<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Archiving and Interchange DTD v1.0 20120330//EN" "JATS-archivearticle1.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Implicit Ambient Surface Information: From Personal to Interpersonal</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Katsumi Watanabe</string-name>
          <email>kw@waseda.jp</email>
          <xref ref-type="aff" rid="aff4">4</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Kimitaka Nakazawa</string-name>
          <email>nakazawa@idaten.c.u-tokyo.ac.jp</email>
          <xref ref-type="aff" rid="aff3">3</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Makio Kashino</string-name>
          <email>kashino.makio@lab.ntt.co.jp</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Shinsuke Shimojo</string-name>
          <email>sshimojo@caltedh.edu</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>ACM Classification Keywords</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>California Institute of Technology</institution>
          ,
          <addr-line>Pasadena</addr-line>
          ,
          <country country="US">USA</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>H.5.m. Information interfaces and presentation (e.g., HCI):</institution>
          ,
          <addr-line>Miscellaneous.</addr-line>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>NTT Communication Science Laboratories</institution>
          ,
          <addr-line>Kanagawa</addr-line>
          ,
          <country country="JP">Japan</country>
        </aff>
        <aff id="aff3">
          <label>3</label>
          <institution>University of Tokyo</institution>
          ,
          <addr-line>Tokyo</addr-line>
          ,
          <country country="JP">Japan</country>
        </aff>
        <aff id="aff4">
          <label>4</label>
          <institution>Waseda University</institution>
          ,
          <addr-line>Tokyo</addr-line>
          ,
          <country country="JP">Japan</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>We have proposed a novel concept: “Implicit Ambient Surface Information” (IASI), which is based on the notion that information on the surface of an agent (e.g., bodies and machines) is implicitly processed and affects collaborations between agents. To utilize IASI, it is necessary to develop technologies and analysis methods that can recode and decode implicit signals that appear on the surface of the body without disrupting the intended actions of users. We sought to gain insight into IASI and to utilize it to establish intelligent information processing systems by measuring implicit body movements, physiological responses, and mental states and thereby accumulate scientific knowledge for theoretical advances. We have applied this concept to measuring physiological states and body movement of a single athlete, and here describe a few studies, and then propose future directions, with greater focus on the mental and interpersonal aspects of IASI.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>© 2018. Copyright for the individual papers remains with the
authors. Copying permitted for private and academic purposes.
SymCollab '18, March 11, Tokyo, Japan.</p>
      <p>
        INTRODUCTION
Wisdom computing and the consequential harmonious
collaborations between humans and machines can
contribute meaningfully to many potential application fields,
such as learning and teaching [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ], enhancing working
experience, and promoting sports and cultural activities.
During such processes, dynamic, mutual interactions are
embedded as implicit and embodied knowledge [2], which
are hard to realize or understand from the first-person
perspective of humans (or machines). Cognitive science has
investigated some interactions between more than two
persons (e.g., [
        <xref ref-type="bibr" rid="ref3">3,4</xref>
        ]). However, the workings of implicit
processes of embodied knowledge are largely unknown,
and technologies utilizing such embodied knowledge will
be vital for development of wisdom computing and
harmonious human−machine collaborations.
      </p>
      <p>Based on research projects on implicit information, we have
proposed a novel concept: “Implicit Ambient Surface
Information” (IASI). This is based on the notion that
information on the “surface of an agent (e.g., bodies and
machines)” is implicitly processed and influences
interactions. In order to utilize IASI, it is important to
develop technologies that recode and decode implicit body
movements and physiological responses without disrupting
the intended actions of users. A recent advance in
performance material capable of measuring biometric
information will provide a good point of initiation.
In the project (“Intelligent Information Processing Systems
based on IASI,” we aim to gain understanding of
information that exists on the surfaces of the human body
and machines but are largely ignored. We intend to utilize
this information to establish intelligent information
processing systems for creative human−machine
collaboration.</p>
      <p>In particular, we have tested technologies that recode and
decode implicit body movements and physiological
responses in the actual field, and have accumulated
scientific knowledge for theoretical advances. While we
have discovered multiple important and/or interesting
findings and there have been numerous outputs from our
research at this point, we introduce the results of a selected
set of such studies in the following sections.</p>
      <p>IMPLICIT AMBIENT SURFACE INFORMATION IN
ACTUAL SPORTS FIELDS
In order to test the developed technologies and proposed
theories and to aim for higher quality activities of humans
in collaborations with machines, we first targeted practical
fields (e.g., sports). Among other fields, we focused on
sports, because implicit, embodied knowledge has been
claimed to be important in sports, but we think it has not
been well examined. One potential use of such information
is to provide feedback of implicit processes to athletes
and/or to coaches, to facilitate physical and mental
regulation, and metacognition of their bodies and minds.
The recent development of hydrophilic high
bodycompatibility sensors has enabled us to measure body
activities and heart rate continuously and stably. We have
used these in several procedures to separate mental states
from body states and activities. In essence, this involves
measuring physical activities by means of acceleration
sensors, and heart rate by means of hydrophilic sensors, and
then developing a specific model to predict heart rate from
physical activities during practice sessions, which is then
subtracted from the actual heart rate. This concept is simple,
but is has been quite difficult to test and obtain a sufficient
amount of data in the real sports field.</p>
      <p>In order to resolve this lack of data and test fields, we
formed and registered a baseball team specifically for
testing the devices and the system. This allowed us to
identify and select possible physiological signals in the
actual field and to accumulate knowledge, technology, and
know-how for physiological measurement on the actual
sports field (Figure 1). We successfully extracted mental
states, including tension, anxiety, etc. (Figure 2). However,
the exact mapping of the objective data to the subjective
mental state still needs to be achieved by obtaining more
data in the actual field.</p>
      <p>Moreover, we have developed a system for visualizing the
balance between sympathetic and parasympathetic nervous
states, in order to measure the mental state during active
movements. We have also developed a system for
translating muscle activity into sounds (i.e., sonification of
surface electromyography) and providing intuitive feedback
to a user to adjust pitching form [5] (Figure 3). As the
auditory feedback is given in real time (as compared with
visual feedback, which is given offline), we expected that
sonification and online feedback would improve learning of
pitching forms. These technologies and their fine-tuning in
the actual sports fields could have various applications,
including the analysis of whole-body synergy, the virtual
reality system for implicit brain function analysis, and the
Sports Brain Project initiative at NTT Communication
Science Laboratories.</p>
      <p>
        To date, our research has involved studies of single athletes,
and has mostly focused on physical activities while we
attempted to measure pressure, anxiety, tension, etc.
However, we think that in order to achieve
humanharmonized information systems, scientific knowledge and
the technologies of measuring, decoding, and controlling
human behaviors, in particular, implicit “interpersonal”
information, are vital. Our project is based on the concept
that and effective interpersonal communication depends
strongly on implicit, non-symbolic information that
emerges from dynamic interactions among agents. The
other studies in our project clearly provide other scientific
bases for future research and technological development.
These objectives include delayed compensation by using
implicit visuomotor responses, a screening procedure for
autism spectrum disorders based on auditory and gaze
processing, and objective measurements of immersiveness
by using autonomic nervous and hormonal responses.
One example is the interpersonal interactions between an
athlete and a coach. There are many potential pathways
though which interpersonal information is conveyed: direct
conversations, explicit and implicit feedback from the
coach after observing the athlete’s movement, explicit and
implicit bodily feedback from the athlete’s own actions,
explicit and implicit feedback from observations of his/her
own performance, social encouragement and
discouragement, etc. Patterns appearing on the body
surfaces would convey much information about the state of
the athlete in the presence of the coach. In addition, it
would be clear that some atmospheres could lead to either
good or bad performances, often consequential and
sometimes independent of the consequence of interactions
among agents (for example, flow experience). This can be
felt by those involved in the interaction; however, it is
difficult to describe what these actually are, and even more
difficult to implement processes that mediate such contexts.
This is mainly because the agents do not notice these
aspects, because they are focused on their activities.
Here, our technologies and the analysis method for implicit
surface information would help to examine these aspects.
That is, by examining the implicit surface information and
their interactions among more than two athletes, coaches,
and spectators, we might be able to detect, decode, and
even utilize implicit surface ambient information.
IMPLICIT REALTIME MODULATION OF EMOTION BY
OWN VOICE
Another implicit process that appears on the surface of our
bodies is emotion. Emotion is difficult to control, because
unconscious processes underlie both understanding and
expression of emotions. In order to examine the effect of
IASI on emotion, we have developed software that changes
the emotional tone of voices online without noticeable
delay (Da Amazing Voice Inflection Device: DAVID,
Figure 4, [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]).
      </p>
      <p>
        To test the effect of voice tone on the subjective evaluation
of one’s own emotion, we let participants read a story alone
and aloud and let them listen to their own voice (altered
into happy, sad, or afraid). We found that people did not
detect the manipulation of their own voices, but that their
emotional state was changed toward the expected emotion
[
        <xref ref-type="bibr" rid="ref6">6,7</xref>
        ]. In the field of psychology, the relationship between
the expression and subjective feeling of emotions has been
debated for a long time. The present study is the first to
provide evidence of direct auditory feedback effects on
emotional experience.
      </p>
      <p>We believe that DAVID may be used for both basic and
applied research in many new fields. To date, emotional
manipulation has not been done only on recorded but not on
running speech (i.e., online). For example, DAVID could
be used for mood disorders by inducing a positive
emotional change or by redescribing traumatic events in a
different tone of voice. It might also be possible to alter the
emotional atmosphere of conversations in online meetings
and sports games (e.g., in American football). DAVID can
also be used for advanced modulation of mental states and
can be combined with the wearable systems we proposed in
the previous section for effective self-coaching, by
modulating the emotion of the user.</p>
      <p>
        Since the basic theoretical concept is based on the
James−Lange theory of emotion [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ] (i.e., emotion initially
comes from bodily responses and interpretation of such
responses by the brain), which holds that emotion arises
from the interpretation of bodily signals, such surface
information could also be used interpersonally. For example,
changes in emotional and affective atmosphere might be
induced by implementing the voice filters between two or
more persons during casual conversations, business
meetings, and teaching in a classroom. Such changes in
atmosphere are considered as manifestations of IASI,
because individuals are not aware that such information is
being presented, and the effect is only noted interpersonally.
INDUCING AND DETECTING “FLOW” AND ITS NEURAL
CORRELATES
As in the implicit modulation of emotion, subjective
experience may be modulated and induced externally, and
therefore may be shared by multiple persons. People play
sports not only for achieving better performances, but also
for experiencing special feelings. “Flow” is defined as a
peculiar mental state and/or experience when a person plays
sports, music, games, etc. with high-level performance. It is
often characterized as a highly coordinated sensory-motor
performance, extreme concentration, alteration of space and
time, euphoria, etc. It has been suggested to be related to
activation of the reward system, improved performance,
and better team playing [9]. However, it has been difficult
to replicate and/or simulate a state of flow. Our team has
successfully found an experimental setup that induces a
flow state by using computer games and has begun to
measure behavioral, physiological, and neural correlates of
flow. By starting from the experimental setup, we found
that auditory evoked potentials (i.e., brain responses for
task-irrelevant sounds) could be an index of flow state. This
simple index could be used to detect a flow state in the
actual field, including during sports, playing music, or in
conversations, etc.
      </p>
      <p>A more recent study has also shown that we could produce
a situation we termed “interpersonal flow,” where flow
experience appears to be shared by two persons, by letting
two persons play a music game together, and confirmed this
by both subjective ratings and performance scores.
Furthermore, although preliminarily, we have measured two
brains simultaneously (i.e., hyper-scanning) by using EEG,
and found that auditory evoked potentials are reduced
during the subjective experience of flow (Figure 5). This
observation is yet another expression of IASI.</p>
      <p>CONCLUSION
The present project aims at decoding and utilizing IASI, in
order to both gain scientific understanding and to expand
the appropriate use of this concept.</p>
      <p>
        To date, we have shown that IASI can be measured and
possibly used in individual athletes. While this is a
significant advance in and expansion of the concept of such
information and its range of application, we would like to
advance and expand it even further. In particular, we
propose to apply IASI analysis methods that we have
established to decode and control “interpersonal IASI”
Most collaborative (or collective) behaviors occur during
dynamic, reciprocal interactions [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. This is particularly
true when such activities involve many pieces of implicit
knowledge [2]. Recent advancements in neuroscience and
cognitive science have examined the multifaceted and
dynamic processes in explicit and implicit interpersonal
interactions [
        <xref ref-type="bibr" rid="ref10 ref11 ref12 ref13 ref14 ref15 ref3 ref5">3, 4, 10-16</xref>
        ].
      </p>
      <p>To detect and decode interpersonal IASI, the reading and
analyzing of information on the body surfaces would be
valuable and increase knowledge and technological
advances in implicit interpersonal information. We expect
that scientific and technological advances in IASI will open
a new field of harmonious collaboration between humans
and machines and lead to wisdom computing.</p>
      <p>ACKNOWLEDGMENTS
This work has been supported by a grant from Japan
Science and Technology Agency, CREST (JPMJCR14E4,
14529247, Intelligent Information Processing Systems
Creating Co-Experience Knowledge and Wisdom with
Human-Machine Harmonious Collaboration).
brains teach us something about social interaction?
Front Hum Neurosci 6, 215.</p>
    </sec>
  </body>
  <back>
    <ref-list>
      <ref id="ref1">
        <mixed-citation>
          1.
          <string-name>
            <given-names>Katsumi</given-names>
            <surname>Watanabe</surname>
          </string-name>
          .
          <year>2013</year>
          .
          <article-title>Teaching as a dynamic phenomenon with interpersonal interactions</article-title>
          .
          <source>Mind Brain Educ</source>
          <volume>7</volume>
          ,
          <issue>2</issue>
          :
          <fpage>91</fpage>
          -
          <lpage>100</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref2">
        <mixed-citation>
          <string-name>
            <given-names>Michael</given-names>
            <surname>Polanyi</surname>
          </string-name>
          .
          <year>1966</year>
          .
          <article-title>The Tacit Dimension</article-title>
          .
        </mixed-citation>
      </ref>
      <ref id="ref3">
        <mixed-citation>
          3.
          <string-name>
            <given-names>Ivana</given-names>
            <surname>Konvalinka</surname>
          </string-name>
          and
          <string-name>
            <given-names>Andreas</given-names>
            <surname>Roepstorff</surname>
          </string-name>
          .
          <year>2012</year>
          .
          <article-title>The two-brain approach: how can mutually interacting Kyongsik Yun, Katsumi Watanabe</article-title>
          , and
          <string-name>
            <given-names>Shinsuke</given-names>
            <surname>Shimojo</surname>
          </string-name>
          .
          <year>2011</year>
          .
          <article-title>Interpersonal body and neural synchronization as a marker of implicit social interaction</article-title>
          .
          <source>Sci Rep</source>
          <volume>2</volume>
          ,
          <fpage>959</fpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref4">
        <mixed-citation>
          <string-name>
            <given-names>Toshitaka</given-names>
            <surname>Kimura</surname>
          </string-name>
          , Takemi Mochida, Tetsuya Ijiri, and
          <string-name>
            <given-names>Makio</given-names>
            <surname>Kashino</surname>
          </string-name>
          .
          <year>2016</year>
          .
          <article-title>Body-mind sonification to improve player's actions in sports</article-title>
          .
          <source>NTT Technical Review 14</source>
          ,
          <fpage>1</fpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref5">
        <mixed-citation>
          16.
          <string-name>
            <surname>Judee</surname>
            <given-names>K.</given-names>
          </string-name>
          <string-name>
            <surname>Burgoon</surname>
          </string-name>
          ,
          <string-name>
            <surname>Beth A. Le Poire</surname>
            , and
            <given-names>Robert</given-names>
          </string-name>
          <string-name>
            <surname>Rosenthal</surname>
          </string-name>
          .
          <year>1995</year>
          .
          <article-title>Effects of preinteraction expectancies and target communication on perceiver reciprocity and compensation in dyadic interaction</article-title>
          .
          <source>J Exp Soc Psychol</source>
          <volume>31</volume>
          ,
          <issue>4</issue>
          :
          <fpage>287</fpage>
          -
          <lpage>321</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref6">
        <mixed-citation>
          6.
          <string-name>
            <surname>Jean-Julien</surname>
            <given-names>Aucouturier</given-names>
          </string-name>
          , Petter Johansson, Lars Hall, Rodrigo Segnini, Lolita Mercadié, and
          <string-name>
            <given-names>Katsumi</given-names>
            <surname>Watanabe</surname>
          </string-name>
          .
          <year>2016</year>
          .
          <article-title>Covert digital manipulation of vocal emotion alter speakers' emotional state in a congruent direction</article-title>
          .
          <source>Proc Natl Acad Sci U S A</source>
          <volume>113</volume>
          ,
          <fpage>948</fpage>
          -
          <lpage>953</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref7">
        <mixed-citation>
          <string-name>
            <given-names>Laura</given-names>
            <surname>Rachman</surname>
          </string-name>
          , Marco Liuni, Pablo Arias, Andreas Lind, Petter Johansson, Lars Hall, Daniel Richardson, Katsumi Watanabe, Stéphanie Dubal, and
          <string-name>
            <surname>Jean-Julien Aucouturier</surname>
          </string-name>
          .
          <year>2017</year>
          .
          <article-title>DAVID: An open-source platform for real-time transformation of infra-segmental emotional cues in running speech</article-title>
          .
          <source>Behav Res Methods</source>
          <volume>1</volume>
          ,
          <fpage>21</fpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref8">
        <mixed-citation>
          8.
          <string-name>
            <surname>James</surname>
            ,
            <given-names>W.</given-names>
          </string-name>
          , &amp;
          <string-name>
            <surname>Lange</surname>
            ,
            <given-names>C. G.</given-names>
          </string-name>
          <year>1922</year>
          .
          <article-title>The Emotions</article-title>
          .
          <source>Baltimore: Williams &amp; Wilkins Co.</source>
        </mixed-citation>
      </ref>
      <ref id="ref9">
        <mixed-citation>
          <string-name>
            <given-names>Mihaly</given-names>
            <surname>Csikszentmihalyi</surname>
          </string-name>
          .
          <year>2014</year>
          .
          <article-title>Flow and the Foundations of Positive Psychology</article-title>
          . Springer.
        </mixed-citation>
      </ref>
      <ref id="ref10">
        <mixed-citation>
          10.
          <string-name>
            <surname>Emmanuelle</surname>
            <given-names>Tognoli</given-names>
          </string-name>
          , Julien Lagarde,
          <string-name>
            <surname>Gonzalo C. De Guzman</surname>
            , and
            <given-names>J. A. Scott</given-names>
          </string-name>
          <string-name>
            <surname>Kelso</surname>
          </string-name>
          .
          <year>2007</year>
          .
          <article-title>The phi complex as a neuromarker of human social coordination</article-title>
          .
          <source>Proc Natl Acad Sci U S A</source>
          <volume>104</volume>
          ,
          <volume>19</volume>
          :
          <fpage>8190</fpage>
          -
          <lpage>8195</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref11">
        <mixed-citation>
          11.
          <string-name>
            <surname>Natalie</surname>
            <given-names>Sebanz</given-names>
          </string-name>
          , Harold Bekkering, and
          <string-name>
            <given-names>Günther</given-names>
            <surname>Knoblich</surname>
          </string-name>
          .
          <year>2006</year>
          .
          <article-title>Joint action: bodies and minds moving together</article-title>
          .
          <source>Trends Cogn Sci</source>
          <volume>10</volume>
          ,
          <issue>2</issue>
          :
          <fpage>70</fpage>
          -
          <lpage>76</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref12">
        <mixed-citation>
          12.
          <string-name>
            <surname>Lior</surname>
            <given-names>Noya</given-names>
          </string-name>
          , Erez Dekel, and
          <string-name>
            <given-names>Uri</given-names>
            <surname>Alon</surname>
          </string-name>
          .
          <year>2011</year>
          .
          <article-title>The mirror game as a paradigm for studying the dynamics of two people improvising motion together</article-title>
          .
          <source>Proc Natl Acad Sci U S A</source>
          <volume>108</volume>
          ,
          <volume>52</volume>
          :
          <fpage>20947</fpage>
          -
          <lpage>20952</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref13">
        <mixed-citation>
          13.
          <string-name>
            <given-names>P.</given-names>
            <surname>Read</surname>
          </string-name>
          <string-name>
            <surname>Montague</surname>
          </string-name>
          , Gregory S. Berns,
          <string-name>
            <given-names>Jonathan D.</given-names>
            <surname>Cohen</surname>
          </string-name>
          ,
          <string-name>
            <surname>Samuel M. McClure</surname>
          </string-name>
          ,
          <string-name>
            <surname>Giuseppe Pagnoni</surname>
            , Mukesh Dhamala, Michael C. Wiest, Igor Karpov, Richard D. King,
            <given-names>Nathan</given-names>
          </string-name>
          <string-name>
            <surname>Apple</surname>
          </string-name>
          , and Ronald E. Fisher.
          <year>2002</year>
          .
          <article-title>Hyperscanning: simultaneous fMRI during linked social interactions</article-title>
          .
          <source>Neuroimage</source>
          <volume>16</volume>
          ,
          <issue>4</issue>
          :
          <fpage>1159</fpage>
          -
          <lpage>1164</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref14">
        <mixed-citation>
          14.
          <string-name>
            <given-names>Günther</given-names>
            <surname>Knoblich</surname>
          </string-name>
          and
          <string-name>
            <given-names>Natalie</given-names>
            <surname>Sebanz</surname>
          </string-name>
          .
          <year>2006</year>
          .
          <article-title>The social nature of perception and action</article-title>
          .
          <source>Curr Dir Psychol Sci</source>
          <volume>15</volume>
          ,
          <issue>3</issue>
          :
          <fpage>99</fpage>
          -
          <lpage>104</lpage>
          .
        </mixed-citation>
      </ref>
      <ref id="ref15">
        <mixed-citation>
          15.
          <string-name>
            <given-names>Jean</given-names>
            <surname>Decety</surname>
          </string-name>
          and
          <string-name>
            <given-names>Jessica A.</given-names>
            <surname>Sommerville</surname>
          </string-name>
          .
          <year>2003</year>
          .
          <article-title>Shared representations between self and other: a social cognitive neuroscience view</article-title>
          .
          <source>Trends Cogn Sci</source>
          <volume>7</volume>
          ,
          <issue>12</issue>
          :
          <fpage>527</fpage>
          -
          <lpage>533</lpage>
          .
        </mixed-citation>
      </ref>
    </ref-list>
  </back>
</article>