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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>The Collaboration Perspective on Continuous Development</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Stijn Hoppenbrouwers</string-name>
          <email>stijn.hoppenbrouwers@han.nl</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>HAN University of Applied Sciences</institution>
          ,
          <addr-line>6802 CE Arnhem</addr-line>
          ,
          <country country="NL">the Netherlands</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Larger context: Stakeholder Involvement in Continuous RE</institution>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Radboud University</institution>
          ,
          <addr-line>6525 EC Nijmegen</addr-line>
          ,
          <country country="NL">the Netherlands</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Continuous development, including continuous RE, requires more intensive, better organized, and better supported involvement of, and interaction with, business stakeholders than ever before. We should move from looking at (business) stakeholder involvement as an occasional activity in a design/development project to a regular activity very much embedded in and integrated with the daily, core business work of end-users and other stakeholders. There are similarities between 'requirements governance' and innovative, community-oriented approaches to 'data governance'. Building on work in collaborative conceptual modelling over the last decade, a perspective is presented in which the creation and maintenance of development artefacts (including requirements documents) is mirrored in a goal-oriented, continuous 'conversation about applications' (or rather, a set of interlinked sub-conversations) between various stakeholders. Gamification of this systematic interaction may add to making it more engaging and more lively. Organization and support of these conversations can add to lowering the threshold for business stakeholders to get on board and stay on board the continuous development cycle.</p>
      </abstract>
      <kwd-group>
        <kwd>continuous development</kwd>
        <kwd>collaborative modelling</kwd>
        <kwd>dialogue games</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>asking them for feedback on designs and prototypes, in various project
phases.</p>
      <p>This perspective is beginning to conflict with more radical views that
now emerge concerning continuous development. With ‘more radical’ I
mean the vision that in principle, it should be possible to intensively
and frequently and indeed continuously adapt running systems based on
requests and other input from many sources: diverse kinds of
stakeholder feedback (bug reports, irritations, complaints, suggestions, but
also fresh ideas, and even positive experiences) as well as more
classical sources (requirements interviews and workshops, business
modeling, co-design) or more indirect information sources (monitoring of
system use and user behavior, measured impact on the organization or
on other systems; etc.).</p>
      <p>I focus here on direct interaction between on the one hand, people in
‘continuous development teams’, i.e. IT stakeholders, and business
stakeholders on the other. Such interaction can take many forms, and
indeed we should look beyond highly useful but limited traditional
forms of communication like requirements sessions and interviews, or
one-way, formal change requests. In particular, the vision is to make
interaction with stakeholders much more part of their everyday routine;
to embed it into daily ‘core business’ work and in the regular use of and
communication about applications as part of that. So what we refer to
here is direct, purposeful communication, in whatever form, about
work/business supporting systems. Very useful information can of
course also be acquired through monitoring (automated or not) of users
and of running software, but this is not our focus here.</p>
      <p>When we speak about ‘interaction with business stakeholders’, the
assumption is that this is somehow an organized, or at least explicitly
recognized and supported, activity. Since it at least involves
collaboration between IT stakeholders and business stakeholders, but very likely
also collaboration among business stakeholders (possibly of various
backgrounds) and collaboration among IT stakeholders (also of various
backgrounds), it seems quite reasonable to characterize all this activity
as inherently collaborative.</p>
      <p>There is a parallel here with a field closely related to requirements
engineering: business modelling in many shapes and forms. Relevant
directions include Enterprise Modelling, Conceptual Modelling,
Business Analysis, Functional Maintenance, Articulation of Work, and so
on. Model-oriented approaches in particular have since long taken the
perspective that:
 Describing the business should preferably be done by the
experts, i.e. the business itself, or at least conscientiously build on
information directly derived from and checked by the business;
 Business descriptions can be created for various reasons,
including knowledge management, process improvement, LEAN
change management, risk assessment, and of course also:
requirements engineering;
 It is not realistic to assume that business modelers, if they are
indeed ‘from the business’, can simply use conceptualizations,
languages, techniques and tools from IT practice and culture.
Unfortunately, IT-oriented people often underestimate how
different the perspectives, concerns, ‘mental models’,
competences, goals and motivations of business people are from their own.
An important difference, however, between business modelling and
straight-up RE is that RE more emphatically focuses not on the
business as such, but on applications, systems and software, and what the
business stakeholders expect and demand of it. In this respect, it is
useful to distinguish, at least reflectively if not in practice, between
‘communication about work/organisation’ and ‘communication about
applications/systems’. In RE, the two modes of communication are in fact
often combined, and business stakeholders are quite capable of both –
but on their own terms, and in their own terms. Co-workers and
colleagues talk a lot about their work/organisation and how to improve it,
and they also talk a lot about the systems they work with. The question
is how we can harness this ‘grassroots’, daily communication to gather
input for continuous development.</p>
      <p>
        On the other hand, system development, continuous or not, calls
for information that is structured in a way that makes it directly useful
for developers. This is what underlies the creation, over the lasts
decades, of many types of representation, models, and documentation (and
related procedures and practices) like Use Cases, the UML, BPMN,
business rules, scenarios, storyboards, persona’s, domain models, and
so on. So the trick is to somehow get from ‘grass roots’ communication
about work and about applications to effective, well-structured and
goal-oriented information at the right level of abstraction to be useful
for developers (or even as direct input for generative machinery).
A similar vision has indeed recently been voiced in the European
enterprise engineering community [
        <xref ref-type="bibr" rid="ref2 ref3">2,3</xref>
        ]. Another parallel can be found in
community-oriented approaches to Data Governance and even
Architecture Governance: how to actively and more continuously engage a
wider community in keeping documentation (in our case, requirements)
alive and thereby up to date. These approaches share the conviction that
active, continuous involvement of business stakeholders should be
deeply embedded in the organization, to be part of its DNA instead of
being an occasional, necessary distraction. However, most practitioners
(perhaps more than academics) do realize that this is not easily
achieved, and will only come at a serious price. Indeed, big challenges
exist here.
      </p>
      <p>Over the last fifteen years, as part of a worldwide (though largely
uncoordinated) effort to address some of those challenges, I have
focused not so much on the many types of representation that exist (and
are sometimes even used) in enterprise modelling and requirements
engineering, but on understanding and support of the act of creating
such representations: the interactive, dialogue-like processes in which
people collaboratively ‘generate’ or ‘author’ such descriptions (that
indeed can be seen as texts). In the second part of this keynote, I will
briefly outline this perspective, in the hope (and belief) that it is
relevant to the future of continuous development and continuous
requirements engineering.
2</p>
    </sec>
    <sec id="sec-2">
      <title>Collaborative Dialogues Mirroring Representations</title>
      <p>
        The core of the ‘dialogue perspective on business modelling /
requirements engineering’ is that every piece of documentation
(representation) leading to the creation of a computational (or other) system is
the result of a conceptualization-and-formulation oriented,
collaborative dialogue between stakeholders. The resulting documentation
may be a set of formally required documents that are explicit project
deliverables, but in principle they also include highly informal,
undocumented doodles and coffee table conversations. This also, at the other
end of the spectrum, includes programming code, which is a highly
specialized form of text. Documentation and design/development
representations do after all not appear out of thin air: they are the explicitly
formulated, structured outcomes of people thinking, talking, and
writing down their shared thoughts and creations.
Indeed, it seems that in the age of ‘agile development’, elaborate
documentation (including requirements) as once advocated is now pretty
much ‘out of grace’ [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. Still, even in undocumented, strictly verbal or
only whiteboard-supported SCRUM style conversations (e.g. standups),
a lot of communication does still takes place, and ideas are
collaboratively developed.
      </p>
      <p>
        Such conversations generally share some properties concerning
their nature, purpose and outcome:
 They work towards clear, unambiguous conceptualizations
that can be used as input for engineering-style design and
construction
 In their gradual structuring, they make increasing use of
concepts (terms, relations; notations) supporting specific
perspectives of engineering activity (e.g. functional decomposition,
process flow, entities and relationships, logic, machine states,
etc.)
 They often include the classic ‘divergence – convergence’
pattern known from collaboration engineering [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]
 They include patterns of negotiation and joint decision
making: bids (proposals), argumentation for and against, accepts
and rejects of proposals, and decision mechanisms
 They include three levels of agreement, that are ‘stacked on
each other’, level 3 being dependent on level 2, and level 2 on
level 1 [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]:
1. Understanding (people understand each other, even if
they disagree)
2. Consent (people agree on some description being ‘the
right description of some situation’ –be it existing, or
future/desired)
3. Commitment (people agree to take action based on the
agreed description, e.g. to use it in realizing a system).
      </p>
      <p>My work has mostly been in ‘collaborative modelling’, and therefore is
mostly based on ‘collaborative dialogues aiming to create a
representation in view of some meta-model’. We could say the approach is that of
‘meta-model driven, guided conversations’. This is certainly not the
only possible direction, but I will stick with it for now.</p>
      <p>
        The current line of research started out as an attempt [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ] to further
develop the ‘modelling procedure’ (Conceptual Schema Design
Procedure) in an ‘information modelling’ (conceptual modelling) method
called ORM, an exponent of the Fact Based Modelling approach [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ].
The idea that system development involves a series of interlinked
conversations was initiated shortly before in [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. Gradually, we realized
that not only do meta-models set ‘goals for modelling’ (i.e. syntax
goals, setting ‘todo’s’ based on syntactic constraints and expectations)
but that many other goals are also involved (agreement goals,
clarification goals, creation goals, social goals, …) [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. Also, the insight
emerged that conversations-for-modelling were not so much patterned
as ‘fixed cookbook-like flows’ but as much more open-structured
interactions governed by rules. This triggered a line of research
investigating overlap between ‘method engineering’ and ‘game design’ [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ],
which in turn led to development of the dialogue game concept:
dialogues literally governed by ‘rules of play’, helping to guide
participants through the offering of limited ‘conversational moves’ set in
context of specific situational modelling goals –yet still also mirroring
meta-models and modelling concepts [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. Further study of realistic,
cognitively feasible patterning of dialogue games led to the ‘Focused
Conceptualisation’ approach: the design of dialogue games based on the
participants systematically and iteratively switching between short
episodes of limited focus on small, well contextualized questions and
formatted answers [
        <xref ref-type="bibr" rid="ref12 ref13">12,13</xref>
        ]. This was augmented by aspects of facilitation:
human facilitation or (potentially) automated facilitation (guiding) of
conversations for modelling [
        <xref ref-type="bibr" rid="ref12 ref14">12,14</xref>
        ]. Further gamifaction of such
structured conversations was also explored [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ]. Recently, it has been
suggested that Fact-Based Modelling, being rooted in the foundations of
natural language in combination with the basics of predicate logic, may
be seen and used as a theoretical and practical basis for business
modelling in gereral, with its many forms and languages [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ]. This seems to
fit nicely with the dialogue approach to modelling.
      </p>
      <p>
        A good review of the work mentioned as part of a larger
perspective on ‘elicitation of descriptions of work processes’ can be found in
[
        <xref ref-type="bibr" rid="ref17">17</xref>
        ].
3
      </p>
    </sec>
    <sec id="sec-3">
      <title>Discussion and conclusion</title>
      <p>Let us return to the outset of this keynote: continuous development,
continuous requirements engineering, and stakeholder involvement in a
collaborative setting. The fundamental stance that every representation
created or used in a development activity is mirrored in a conversation
that leads to it, and that a resulting representation –text–
may also be input for further conversations, seems a realistic enough
position to take. Contrarily, the much more limited idea of purposeful
guiding and supporting of ‘conversations for modelling’ (or in the
current context: ‘conversations for requirements engineering’) is still
merely an explorative direction that may or may not lead to actual
practical application. It is the perspective and framework for understanding
that I consider the main contribution to the literature, though I keep
aspiring to realizing the more practice-oriented ‘guided dialogue’
approach at a practical level.</p>
      <p>In section 1, we mentioned the challenge of organizing, and
perhaps supporting, and maybe even guiding, the many different types of
conversation that can be observed or imagined in practice. To include
all of these conversations in an explicit and even governed
organizational effort seems highly over-ambitious and unrealistic, if even
useful. However, when restricted to a subset of conversations that have
clear goals, settings, participants and resulting artefacts
(representations, documents), it may yet be interesting and useful to employ the
dialogue game approach. I particular, on-line supported and
communicated versions of such conversations may be recorded, stored and even
monitored or analyzed as an asset complementary to the requirements
and design documents they result in and/or are about. Even in informal,
volatile contexts like SCRUM/Agile standup conversations, dialogue
games in some form could be used to keep the eyes on the ball and help
SCRUM masters keep chaos and loss of information at bay.</p>
      <p>
        As voiced in Steven Alters keynote to PoEM 2017 (unfortunately
unpublished), which was a response to [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ], many challenges do face us
if we want to pursue the vision presented in section 1. Dialogue games
and the collaborative dialogue perspective (including the gamification
element) may or may not contribute to meeting some of the challenges.
However, I do firmly believe that a Human Centered approach to
continuous development is key to future progress towards creating better,
more useful and more fitting software for business support, in particular
in the context of continuous development. The collaborative dialogue
perspective on RE, business modelling and systems design seems to
indeed contribute something, both theoretical and concrete to the
human centered approach to software engineering in general, and may
help understand and support the successful interaction between humans
and machines at the development level.
      </p>
    </sec>
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