=Paper= {{Paper |id=Vol-2009/fmt-proceedings-2017-paper14 |storemode=property |title=Evaluation of the User Experience of Interactive Infographics in Online Newspapers |pdfUrl=https://ceur-ws.org/Vol-2009/fmt-proceedings-2017-paper14.pdf |volume=Vol-2009 |authors=Julia Langer,Michael Zeiller |dblpUrl=https://dblp.org/rec/conf/fmt/LangerZ17 }} ==Evaluation of the User Experience of Interactive Infographics in Online Newspapers== https://ceur-ws.org/Vol-2009/fmt-proceedings-2017-paper14.pdf
       Evaluation of the User Experience of Interactive
             Infographics in Online Newspapers

                            Julia Langer                                                               Michael Zeiller
Information Technology and Information Management                              Information Technology and Information Management
        University of Applied Sciences Burgenland                                      University of Applied Sciences Burgenland
                    Eisenstadt, Austria                                                            Eisenstadt, Austria
              1410639004@fh-burgenland.at                                                   michael.zeiller@fh-burgenland.at


    Abstract— Information graphics are a powerful tool to                    appropriate medium of communication for storytelling – apart
communicate complex information. Adding interactive elements                 from simply attracting attention due to beautiful graphics. In the
to infographics that are published in online media enables                   publishing phase (interactive) visualizations can play multiple
journalists to tell even more complex and exiting stories. However,          roles: they help to illustrate new insights in a more compelling
the usability of such complex data presentations is crucial for their        way, they can remove unnecessarily technical information from
acceptance among readers of online newspapers. The results of a              prose, or they offer a new perspective since they can show
usability study of interactive infographics published in online              changes over time, show connections, or compare values much
newspapers reveal weaknesses and success factors for designing               more efficiently than text [6].
interactive infographics to ensure an improved user experience.
                                                                                 Stories published in online media can take advantage of
    Keywords—interactive infographics; information graphics;                 narratives including complex graphics and especially interactive
information visualization; interaction; usability; user experience;          infographics. Especially in online newspapers we find an
data-driven journalism; online journalism; online newspaper.                 emerging number of stories including interactive infographics.
                                                                             Due to interactive elements readers can explore the data and can
                       I.    INTRODUCTION                                    control by themselves which and how much information shall be
     Information visualization describes the use of visual                   displayed. Adding interactivity introduces an additional level of
representations of abstract data to amplify cognition [1] [2]. The           required skills to users (i.e., data literacy) to control and navigate
visual representation of information enables users to effectively            within the interactive graphics. Additionally, inadequate user
and efficiently perceive, recognize and interpret information.               experience, flaws in the infographics’ usability and simple
Especially information graphics (short: infographics), that                  mistakes in the interactive presentation can lead to wrong
combine graphics, image and text, are an efficient means to                  conclusions and force readers to stop exploring the infographics
communicate complex information, data or knowledge [3].                      [10].
Static representations can be enhanced with interaction (e.g.,                   Although interactive infographics are increasingly used in
filtering, selection, input of data, navigation) to provide users            online media, readers face the challenge of finding and getting
with different ways of controlling how and which kind of                     access to the interactive infographics because they are not
information is presented [4]. Since Shneiderman [5] proposed                 marked properly and not all control elements for interaction can
his Visual Information-Seeking Mantra: Overview first, zoom                  be identified [11]. Since previous studies (e.g., [11]) reveal a
and filter, then details-on-demand, interaction has been a key               significant lack of convenience during the utilization of
principle for the success of information visualization.                      interactive infographics in online newspapers, this paper
    Due to their capability to communicate complex data,                     focusses on the user experience of interactive infographics that
information and knowledge efficiently, infographics are often                have been published in German-speaking online newspapers.
applied in data-driven journalism. In data-driven journalism                 The results of a usability test, that has been applied to several
large amounts of data are collected, evaluated, interpreted and              interactive infographics, are presented. The usability test reveals
presented to readers [6] [7]. Lorenz [8] defines data-driven                 some weaknesses, but also success factors that can help
journalism as a workflow where data is the basis for analysis,               journalists and designers of interactive infographics to improve
visualization, and storytelling. Based on large amounts of data,             the user experience for readers of online news stories.
data journalists explain new insights and tell complex stories that              Section II gives a short introduction to interactive
are enhanced by (interactive) visual representations [6] [9].                infographics which is followed by a brief overview on related
    Information visualization supports data journalists in                   work on usability of (interactive) infographics in section III. In
multiple ways. In the reporting phase information visualization              section IV we introduce the usability test method based on
helps them to identify themes and questions, to identify outliers,           Thinking Aloud and a questionnaire. Sample results on selected
or to find typical examples [6]. When journalists publish stories            infographics and selected ergonomic principles are presented in
based on their investigations, information visualization is an               section V. We end up with some remarks on future work in
                                                                             section VI and conclusions in section VII.


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    Evaluation of the User Experience of Interactive Infographics in Online Newspapers


               II. INTERACTIVE INFOGRAPHICS                                information. In contrast, a high level of interactivity enables the
                                                                           user to fully explore the infographics. He/she can interact with
A. Information Graphics                                                    information by input of data, retrieving data, or filtering, thus
    Information graphics are visual representations of                     changing the content.
information or data, e.g. as a chart or diagram, telling a specific            The activity model identifies the way users can interact with
story [3] [12]. They combine graphics, image, text and numbers             the infographics and distinguishes between:
to communicate information, data or knowledge efficiently [13].                 Linear
Infographics can be used to communicate complex topics and                      Nonlinear
draw the attention of percipients to them. They provide the                     Linear-nonlinear
percipient with new insights and a quick overview on complex
facts on subjects like politics, science, technology, and nature               The linear type restricts the user to move forward or
that are hard to understand just using text-based information.             backward through a predetermined linear sequence [19]. The
However, despite obvious advantages there is an ongoing debate             step-by-step course is predefined by the author, i.e., this is an
on visual embellishment.                                                   author-driven style of interaction [18]. The user can only follow
                                                                           a strict path using navigation tools like Start, Stop, Forward,
    While trying to create appealing infographics designers have           Backward, or Next and cannot explore the visualization by
to prevent from adding unnecessary visual embellishment –                  himself. [16]
chart junk. They should adhere to a reduced approach using plain
and simple charts, e.g., by following the data-ink ratio for non-              In contrast, a nonlinear visualization does not provide a
interactive infographics proposed by Tufte [14] to reduce chart            prescribed ordering. This type offers the user many ways to
junk.                                                                      explore and query the visualization, including free exploration
                                                                           without predefined navigation paths. Thus, its narrative is
B. Infographics and Interaction                                            reader-driven [18]. Navigation tools for nonlinear infographics
    Most infographics published in books, newspapers,                      include input box, data query, filter, or brushing. [16]
magazines, on TV, or online media provide static                               The third type called linear-nonlinear is a combination of the
representations. However, an increasing number of infographics             other approaches. This type enables the author to communicate
published in online media can be manipulated by the user                   his message using a predefined path, but additionally it allows
interactively. Interaction is the ability to change in reaction to         the user a limit amount of selection, for example using
the user and enhances all types of static information                      interactive timelines, time controller, or an integrated menu for
visualization [4]. In the context of infographics there exist              navigation. [16]
several methods of interaction to manipulate a visual
representation, like scrolling, overview plus detail, focus plus                                III. RELATED WORK
context, filtering, or data reordering [15].
                                                                               Interactive infographics shall communicate complex topics
    Weber and Wenzel [13] define interactive infographics as a             fast, easy, in an easily understandable way to a broad audience.
visual representation of information that integrates several               To achieve this goal they have to be user-friendly, i.e., the
modes (at least two) – e.g., image/video, spoken or written text,          usability has to be well designed. However, designing and
audio, layout, etc. (the image mode is constitutive) – to a                creating interactive infographics is a challenging task [10]: After
coherent ensemble that offers at least one option of control to the        identifying and structuring the topic and deriving an appropriate
user. Interactive infographics can be controlled by, e.g., Start or        type of representation the multimedia elements – written text,
Stop button, forward or backward button, menu item to select,              spoken text (audio), images (photos, diagrams, graphics), videos
timeline or time controller, filter, data request or input box [13]        (video, animation) – have to be combined in a meaningful way.
C. Types of Interactive Infographics                                       Interactive elements and hypertext elements have to be defined
                                                                           and embedded within a concept of navigation [10]. Since online
    Following Weber [16] we can classify interactive                       newspapers are read by a broad audience and not by experts,
infographics according to five distinctive features that cover             only a limited knowledge on the linguistic knowledge (e.g.,
interaction as well as narrative issues: degree of interactivity,          technical terms), structural knowledge (structure of the
activity model, communicative intent, topic, and the classic               information service), application knowledge (e.g., utilization of
questions What, Where, When, How, etc. [17]. Additionally,                 interactive elements like buttons of sliders), and functional
features like genre or visual narrative can be applied, too [18].          knowledge (e.g., filtering of data) can be assumed [20]. There
Most important for the usability of interactive infographics are           are a few “standards” for designing static information graphics
the degree of interactivity and the activity model [11].                   (for print and web), but for interactive applications in the web
    The degree of interactivity of interactive infographics is             no standards exist. Burmester, Wenzel and Tille [10] provide
made up of three levels [13]: Low interactivity, medium                    some recommendations for designing interactive infographics
interactivity, and high interactivity. While a low level of                they derive from a user study on 23 interactive infographics.
interactivity allows a user to manipulate interactive infographics             The utilization of interactive infographics has been analyzed
without changing the graphics itself (e.g., zooming, mouseover             in some studies. Some authors take a general and global view on
effects for showing details, Next or Start buttons), on a medium           interactive infographics [21] and some authors focus on the
level a user can manipulate the graphics (e.g., using a timeline           utilization by journalists and publishing houses [9] [11] [22].
slider or menu items) by applying changes and comparing                    Only a few studies have been published that analyze the


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    Evaluation of the User Experience of Interactive Infographics in Online Newspapers


utilization by readers and focus on usability issues, like                 Eyetracking would be a method of first choice on evaluating the
Schumacher [23], Burmester, Mast, Wenzel and Tille [24], and               usability of an online services including infographics [31] [32].
Zwinger, Langer and Zeiller [25]. Since a study by Zwinger and             However, most eyetracking tools cannot cope with the dynamic
Zeiller [11] revealed a significant lack of convenience and                behavior of interactive infographics and do not track the changes
usability during the utilization of interactive infographics               on the screen, e.g., caused by mouseover, interactive timelines,
published in online newspapers of Austria, Germany and                     time controllers, and integrated navigation. Thus, a combined
Switzerland, the usability of such infographics will be analyzed           method based on a questionnaire and the well-known qualitative
in detail.                                                                 method Thinking Aloud (Think Aloud) is applied. By combining
                                                                           both methods the weaknesses in the presentation of infographics
       IV. USABILITY OF INTERACTIVE INFOGRAPHICS                           and problems of the users while interacting with them can be
                                                                           identified and the course of action can be reconstructed [27].
A. Research Question                                                           1) Thinking Aloud
    This study examines the usability of interactive information               Thinking Aloud is a cheap, flexible, robust and easy to learn
graphics that have been published in online newspapers. It                 usability test [33]. Since it was first introduced to interface
focusses on the utilization of interactive infographics by readers         design by Lewis [34] in 1982 it became one of the most popular
of those online news. We analyze how readers perceive,                     methods for usability testing. While testing the usability of an
interpret and interact with interactive infographics. We                   interactive infographics the test persons are encouraged to
investigate whether background knowledge (structural,                      continuously comment their actions and their thoughts. Ideally
application, functional knowledge) and previous experience is              the test person describes all paths of action taken and all of
required to provide a sufficient user experience. The                      his/her impressions [35]. The verbalized thoughts of the test
requirements of users related to a user-friendly design (based on          persons are recorded (audio and/or video recording). We used
the international standard ISO 9241 on the ergonomics of                   the recording feature of QuickTime Player to record the spoken
human-system interaction) of interactive infographics for online           word of the test persons plus the movement of the mouse on the
news are identified due to an analysis of usage problems and               screen and mouse clicks.
identifying weaknesses. Success factors and potential areas of
improvement will be shown.                                                     This method provides immediate response that enables the
                                                                           test moderator to draw conclusions on the actions taken and
   Therefore, we focus on the following question: Which                    emotions already during the evaluation. A few test persons are
success factors improve the usability of interactive information           sufficient to derive qualitative feedback of good quality [28].
graphics in online journalism?
                                                                               2) Questionnaire
B. Usability and User Experience                                               After the test phase where the Thinking Aloud protocol had
                                                                           been applied the evaluation was continued by a questionnaire the
    Usability – in particular web usability – can be defined in            test persons had to fill in. A usability evaluation can apply the
various ways. One of the pioneers Jakob Nielsen [26] defines               questionnaire ISO 9241/110-S [28]. It follows the ergonomic
usability as “a quality attribute that assesses how easy user              principles of the ISO standard 9241-110: suitability for the task,
interfaces are to use”. Consequently, he characterizes usability           suitability for learning, suitability for individualization,
by five quality attributes: learnability, efficiency, memorability,        conformity with user expectations, self-descriptiveness,
errors, and satisfaction [26]. The international standard ISO              controllability, and error tolerance. Each of the seven principles
9241 on the ergonomics of human-system interaction defines in              is evaluated by five items on a seven-point Likert scale (“very
part 11 usability as the extent to which a product can be used by          negative” to “very positive”). Since this is a standard
specified users to achieve specified goals with effectiveness,             questionnaire, some items may be inappropriate for a specific
efficiency and satisfaction in a specified context of use [27].            usability evaluation.
Information systems with high usability have to be user friendly,
easy to use, ease to learn, and its interface has to be                        To perform the usability test on interactive infographics the
ergonomically designed [28].                                               ISO 9241/110-S questionnaire was modified and adapted to the
                                                                           special needs [36] of this specific test. The number of items in
    The term “user experience” not only considers the actual use           each section (i.e., ergonomic principle) had been adapted:
of an information system, but includes the anticipated usage               conformity with user expectations used the five original items;
(before using the system) and the processing of the use situation          suitability for the task, self-descriptiveness, and controllability
(identification or distancing; after using the system) [28].               were reduced to four items; suitability for individualization and
According to Norman and Nielson [29] user experience                       error tolerance were reduced to three items; and suitability for
encompasses “all aspects of the end-user's interaction with the            learning was reduced to two items. The Likert scale for
company, its services, and its products”. ISO 9241-210 defines             assessing each item was reduced from seven to four levels: ‘very
user experience as "a person's perceptions and responses that              negative’ “- -“ | ‘negative’ “-“ | ‘positive’ “+” | ‘very positive’
result from the use or anticipated use of a product, system or             “+ +” [36].
service" [30].
                                                                               To illustrate which items had been included in the adapted
C. Method                                                                  questionnaire the items for the most significant and meaningful
                                                                           ergonomic principles will be listed in detail: suitability for the
    The user experience and in particular the usability of an              task, conformity with user expectations, self-descriptiveness,
interactive system can be measured in various ways [31].                   and controllability.


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    Evaluation of the User Experience of Interactive Infographics in Online Newspapers


    Example 1: The principle "suitability for the task" consists     infographics had been published in German-speaking
of the following items: The interactive infographics …               newspapers from 2012 till 2016: two infographics had been
                                                                     published by “Kurier” from Austria, two infographics by
    is complicated and confusing / is straightforward and           “Spiegel” from Germany, one had been published by “Berliner
     clearly structured.                                             Morgenpost” from Germany, and the sixth infographic had been
    is boring and unimaginative / is exciting and creatively        published by “20min” from Switzerland. The infographics have
     designed (i.e., motivates to interact).                         been selected according to the activity model (section II.C). To
    includes unnecessary elements for control and                   ensure a balanced usability test two infographics have been
     interaction / includes an appropriate number of elements        chosen for each type: linear, nonlinear, and linear-nonlinear.
     for control and interaction.
    offers too much and unnecessary information to keep                 Although this is a quite small sample, we included examples
     me informed / offers exactly fitting and necessary              from different kinds of media in all three countries, different
     information to keep me informed.                                topics, all three types of the activity model, and consequently
                                                                     different levels of complexity. Obviously the small number of
    Example 2: The principle "conformity with user                   infographics tested cannot represent all characteristics of
expectations" is made up of the following items: The interactive     possible occurrences. Furthermore, the “quality” of the specific
infographics …                                                       implementation (e.g., design, depth of content, adherence to
    complicates orientation and use due to a non-uniform            usability guidelines) has a great influence on the result –
     design of interaction elements / makes orientation and          including a risk of introducing a bias to the results. Thus, the
     use easy due to a uniform design of interaction                 results are only partially representative – see also section VI.
     elements.
    contains text that is hard to read / contains easily                         TABLE I.      SELECTED INTERACTIVE INFOGRAPHICS
     readable text.
                                                                              Type           Publisher                  Title
    complicates orientation and use due to bad color-coding                                              Vegan auch bei Fleischessern
     / makes orientation and use easy due to good color-                 Linear              Kurier
                                                                                                          beliebt [37]
     coding.                                                             Linear              Spiegel      So sank die „Titanic“ [38]
    reacts slowly and with unpredictable turnaround times
                                                                                             Berliner
     and reaction times / reacts fast and with predictable               Nonlinear
                                                                                             Morgenpost
                                                                                                          WM 2014 [39]
     turnaround times and reaction times.                                                                 Interaktive Formel-1-Grafik:
    includes interactive elements that contradict my                    Nonlinear           Kurier
                                                                                                          Fahrer, Strecken, Rekorde [40]
     expectations and habits / includes interactive elements             Linear-nonlinear    20min        Eishockey [41]
     that correspond to my expectations and habits.                                                       Chronologie der Katastrophe in
                                                                         Linear-nonlinear    Spiegel
    Example 3: The principle "self-descriptiveness" is made up                                            Fukushima [42]
of the following items: The interactive infographics …
    offers no overview of interactive elements / offers a              The usability test has been carried out in January 2017. Eight
     good overview of interactive elements.                          persons at the age of 18 to 30 evaluated the six infographics..
                                                                     Four test persons had already been using interactive infographics
    uses vague and unclear terms and abbreviations / uses
                                                                     before. The other four test persons did not have previous
     terms and abbreviations that are easily understood.
                                                                     experiences in using interactive infographics. However, all test
    uses ambiguous and unclear symbols and icons /
                                                                     persons were familiar with interactive systems and experienced
     symbols and icons that can be easily understood.
                                                                     users of the World Wide Web and its applications. Four persons
    includes unnecessary comments and explanations /                were female, four persons were male. [36]
     includes helpful comments and explanations.
                                                                         The test started by presenting the first interactive infographic
    Example 4: The principle "controllability" consists of the       to the test person. The test person explored the infographic
following items: The interactive infographics …                      individually, but had to perform a small number of specific
    allows for a cumbersome adoption of navigation tools /          tasks. According to the Thinking Aloud protocol he/she had to
     allows for easy adoption of navigation tools.                   speak out loud, so the moderator could follow his/her comments
    offers difficult actions and changes using buttons / easy       and verbalized thoughts (and record them). Immediately after
     offers actions and changes using buttons.                       finishing all tasks the questionnaire had to be filled in by the test
    allows to undo single steps in a complicated way /              person on his/her own. This cycle was repeated for all six
     allows to undo single steps easily.                             interactive infographics. A test session had an average duration
    provides complicated and insufficient sorting, filtering        of 70 minutes. [36]
     and selection of information / provides simple and                  In the following subsections some sample results of the
     sufficient sorting, filtering and selection of information.     usability test for selected infographics are presented. We have
                                                                     chosen one representative for each type of the activity model:
                    V. USABILITY STUDY                               ‘So sank die „Titanic“’ (linear, IV.A), ‘Interaktive Formel-1-
                                                                     Grafik: Fahrer, Strecken, Rekorde’ (nonlinear, IV.B), Eishockey
   In the presented usability test six interactive infographics      (linear-nonlinear, IV.C). We will present selected results of the
have been evaluated by eight test persons [36]. These


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questionnaire for the most significant and meaningful
ergonomic principles introduced in section III.C.2: suitability                                                 Conformity with User Expectations
for the task, conformity with user expectations, self-
                                                                                                       The interactive infographics:
descriptiveness, and controllability.                                                           complicates orientation and use due to a …    1           2                       5
                                                                                                          The interactive infographics:
                                                                                                      contains text that is hard to read –…   1       1               3                   3
A. Results on Case 1: So sank die “Titanic”                                                           The interactive infographics:
                                                                                                                                                  2                   3                   3
    The interactive infographic “So sank die „Titanic“” has been                              complicates orientation and use due to bad …
                                                                                                         The interactive infographics:
published by Spiegel Online in 2012 (Fig. 1) [38]. This                                            reacts slowly and with unpredictable…      1               3               1           3
infographic of linear type provides a Forward button and a                                           The interactive infographics:
                                                                                                                                                  2                   3                   3
                                                                                            includes interactive elements that contradict…
Backward button. Users can step forward and backwards step-
by-step among 11 individual images. Some images are                                                                                      0                2               4           6       8
animated, but the animation cannot be controlled by the user.
                                                                                                                                   --         -   +           ++

                                                                                        Fig. 3. Results for case 1: Conformity with user expectations

                                                                                            The response on the principle conformity with user
                                                                                        expectations (Fig. 3) show that seven test persons agreed that
                                                                                        this infographics makes orientation and use easy due to a
                                                                                        uniform design of interaction elements. The majority of users (6
                                                                                        out of 8) could read the text elements easily. The other two users
                                                                                        complained about the readability in animated images. Six
                                                                                        persons could navigate easily within the infographic due to good
                                                                                        color-coding. Two persons were irritated by the inconsistent use
                                                                                        of the color red. The turnaround times and reaction times have
                                                                                        been experienced differently. Four persons evaluated them
                                                                                        positively, while the other four persons had been annoyed by
                                                                                        slow reaction times. The majority (again 6 out of 8) persons
                                                                                        indicated that the interactive elements correspond to their
                                                                                        expectations and habits.
Fig. 1. Example linear type: So sank die "Titanic" [38]

                                                                                                                             Self-descriptiveness
                          Suitability for the Task
                                                                                               The interactive infographics:
                                                                                            offers no overview of interactive…
                                                                                                                                1                                 4                       3
     The interactive infographics:
                                    2                             6                             The interactive infographics:
  is complicated and confusing –…                                                                                                                     3                           5
                                                                                               uses hardly intelligible terms…
     The interactive infographics:                                                              The interactive infographics:
    is boring and unimaginative …
                                   1 1                    3               3                                                     1                                             7
                                                                                             uses hardly intelligible symbols …
     The interactive infographics:
  includes unnecessary elements…
                                   1 1                            6                                                                       0               2               4           6       8
     The interactive infographics:
        offers too much and…
                                    2                         4               2                                                    --         -   +           ++
                                     0           2            4       6           8
                                                                                        Fig. 4. Results for case 1: Self-descriptiveness
                                --       -   +       ++
                                                                                            The ergonomic principle self-descriptiveness has been
Fig. 2. Results for case 1: Suitability for the task                                    experienced by all test persons in a very positive way (Fig. 4).
                                                                                        Seven persons could easily identify the interactive elements.
    The results on the principle suitability for the task (Fig. 2)                      Terms and abbreviations, as well as symbols and icons could
show that this infographic is reviewed as straightforward and                           easily be understood and interpreted by all test persons.
clearly structured by all test persons (i.e., rated + or ++). Six
persons had been motivated to interact and experienced its                              B. Results on Case 2: Interaktive Formel-1-Grafik
design exciting and creative. Furthermore, also six persons                                 The interactive infographic “Interaktive Formel-1-Grafik:
agreed that the number of elements for control and interaction                          Fahrer, Strecken, Rekorde” has been published by the Austrian
are appropriate. Six persons indicated that this infographics                           newspaper Kurier on its website in 2016 (Fig. 5) [40]. It is an
offers exactly fitting and necessary information while two                              infographic of the nonlinear type that enables users to fully
persons disagreed. The response during the Thinking Aloud                               explore the infographic. Users can select a Formula-1 driver
protocol confirmed these results and provided more detailed                             with a drop-down menu which provides them with information
qualitative feedback on those issues.                                                   on the team, the Formula-1 debut, the results of the last season,


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     Evaluation of the User Experience of Interactive Infographics in Online Newspapers


etc.. Additionally, users can navigate through all Grand-Prix
tracks by clicking on flags. The users can go forward and                                                   Conformity with User Expectations
backwards using buttons and reset the infographic.
                                                                                                   The interactive infographics:
                                                                                            complicates orientation and use due to a …    1                   4                       2           1
                                                                                                      The interactive infographics:
                                                                                                  contains text that is hard to read –…       2                   3                       3
                                                                                                  The interactive infographics:
                                                                                          complicates orientation and use due to bad …    1               3               1               3
                                                                                                     The interactive infographics:
                                                                                               reacts slowly and with unpredictable…          2                   3               1           2
                                                                                                 The interactive infographics:
                                                                                        includes interactive elements that contradict…    1                           6                           1
                                                                                                                                     0                2               4               6               8

                                                                                                                               --         -       +       ++


                                                                                    Fig. 7. Results for case 2: Conformity with user expectations

                                                                                        While evaluating the principle conformity with user
                                                                                    expectations (Fig. 7) we found that five test persons mentioned
                                                                                    that this infographic complicates orientation and use due to a
                                                                                    non-uniform design of interaction elements. Some users simply
                                                                                    could not find out where to click to induce a reaction by the
                                                                                    infographic. The readability of text is good (for six persons).
                                                                                    Opinions diverged on the ease of orientation and ease of use due
                                                                                    to color-coding. While four people were satisfied, four people
                                                                                    were irritated, especially by the usage of the same color for
Fig. 5. Example nonlinear type: Interaktive Formel-1-Grafik: Fahrer,
                                                                                    interactive and non-interactive elements. The majority (five out
Strecken, Rekorde [40]                                                              of eight) experienced the turnaround times and reaction times as
                                                                                    to long and unpredictable. A large majority of the test persons
                                                                                    (seven out of eight) was disappointed because several interactive
                                                                                    elements contradicted their expectations and habits.
                          Suitability for the Task
     The interactive infographics:
  is complicated and confusing –…
                                       3                      2   2       1                                              Self-descriptiveness
     The interactive infographics:
    is boring and unimaginative …
                                     2                2           4                         The interactive infographics:
                                                                                        offers no overview of interactive…
                                                                                                                                                      4                       2           1       1
     The interactive infographics:
  includes unnecessary elements…
                                                          7               1                  The interactive infographics:
                                                                                           uses hardly intelligible terms…
                                                                                                                                                      4                   1               3
     The interactive infographics:
        offers too much and…
                                   1     2                    2       3                     The interactive infographics:
                                                                                          uses hardly intelligible symbols …
                                                                                                                                                      4                       2               2
                                     0           2            4   6           8            The interactive infographics:
                                                                                         includes unnecessary comments…                               4               0       2               2
                                --       -   +       ++
                                                                                                                                      0               2               4               6               8

Fig. 6. Results for case 2: Suitability for the task                                                                           --         -   +           ++

    The answers in the questionnaire concerning the principle                       Fig. 8. Results for case 2: Self-descriptiveness
suitability for the task (Fig. 6) show that the majority of test
persons experienced this infographics as being complicated and                          The results on the ergonomic principle self-descriptiveness
confusing (5 out of 8). This negative experience might be caused                    (Fig. 8) show that six test persons expressed their opinion that
by the fact that all test persons identified unnecessary elements                   this infographic does not offer a good overview of interactive
for control and interaction. All users had been confused by the                     elements. Half of the test persons was satisfied with the terms
fact that additional functions (“maintain”, “exclude”) were                         and abbreviations being used, but the other half was not. Only
provided when clicking on some interactive elements – with                          two test persons were satisfied with the use of symbols and
unclear functionality. Half of the users found this infographics                    icons. The others were dissatisfied with the use of symbols
as boring and unimaginative while the other half found it                           (especially the usage of flags). Although the infographic
exciting. Three persons mentioned that this infographic does not                    provides some comments and advices, four test persons felt the
provide the right amount of information.                                            comments and explanations as being not helpful.




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                              Controllability                                                                             Suitability for the Task

     The interactive infographics:                                                             The interactive infographics:
     allows for a cumbersome…
                                                 4            1       1       2             is complicated and confusing –…
                                                                                                                                                      4                               4
     The interactive infographics:                                                             The interactive infographics:
  allows to undo single steps in a…
                                    1            2            3               2               is boring and unimaginative …
                                                                                                                               2                                              6
     The interactive infographics:                                                             The interactive infographics:
     provides complicated and…
                                      2               2           2           2             includes unnecessary elements…
                                                                                                                               2                                  3                       3
                                                                                               The interactive infographics:
                                     0           2        4               6       8                                          1                            3               1               3
                                                                                                  offers too much and…
                                --       -   +       ++                                                                                 0             2               4               6       8

                                                                                                                                   --         -   +       ++
Fig. 9. Results for case 2: Controllability

    The answers in the questionnaire regarding the principle                            Fig. 11. Results for case 3: Suitability for the task
controllability (Fig. 9) show that the majority of test persons
(five out of eight) experienced the adoption of navigation tools                            Again we start with the results on the ergonomic principle
being cumbersome. The Thinking Aloud protocol revealed that                             suitability for the task (Fig. 11). The test persons agree that this
some persons had been confused by the fact that detailed                                infographic is straightforward and clearly structured. The
information on the racing drivers as well as information on the                         majority found the number of elements for control and
tracks can be retrieved – but they do not influence each other.                         interaction appropriate. However, two persons mentioned that
Users can undo their actions and use forward and backward                               the infographic also includes unnecessary elements for control
buttons, but not all of them could find these buttons.                                  and interaction. Although half of the test persons was
                                                                                        overwhelmed by too much information, the other half was quite
C. Results on Case 3: Eishockey                                                         satisfied with the amount of information provided.
    The third case that will be presented is an interactive
infographic that has been published by the Swiss online news                                                    Conformity with User Expectations
platform 20min on ice hockey in 2015 (Fig. 10) [41]. The type
of the activity model is linear-nonlinear which combines the                                           The interactive infographics:
other two approaches. The infographic consists of a start page                                  complicates orientation and use due to a …                            8
and graphics describing different issues on ice hockey. The                                               The interactive infographics:
                                                                                                      contains text that is hard to read –…   1                           7
navigation bar on the top enables users to freely move within the                                     The interactive infographics:
                                                                                              complicates orientation and use due to bad …    1                           7
infographic. A linear progress is supported by forward and
                                                                                                         The interactive infographics:
backward buttons. Red circle icons provide the users with                                          reacts slowly and with unpredictable…      1       2                           5
additional information.                                                                              The interactive infographics:
                                                                                                                                              1   1           2                       4
                                                                                            includes interactive elements that contradict…

                                                                                                                                         0            2               4               6       8

                                                                                                                                   --         -   +       ++

                                                                                        Fig. 12. Results for case 3: Conformity with user expectations

                                                                                            The feedback concerning the principle conformity with user
                                                                                        expectations (Fig. 12) was quite biased. All test persons were
                                                                                        very satisfied. Only slight criticism could be found on the use of
                                                                                        interactive elements because they contradicted the expectations
                                                                                        and habits of two test persons.
                                                                                            The test persons had also been very satisfied with this
                                                                                        infographic when responding to the questionnaire on the
                                                                                        ergonomic principle self-descriptiveness (Fig. 13). Only one
                                                                                        person did not identify the forward and backward buttons right
                                                                                        from the beginning and rated the item “overview of interactive
                                                                                        elements” negative. Most test persons commented the issues of
Fig. 10. Example linear-nonlinear type: Eishockey [41]                                  self-descriptiveness very positive during the Thinking Aloud
                                                                                        protocol.




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     Evaluation of the User Experience of Interactive Infographics in Online Newspapers


                                                                                        way. However, this type risks to be perceived as being
                            Self-descriptiveness                                        complicated and confusing. The test persons noticed that both
                                                                                        examples that have been analyzed offer unnecessary control
      The interactive infographics:                                                     elements for interaction and non-essential information. They
  offers no overview of interactive…
                                       1         1                    6
                                                                                        needed much more time to get familiar with the interaction
       The interactive infographics:
     uses hardly intelligible terms…
                                       1                          7                     elements and control tools. Nevertheless, a uniform design of the
      The interactive infographics:
                                                                                        interactive elements can increase the user experience
    uses hardly intelligible symbols …
                                       1                          7                     significantly. Users appreciate that they can move around and
     The interactive infographics:                                                      navigate within the infographics – as long as the infographics
   includes unnecessary comments…                3                        5             remains user-friendly.
                                         0           2        4               6   8         Whereas the nonlinear model often requires previous
                                                                                        experience – depending on the usability of the implementation –
                                --       -       +       ++
                                                                                        both examples of the linear-nonlinear type have shown that they
                                                                                        can be easily used. The test persons found both examples of this
Fig. 13. Results for case 3: Self-descriptiveness                                       type to be exciting, but at the same time evaluated them as being
                                                                                        straightforward and having a clear design. An easy and fast
                                                                                        adoption is supported by a combination of structured
                               Controllability                                          information delivery (linear activity) and individual exploration
                                                                                        (nonlinear activity). Additionally, this effect is assisted by good
     The interactive infographics:                                                      usability, e.g., by uniform design and color-coding that facilitate
      allows for a cumbersome…
                                             2                        6                 orientation.
     The interactive infographics:
     offers difficult actions and…
                                                              8                             The most compelling success factors for appealing and
     The interactive infographics:                                                      usable interactive infographics are a clear and straightforward
  allows to undo single steps in a…
                                                              8                         structure, an appropriate number of elements for control and
                                     0               2        4               6   8
                                                                                        interaction, a uniform design of interaction elements that have to
                                                                                        correspond to the user expectations and habits, good color-
                                --       -       +       ++                             coding, terms and abbreviations as well as symbols and icons
                                                                                        that can be easily understood, and navigation tools that can be
                                                                                        easily adopted.
Fig. 14. Results for case 3: Controllability

    The interactive infographic on ice hockey performed also                                                  VI. FUTURE WORK
very well concerning the principle controllability (Fig. 14). It                            The presented results are based on the analysis of a quite
was very easy for all test persons to adopt to the navigation tools.                    small sample of six interactive infographics. A continuative
Only two test persons needed more time than the others to adopt                         study will analyze a much larger number of infographics. Again,
because they did not identify the navigation bar at the top                             a balanced usability test will have to analyze infographics of the
immediately. Nevertheless, all test persons could perform                               linear, nonlinear, and linear-nonlinear type (activity model). To
changes and actions using the provided buttons without                                  avoid biased results a widespread selection of infographics on
difficulties, including undoing operations.                                             various topics, published in different media (online newspapers
                                                                                        and online magazines) will be tested to cover different style and
D. Summary of Results                                                                   quality of the implementation. Thus, there are a number of
    Summarizing the results of the usability test of all six                            criteria that have to be considered while selecting the
infographics (including the other three examples not presented                          infographics, e.g., type of activity model, type of media, design,
in detail here, but in [36]) reveals that users of infographics of                      depth of content, publishing date, technology, and topic.
the linear type do not necessarily need previous experience. The                            Furthermore, a larger number of test persons will be
test persons perceived this type as straightforward and simple.                         involved: persons of different age, different internet skills and
The linear type provides a step-by-step experience and there are                        familiarity with interactive designs, and different levels of
no additional, unnecessary elements of interaction which has                            experience of using (interactive) infographics. Since a test
been confirmed by the test results. Exploring the infographics                          session should not last much longer than in this test (70 minutes),
corresponds to the expectations and habits of users (i.e., high                         we will have to assign a number of infographics (e.g., six to a
conformity with user expectations). Both analyzed examples                              maximum of eight) at random while still ensuring a proper
made orientation easy due to a uniform design and color-coding                          overall distribution of the criteria mentioned above.
of the interaction elements. However, this type of infographics
has a major problem in user experience: Since this kind of                                  Although the test method using Thinking Aloud and the
interaction is very simple, it risks being boring and uninspired                        adapted questionnaire based on ISO 9241/110-S was quite
because users would like to have more means of interaction                              suitable, the continuative study will use eye tracking and/or
                                                                                        another approach that is capable to track interactions (e.g., based
   In contrary, nonlinear interactive infographics are found to                         on time stamps). An additional short questionnaire two weeks
be exiting and creative because they offer a large variety of                           after the first questionnaire might help to analyze the influence
possibilities to fully explore the infographics in a very individual                    of the usability and other parameters on the information recall.


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      Evaluation of the User Experience of Interactive Infographics in Online Newspapers


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