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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Digital Model of Re ected Signals for a Radar Scene Simulation</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Alexander S. Bokov</string-name>
          <email>a.s.bokov@urfu.ru</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Artem K. Sorokin</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Andrey E. Smertin</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Evgeniy F. Zapolskikh</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Vladimir G. Vazhenin</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Ural Federal University</institution>
          ,
          <addr-line>Yekaterinburg</addr-line>
          ,
          <country country="RU">Russia</country>
        </aff>
      </contrib-group>
      <fpage>29</fpage>
      <lpage>38</lpage>
      <abstract>
        <p>This paper is devoted to reveal the best way for the re ected signal model implementation for airborne radar systems. The main attention in the paper is paid to the method of the combination of various well-known and enhanced mathematical models of radar signals, terrains, di erent lengthened objects, etc. for the e ective radar scene creation. Also, the key peculiarities of proposed models are discussed in brief. Moreover, questions of the radar echoes computation algorithm of the radar scene are explored. In conclusion, the requirements to the models and suggestions are presented.</p>
      </abstract>
      <kwd-group>
        <kwd>mathematical model</kwd>
        <kwd>terrain</kwd>
        <kwd>re ected signal</kwd>
        <kwd>airborne radar system</kwd>
        <kwd>digital signal processing</kwd>
        <kwd>radar scene simulator</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>
        Technique progress in digital signal processing and computer simulation
technologies goes with the rapidly increasing requirements to complex various
onboard radar systems and re ected(backscattered) signal simulators for them [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
      </p>
      <p>This paper concentrated on the radar scene modeling, which is useful for
creating multipurpose simulators of radar echoes. It allows researchers to test an
in uence of the following main parameters: ight parameters (altitude,
trajectory, evolutions of the airborne vehicle, etc.), terrain types (forest, ice or water
with di erent salty and wavy), signal distortions (fading, multi-path), type of
emitted signal, and radar parameters (antenna pattern, carrier frequency,
bandwidth, duration, repetition frequency, etc.).</p>
      <p>
        The proposed digital model is useful in cases of creating the algorithms of
analog and digital signal processing and hardware design of radar scene
simulators, which are broadly used to check a radar system operation in real-time [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ].
The quality of hardware-in-the-loop (HIL) simulators depends on their signal
processing capabilities and possibilities to represent all essential aspects of the
real ight [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]. So, the develop of models of re ected signals for variety of
di erent ight circumstances is worthwhile.
      </p>
      <p>The rst question is what programming environment is best for mathematical
model design. It is obvious, that every well-known universal program, which is
devoted to a signal computation, can be used for creation of radar signal processing
models. It is necessary to decide, which is the best one for the radar scene model.</p>
    </sec>
    <sec id="sec-2">
      <title>Mathematical Model of Re ected Signals</title>
      <p>2.1</p>
      <sec id="sec-2-1">
        <title>Programming Environment</title>
        <p>At this point, a brief characteristic of di erent numerical computing
environments will be presented.</p>
        <p>The rst package is application pure C/C++ environment, but despite the
universality of this package and ability of using various libraries freely available
through the Internet, it is a very long process to create and debug the model.</p>
        <p>
          So, we turned to the more specialized packages. One of them is the SimInTech
environment [
          <xref ref-type="bibr" rid="ref2">2</xref>
          ]. This program package contains a lot of libraries for creating
various systems from power supply stations to airborne vehicles. This system
supplies the visual mode for blocks combinations and signals plotting in the
scheme, which is similar to Simulink and Vissim. Moreover, libraries are written
in many languages and could be imported in the dll-mode. Other advantage is
that many blocks have open-source code and can be modi ed during the model
experiment. So, the producers of this program provide customers support in
design and evaluating models for any purposes. On the other hand this program
product is the proprietary software.
        </p>
        <p>
          Another candidate is the GNU Radio [
          <xref ref-type="bibr" rid="ref3">3</xref>
          ]. This package is provided only for
the Linux OS. So, typical Windows user would feel uncomfortable to use this
product. This product provides also the visual mode of design and a lot of
libraries for various radar blocks, all libraries are provided with source code and
could be modi ed. But compatibility of libraries causes many questions, because
of the conception \as is". Only enthusiasts use and improve this project.
        </p>
        <p>
          The next candidate is the SystemVue program [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ]. This product contains
libraries for radar's signal multi-path propagation, multiple channels, jammer,
interference, etc. It is also compatible with the MATLAB system. The price of
this product is equally high.
        </p>
        <p>The next product is the SciLAB, it is an analog of the MATLAB system with
free-ware license and open-source code. Most of packages have similar
functionality, for example, the Signal Processing and Communication toolbox, Simulink,
SAR simulator, import from MATLAB libraries, etc. So, it can be used as the
cheap and e ective model system for creating the radar scene. This program has
a problem with compatibility of di erent libraries, some of them are unstable
and could crash the system. But it is improved every year by European airspace
industry.</p>
        <p>The last and the most popular program product is the MATLAB, it contains
a huge number of libraries, but most of them are unavailable for modi cation.
But the MATLAB has many advantages, some of them are technical support,
very e ective improvements with each release, ability to build own libraries and
import of the third-party modules, and well-designed user interface. Also, it is
available in some universities for stu and students. So, we have chosen the last
one.</p>
      </sec>
      <sec id="sec-2-2">
        <title>Model Structure</title>
        <p>
          It is necessary to divide model in some blocks and describe them separately.
Analysis of known sources showed that the most common way is to use the
following blocks: underlying surface (terrain) properties, channel of propagation,
re ected signal, and evolutions of the airborne vehicle. As it was shown in [
          <xref ref-type="bibr" rid="ref1 ref5 ref6 ref7">1,
5, 6, 7</xref>
          ], for radar signals the phenomenological model provides ideas that the
superposition of partial signals can be used for radar echoes, the re ection could
be presented in terms of geometrical optics, and underlying surface could be split
into facets, i.e., tiny pieces of terrain. Because of di culty and impossibility of
implementing other electromagnetic methods for description of big areas of real
relief terrain we, have chosen the phenomenological facet model.
        </p>
        <p>So, representation of terrain could be implemented by square or triangle
facets, each of them has its own parameters: a square, orientation,
backscattering diagram, radar cross section (RCS), and position. All these parameters are
su cient to compute an amplitude and phase of partial signals. This way allows
us to model various types of terrains, such as \meadow", \ground", \asphalt",
\concrete" and so on.</p>
        <p>
          The rough terrains usually could be presented in the two-scale model, which
combines low roughnesses and relief (terrain, such as rocks and hills). The
roughnesses could be presented by their mean statistical characteristics. We chose an
e ective backscattering diagram, which (as it was shown in number of sources
[
          <xref ref-type="bibr" rid="ref1 ref10 ref11 ref5">1, 5, 10, 11</xref>
          ]) is the most useful statistical characteristic for radar echo signals.
The relief could be modeled by position and orientation of the tiny facets [
          <xref ref-type="bibr" rid="ref12 ref6">6, 12</xref>
          ].
Also, it is possible to model a wavy water surface and forest by this way. But in
this paper, other more complicated way is suggested to evaluate re ected signals
from these complicated types of terrains.
        </p>
        <p>
          Forest Modeling. Nowadays it is possible to model a re ected signal from each
tree and, also, we can change its geometry and its re ection characteristics [
          <xref ref-type="bibr" rid="ref1 ref7">1,
7</xref>
          ]. For example, we can create the model of pine, aspen, or a birch. For
obvious simpli cation, we have divided the re ected signal in three parts or layers:
Canopy, Trunks and Ground. The forest model in Fig. 1 depicts additional (for
the Direct beam backscattering) the multi-path signal re ections [
          <xref ref-type="bibr" rid="ref7">7</xref>
          ].
        </p>
        <p>For di erent incidence angles and wavelengths of an emitted signal, the
weight of each part would be di erent. For example, if we talk about the 3
cm-wavelength with about vertical illumination the most weighty component of
the re ected signal will be from the crown (if it about leafy trees), a bit less
signal will come from a ground, and very few re ected signal returns from trunks.
For the millimeters-wavelength, the most strong component is the signal from
the canopy, otherwise the meters-wavelength signal is re ected mostly from the
ground. So, the re ection depends on wavelength, and we have to get information
from real ight experiments to reveal the re ection dependencies.</p>
        <p>
          So it is necessary to design a geometric model for each tree, which will be
the base for computing the multi-path signal re ections with precious values of
amplitudes and phases of all facets partial addends [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ].
        </p>
        <p>After this, it is preferable to model the signal from forest, which can be
presented by a number of trees. As soon as we have the geometric model for one
tree, we can apply it to many similar trees (clones, which orientation is random)
and obtain signal from all the forest. So, we do not need to evaluate signal all the
time from each tree, but we can compute it from the geometric model according
to proper angles.</p>
        <p>
          There we face to other problem how to evaluate the signal, which is
weakened by the leaves of other trees or re-re ected from the lower part of canopy or
trunks. There is no common decision, but in some sources [
          <xref ref-type="bibr" rid="ref6 ref7">6, 7</xref>
          ] it is mentioned
that it is possible to neglect the re-re ected signal at all for typical trees because
of the weakness their relative magnitudes.
        </p>
        <p>The examples of triangular facet models of the single tree (imported from the
3Ds Max library), woods (reconstructed in the MATLAB system), and the
accordingly evaluated received pulse (there about 1.2 million facets in the scene for
the radar alti-tude 50 m with the vertical illumination by a short pulse radar)
are presented in Fig. 2.</p>
        <p>The signal shadowing by canopy can be resolved by implementing the
backward raytracing method. The ability of model simpli cation instead of accurate
model of trees is to implement a cloud of randomly spread re ectors. It is mostly
useful for the crown model.</p>
        <p>But the question is how many re ectors is necessary to use in the model. On
the one hand, it can be revealed by the comparison of results of natural
experiments and model results. On the other hand, we can take into account the real
accuracy of the example of radar system and ll every distance-angle volume or
bin (resolved by the common or imaging radar, SAR, etc.) by su cient number
of facets: up to 10{50 facets inside each interesting bin. As the result, we can
create an appropriate model for such a complicated terrain type and radar
system.</p>
        <p>Wavy Water Modeling. The next point is the model of a wavy surface. As
soon as this topic was highlighted in many researches, we have big amount
of carefully debugged models and experimental results of water surface
explorations.</p>
        <p>At rst, it is necessary to mention that the agitation of water surface depends
on the wind speed; so, the re ected signal will be di erent for variety of wind
speeds. But not only wind causes surface agitation, it can be caused by ships,
water ows, or by the attraction of the moon; and also by a change of water
depth, especially, for small depths and steep slope of water bottom. The last one
is the most challenging process in modeling the wavy surface. Other feature is
that not all emitted signal backscatters on the water surface; it can be re ected
from the ground under water, especially, for small depths, unsalted water, and
low carrier frequencies.</p>
        <p>
          So, the next thing to deal with is salty of water. The magnitude of the
re ected signal depends on salty, as it was shown in [
          <xref ref-type="bibr" rid="ref10 ref11">10, 11</xref>
          ]. Sequentially, it is
necessary to design a wavy water model, which can accurately takes into account
the foregoing e ects.
        </p>
        <p>
          Revision of existing models revealed that the most suitable models are the
Pierson-Moskowitz (PM) model, Texel, Marson and Arsole (TMA) model, and
their enhanced methods [
          <xref ref-type="bibr" rid="ref12 ref8 ref9">8, 9, 12</xref>
          ], which allow us to take into account most
of the mentioned e ects including the depth dependence of water waving. One
approach on the basis of the Joint North Sea Wave Project (JONSWAP) and
TMA models can be described by calculating an energy spectrum of waves [
          <xref ref-type="bibr" rid="ref9">9</xref>
          ]
ETMA (f ) = EJONSWAP (f )
        </p>
        <p>f ; h ;
g2
EJONSWAP (f ) = (2 )4 f 5</p>
        <p>5 fp 4
e 4 f</p>
        <p>ffp 1
e 2 2 :
(1)
(2)
Here, f is the wave frequency,
for the depth of water h;
f ; h</p>
        <p>1
s f
f ; h is the Kitaigorodoskii depth function</p>
        <p>
          = h1 + sinhK(K) i; f = f q hg ;
2
K = 2 f
s f
;
s f
= tanh 1
2
f
2
;
is the scaling coe cient; g is the gravity constant;
factor; = 0:07 for f fp; = 0:09 for f &gt; fp;[
          <xref ref-type="bibr" rid="ref9">9</xref>
          ]
is the peak enhancement
fp is the maximum spectrum frequency given by fp = 3:5 gU213F0 ,
where F is the fetch length; U10 is the wind speed at a height of 10 m.
        </p>
        <p>
          According to this spectrum, the parameters for each elementary wave of water
surface are de ned (height and wavelength, direction of propagation, wave phase,
etc.). These data, together with the aircraft speed vector, current time, and the
antenna direction are inserted into the analytical formula [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ]
0:33
        </p>
        <p>Nf 1
(x; y; t) = X
n=0
n sin(K0n [(x + (Vx</p>
        <p>Unx) t) cos n + : : :
(y + (Vy</p>
        <p>Uny) t) sin n]
n t +
n) (3)
where x, y is the actual facet location at time t;
n is the number of wave trains;
V; Vy is the aircraft speed projection;
Unx; Uny is the waves speed projection;
z + (VUnx)t; y + (VyUny)t is the o sets in the Oxy plane;
n is the wave phase;
n is the direction of wave propagation;
n is the pulsation;
K0n is the wave number;
Nf &gt;&gt; 1 is the number of waves;</p>
        <p>is the standard deviation of sea wave heights.</p>
        <p>
          Examples of model results of wavy water surface according to the model with
the wind speed 10 m/s is presented in Fig. 3. The results of model experiments
correspond to information from open sources [
          <xref ref-type="bibr" rid="ref1 ref11 ref5">1, 5, 11</xref>
          ]. The salty of water can
be taken into account by results of salty measurements. Nowadays we can base
on researches provided by many organizations and researcher teams [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ].
        </p>
      </sec>
      <sec id="sec-2-3">
        <title>Other complex terrain types and objects. Another type of terrain, which</title>
        <p>
          currently has no implementation in designed model, is an urban development.
This is extremely complicated type of terrain, which can be modeled by
implementation of 3D models of buildings, bridges, roads, power lines, and huge
amount of other di erent objects. Some their geometric models are ready and
accessible in graphic programs, such as the AutoCAD and 3Ds Max. Their
surface forms can be imported, for example, in the MATLAB system, and presented
as facets. So, the next step is to accurately set the re ection characteristics for
all facet materials. Usually, just a lot of experiments can be helpful for that
challenge. Therefore, this type of terrain with some simpli cations also can be
added into the designed facet model. For many special local objects, such as
vans, tanks, or cars the geometric models exist, which are freely accessible (for
examples, see [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ]). So, we can implement them to ful ll a radar scene.
        </p>
        <p>The next and last point is combination of terrain types in one radar scene.
It can be easily presented by brushing (specifying) facets by di erent re ecting
characteristics. So, if one facet presents water, it can be brushed as water-terrain;
if other presents the grass, it is brushed with the grass-terrain type. This idea
allows us to create lengthened and other usual objects of any form and size.</p>
        <p>As the result, we discussed the conceptions for terrain modeling process that
allows us to model various terrains and their combinations.
2.3</p>
      </sec>
      <sec id="sec-2-4">
        <title>Signal Representation</title>
        <p>
          The next point is how to represent the signal. It was nothing told about it earlier.
For de niteness, we talk about the pulse radar signal, but the very similar
operation (as it is written in [
          <xref ref-type="bibr" rid="ref6">6</xref>
          ]) can be done for a chirp signal with linear frequency
modulation. The emitted signal can be modeled at the carrier frequency. So, it
is necessary to have more than two points per a period of signal, but the amount
of computations becomes unacceptable. Thus, the usual way is to implement low
frequency as the source of information with addition of in-phase and quadrature
components, which include the phase information. It is especially necessary in
evolution of the evaluate Doppler phase shifts and computation of radar images.
The in-phase component could be presented by the sinusoidal signal, the same
could be told about the quadrature component, but between components there
exists the phase shift of 90 degrees.
        </p>
        <p>The next point is how to sum signals re ected from partial facets. We applied
the method, where partial signals can be added to the result signal with their
delays, ac-cording to the optical geometry theory. For an illuminated spot, we
collect the partial signals from all facets in the circle (or ellipse) bounding the
half-power level of the antenna pattern. We neglect other partial signals. But
the result signal presents only one pulse or repetition interval, so, it is necessary
to present the train of pulses. It depends on parameters of pulses: a pause
between pulses, duration, envelope, and magnitude. The only envelope should be
discussed in detail, others are intuitive parameters. In terms of modeling process,
the pulse form could be presented by a number of plots, each of them presents a
count of the amplitude (or the power, it is the matter of convenience). For each
count with its delay, we accumulate the result signal. Therefore, we have the
re ected power (or amplitude). After that it is obvious to evaluate in-phase and
quadrature components by multiplication of the sinusoidal signal with counts of
re ected amplitude. At the end, we have the train of re ected pulses, which can
be processed, for example, by methods of synthesis the radar image.
3</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>The Digital Model Implementation</title>
      <p>At this moment we described the distinctions of the designed model, and now it
is the time to describe exactly the implementation of the designed model.</p>
      <p>In Fig. 4, the scheme of the radar scene model is shown, which implements
all foregoing ideas in one scheme. Here, following sequence of computation is
implemented: constants de nition and model parameters; input the track, signal
and terrain parameters; track, vehicle, and illuminated spot evaluating; cycles
for all antennas and for all points of trajectory where the re ected signal is
evaluated; displaying the model results and radar image preparation.</p>
      <p>This model allows us to change separately each part of the model without
changing others; also, it suits as well for pulse radar as chirp radar. Also, as it
was mentioned above, we can add local objects, such as trees or cars,
combinations of terrains, change signal, vehicle and terrain parameters. Therefore, this
model is exible and powerful enough to build the simulator of the radar scene.
Therefore, it is possible to extend this model by adding more complex signal
forms, extending database of terrains and local objects or connecting this model
to the real-time services of vector maps, which are freely available through the
Internet, for example, Google-maps.</p>
      <p>As soon as we have the model, it is necessary in brief to describe the module
structure of the radar scene model. In Fig. 5 the modules are highlighted in bold
names. For example, in the MATLAB system, modules are presented in separate
les. Also, nearby the names of modules, the brief descriptions are given.</p>
      <p>The module Get Traject is the clock module, which synchronize all
modeling process; so, the parameters of emitted signal and trajectory at rst are
passed to this block. Also, this model has the following distinctions: the
parameters of the transmitter can be passed in the Set RvParam module; the receiver
parameters (if it is necessary) could be implemented afterward.
4</p>
    </sec>
    <sec id="sec-4">
      <title>Conclusions</title>
      <p>
        In this paper, the radar scene model is described; it can be implemented and
helpful for various explorations from radar image algorithm veri cation up to
simulator design [
        <xref ref-type="bibr" rid="ref13 ref6">6, 13</xref>
        ]. The designed digital model operates with facets, which
can represent di cult shapes and layers of natural surfaces. Additional facet
radar properties, such as an orientation, RCS, and backscattering diagram are
used to compute the multi-path re ections and overall re ected signal. Also, the
radar system carrier motion is taken into account.
      </p>
      <p>Now the model works in the MATLAB environment; so, it allows us to change
parameters of signal processing, edit blocks and redesign the model according to
speci cations of existing and prospective radar systems. Furthermore, the model
is su ciently exible, in other words, each block can be improved and
transformed separately by a researcher for di erent radar and navigation systems.
The next step is the following: weakening relations between modules, terrain
database ful llment, and addition various algorithms for digital signal
processing.</p>
      <p>Acknowledgments. This work was supported by the grant of the Ministry of
Education and Science of the Russian Federation, Project no. 8.2538.2017/4.6.</p>
    </sec>
  </body>
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