=Paper=
{{Paper
|id=Vol-2068/symcollab6
|storemode=property
|title=Social Imaging and Human Technology for Empowering People
|pdfUrl=https://ceur-ws.org/Vol-2068/symcollab6.pdf
|volume=Vol-2068
|authors=Kenji Suzuki
|dblpUrl=https://dblp.org/rec/conf/iui/Suzuki18
}}
==Social Imaging and Human Technology for Empowering People==
Social Imaging and Human Technology for Empowering People Kenji Suzuki University of Tsukuba Tsukuba, Japan kenji@ieee.org ABSTRACT for people to live in harmony with others as well as Social imaging is regarded as a technology to identify and intelligence and motor functions. represent social behaviors. By using wearable devices and mixed reality technology, we aim at supporting people who These technologies include: wearable technology to measure have difficulty making facial expressions and interacting implicit and explicit social behavior, robotics technology that with other people, to express feelings and to act among supports actions and modification through interactive people. In this paper, we introduce the overview of social feedback to sensory organs, biosignal processing technology imaging technologies and its application to empower people. that captures human intention and emotional response. We We define the Social Imaging as the technology to identify develop these technologies, called human technology, and represent social behavior, and also define Human centered on advanced wearable technology that works with Technology as the technology for understanding and shaping people to innovative science and technology fields for behavior, which brings out latent human capabilities and understanding and shaping behavior. potential abilities of people. HUMAN TECHNOLOGY Author Keywords One of the common global social challenges is the functional Wearable Device, Affective Computing, Computational rehabilitation/regeneration of people who have difficulties Behavioral Science, Autism Spectrum Disorders and disabilities in movement. In addition to physically impaired persons, children with developmental disorders ACM Classification Keywords such as Autism Spectrum Disorder or Learning Disabilities H.5.2 [User Interfaces]: User-centered design. are increasing around the world. Therefore, research on INTRODUCTION human-machine systems using robots and wearable devices We challenge to realize a future society where individuals in the field of medical care, nursing care, healthcare, medical with their own initiative will benefit from social interaction treatment and education support, has been popular in recent with others with the aid of technologies, which brings out years. Examples in the United States are Cyber-Human latent human capabilities and potential abilities of people. Systems (CHS) that aims to make a human-machine system The technology can support the understanding and shaping where human and machines coordinate with each other. Also social behaviors and the assisted lifestyles will then become in Europe, in Horizon 2020, robot and ICT advancements widely available. made for societal implementation is an important issue and has a considerable amount of attention. These kinds of The Social Imaging is defined as the technology to identify research on the innovation of human-machine systems and represent social behavior. We consider that actions for (Shaping the human-technology frontier) is dramatically interaction with other people according to one’s own increasing importance around the world, and it is positioned motivation and initiative are regarded as social behavior, and as one of the six main strategic targets of NSF (National will establish a methodology to support the function and Science Foundation, US) along with data science, quantum capabilities such as movement and functions of the mind and mechanics, and astrophysics. Assistive technology is a term body, activities of daily lives, and social participation where used for devices for people with disabilities, and it people play a role at work, family and in the region, which supplements the reduced physical and sensory functions. The are specified in the ICF (International Classification of assistive technology aims to allow people with disabilities to Functioning, Disability and Health [1]). Sociality or social participate more fully in all aspects of life (home, school, and skill, which can be represented by understanding facial community) and increases their opportunities for education, expressions, talking to someone eye-to-eye, understanding social interactions, and potential for meaningful employment. others’ stances and feelings, cooperating with each other, On the other hand, the technology for human augmentation expressing what you want to do, adjusting to the environment or enhancement have already become widely available. With by reducing your own desire, is an important characteristic the advancement of biomedical sciences and technologies progress, new ethical, legal and social implications should be © 2018. Copyright for the individual papers remains with the authors. considered. Copying permitted for private and academic purposes. SymCollab '18, March 11, Tokyo, Japan. We develop four primary categories of abilities underlying the realization of social behavior (e.g., independent abilities) for the major outcome measures related to the movement and understanding for individuals with disabilities. The theoretical model is presented in Figure 1. There are typical impairment or disabilities as also shown in the Figure. These factors, in combination and alone, determine individuals with disabilities integration into society; an individual’s type and severity of impairment. In the past, shaping behavior or training focused on the voluntary actions rather than the internal mechanism underlying social behavior. As mentioned before, difficulties of children with ASD or developmental disorders are regarded as the problems in the involuntary movement. We develop a methodology to let them notice the involuntary movement as the voluntary Figure 1. Human movement, cognitive characteristics and movement. The design methodology of these assistance for disabilities: Motion-perception / voluntary-involuntary axes the deficits in sensory motor function may not suppress the cause but may lead the brain to find new solutions. This is a triggering or signaling based assistance for shaping differences and then we need help their brain to perceive behaviors. Involuntary movement are represented by the differences. voluntary movement, and then they understand the behavior Voluntary Understanding: Actions speak louder than as the subjective experience. pictures when it comes to understanding what others are Voluntary Movement: Action is the process of acting or doing and feeling [5]. The representative ability of voluntary doing something with his/her own intention. “Voluntary” understanding is considered as awareness, which is the state here means that the human agent initiated the motion of her or level of consciousness where sense data can be confirmed body based on her (spontaneous) decision and regardless by an observer. Here we consider that it is regarded as the whether there has been a previous external stimulus process to understand self and other’s behaviors in a provoking a reflex or any internal constraint. The voluntary voluntary manner based on the subjective experience. (active) approach to motor learning is more effective than a However, current science, psychology, philosophy and passive approach because the active approach entails neuroscience, has limited explanations for subjective activation of the entire processes related to the intended experience. The mechanisms as well as influences of movement. It is also irrelevant whether motion actually knowledge, attention, and intention on sensory awareness, occurs, concerning the release of a controlling neural signal including perceived timing of events are investigated in this (motor program) which may or may not result in bodily field. This also include to assess the functions of information motion (ex. Paralysis). Therefore, persons with difficulty in perceived without awareness in determining what is the voluntary movement are mainly physically impaired. a perceived with awareness. disability that limits a person's physical capacity to move and Involuntary Understanding: In the previous researches on coordinate actions although their intention is available. perception without awareness in cognitive psychology [6], Involuntary Movement: Persons with difficulty in the stimuli are perceived even when observers are unaware of involuntary movement includes patients with the stimuli. The involuntary cognitions in everyday life neurodegenerative diseases, such as the tremor, chorea, or without a pre-determined focus is [7] Especially, an myoclonus by Alzheimer's disease, ALS or Parkinson's involuntary response to an unexpected and sudden stimulus disease. In the framework of social behavior, we assume that is closely linked to affective processing [8]. Therefore, we persons with Autism Spectrum Disorder focus on the emotion in this domain. In recent years, there (Neurodevelopmental disorder) are main target group with has been an increased interest in detecting and supporting special needs. One of the main characteristics of person with human physical and psychological wellbeing. A potential ASD is related to social problems that include difficulty source of information can be the experiences of pleasure communicating and interacting with others (DSM-5, expressed though facial expressions, which can be used to Diagnostic and Statistical Manual of Mental Disorders) as infer a person’s emotions and give insights into their internal well as restricted interests and repetitive behaviors [2]. We state and happiness. follow the approach that ASD starts as a movement disorder SOCIAL IMAGING [3]). Children with ASD often exhibit clear movement Social imaging is regarded as a technology to identify and developmental delays and disorganization, labeled and as represent social behaviors. By using wearable devices and clumsiness. The function of the brain is to organize mixed reality technology, we aim at supporting people who movement, combined with attention to the feeling of self [4]. have difficulty making facial expressions and interacting We consider that this is due to the ability to perceive Figure 2. Devices and technologies related to Social Imaging: (a)(b) Wearable devices, (c) Mixed Reality based FUTUREGYM with a large scale floor projection system and (d) Paired Device with other people, to express feelings and to act among autism spectrum disorders (ASD). It is known that children people. with ASD have difficulty in social interactions involving understanding and using facial expressions. Therefore, Technologies that visualize biological functions and support of social interaction at the early stage of children’s behaviors that cannot be seen from the outside are called lives has drawn considerable attention in the field of child “imaging”. For example, “brain imaging” is regarded as the development. However, even though there have been several visualization of the functions of the brain, which reveals the studies about motivations for facial expressions and structural and functional characteristics of each person’s communication towards people, it is difficult to carry out brain. In recent years, several different sensing technologies objective evaluations since it is not easy to make quantitative have been developed about measurement and analysis of measurements in daily lives and at school. In order to human behavior. In this domain, “behavior imaging” has understand these kinds of behaviors, it is indispensable to been proposed in computational behavior science including consider “social imaging”, whose aim is to understand the measurement of a personal viewpoint, which tries to people’s social behaviors. understand each person’s behavior. DISCUSSION AND CONCLUSION The uses of technology in interventions for children with Our goal is to provide long-term support for children with autism have been widely reported (e.g., [9]). Previous studies special needs, who have social impairments, and to evaluate have shown effectiveness of technology-based intervention the effects of this support. Throughout long-term feasibility for teaching academic skills [10] or social skills [11] [12]. study, we have measured the smiles of children with ASD in Our emerging data highlights the effects of the technology a quantitative manner and have reported that their smiles use in measuring and promoting of positive social behaviors might facilitate social positive behaviors [18]. We are going (emotion recognition, face-to-face, approaching to the peers, to develop an evidence-based developmental support system and touching with peers) in children with ASD. especially for shaping social behaviors of children with ASD. In this study, we use several wearable devices in order to Deeper insight into their behavior, and elucidating the measure interactions as shown in Figure 2.; EnhancedTouch development of social interaction among people at the early is a bracelet-type device to detect and enhance human-human stage of their lives, is very significant for learning social physical touch [13]. Enhanced Reach is a bibs-type device to skills such as joint attention, imitation, language understand group dynamics and facilitate interaction [14]. understanding, and understanding the development of Facelooks is a head-band type device to detect and enhance communication skills. In this study, we aim to elucidate the face-to-face behavior. FUTUREGYM is an interactive environmental conditions in which children with ASD can school gymnasium with a large-scale interactive floor demonstrate their abilities to the fullest, and to the projection system in a school setting in order to develop establishment of an inclusive developmental support system, social interaction skills such as prosocial behaviors including where we support forming creativity and sociality including helping and cooperating behaviors [15]. We design and cognitive functions and language functions. implement an ergonomic wearable device, with high Empathic design is an effective approach for paying attention reliability, for reading positive expressions from facial EMG to the user's feelings toward a solution in the practical site signals. The physical and physiological signals of the such as schools, after-school playroom or home. We need emotions such as smiles caused by these interactions deep understanding of the existing environment, in particular, [16][17]. New technologies to identify and represent social the unique goals and players of the organization. We need interactions are proposed as “social imaging.” The measured define the problem and potential areas of impact as well as social behaviors are stored in a database as personal data, the allocated resources and operational process. Then, we which includes physiological and behavioral characteristics. could align the current technology state to the target There is a high demand in society for the establishment of an environment, and implement solutions into it together with effective developmental support method for children with players. Individuals with disabilities will be involved in each activity, as joint investigators of this project. Helping children with developmental disorders (ASD, LD) 9. Joe McCleery. 2015. Comment on Technology-Based to interact with their peers or caregivers with given visual Intervention Research for Individuals on the Autism aids. This helps these children to be aware of social cues, a Spectrum, J Autism Dev Disord, 45, 12: 3832-5. behavior that is considered critical for the development of 10. Victoria Knight, Bethany R. McKissick, Alicia social interaction. Providing them with social signals by Saunders. 2013. A review of technology-based using visual or auditory feedback with wearable technologies. interventions to teach academic skills to students with In addition, providing an automatic, objective measure of autism spectrum disorder, J Autism Dev Disord, 43, 11: wellbeing could be used to support therapists, patients, 2628-48. engineers and doctors in order to improve therapeutic activities and devices, and also to understand spontaneous 11. Florence D. DiGennaro Reed, Sarah R. Hyman, Jason laughter and smiles. The developed wearable device for M. Hirst. 2011. Applications of Technology to Teach reading positive expressions are used. Based on the further Social Skills to Children with Autism, Research in investigations together with verbal information, providing Autism Spectrum Disorders, 5, 3: 1003-1010. quantitative measure of laughter and smiles recorded during 12. Anne M. Donnellan, David A. Hill, Martha R. Leary. long-term therapeutic interventions to quantify and infer the 2012. Rethinking autism: implications of sensory and user’s affective state in order to support psychological or movement differences for understanding and support, medical professionals. Front Integr Neurosci., 6:124. ACKNOWLEDGMENTS 13. Kenji Suzuki, Taku Hachisu, Kazuki Iida, 2016, This research was supported by JST-CREST, Japan (No. EnhancedTouch: A Smart Bracelet for Enhancing JPMJCR14E2). The authors would like to thank all Human-Human Physical Touch, In Proceedings of colleagues, in particular, teachers and students of special SIGCHI Conference on Human Factors in Computing needs school at Otsuka for the FUTUREGYM project. Systems (CHI’16), 1282-1293. REFERENCES 14. Asaki Miura, Takashi Isezaki and Kenji Suzuki. 2013. 1. World Health Organization. 2001. International Social Playware with an Enhanced Reach for Classication of Functioning, Disability and Health Facilitating Group Interaction, In Proceedings of CHI (ICF), Geneva, World Health Organization. '13 Extended Abstracts on Human Factors in Computing Systems, 1155-1160. 2. Dimitris Bolis, Leonhard Schilbach. 2017. Observing and Participating in Social Interactions: Action 15. Issey Takahashi, Mika Oki, Baptiste Bourreau, Itaru Perception and Action Control Across the Autistic Kitahara, Kenji Suzuki. 2017. 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