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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>What If Factories Looked Like Forests? Redesigning the Manufacturing Industry 4.0 Workplaces with an Augmented Reality Inspired Nature Metaphor</article-title>
      </title-group>
      <contrib-group>
        <aff id="aff0">
          <label>0</label>
          <institution>Carla Barreiros Graz University of Technology</institution>
          ,
          <addr-line>Interactive Systems and Data Science</addr-line>
          <country country="AT">Austria</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Eduardo Veas Know Center, GmbH</institution>
          ,
          <addr-line>Knowledge Visualization</addr-line>
          <country country="AT">Austria</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Human Computer Interaction</institution>
          ,
          <addr-line>Industry 4.0, Biophilic Design, Augmented Reality, BioIoT</addr-line>
        </aff>
        <aff id="aff3">
          <label>3</label>
          <institution>Viktoria Pammer Know Center, GmbH</institution>
          ,
          <addr-line>Ubiquitous Personal Computing</addr-line>
          <country country="AT">Austria</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2017</year>
      </pub-date>
      <abstract>
        <p>In the Industry 4.0 environments, machines are becoming increasingly more complex, and tasks like machine configuration and maintenance, demand higher human expertise, thus operators have to be able to deal with such complex systems. In this paper we introduce an AR nature inspired metaphor - BioIoT- to communicate information about complex, real-time processes in an engaging, interactive and apparent manner. In addition, we present an Industry 4.0 use case scenario where the BioIoT concept can be applied. We emphasize the contributions of such concept in the future manufacturing industrial workplaces.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>CCS CONCEPTS</title>
      <p>• Human computer interaction → Interaction paradigms;
Mixed / augmented reality • Interaction design → Interaction
design process and methods
1</p>
    </sec>
    <sec id="sec-2">
      <title>INTRODUCTION</title>
      <p>The Industry 4.0 concept describes the factory of the future,
where information and communication technology and
automation technology are fully integrated. Technological
challenges that arise upon the implementation of this concept are
being steadily addressed, and many industrial organizations are
exceptional examples of the factory of the future.</p>
      <p>Industry 4.0 also creates challenges related to the workforce
and the human-machine interaction paradigm. In this paper we
identify some of these challenges (e.g., large amounts of data,
automatic decision systems, training, education and qualification)
and propose an innovative, nature-inspired metaphor BioIoT to
communicate information about complex, real-time processes in
an engaging, interactive and easily comprehensible manner. The
BioIoT representation is aesthetically pleasing and increases the
overall well-being of the worker.</p>
      <p>In this paper, we present a use case scenario showing the
BioIoT metaphor as a part of daily life of a maintenance
technician. We later discuss the contributions of this concept to
the future manufacturing industrial workplaces.
2</p>
    </sec>
    <sec id="sec-3">
      <title>INDUSTRY 4.0 CHALLENGES</title>
      <p>Industry 4.0 marks the fourth industrial revolution by focusing
on automation and data exchange in manufacturing technologies.
Technological advances are driving dramatic increases in
industrial productivity, enabling more interoperability and flexible
industrial processes.</p>
      <p>Examples of technologies that transform the industrial
productions are: cyber-physical systems and advanced robotics,
the Internet of Things (IoT), Big Data and analytics, artificial
intelligence and machine learning, cloud computing, simulation,
and augmented reality (AR).
2.1</p>
    </sec>
    <sec id="sec-4">
      <title>Challenges for the Workforce</title>
      <p>The above-mentioned technological advancements have a
profound impact on the manufacturing workforce. The
qualifications and skills required for working in manufacturing
and production are changing, and companies need to address these
new challenges.</p>
      <p>
        To that end, three approaches can be used: 1) increase training
efficiency, e.g., include virtual and augmented reality; 2)
increasing the intrinsic motivation and promoting creativity, e.g.,
implementing gamification concepts; and 3) increasing the
extrinsic motivation through individual incentive systems, e.g.,
providing individual feedback mechanisms [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ].
      </p>
      <p>
        There is a shift from a blue-collar workforce to a highly
qualified white-collar workforce. The physical work component
of the manufacturing jobs is decreasing over time due to the
introduction of automation systems. These type of jobs will be
displaced in the near future. Industry 4.0 workers are becoming
knowledge workers [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. Knowledge work is understood as a
dimension of the actual work, which comprises the creation,
application, transmission, and acquisition of knowledge [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. The
responsibility of industrial workers has increased dramatically.
      </p>
      <p>Industry 4.0 workers monitor the production and facility
equipment, are integrated in decision-making process, participate
in engineering activities, analyze problems, and find solutions
quickly, plan for efficiency and reliability, and use a variety of
systems.</p>
      <p>
        To perform these duties and especially to monitor and control
the manufacturing system, the worker depends on easily
comprehensible visualizations of real-time data from a multitude
of data sources [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ].
      </p>
      <p>The worker can be stationed in a control room or can work on
the plant floor in close connection with the equipment. Typically,
the workers face long shifts (e.g., 12 hours), and have to deal with
fatigue, distractions, and stressful work situations (e.g., alarm
management).
2.2</p>
    </sec>
    <sec id="sec-5">
      <title>Challenges for Human-Machine Interaction</title>
      <p>
        Humans and machines are working side by side in the new
factories, complementing each other’s actions or even working
collaboratively. The interaction between workers and machines in
industrial environments creates special challenges in terms of
effectiveness (i.e., the worker is required to perform his work
effectively in the industrial environment) and acceptability (i.e.,
only a good user experience leads to the acceptance of the systems
in the workplace) [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ].
      </p>
      <p>Interaction with industrial production systems mostly occurs
through complex graphical user interfaces (e.g., touchscreens
integrated in the machines and desktop/mobile systems in control
rooms) that over the years replaced gauges, buttons, and valves.</p>
      <p>
        When designing an industrial user interface, the following
challenges have to be considered [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ][
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]:
      </p>
      <p>C1. Industry 4.0 systems produce and collect large amounts of
data with various levels of abstraction, which needs to be
delivered in such a way that the worker can understand it
and use it to perform his tasks.</p>
      <p>C2. Industry 4.0 systems support decision making by
analyzing data, providing solutions and explaining
reasoning.</p>
      <p>C3. Adopting advance interface technologies creates
constrains in the industrial environment particularities
(e.g., voice command systems are not adequate for noise
environments, touchscreens cannot be used when the
worker is required to wear heavy gloves). In addition,
user expectations and diversity have to be considered
(e.g., older workers may not accept AR head mounted
devices).</p>
      <p>C4. Collaborative systems that team up workers and
machines.</p>
      <p>C5. Workplace and labor conditions changes.</p>
      <p>C6. Since training and continuous professional development
of the workforce is time consuming and economically
demanding, learnability factors must be considered.</p>
      <p>C7. Other usability issues and more expansive concept of user
experience (e.g., the users’ emotional response).</p>
      <p>
        These challenges prompt the development of more complex,
flexible and personalized systems. However, a key challenge in
designing user interfaces for industrial environments is to reduce
the perceived system complexity from the user perspective [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ].
3
      </p>
    </sec>
    <sec id="sec-6">
      <title>BioIoT - A NATURE INSPIRED METAPHOR</title>
      <p>We propose an AR nature-inspired metaphor, BioIoT, to
communicate, engage, and improve the industrial workers’
wellbeing.</p>
      <p>The BioIoT concept connects each machine is connected with
a virtual tree, creating a virtual forest on the factory floor, as
depicted in Figure 1.</p>
      <p>Each virtual tree serves as a living proxy of a specific machine.
The machine’s general status is encoded in the features of the
virtual tree (e.g., the temperature is encoded in the leaves’ color,
which will turn red in case of abnormal values). Figure 2 shows
an example of how data coming from five sensors is encoded in
the color of the foliage, the density of the foliage, the presence
and size of flowers, the highlight, and absence of leaves.</p>
      <p>The BioIoT concept is based on the premise that if machines
are perceived to be more like living beings, workers will maintain
the machines’ condition better. Our assumption is supported by
the biophilia hypothesis, which states that humans feel attracted to</p>
      <sec id="sec-6-1">
        <title>What If Factories Looked Like Forest?</title>
        <p>
          nature and all living processes [
          <xref ref-type="bibr" rid="ref1">1</xref>
          ]. Moreover, the biophilic design
[
          <xref ref-type="bibr" rid="ref2">2</xref>
          ] is a method to design work and living spaces in such a way
that the workers’ productivity and well-being improve from
contact with nature (or nature-like) elements [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ].
        </p>
      </sec>
    </sec>
    <sec id="sec-7">
      <title>USE CASE SCENARIO – A DAY IN STEVE’S</title>
    </sec>
    <sec id="sec-8">
      <title>LIFE</title>
      <p>Steve is a production maintenance technician at a big
manufacturing company. He is responsible for maintaining all
production and facility equipment (e.g., production machines,
conveyors, robotic automation). In the course of his work, Steve
performs diverse duties: installing and (re)configuring equipment;
performing preventive maintenance; and diagnosing and solving
problems (e.g., repairs, replace parts).</p>
      <p>Steve executes the company’s maintenance program daily,
performing the scheduled maintenance activities. The
maintenance program was designed to guarantee that maintenance
is completed in an effective and efficient manner. Nevertheless,
Steve has to constantly monitor the equipment to identify
nonscheduled/emergency activities.</p>
      <p>All the production maintenance technicians wear a
headmounted display (e.g., Microsoft Hololens, Daqri Smart Helmet),
running an AR performance support system that augments the
real-world plant floor.</p>
      <p>The performance support system provides many useful
features, such as guided work instructions while servicing a
machine; easy work history log registry; and opportunity to
consult experts to solve a specific problem.</p>
      <p>Using this system, Steve can access in-context information
about the production and facility equipment, acquiring relevant
data for his duties. Up to this point, the information is shown in
dashboards.</p>
      <p>However, in the new version of system the information has
been encoded using the nature metaphor BioIoT, which conveys
the general state of each equipment via a virtual tree. When Steve
walks through the plant floor, he also enjoys a walk in a forest.</p>
      <p>Initially, Steve was asked to personalize the BioIoT encoding
and define the equipment or clusters of equipment connected with
each tree. Steve was very happy to customize the entire metaphor.</p>
      <p>Just now, Steve detects that one of the trees is losing all the
leaves and looks distressed. He immediately thinks “Poor tree!
Something is wrong with the fluids levels! Let me get the tool
kit...” and decides to check the equipment. Steve stops next to the
equipment and the system shows the detailed information
dashboard. Steve confirms that the cooling fluid level is
decreasing rapidly, and begins to work.</p>
      <p>Soon Steve solves the problem and the tree returns to normal
“Great! The tree looks wonderful now!”
4</p>
    </sec>
    <sec id="sec-9">
      <title>DISCUSSION</title>
      <p>The use case scenario describes Steve’s improved work
environment, which not only facilitates his job by communicating
real-time sensory information, but also can serve as a motivation
factor to improve performance. In addition, the wellbeing of the
worker is taken in account.</p>
      <p>We believe that the BioIoT concept can be used to redesign
industrial workplaces and address several HCI challenges in
Industry 4.0.</p>
      <p>The BioIoT concept address challenges C1 and C2 by
communicate large amounts of real-time sensory information with
a nature inspired metaphor. Clustering large amount of data in a
single visualization (e.g. one machine or set of machines are
represented with a virtual tree) makes it possible for the worker to
infer the general status of the machine and only assess the detailed
information when necessary.</p>
      <p>
        We follow Weiser’s vision for calm technology [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ][
        <xref ref-type="bibr" rid="ref13">13</xref>
        ],
which emphasizes calm and suggests that humans need to be
informed but not overloaded with information. Therefore,
technology should be transparent and only request our attention
when needed.
      </p>
      <p>
        Two studies explored communicating sensor information via
the BioIoT nature-inspired metaphor. The first study showed that
the participants correctly interpreted the general status of an IoT
coffee machine from the visual encoding [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ], even with minimal
training. The second study verified that the BioIoT concept can be
scaled to a large number of machines (forty nine model machines)
and that fast-changing states encoded with the metaphor elicit
preattentive response [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ].
      </p>
      <p>
        Challenges C3, C4, and C6 are addressed in the BioIoT
concept through AR technology and a possible customization of
the nature metaphor. AR technology proved to be very successful
in industrial environments with regard to communicating
information and supporting and enhancing on-the-job training
(e.g., facilitating task comprehension and execution). AR can also
be used to provide cognitive support to complex or critical tasks
(e.g., machine (re)configuration and
providing the appropriate information in the given context.
and economics to design and develop new technologies that foster
psychological wellbeing and human potential [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ].
      </p>
      <p>
        Positive computing proposes to use psychological principles of
motivation, engagement, relatedness, autonomy, competence, and
Cognitive studies show that AR benefit manufacturing and
compassion to design technology that enhances the human life.
maintenance tasks in the areas of: information access, reduced
error likelihood, enhanced motivation, and concurrent training and
performance [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ].
      </p>
      <p>Challenge C4, C5, and C6 concern the relationship of the
worker with the equipment and the work environment.</p>
      <p>Research has been conducted to understand how people
interact with
machines (e.g., robots).</p>
      <p>
        The perception of a
machine’s
intelligence
and
consciousness
combined
with
anthropomorphic factors (appearance, gestures and emotions) can
change the dynamics of human-machine interactions. Since
machines tend to be seen as social actors [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], social rules and
dynamics should be applied to designing systems that can change
the user’s behavior [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ] [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ].
      </p>
      <p>By introducing this nature-inspired metaphor, we hope that the
workers perceive a machine as a living being and, by doing so,
learn to take better care of it. The act of caring for the machine
rewards the users with an aesthetical and pleasant tree, which
enriches their environment.</p>
      <sec id="sec-9-1">
        <title>The interaction with the BioIoT nature</title>
        <p>perceived
as
pleasant.</p>
        <p>
          Compared
to
other
metaphor
classic
was
state
representations, most users reported to feel more inclined to
perform machine maintenance or take care of the machine [
          <xref ref-type="bibr" rid="ref18">18</xref>
          ].
        </p>
        <p>Challenge C7 refers to the user experience. With that regard,
the BioIoT concept contributes largely to improving the user
experience and wellbeing.</p>
        <p>
          Research confirms human preference for natural environments
and shows that our wellbeing, productivity, and creativity improve
greatly by being in direct contact with nature, e.g., gardens, parks,
nature window view [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ][
          <xref ref-type="bibr" rid="ref3">3</xref>
          ]. Contact with nature analogues (e.g.,
nature-resembling colors, patterns and materials, art, natural-like
light, and sounds) is less effective but proved to be beneficial.
        </p>
        <p>
          The positive effects of biophilic design extend beyond the
workers’ wellbeing and job satisfaction and can be translated into
economic advantages for organizations across sectors. The
workers’ productivity increases upon contact with nature. Direct
productivity metrics, such as the number of pieces produced and
time to task completion, can easily be measured and accounted.
The indirect productivity metrics (e.g., like illness, absenteeism,
staff retention, learning rates, stress levels and fatigue) show
remarkable gains, upon which organizations can capitalize [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ][
          <xref ref-type="bibr" rid="ref5">5</xref>
          ].
        </p>
        <p>
          We surmise that the BioIoT metaphor positively reinforces the
target behavior (e.g. perform maintenance) via a digital reward
(e.g. beautiful tree), which motivates the user to establish or
strengthen the desired behavior. The first impression of study
participants confirms this assumption [
          <xref ref-type="bibr" rid="ref18">18</xref>
          ].
        </p>
        <p>Technology should be designed to positively affect the
humans’ wellbeing and not only to impact productivity. Positive
computing is a research area and practice that uses
wellestablished methods in such fields as psychology, neuroscience,</p>
      </sec>
    </sec>
    <sec id="sec-10">
      <title>ACKNOWLEDGMENTS</title>
      <p>This work is funded by the LiTech K-project, and by
KnowCenter GmbH. Both funded within the Austrian COMET Program
– Competence Centers for Excellent Technologies – under the
auspices of the Austrian Federal Ministry of Transport, Innovation
and Technology, the Austrian Federal Ministry of Economy,
Family and Youth and by the State of Styria. COMET is managed
by the Austrian Research Promotion Agency FFG.</p>
    </sec>
  </body>
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