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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Effect of Slideshows in Websites on Information Search Based on Gaze Data</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Yutaka Matsushita</string-name>
          <email>yutaka@neptune.kanazawa-it.ac.jp</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Makoto Kanda</string-name>
          <email>b6501585@planet.kanazawa-it.ac.jp</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Kanazawa Institute of Technology</institution>
          ,
          <addr-line>Kanazawa</addr-line>
          ,
          <country country="JP">Japan</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Nachi-Fujikoshi Corporation, Toyama</institution>
          ,
          <country country="JP">Japan</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>This paper examines the effect of menu items placed around a slide, in the center of a webpage, on searching for information; the goal is to improve website page design. First, we show that most visitors direct their gaze away from the center slide and that when visitors move their eyes in the direction opposite to the side on which the target information is, the search time increases. Second, a probabilistic model is developed according to each initial gaze direction such that the search time can be inferred from each visitor's eye movement. From this model, we study behavioral properties of visitors whose search times are either long or short. Finally, we suggest that menu items should not be placed on both sides of a slide.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>INTRODUCTION</title>
      <p>
        The Japanese style [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] of designing landing pages on
websites appears to have drastically changed after 2008. As
shown Figure 1(a), (b), before 2008, a general trend was
landing pages of a mixed-type in which several menu items
were laid out around a screen to provide various pieces of
information. Since 2008, landing pages of a
slideindependence type in which only a single screen is in the
center has begun to prevail in order to deliver concepts of
companies and associations. Recently, the center screen has
been equipped with a slideshow that provides regularly
changing information to prevent visitor’s boredom. This
style is particularly common in Japan Professional Football
League (J-League) club websites because they are highly
concerned with providing supporters with their information.
©2018. Copyright for the individual papers remains with the authors.
Copying permitted for private and academic purposes.
      </p>
      <p>WII’18, March 11, 2018, Tokyo, Japan
(a) Mixed-type</p>
      <p>(b) Slide-independence type
The ratios of landing pages of a slide-independence type to
all landing pages of clubs in the J1 and J2 Leagues are
66.7% and 54.5%, respectively. Large clubs, having many
supporters, seem to reflect the recent trend. However, since
many clubs still adopt mixed-type landing pages, it is
worthwhile clarifying issues on information search.
Our pilot study showed that the search time increased when
the target information was placed at a particular position
around a slideshow. This indicates that slideshows might
cause visitors trouble in searching for information in a
mixed-type landing page. The aim of this paper is to clarify
the effect of slideshows on an information search and
propose a landing page design reflecting our findings. We
will use gaze data to achieve this aim.</p>
      <p>
        Recently, many studies utilizing gaze data to improve
website design have appeared. Indeed, important
information [
        <xref ref-type="bibr" rid="ref2">2, 3</xref>
        ] about the specific layout of links and
menus was gathered. Moreover, it was found [
        <xref ref-type="bibr" rid="ref5">4</xref>
        ] that
entertainment and utility were necessary to make website
contents memorable. However, few studies have tried to
clarify the information search process through gaze data. In
this study, we develop a probabilistic inference model
based on gaze data that allows one to analyze behavioral
properties of visitors, in particular, those whose search time
is long. With this approach, the Bayesian network [
        <xref ref-type="bibr" rid="ref6">5, 6</xref>
        ] is
a useful analytical method for the following reasons. First,
an information search structure can be explicitly expressed
by a graph structure. Second, the marginalization of
conditional probabilities enables us to easily exclude
uninteresting explanatory variables from consideration.
      </p>
    </sec>
    <sec id="sec-2">
      <title>EXPERIMENT</title>
      <p>In this experiment, we recorded gaze data in a situation
where visitors would search for desired information on the
landing page of a website. The experiment stimulus was
created based on the landing page (of the mixed-type) on</p>
      <p>Slide
the web site of a football club belonging to the J2 League.
As shown in Figure 2, a slideshow moving from the right to
the left direction at two second intervals was placed in the
center, and menu items were laid out on both sides and at
the bottom of the slideshow (12 positions). Either
information on “mass media” or information on “match
ticket” was chosen as the search target. The search target
was presented at either the left (L) position or the bottom
left (BL) position. The remaining 10 pieces of information
placed in the menu items were chosen from information
that supporters indicated a high interest in questionnaires.
Subjects were asked to search for the target only once by
being restricted to one of the search tasks in which the
target was presented at the two positions (L and BL).
Subjects were not given any information that would aid in
the search before the experiment. While subjects were
exposed to the stimulus, the coordinates of fixation points
were assessed for each subject via an eye tracker (Tobii Pro
X2-30). The experiment was conducted as follows:
1. Calibrate the coordinates of fixation points.
2. Present the target (information on mass media or match
ticket) in the center of the slide for 0.5 seconds.
3. Have subjects click on the mouse after finding the target.
The second step is a means to ensure that subjects gaze at
the slide initially. It also prevents subjects from starting to
search for the target before eye movement recording begins.
A fixation is defined as maintaining the gaze at a single
spot for more than 100 msec. The number of fixations is the
total number of fixations throughout the experiment. The
average duration of fixation is the sum of the durations
divided by the number of fixations. The average eye
movement velocity means the average of eye movement
velocities through the experiment.</p>
      <p>All the subjects were students in Kanazawa Institute of
Technology. The total number was eighty-seven.</p>
    </sec>
    <sec id="sec-3">
      <title>RESULTS OF THE EXPERIMENT</title>
      <p>Figure 3 shows the average search time according to the
target position (L or BL). The vertical axis indicates the
search time, and the horizontal axis denotes the position.
Analysis of variance shows that there was no significant
difference in search times between the L and BL positions.
Initial eye movements tell us that there were four gaze
patterns. First, many subjects fell into one of two groups,
those who moved their eyes to the right in order to avoid
the movement of the slideshow, and those who moved their
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      <p>L</p>
      <p>BL
eyes to the left. The number of subjects belonging to the
former or latter group was 24 or 42, respectively. Second,
the subjects in each group were further divided into two
subgroups: one group consisting of subjects who moved
their eyes directly to the right or left direction (dR or dL),
and the other group consisting of subjects who moved their
eyes first below and then to the right or left direction (bR or
bL). Table 1 shows the number of subjects belonging to
each subgroup (case). Twenty-one subjects were excluded
because their eye movements were inconclusive. The eye
movements of the excluded subjects were as follows: ten
subjects moved their eyes to both sides repeatedly, five
subjects kept their eyes on the center screen, and six
subjects moved their eyes irregularly.</p>
      <p>Figure 4 shows the average search time according to the
initial eye movement direction (right or left). The vertical
axis indicates the search time, and the horizontal axis
denotes the eye movement direction. Analysis of variance
shows that the difference was significant at a level of 1%;
the search time is faster when moving to the left than to the
right. This is an intuitive result because if the eyes move
initially to the right, the gaze moves away from the target,
thereby lengthening the distance of gaze movement. Hence,
it is very important to prevent the eyes from moving initially
to the right when the target is on the left. This suggests that
menu items should not be laid out to the right of the slide.
We consider the case where the eyes moved initially to the
right. Table 2 shows the difference in search time between
the L and BL positions in each of the dR and bR cases. It is
seen from the table that in the dR case, the search time was
a little longer in the L position than in the BL position. It is
likely that in this case, after the initial gaze, the subsequent
gaze advanced below along the right menu items and then
moved from the right to left in the bottom menu items.
Conversely, Table 2 shows that in the bR case, the search
time was longer in the BL position than in the L position.
Hence, it is inferred that in this case, the subsequent gaze
advanced from the center to the right, rose over the right
menu items, and crossed the slide to reach the target.
From the above discussion, the conclusion might be that
only the left menu items should remain in the layout. We
will now consider the validity of this conclusion. Assume
that the target is placed at the bottom right. It will be seen
from symmetry of the experiment that if gaze moves
initially to the left direction, then the result can be similar to
the BL case in which the eyes moved initially to the right.
Hence, the above-mentioned conclusion is incorrect, and it
turns out that the menu items should be removed from both
sides completely, i.e., not only from the right side but also
from the left side.</p>
    </sec>
    <sec id="sec-4">
      <title>INFERENCE BY BAYESIAN NETWORK</title>
    </sec>
    <sec id="sec-5">
      <title>Choice of Explanatory Variables</title>
      <p>Using a Bayesian network, we develop a probabilistic
model that can infer the search time from eye movement
data according to each initial eye movement. For this
purpose, it is crucial to choose appropriate quantities among
the eye movement data. Candidates for explanatory
variables was decided based on the condition that they were
not properties (e.g., the total duration of fixation) that were
directly related to the search time but were average
properties per one eye movement. Note that these data were
continuous except for the gaze direction, which were of two
levels: dR vs. bR or dL vs. bL. Hence, they had to be
discretized to evaluate probability values in a discrete form.
Each of the data sets was divided into three categories: S
(small), M (medium), and L (large), such that the
frequencies were similar. Using the eye movement data
(transformed into discrete data) as explanatory variables,
and the search time (also transformed into discrete data) as
objective variables, we chose a set of optimal explanatory
variables through the use of the analytical software Bayonet.
An optimal graph structure was selected on the basis of the
Akaike Information Criterion (AIC) and the accuracy rate.
AIC is expressed as
AIC = −2×MLL+2×(the number of probability parameters),
where MLL refers to a maximum log-likelihood and the
number of probability parameters denotes the total number
of probability values running freely through the inference
model. An inferred result is deemed a correct answer if it
proves compatible with the observation. The accuracy rate
is defined as the division of the number of correct answers</p>
      <sec id="sec-5-1">
        <title>Gaze</title>
        <p>direction</p>
      </sec>
      <sec id="sec-5-2">
        <title>Gaze direction</title>
      </sec>
      <sec id="sec-5-3">
        <title>Movement</title>
        <p>velocity</p>
      </sec>
      <sec id="sec-5-4">
        <title>Duration of fixation</title>
      </sec>
      <sec id="sec-5-5">
        <title>Movement</title>
        <p>velocity</p>
      </sec>
      <sec id="sec-5-6">
        <title>Maximum distance</title>
      </sec>
      <sec id="sec-5-7">
        <title>Duration of fixation</title>
      </sec>
      <sec id="sec-5-8">
        <title>Search time</title>
      </sec>
      <sec id="sec-5-9">
        <title>Search time</title>
        <p>
          (a) Right direction
(b) Left direction
by that of all samples. Given the requirement that the
accuracy rate of all three categories (S, M, L) of the search
time be greater than or equal to 0.5, the optimal model was
structured as a graph satisfying the requirement and
possessing the smallest AIC. Figure 5 shows the optimal
model regarding each case of the right (Figure 5(a)) and left
(Figure 5(b)) directions (for the initial gaze movement).
The numbers of parameters of the nodes in the right and left
direction models were 45 and 121, respectively. From the
figure, it is seen that the gaze direction (i.e., dR vs. bR or
dL vs. bL), the average eye movement velocity (movement
velocity), the average duration of fixation (duration of
fixation), and the maximum distance of eye movement
(maximum movement distance) were essential variables to
the search time. We examined the predictive capability of
the model for each of the initial gaze movement directions
by leave-one-out cross-validation [
          <xref ref-type="bibr" rid="ref8">7</xref>
          ]. As a result, the
accuracy rates were more than 0.6 in both models, which
implies that both models were highly likely to be correct.
        </p>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>Inference of occurrence probability for the event where the search time is long or short</title>
      <p>
        Under the graph structure of Figure 5(a), we calculated a
conditional probability in the case where the eyes moved to
the right. Figures 6 and 7 show the conditional probabilities
that the search time was equal to L given the movement
velocity and the duration of fixation, for the dR and bR
cases, respectively. The vertical axis indicates the
conditional probability that the search time was equal to L,
and the horizontal axis denotes the duration of fixation.
Three types of lines correspond to the three category values
of the movement velocity. In the following consideration,
we will utilize the conclusion of Toda et al. [
        <xref ref-type="bibr" rid="ref9">8</xref>
        ] that was
derived from an investigation into the relationship between
the duration of fixation and behavioral patterns of subjects
through a search experiment:
 When the duration of fixation is long, subjects tend to
make a judgment on the compatibility of their found
information with wanted information.
      </p>
      <p>From Figure 6, the probability that the search time was
equal to L increased monotonically as the duration of
fixation became longer, independently of the value of the
movement velocity. Since, in the dR case, subjects had to
review many menu items, according to the conclusion of
Toda et al., it is seen that the search time was longer if they
tried to take in the information accurately. Meanwhile, from
Figure 7, in the bR case, the probability that the search time
was equal to L was small if the duration of fixation was less
than or equal to M accompanied by a fast movement
velocity or if the duration of fixation was L together with a
slow movement velocity. The conclusion of Toda et al.
implies that in the bR case, if subjects could skim through
each menu item or judge the compatibility of information
with certainty, they had reached the target comparatively
quickly; otherwise, they reached the target slowly.
We also calculated the conditional probability from the
graph structure of Figure 5(b) in the case where the eyes
moved to the left. Figures 8 and 9 show the conditional
probabilities that the search time was equal to S given the
movement velocity and maximum movement distance, for
the dL and bL cases, respectively. The vertical axis
indicates the conditional probability that the search time
equaled S, and the horizontal axis denotes the maximum
movement distance. Three types of lines correspond to the
three category values of the movement velocity.</p>
      <p>Figure 8 implies that in the dL case, the probability that the
search time was equal to S became large if the maximum
movement distance was M and the movement velocity was
more than or equal to M. Since the distance between the
target and the center of the slide belongs to the category M,
it follows that if subjects moved their eyes quickly over this
distance, then the search time would be short. It can
therefore be expected that this happened entirely by chance.
However, Figure 9 suggests that in the bL case, the
probability that the search time was equal to S was always
below 0.5 regardless of the values of the maximum
movement distance and movement velocity. Hence, in this
case, there is no single way of browsing to make the search
time short.</p>
    </sec>
    <sec id="sec-7">
      <title>CONCLUSION</title>
      <p>This study considered the effect of a slideshow on the
search time for information based on gaze data. In
particular, using a probabilistic inference model based on a
Bayesian network, behavioral properties were analyzed in
each of the cases where subjects moved their eyes initially
to the right and to the left. We found that menu items laid
out at both sides of the slide drew the subjects' gaze to
judge the compatibility and caused them to scan for the
target information, leading to increased information search
time. We concluded that there should be no menu items on
either side of the slide, i.e., neither the right nor the left side.</p>
    </sec>
    <sec id="sec-8">
      <title>ACKNOWLEDGMENTS</title>
      <p>This work was supported by JSPS KAKENHI Grant
Number 17K00392.</p>
      <p>S</p>
      <p>M
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    </sec>
  </body>
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