=Paper= {{Paper |id=Vol-2063/events-paper1 |storemode=property |title=Toward a Core Conceptual Model for (Im)material Cultural Heritage in the Golden Agents project: Storifying data |pdfUrl=https://ceur-ws.org/Vol-2063/events-paper1.pdf |volume=Vol-2063 |authors=Veruska Zamborlini,Arianna Betti,Charles van den Heuvel |dblpUrl=https://dblp.org/rec/conf/i-semantics/ZamborliniBH17 }} ==Toward a Core Conceptual Model for (Im)material Cultural Heritage in the Golden Agents project: Storifying data== https://ceur-ws.org/Vol-2063/events-paper1.pdf
       Toward a Core Conceptual Model for (Im)material Cultural
                 Heritage in the Golden Agents project
                                                             Storyfying data

             Veruska Zamborlini                               Arianna Betti                        Charles van den Heuvel
      Universiteit van Amsterdam (UvA)              Universiteit van Amsterdam (UvA)           Huygens Institute for the History of
      Institute for Logic, Language and             Institute for Logic, Language and                   the Netherlands
             Computation (ILLC)                            Computation (ILLC)                    Amsterdam, The Netherlands
        Amsterdam, The Netherlands                    Amsterdam, The Netherlands                charles.va.den.heuvel@huygens.
             v.zamborlini@uva.nl                              a.betti@uva.nl                                knaw.nl
ABSTRACT                                                                multi-agent technology in order to answer complex research ques-
This paper reports on the initial idea of a core conceptual model       tions related to the Dutch Golden Age. The data is about cultural
for the Golden Agents Project, which aims to integrate several het-     heritage including documents such as notary acts from the City
erogeneous datasets about cultural heritage of the Dutch Golden         Archives that might bring relevant information about people and
Age. We hypothesize that the combination of event and storytelling      their relation to the creative products. We are particularly interested
modeling would provide us a common infrastructure to represent          in characterising features of the production and consumption, both
and retrieve some core information regardless to its specific nature:   material and immaterial, by modeling events as parts of stories.
painting, book, notary act or theatre performance. The proposed             To illustrate this model we use the case of Johannes Vermeer
model was developed based on (i) several discussions conducted          (1632-1665), a famous painter from Delft who produced an also
with humanities experts and (ii) foundational ontology for ground-      famous painting called ‘Girl with a Pearl Earring’ in 1665. Centuries
ing the modeling decisions. It is assessed through a case study         later, in 1999, this painting inspired Tracy Chevalier to produce a
about Vermeer, the painting ‘Girl with a Pearl Earring’ and a novel     novel about the production of this painting using the same title as
written about the production of the painting. We conclude that          the painting. From this, one can conclude that Chevalier ‘consumed’
the model satisfactorily addresses the case study, and we discuss       the painting (content). Obviously, Vermeer is one of the characters
some next steps to further assess and extend the model, as well as      in this story, as well as the unknown young European woman
implementing and testing it in practice.                                depicted in that painting [1].
                                                                            An important step to reconcile heterogeneous information from
CCS CONCEPTS                                                            different but related matters is to investigate their common ‘nature’,
                                                                        reason for which we had several discussions with humanities ex-
• Computing methodologies → Knowledge representation
                                                                        perts. This paper reports on the initial investigation about a core
and reasoning; Ontology engineering;
                                                                        conceptual model (see Sect. 2) that can serve as a common ground
KEYWORDS                                                                for the experts’ information needs. We hypothesize that our core
                                                                        model should combine both event-based modeling and storytelling:
Ontology, Cultural Heritage, Storytelling, Events, Golden Agents        records such as notary acts tell (mostly likely) real stories about
                                                                        events in people’s life (e.g. baptism, habitation or death); and lit-
                                                                        erary fiction books tell fictitious stories, possibly involving real
                                                                        people or real historical events (e.g. the novel Girl with a Pearl
                                                                        Earring tells a story around a real event which was the production
                                                                        of that painting).
                                                                            A central concept in this work is so called ‘idea’ as an abstract
                                                                        product that is created or defined by someone and communicated
1    INTRODUCTION                                                       via an (im)material product. We provisionally adopt this term as
In the project Golden Agents: Creative Industries and the Making        it seems to be broad enough as a hypernym for several types we
of the Dutch Golden Age1 we are interested in integrating several       are interested in, such as story and scene, while we are still in-
heterogeneous datasets in combination of linked open data and           vestigating if there would be a term that fits better our purpose.
1 https://www.goldenagents.org/                                         Other examples are techniques for painting or printing, genres and
                                                                        styles, as well as concepts in the line of [3]. These ideas can be
                                                                        reproduced several times (several editions of a book, or several
                                                                        paintings with the same style or technique) and can also evolve
                                                                        in time (e.g. a painter develops a new style influenced by another)
© 2017 Copyright held by the author/owner(s).                           which proposes that they also have a storyline of themselves. The
SEMANTiCS 2017 workshop proceedings: EVENTS                             parallel storylines resemble Kubler’s representation of time lines of
September 11-14, 2017, Amsterdam, Netherlands                           cultural production as multiple fibres [8].
EVENTS2017, Sep 2017, Amsterdam                                                              Veruska Zamborlini, Arianna Betti, and Charles van den Heuvel


   This conceptual model is applied to the case study about the                          can be based in another idea, e.g. the story by Chevalier is based on
‘Girl with a Pearl Earring’ in Sect. 3. We consider it to be complex                     the scene painted by Vermeer, i.e. both story and scene are ideas.
enough as a initial assessment of the hypothesis, while different                        Moreover, an idea can be considered as a Mode, since it only exists
case studies will be used for assessment in future work. Moreover,                       when inhering an object: a producer, a materialized product or a
more details will be further addressed, such as the characters and                       consumer. A Story narrates events and is composed of Scenes that
props commonly used in storytelling [11].                                                narrate situations. A Painting materializes a scene, as well as a Book
                                                                                         materializes a story. Similarly a Biographic Record also materializes
2     A CORE CONCEPTUAL MODEL FOR THE                                                    a story that is believed to be true, e.g. the baptism certificate of
      GOLDEN AGENTS                                                                      Vermeer materializes a story that tells where and when the event
                                                                                         of his baptism occurred. A particular type of record is the Notarial
The proposed common core conceptual model is presented in this
                                                                                         Act produced by a Notary.
section using UML class diagrams. Firstly, we introduce some generic
                                                                                             In addition, a story is considered to be real when enough evidence
concepts reused from an ontology called Unified Foundational On-
                                                                                         can be provided. Although intuitively a product is called evidence, it
tology (UFO) [6, 7] which provides the basic ground for the forth-
                                                                                         is the product and a certain context that gives it the role of evidence.
coming modeling decisions, namely:
                                                                                         For example, the simple existence of a piece of paper stating the
     Individual is the general class containing all the instances                        baptism of Vermeer is not enough to be considered as evidence, as
       (similar to owl:Thing).                                                           it should have characteristics that makes it believable as a baptism
     Endurant is the class of individuals whose essential parts are                      certificate produced in the 17th century. Therefore, we consider
       always present in any moment of its existence, e.g. a person,                     evidence to be a type of Situation that provides enough information
       a book or an intention.                                                           to consider a story to be real.
          An Object is an existentially independent endurant (e.g.                           Finally, when an idea is consumed, we consider that a Commu-
       a person), which can be characterized by one or more of                           nication process was concluded, which therefore includes both the
       its inherent Modes, e.g. an Intention to act. Objects that can                    idea’s production and consumption. For example, Vermeer’s ideas
       intentionally do something are called Agents. Finally, a Sit-                     are still being communicated even after his death via his paintings.
       uation describes an instantaneous setting of one or more                          Therefore the communication of an idea occurs by an Author to a
       related objects and their modes, e.g. a person (intentionally)                    Consumer via a Medium. Media can be either material or immaterial
       painting another person.                                                          products, e.g. books or theater performances.
     Perdurant is the class of individuals whose essential parts are
       present in different moments in time, contrarily to Endurant,
       e.g. a theatre performance.                                                       3     ASSESSMENT
          An Event is an ordered sequence of Situations.
                                                                                         In order to assess the applicability of the proposed model, an instan-
In the UML diagrams presented hereby, these concepts are prefixed                        tiation schema is presented in Fig. 3 for the previously discussed
with the acronym ‘UFO’ (depicted in blue background color). More-                        example about Vermeer and the painting "Girl with a Pearl Earring".
over, the stereotype <> is used to indicate classes that are                          First of all, this schema presents horizontal lines as storylines, i.e.
contingently instantiated, e.g. an Individual eventually plays the                       a sequence of situations/events narrated by scenes/stories with a
role of Agent in a certain context.                                                      common characteristic: e.g. storyline of Vermeer’s life or of sources
   A first part of the model is depicted in Fig. 1 and introduces                        of evidence in general. Callout-ballons present descriptions of situa-
concepts and relations ‘around’ Person, Product, Production and                          tions/events in storylines. Arrows crossing storylines represent that
Consumption specializing the concepts previously defined. Some                           a product in a storyline is narrating a situation/event in another
notes are included as a box with a ‘folded corner’ (depicted in pink-                    storyline. In particular, purple arrows indicate production events
ish background color) in order to illustrate some of the concepts2 .                     while red arrows indicate consumption events. Dotted arrows indi-
The descriptions start with an identifier for further reference (e.g.                    cate that an event that was not explicitly narrated can be derived
(Pr3) novel ‘Girl with a Pearl Earring’). A Person can play several                      from a certain evidence. Finally, pentagons labeled with identifiers
roles as an Agent, in particular Producer and Consumer. A producer                       represent the instances that were exemplified in Fig. 1 and 2.
performs the act of Production, which has as outcome a Product that                         A baptism certificate from 1632 tells a story about the baptism
can be Material (e.g. a painting) or Immaterial (e.g. a discourse). A                    of Vermeer. Another evidence source indicates a story that later
consumer, in turn, performs the act of Consumption, which has a                          in 1665 Vermeer produced a painting that depicts a scene of a girl
product as income. For example, in order to produce the novel ‘Girl                      wearing a headscarf and a pearl earring looking in a certain way,
with a Pearl Earring’ in 1999, Chevalier consumed somehow the                            known as ‘Girl with a Pearl Earring’. In this example the painting
referred painting produced by Vermeer in 1665.                                           itself is considered to be the evidence. Centuries after, the painting
   These concepts are further clarified by relating them to other                        was acquired by the Mauritshuis (source omitted in the example). In
concepts such as Idea, Story, Communication and Media. Therefore,                        1999 a source of evidence reveals that Chevalier produced a novel
the model depicted in Fig. 2 extends the previous one (the concepts                      telling a story around the scene depicted in the referred painting
previously introduced are depicted in gray background color). An                         (again the evidence is considered to be the book itself). From this
Idea is an immaterial product that is produced by an Author and that                     evidence, we can also derive another event in Chevalier’s life: the
2 The title ‘Girl with a Pearl Earring’ is abbreviated as ‘GwPE’ in some of the notes.
                                                                                         ‘consumption’ of that scene via the painting.
Toward a Core Conceptual Model for (Im)material Cultural Heritage in the Golden Agents project   EVENTS2017, Sep 2017, Amsterdam




                        Figure 1: Part of the model Concerning Events, Production and Consumption.




                       Figure 2: Part of the model Concerning Idea, Story, Communication and Media.
EVENTS2017, Sep 2017, Amsterdam                                             Veruska Zamborlini, Arianna Betti, and Charles van den Heuvel




                                  Figure 3: Schema of the case study according to the proposed model


4    CONCLUSION                                                           ACKNOWLEDGMENT
We conclude that the proposed model does provide a common core            This article was written in the context of the project Golden Agents funded by the
infrastructure to express our case study involving a painting, a          Netherlands Organization of Science NWO-Large Investments program. The authors
book and a birth certificate. However, in order to become a concep-       would like to thank the project’s members for fruitful discussions.
tual model for structuring and querying heterogeneous data in the
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