpage>534</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref10">
        <mixed-citation>
          <string-name>
            <given-names>Vincenzo</given-names>
            <surname>Lombardo</surname>
          </string-name>
          , Antonio Pizzo, and
          <string-name>
            <given-names>Rossana</given-names>
            <surname>Damiano</surname>
          </string-name>
          . 2016a.
          <article-title>Safeguarding and accessing drama as intangible cultural heritage</article-title>
          .
          <source>ACM Journal on Computing and Cultural Heritage</source>
          ,
          <volume>9</volume>
          (
          <issue>1</issue>
          ):
          <fpage>1</fpage>
          -
          <lpage>26</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref11">
        <mixed-citation>
          <string-name>
            <given-names>Vincenzo</given-names>
            <surname>Lombardo</surname>
          </string-name>
          , Antonio Pizzo, Rossana Damiano, Carmi Terzulli, and
          <string-name>
            <given-names>Giacomo</given-names>
            <surname>Albert</surname>
          </string-name>
          .
          <year>2016b</year>
          .
          <article-title>Interactive chart of story characters' intentions</article-title>
          .
          <source>In Interactive Storytelling, 9th International Conference on Interactive Digital Storytelling, ICIDS</source>
          <year>2016</year>
          , Los Angeles, CA, USA, November
          <volume>15</volume>
          -
          <issue>18</issue>
          ,
          <year>2016</year>
          , Proceedings, volume
          <volume>10045</volume>
          , pages
          <fpage>415</fpage>
          -
          <lpage>418</lpage>
          , Cham - CHE, November
          <volume>15</volume>
          -
          <fpage>18</fpage>
          ,. Springer International Publishing.
        </mixed-citation>
      </ref>
      <ref id="ref12">
        <mixed-citation>
          <string-name>
            <surname>John C. McCarthy</surname>
          </string-name>
          .
          <year>1986</year>
          .
          <article-title>Mental situation calculus</article-title>
          .
          <source>In Proceedings of the 1986 Conference on Theoretical Aspects of Reasoning About Knowledge, TARK '86</source>
          , pages
          <fpage>307</fpage>
          -
          <lpage>307</lpage>
          , San Francisco, CA, USA. Morgan Kaufmann Publishers Inc.
        </mixed-citation>
      </ref>
      <ref id="ref13">
        <mixed-citation>
          <string-name>
            <given-names>E.</given-names>
            <surname>Norling</surname>
          </string-name>
          and
          <string-name>
            <given-names>L.</given-names>
            <surname>Sonenberg</surname>
          </string-name>
          .
          <year>2004</year>
          .
          <article-title>Creating Interactive Characters with BDI Agents</article-title>
          .
          <source>In Proceedings of the Australian Workshop on Interactive Entertainment IE2004.</source>
        </mixed-citation>
      </ref>
      <ref id="ref14">
        <mixed-citation>
          <string-name>
            <surname>O' Neill</surname>
            ,
            <given-names>E. T.</given-names>
          </string-name>
          <year>2002</year>
          .
          <article-title>Frbr: Functional requirements for bibliographic records; application of the entityrelationship model to humphry clinker</article-title>
          .
          <source>Library Resourches and Technical Services</source>
          ,
          <volume>46</volume>
          :
          <fpage>150</fpage>
          -
          <lpage>158</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref15">
        <mixed-citation>
          <string-name>
            <given-names>F.</given-names>
            <surname>Peinado</surname>
          </string-name>
          ,
          <string-name>
            <given-names>M.</given-names>
            <surname>Cavazza</surname>
          </string-name>
          , and
          <string-name>
            <given-names>D.</given-names>
            <surname>Pizzi</surname>
          </string-name>
          .
          <year>2008</year>
          .
          <article-title>Revisiting Character-based Affective Storytelling under a Narrative BDI Framework</article-title>
          .
          <source>In Proc. of ICIDIS08</source>
          , Erfurt, Germany.
        </mixed-citation>
      </ref>
      <ref id="ref16">
        <mixed-citation>
          <string-name>
            <given-names>Elahe</given-names>
            <surname>Rahimtoroghi</surname>
          </string-name>
          , Thomas Corcoran, Reid Swanson, Marilyn A.
          <string-name>
            <surname>Walker</surname>
            , Kenji Sagae, and
            <given-names>Andrew</given-names>
          </string-name>
          <string-name>
            <surname>Gordon</surname>
          </string-name>
          .
          <year>2014</year>
          .
          <article-title>Minimal narrative annotation schemes and their applications</article-title>
          .
          <source>In AAAI Publications, Seventh Intelligent Narrative Technologies Workshop.</source>
        </mixed-citation>
      </ref>
      <ref id="ref17">
        <mixed-citation>
          <string-name>
            <surname>Jean-Pierre Ryngaert</surname>
          </string-name>
          .
          <year>2008</year>
          .
          <article-title>Introduction a` l'analyse du the´aˆtre. Collection Cursus. Se´rie Litte´rature</article-title>
          . Armand Colin.
        </mixed-citation>
      </ref>
      <ref id="ref18">
        <mixed-citation>
          <string-name>
            <given-names>Stuart</given-names>
            <surname>Spencer</surname>
          </string-name>
          .
          <year>2002</year>
          .
          <article-title>The Playwright's Guidebook: An Insightful Primer on the Art of Dramatic Writing</article-title>
          . Faber &amp; Faber.
        </mixed-citation>
      </ref>
      <ref id="ref19">
        <mixed-citation>
          <string-name>
            <given-names>Miguel</given-names>
            <surname>Escobar Varela</surname>
          </string-name>
          .
          <year>2016</year>
          .
          <article-title>Interoperable performance research promises and perils of the semantic web</article-title>
          .
          <source>The Drama Review</source>
          ,
          <volume>60</volume>
          (
          <issue>3</issue>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref20">
        <mixed-citation>
          <string-name>
            <given-names>Annika</given-names>
            <surname>Wolff</surname>
          </string-name>
          , Paul Mulholland, and Trevor Collins.
          <year>2012</year>
          .
          <article-title>Storyspace: A story-driven approach for creating museum narratives</article-title>
          .
          <source>In Proceedings of the 23rd ACM Conference on Hypertext and Social Media</source>
          , pages
          <fpage>89</fpage>
          -
          <lpage>98</lpage>
          .
        </mixed-citation>
      </ref>
    </ref-list>
  </back>
</article>