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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Turn-taking cue delays in human-robot communication</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>R.H. Cuijpers</string-name>
          <email>r.h.cuijpers@tue.nl</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>V.J.P. van den Goor</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Eindhoven University of Technology</institution>
          ,
          <addr-line>P.O. Box 513, 5600 MB Eindhoven</addr-line>
          ,
          <country country="NL">The Netherlands</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Fluent communication between a human and a robot relies on the use of effective turn-taking cues. In human speech staying silent after a sequence of utterances is usually accompanied by an explicit turnyielding cue to signal the end of a turn. Here we study the effect of the timing of four turn-yielding cues relative to staying silent. In addition, we examine the relative strength of showing turn-yielding cues individually or in combination. We found that strong, meaningful cues perform considerably better but only if they precede the stay silent cue. The response times to synchronized cues match the stay silent control condition and delayed cues have longer response times. Cue combinations show a winner-take-all effect, as the strongest cue determines the performance of the set. In conclusion, effective human-robot conversation is obtained when the turn-taking cues are clear, meaningful and precede the stay silent cue.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        In order to engage in dialog with robots in social settings, it is vital that a robot
can understand when we want its attention. Equally important for the robot to
be an effective conversational partner is that we can understand when it requests
our input. This is especially important in time-critical situations like
emergencies. In human conversation, we use effective turn-taking cues to facilitate these
dialogs [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Gaze and proximity are cues we commonly use for this purpose [
        <xref ref-type="bibr" rid="ref2 ref3">2,3</xref>
        ].
Previous research has shown that this approach can be used for human-robot
communication as well. Examples of effective cues are gaze [
        <xref ref-type="bibr" rid="ref4 ref5 ref6 ref7">4,5,6,7</xref>
        ] and
gestures [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] or a combination of both [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. The salience of the information flow also
affects the effectiveness of robot turn-taking [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ], as unclear utterances result
in long response times. Some promising experiments have been performed with
multi-party dialogs in which an embodied conversational agent leads the
conversation [
        <xref ref-type="bibr" rid="ref11 ref12">11,12</xref>
        ]. Other studies combine many cues into a multi-modal system
[
        <xref ref-type="bibr" rid="ref13">13</xref>
        ] or use several perceptual cues to let multiple robots work as a team [
        <xref ref-type="bibr" rid="ref14 ref15">14,15</xref>
        ].
Van Schendel and Cuijpers [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ] found that different isolated cues can influence
response times in an alphabet citing task. However, most studies did not
investigate the effect of timing in turn-taking cues or the relative strength. Moreover,
it is unclear whether combining multiple cues can further improve performance.
      </p>
    </sec>
    <sec id="sec-2">
      <title>1.1. Present study</title>
      <p>The present study concentrated on finding effects of the timing of a turn-taking
cue relative to the stay silent cue. We define the stay silent cue as the moment
after speech has ended at which, without help of other cues, the mere duration
of silence indicates a turn-yield.</p>
      <p>
        In this research, the stay silent cue is fixed at a constant value by letting the
robot wait for 0.6 seconds after each spoken utterance. This way, a rhythmic
conversation emerged in which the human conversational partner expects each
next letter to come at the same temporal offset. This is a vital part of the
experiment, as it allows us to manipulate the timing of additional cues to occur
in sync (delay=0.6s), before (0s) or after (1.2s) with the stay silent cue. We used
the subject’s response time as an objective measure of performance. We expect
the zero delay condition to perform best for strong, meaningful cues because it
provides salient turn-yield information prior to the stay silent cue. For weaker
cues, we expect the stay silent cue to dominate our perception. We measured
perceived strength and salience of the cues using a questionnaire. The long delay
condition is expected to perform equal to the control condition (staying silent),
as we expect the stay silent cue to dominate and provide sufficient information
to perform the task. We were also interested in the effect of combined cues, by
presenting two cues simultaneously. We expected that cue combinations perform
(at least) similar to the strongest cue of the set, because cue integration has been
shown to be statistically optimal in other perception domains (e.g. [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ]).
      </p>
      <p>
        The cues that are used in this study are the stay silent cue, the head turn
cue, the stop arm movement cue, and the eye flash cue. When staying silent
the robot performed no action and simply awaited human speech. In the head
turn cue condition, the robot slowly turned away its head while it was citing
letters, but, when yielding the turn, it quickly turned the head back to look
at the participant. This is a natural cue that people use in everyday life, and
therefore we expected it to perform well (i.e. reduce response times). In the stop
arm movement cue, the robot moved its arms similar to the way humans do
while walking. The arms stopped moving when the robot had finished its turn.
This is usually not associated with turn-yielding, thus we expected it to perform
worse than the head turn cue which is most natural. In the fourth eye flash
cue condition, the robot flashed its eye Light Emitting Diodes (LEDs) with a
bright white light to indicate its turn is over. This is an artificial cue that does
not occur in nature. Additionally, two combination cues were used. Since Van
Schendel and Cuijpers [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ] found that the eye flash cue was most salient, it was
decided to combine this cue with the head turn cue and the stop arm movement
cue.
2
2.1
      </p>
      <sec id="sec-2-1">
        <title>Methods</title>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Participants and task</title>
      <p>A total of 26 participants took part in the study of which 16 were female. The
J.F. Schouten participant database was used to recruit 18 participants and the
others were recruited through word-of-mouth. Most of the participants (21) were
between 19 and 27 years of age, the remaining 5 ranged from 45 to 78. Selection
requirements were normal vision, normal hearing and knowledge of the alphabet
in either the Dutch or English language. Each participant received monetary
compensation for their time. The task of the participants was to cite the alphabet
together with the robot. Both robot and participant took turns in citing several
letters.
2.2</p>
    </sec>
    <sec id="sec-4">
      <title>Experimental design</title>
      <p>0.6 s</p>
      <p>0.6 s
Nao speech Silence</p>
      <p>Nao speech</p>
      <p>Silence</p>
      <p>Stay silent</p>
      <p>cue
End of0speech 0.6 Long1.d2elay
(no delay) Response time [s]</p>
      <p>The experiment had a 3 delays x 6 turn-yield cues within-subjects repeated
measures design. The first independent variable was the time delay of the
turntaking cue relative to the stay silent cue. As shown in Fig. 1 the robot’s utterances
are interleaved with a silence duration of 0.6s. This value was found to result
in a natural, pleasant speed of conversation. The first absence of an utterance
demarcated the end of the robot’s speech and, thus, a turn-yield event. The start
time of the first absence of an utterance is used to define the ’stay silent’ cue.
The time delay of the other cues after the robot has finished the last utterance
was varied between 0.0s (no delay, but 0.6s before the the stay silent cue); 0.6s
(in sync with the stay silent cue) or 1.2s (0,6s delayed relative to the stay silent
cue). The second independent variable was the turn-yielding cue used by the
robot. This varied between stay silent (control condition), head turn, stop arm
movement, eye flash, and the combinations stop arm movement + eye flash and
head turn + eye flash. The dependent variable was the response time of the user,
defined as the difference between the moment the Nao’s speech had finished and
the start of the first recognized utterance of the user.
2.3</p>
    </sec>
    <sec id="sec-5">
      <title>Setup</title>
      <p>The robot that was used for this research is the Nao robot (Softbank (Aldebaran)
Robotics, Fr). To measure reaction times we used the ’SpeechDetected’ event of
the naoqi 1.14.5 Software Development Kit (Softbank Robotics, Fr) to detect
when the participant started talking. The eye flash cue was implemented as a
sudden change from low brightness (RGB color value [50,50,50]) to bright white
(RGB color value [255,255,255]). The arm movements was a custom pre-recorded
beat gesture with the right arm. During a turn-yield the ongoing movements
were frozen instantly. The experiment was carried out at the GameXP lab at
Eindhoven University of Technology, a laboratory that mimics a study room in
a typical home. Participants took place in front of a table on which the Nao was
positioned (see Fig. 2).
2.4</p>
    </sec>
    <sec id="sec-6">
      <title>Procedure</title>
      <p>After completing the informed consent form, participants were given a brief
introduction about the experiment. At the start of the experiment, the Nao
robot would speak about 5 letters of the alphabet after which it either initiated
a turn-yielding cue or just stayed silent. The participant then continued citing
the next letters of the alphabet. After a random number of letters (between 2
and 4), the robot would take over again and this process continued until the
end of the experiment. Each time the end of the alphabet was reached, the
participants/robot started citing from the beginning. In total 90 turn-yields were
carried out by the robot. The experiment took about 15 minutes. Afterwards, the
participants filled out a questionnaire indicating which turn yielding cues they
had noticed and to which extent they believed it had influenced the conversation.
The robot’s speech recognition was not sophisticated enough to identify which
letter was uttered. Therefore, the number of utterances were counted to help the
robot keep track of the current position in the alphabet. In some cases, the robot
’missed’ a letter. This happened when letters were spoken in such a rapid way
that the robot could not distinguish between the utterances. Participants were
instructed to ignore that the robot could occasionally miss a letter. In order to
avoid a recollection bias, each participant cited the alphabet in their primary
language.
2.5</p>
    </sec>
    <sec id="sec-7">
      <title>Data analysis</title>
      <p>Before analyzing the data some outliers and data errors were removed (81 out of
2340; 2259 data points, or 3.5%). Since the reaction time data were right-tailed
(skewness = 1.059 ± 0.052) and leptokurtic (kurtosis = 1.295 ± 0.103), a natural
logarithm transformation was performed to reduce the deviation from normality.
The resulting the data was much less right-tailed (skewness = 0.324 ± 0.052)
and considerably less peaked (kurtosis 0.157 ± 0.103). All statistical analyses
are done using the log-transformed data. All reported estimates and confidence
intervals are transformed back to the time domain.
3
3.1</p>
      <sec id="sec-7-1">
        <title>Results</title>
      </sec>
    </sec>
    <sec id="sec-8">
      <title>Experiment results</title>
      <p>head turn stop arms eye flash</p>
      <p>Condition
eye flash + eye flash +
stop arms head turn</p>
      <p>A univariate repeated measures ANOVA revealed significant main effects
for both cue condition (F (5; 138:782) = 3:281; p = 0:008) and delay condition
(F (2; 53:184) = 83:554; p &lt; 0:001), as well as a significant interaction effect
(F (10; 307:959) = 6:690; p &lt; 0:001). Figure 3 shows the mean reaction times
per cue and delay condition. It is clear that the 0.0s delay condition, where the
turn-taking cue leads the stay silent cue by 0.6s, has a big impact on response
time. The response time is much shorter when the head turn cue and stop arm
movement cue are present than when the eye flash cue is present and in the stay
silent condition. Surprisingly, performance is worse in the 1.2s delay condition
compared to the 0.6s delay condition (simultaneous with the stay silent cue;
p = 0:001). A One-way ANOVA was performed to verify that response times
for the stay silent condition did not differ with changing delays (F (2; 373) =
0:292; p = 0:747). Consequently, we used its overall mean value (M=1.618 s
± 18.8 ms) as a baseline (dashed line in Fig. 3). Relative to baseline, the eye
flash condition showed no significant difference (F (2; 359) = 1:071; p = 0:344).
Apparently, this cue did not perform particularly well as the cue timing did
not affect participant’s performance. All of the other cue conditions differed
significantly across delay conditions (p &lt; 0:001).</p>
      <p>For each of the three delay condition, an ANOVA was run to determine
if there were differences between the cues. No differences were found for the
0.6s delay (F (5; 736) = 0:564; p = 0:727), nor for the 1.2s delay condition:
(F (5; 766) = 1:368; p = 0:234). Indeed, post-hoc tests revealed no difference
between any of the items in either delay condition. However, the 0.0s delay
condition showed a considerable difference: F (5; 739) = 14:298; p &lt; 0:001.</p>
      <p>We were also interested in whether combining multiple cues provides
additional benefits. More specifically, we tested whether performance in the cue
combination conditions is equal to the combination’s weak cue (first contrast) or
to the strong cue (second contrast). In the first contrast performance of the eye
flash cue is compared to the combined cue sets. Only for the 0.0s delay condition
a significant effect is found (p &lt; 0:001). This means that the performance for the
combination cue conditions is better than just the eye flash cue, but only when
the combined cues precede the stay silent cue. The second contrast compares
the isolated head turn and stop arm movement cues with their combination
counterparts (i.e. the corresponding cue including eye flash). None of the delay
conditions show a significant difference, suggesting that the combinations indeed
perform similarly to the best performing cue in the set.
3.2</p>
    </sec>
    <sec id="sec-9">
      <title>Questionnaire results</title>
      <p>The data gathered by the questionnaire was processed in SPSS (IBM
corporation, USA). Some participants did not notice one or more of the cues. The data
for the missed cues were excluded from analysis. Two pairs of polar opposite
items were included in the questionnaire (i.e. improved the flow of the
conversation and did not improve the conversation). These, along with other negatively
framed questions, were reversed prior to analysis.</p>
      <p>Data reduction was performed using principal component analysis. Since we
do not require orthogonal factors, oblique rotation (direct-oblimin) was chosen.
After reviewing the slopes in the scree plot, the number of factors was fixed</p>
      <p>Condition</p>
      <p>Stay silent
Head turn
Stop arms
Eye flash</p>
      <p>Meaningful</p>
      <p>Pleasant</p>
      <p>Noticeable
at three (minimum initial eigenvalue of 0.974). The three components explain
a total variance of 39.4%, 19.1% and 12.2%, respectively. Table 1 shows the
resulting rotated component matrix. From the component matrix we determined
the factors Meaningful, Pleasant and Noticeable (see Table 2). The factor scores
for each cue condition are shown in Fig. 4. The stop arm movement and eye flash
cues scored lowest on Meaningful, indicating they were not very informative and
did not improve the conversation as much as the other cues. The three
turntaking cues scored equally on Pleasant, while the stay silent cue scored slightly
higher. Noticeability was highest for the physical cues (stop arm movement and
head turn), while eye flash and stay silent were less easily noticed.
4</p>
      <sec id="sec-9-1">
        <title>Discussion and Conclusions</title>
        <p>We measured the response time of subjects in a turn-based alphabet citing
experiment. The turn-taking cue that the robot performed was manipulated in
both type and delay.
4.1</p>
      </sec>
    </sec>
    <sec id="sec-10">
      <title>Cue timing</title>
      <p>We expected that the timing of turn-taking cues could improve performance (i.e.
response times) when the cue was performed immediately after the robot had
finished speaking. This effect was indeed quite apparent (Fig. 3), especially for
the head turn and stop arm movement conditions, both separately and in
combination with the eye flash cue. However, the isolated eye flash cue performed
much worse than expected. In fact, the cue’s performance did not differ from the
’stay silent’ control condition. These observations suggest that not only timing,
but also the type of cue has a strong influence on its effectiveness. Examining
the questionnaire results, we found that both the eye flash and the stay silent
cue scored lower on Noticeability than the other two cues. Eye flash also scored
relatively low on Meaningful suggesting that it was unclear what was meant by
the cue. Indeed, the cue is not one we use in natural human communication as it
is physically impossible to turn on lights in our eyes. For robots, toys and other
systems LEDs are frequently used for all sorts of signals (power on, stand-by
etc.), but not usually for turn-taking. So the meaning of the eye flash cue is
much more ambiguous than the other cues (even stop arms is akin to co-speech
gestures). This was confirmed by subject’s reports that the lighting of the eyes
was confusing and it was not clear why the robot performed this action. This
could also indicate that the timing is more critical for the eye flash cue, because
of its ambiguous meaning. We expect that the same applies to other artificial
cues. In contrast, the head turn cue – a common human way of indicating a
turn-yield – scored highest on the Meaningful component and outperformed all
other cues during the experiment. Indeed, participants indicated they recognized
this behavior from their everyday human communication and found it clear it
was their turn. Surprisingly, the analysis showed that although the head turn
cue was superior in the zero delay condition, it was the worst for the long delay
condition. This is not what we expected, as the inherent presence of the stay
silent cue should have resulted in a response time close to the control condition.
Perhaps the clear, meaningful and obvious nature of the cue was the very reason
the performance dropped, because the salient nature of the head turn cue
dominated the stay silent cue even though it occurred later in time. Another possible
explanation is that once the participant was ready to speak, they were disrupted
by the late cue and waited for the head-turn to finish before continuing citing
the alphabet. The resulting hesitation and/or confusion would presumably be
more severe the more pronounced the cue is. This possibility is supported by the
fact that the reduction in performance is least for the eye flash condition, which
is the weakest turn-yield cue in our experiment.
4.2</p>
    </sec>
    <sec id="sec-11">
      <title>Cue combinations</title>
      <p>We also expected that cue combinations would perform as good as the best cue
within the set when the cue was timed correctly (i.e. zero delay). We found this
winner-take-all effect, as the head turn + eye flash combination performance
was equal to the head turn only cue, but was significantly better than the eye
flash only cue. The same was found for the stop arm movement + eye flash cue
combination, where performance was equal to the stop arm movement only cue
and was significantly better than the eye flash only cue. However, it is worth
noting that this effect might be biased by the fact that the combinations in
this research were made between one poor (eye flash) and one effective (head or
arm) cue. Therefore, it is unclear whether the effect would also be observed when
several effective cues were combined. Further research on combining different cue
types and cue strengths could provide more insight in the exact workings of cue
combinations in human-robot communication.
4.3</p>
    </sec>
    <sec id="sec-12">
      <title>Limitations and future research</title>
      <p>Overall the alphabet citing task worked very well in that it provided us with a
huge number of turn-yield/turn-take events in a very short time. This resulted
in plenty data for doing good statistical analyses. A limitation of this task is that
participants sometimes (about 1 to 3 times out of 90 per participant) lost
concentration and had trouble recollecting which letter was next. Apparently, the
assumption that remembering the alphabet involved only highly automatized
cognitive processes is not completely true. This might have had a small effect
on the data in that the response times are slightly overestimated, although data
points with very long delays were deleted as outliers. Follow-up studies may
prevent this by choosing even easier speech elements as substitute for the alphabet.
Also, subjects sometimes spoke too quickly, resulting in the Nao missing a letter.
As the robot started speaking again, it would repeat one or more letters and the
participant could notice this inconsistency. Although the results of the study were
not directly influenced since only the first utterance was of importance, it might
have cause annoyance or confusion. However, participants reported afterwards
that this was no problem. The inconsistency may be prevented by optimizing
the speech recognition engine.</p>
      <p>
        Future research can focus on combining more different groups of cues. This
can include several weaker or stronger cues, or a combination of both. Comparing
the performance of these sets can increase our understanding in how cues interact
and improve the efficiency of communication between robots and humans. Also,
adding more different delay settings can give us insight in how the influence
of timing exactly influences people’s performance. What is the shape of the
performance curve? Can we find a sweet spot, perhaps somewhere in between
the zero delay and stay silent cue-synced condition? An other interesting study
would involve subjects from different cultural backgrounds. We know that there
are cultural differences in gesture associations [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ]. How does this influence the
performance for the various turn-taking cues as used in this study?
      </p>
      <p>The choice of cues not only depends on the human’s perceptual abilities, but
also on the choice of robot. Clearly, the Nao robot’s humanoid shape admits
natural non-verbal cues. Our results show that humanoid robots can exploit
their humanoid form to improve communicative performance, although it still
needs to be shown that our results also apply to other communicative tasks. For
non-humanoid robots artificial cues like flashing eyes can still be very useful,
because in noisy environments staying silent may not be an effective cue at all.
Because of the inherent ambiguity of artificial cues the timing appears to be
more critical. Based on our results it should deviate more than 0.6s from staying
silent. Still future work should verify whether people interpret turn-taking cues
as intended and whether they are timed correctly.
4.4</p>
    </sec>
    <sec id="sec-13">
      <title>Conclusions</title>
      <p>In summary, our results suggest that when the timing of a turn-yield cue precedes
the stay silent cue, response performance improves proportional to the strength
of the cue (i.e. meaningful and noticeable). If the cue occurs after this moment,
the strength of the cue works counterproductive as it provides disruption and
confusion. Combining multiple cues reveals a winner take all mechanism in favor
of the most salient cue.</p>
    </sec>
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