{"labels":{"en":"Using Technology to Boost Employee Wellbeing? How Gamification Can Help or Hinder Results"},"descriptions":{"en":"scientific paper published in CEUR-WS Volume 2055"},"claims":{"P31":"Q13442814","P1433":"Q113543787","P1476":{"text":"Using Technology to Boost Employee Wellbeing? How Gamification Can Help or Hinder Results","language":"en"},"P407":"Q1860","P953":"https://ceur-ws.org/Vol-2055/paper5.pdf","P50":[{"value":"Q59560321","qualifiers":{"P1545":"3"}}],"P2093":[{"value":"Ekaterina Pogrebtsova","qualifiers":{"P1545":"1"}},{"value":"Hardy Premsukh","qualifiers":{"P1545":"2"}},{"value":"Gustavo Fortes Tondello","qualifiers":{"P1545":"4"}}]}}