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    <article-meta>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Franziska Bruckner</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>St. Polten UAS</string-name>
        </contrib>
      </contrib-group>
      <fpage>9</fpage>
      <lpage>12</lpage>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>Keynote: Stops in Motion { Animation as Meta-cinematographic Concept</p>
    </sec>
    <sec id="sec-2">
      <title>Abstract</title>
      <p>Stop-motion is an animation technique, in which objects are shifted in small increments between individually
photographed frames, creating the illusion of movement when the series of photos are projected as a continuous
sequence. In lmic contexts stop-motion reaches a speci c potential of expression, but already includes
historically grown aspects of intermediality by combining artistic spheres like photography, music, ne arts, theater
or puppetry. More comprehensive ideas of animation are featured from several theorists, such as Lev Manovich
(1995), Alan Cholodenko (1991) or Suzanne Buchan (2013), which also emphasize the variety of manual,
mechanical and conceptual possibilities of stop-motion beyond the medium lm.</p>
      <p>The talk \Stops in Motion" focuses on an expanded notion of stop-motion, its potential before, in, and
beyond its lmic boundaries and aims to explore a brief history of this aesthetically diverse animation technique.
Beginning with precinematic devices, the lecture outlines important steps of stop-motion in lm history and
explores innovative prospects since its digitalization. This not only includes possibilities of established
stopmotion software, but also focuses on opportunities in virtual and augmented reality applications. As
stopmotion vitalizes objects in a visible fragmented way, it is an ideal concept for investigating new understandings
of cinematic perception. Viewed from this perspective, stop-motion functions not anymore as a technique but
as a \meta-cinematographic" concept and becomes a tool to fragment and recompose the world.</p>
    </sec>
    <sec id="sec-3">
      <title>Biographie</title>
      <p>Dr. Franziska Bruckner (Salzburg, 1981) is head of the research group Media Creation
at St. Polten University of Applied Sciences, co-coordinator of the Focus Group
Animation within the German-speaking Society of Media Studies and board member
of ASIFA-Austria.</p>
      <p>She graduated in Theater-, Film- and Media Studies at the University of
Vienna as well as Painting and Animation at the University of Applied Arts
Vienna. From 2009 to 2013 she was a university assistant at the
department of Theater-, Film- and Media Studies in Vienna, from 2013 to 2017 she
worked as lecturer for animation theory and practice at the University of
Vienna, University of Tubingen and University of Applied Sciences Upper Austria.</p>
      <sec id="sec-3-1">
        <title>Keynote: Collaborative Data Experiences: ploring data together</title>
      </sec>
      <sec id="sec-3-2">
        <title>Novel designs for visualizing and ex</title>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Hans-Christian Jetter, UAS Upper Austria, Campus Hagenberg, AT</title>
    </sec>
    <sec id="sec-5">
      <title>Abstract</title>
      <p>We are witnessing an unprecedented exponential growth in the data that we create and that we are exposed to
in our daily lives. This trend towards \Big Data" promises novel applications that could revolutionize business,
administration, policy making, and science. To let users experience and make sense of this data, there is already
a lot of research on the algorithmic side, e.g., new methods for data mining, machine learning, etc. There is,
however, much less work on how to visually communicate and present results in an \intuitive" and interactive
manner, especially to groups of casual or non-expert users.</p>
      <p>I will show di erent examples from my research work that demonstrate how the careful design of interaction and
visualization techniques can substantially improve our human-data interaction with visualizations, for example
by enabling groups of users to collaborate using visual-tangible user interfaces on interactive tabletops or by
working seamlessly across many mobile devices in \bring your own device scenarios". I will illustrate how a
combination of applied informatics, design, and user research can help us to better understand how humans
interact with data and achieve a much improved collaborative human-data experience.</p>
    </sec>
    <sec id="sec-6">
      <title>Biographie</title>
      <p>Hans-Christian Jetter is a computer scientist and Professor of User
Experience and Interaction Design at the University of Applied Sciences
Upper Austria, Campus Hagenberg. Before joining Hagenberg, Christian
worked as a post doc with Yvonne Rogers at the University College
London in the Intel Collaborative Research Institute for Sustainable
Connected Cities. Christian also worked as research intern and research
visitor at Microsoft Research Cambridge where he explored the use of
novel collaborative tools for scientists of the NanoPhotonics Centre of the
University of Cambridge. He received his PhD (summa cum laude) and
M.Sc. &amp; B.Sc. in Information Engineering from Harald Reiterer at the
Human-Computer Interaction Group of the University of Konstanz.
Capstone: Pervasive Technologies to Enrich People Experience in Visiting Cultural
Heritage sites</p>
    </sec>
    <sec id="sec-7">
      <title>Paolo Buono, University of Bari Aldo Moro, IT Abstract</title>
      <p>Various empirical programs have been carried out worldwide with the aim of kindling people's interest in
visiting Cultural Heritage (CH) sites. This talk narrates the research conducted at Interaction, Visualization and
Usability (IVU) Lab of the University of Bari (Italy) that investigates the use of di erent technologies to ensure
more engaging visit experiences at Cultural Heritage (CH) sites and to increase the appropriation of CH content
by visitors. Initially, pervasive games using mobile devices were developed to break away from the usual static
paradigm of room play and go towards a more dynamic and social experience. Such games addressed young
students and aimed at stimulating them to acquire knowledge during visits at CH sites. Technological advances
led us to introduce large multitouch displays in school activities to re ect and deepen gained knowledge.</p>
      <p>Furthermore, the growing availability of smart objects has stimulated us to use the Internet of Things
technologies in the CH domain. There are very few approaches trying to facilitate the adoption of such technologies
by end users, who are required to de ne the behavior of smart objects but they might not have any skill in
programming. A visual composition paradigm that allows non-programmers to synchronize the behavior of smart
objects was de ned, in order to comply with the need of curators and guides of CH sites to de ne smart visit
experiences. A serious game has been used to show the potential of the visual composition paradigm approach.
The talk ends by discussing technological solutions and future challenges.</p>
    </sec>
    <sec id="sec-8">
      <title>Biographie</title>
      <p>Paolo Buono is an Assistant professor and a member of the IVU (Interaction,
Visualization, Usability and UX) lab at the Department of Informatics of the University
of Bari Aldo Moro. His current research focuses on HCI, speci cally in information
visualization, mobile applications, time series. His research has been also involved
in other domains such as visual analytics, video analysis and telementoring. He
has been involved, at di erent levels of responsibility, in several European, national
and regional projects in various domains, including: environment, logistics, cultural
heritage, healthcare. He holds a PhD in Computer Science from the University of
Bari, Italy. He has been visiting scientist at various research centers including: AVIZ
research group (F), Human-Computer Interaction Lab of the University of Maryland
(USA), Fraunhofer IPSI (D). He has organized several HCI conferences, such as AVI
(2016, 2004), IS-EUD 2011, INTERACT 2005. He is one of the inventors of the
Patent No. 1401512 concerning a multimedia framework and a method to support the visit of a site of interest,
such as an archaeological park.</p>
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