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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>A Search for Saddle Point in Protectable Assets Selection Problem Based on Continuous Game Theory Model</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Alexander Yu. Bykov</string-name>
          <email>abykov@bmstu.ru</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Information Security Department Bauman Moscow State Technical University Moscow</institution>
          ,
          <country country="RU">Russia</country>
        </aff>
      </contrib-group>
      <fpage>36</fpage>
      <lpage>39</lpage>
      <abstract>
        <p>This article considers a continuous zero-sum game of two players with resources limitations between defender, selecting the assets to be protected, and attacker, selecting the assets to be attacked. Players' solutions are defense and attack probabilities vectors for each asset. The problem is formulated that each player must solve linear programming problem with fixed opponent's solution. The saddle point is suggested to search on simplices faces, defined by limitations. To find it two systems of linear equations is necessary to be solved: one to find defender's solution and another to find attacker's solution. Each player chooses solution on his face so that another player's parameter value is the same for any solution on his own face. To find a saddle with a guarantee it necessary to go over all combinations of simplices faces. An example of the solution of the problem is presented. The total game cost, probabilities of attacks on assets and probabilities of defense are calculated.</p>
      </abstract>
      <kwd-group>
        <kwd />
        <kwd>information security</kwd>
        <kwd>zero-sum game</kwd>
        <kwd>linear programming</kwd>
        <kwd>saddle point</kwd>
        <kwd>simplex</kwd>
        <kwd>face of simplex</kwd>
        <kwd>system of linear equations</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>INTRODUCTION</p>
      <p>Game theory models are often used in problems related
with information security. Consider some examples.</p>
      <p>In [1] a game theory appliance in steganography is
considered. Authors notice, there are a few articles related to
this topic, because of adaptive attacks in steganography haven’t
been carried out until recently. Two players are considered:
deplorer player and detection players are described. A saddle
point searching algorithm in mixed strategies is suggested.</p>
      <p>In [2] it is considered an optimal strategy of network
protection with usage of Moving Target Defense principle,
based on Markov game. An essence of MTD – moving
network elements vary in time, making attack more difficult.
Markov decision process is used to describe transitions
between network multistates. Dynamic game is used to
describe multiphase steps of defense and attack in terms of
MTD.</p>
      <p>In [3] it’s investigated the PHY-layer authentication that
exploits radio channel information to detect spoofing attacks in
multiple- input multiple-output (MIMO) systems. Authors
Ivan. A. Krygin
formulate the interactions between a receiver and a spoofing
node in the spoofing detection as a zero-sum game.</p>
      <p>In [4] it’s investigated appliance of learning, based on game
theory, to analyze big data. Such technique may be useful to
analyze social networks. There are considered a linear game
model of multiple players (agents), data storing in huge
storages, each agent is related to sensitive information. Model
is continuous, solution search satisfying Nash criterion is
considered.</p>
      <p>In [5] resource distribution in multiple access wiretap
channels is considered. In model it’s considered several users
who want to confidentially transmit data to legitimate user. On
receiver side there is an adversary, who passively listen to
channel and try to decode messages. Stochastic game is
considered, solutions are sought to be Nash and Pareto optimal.</p>
      <p>In [6] an efficient stochastic zero-sum game with
incomplete information is considered. In article it’s
investigated problem of own secret information disclosure to
obtain adversary secret information and its solution strategies
are suggested.</p>
      <p>In [7] it’s considered game technique to detect hardware
trojans. Authors notice, the microcircuit industry is witnessing
a massive outsourcing of the fabrication of ICs, and it brings up
multiple opportunities for the insertion of malicious logic in the
ICs. Authors suggest using game theory to detect such
insertions.</p>
      <p>In [8] it’s considered a modelling of jamming attack in
networks with wireless energy transfer. Authors have
developed a game model, that allows to avoid energy
interception. There are two players in the game: legitimate user
and adversary. Each player has his own utility function,
solution is sought as limited Nash equilibrity.</p>
      <p>Information security software is often used to protect
information in information processing and control systems
(IPCS). This software is generally deployed on computational
tools, which is used to solve target and supporting tasks in
IPCS. In this case security software uses computational
resources, and these resources are often limited, and their
deficit is possible. This task becomes especially actual in
mobile security protection, which have limited computational
resources.</p>
    </sec>
    <sec id="sec-2">
      <title>The following definitions will be used:</title>
      <p> protected asset – something is needed to be protected
 resource – computational resource, used by security
software
Protected resources are:
 integrity, availability, confidentiality of data, storing on
devices
 integrity, availability, confidentiality
transferring over communication lines
of
data,
 etc.</p>
      <p>System resources are:
 security software cost




 etc.</p>
    </sec>
    <sec id="sec-3">
      <title>CPU time</title>
    </sec>
    <sec id="sec-4">
      <title>RAM size</title>
    </sec>
    <sec id="sec-5">
      <title>Storage size</title>
    </sec>
    <sec id="sec-6">
      <title>Network</title>
      <p>Consider the problem of computer resources distribution
between assets and use two-players zero-sum game (defender
and attacker parties). Solution belonging to saddle-point, if it
exists, is often a decision criterion in game-theory. Consider a
possible approach to find a solution. Elements of selection set
are continuous. It’s necessary to find asset protection
possibilities and attacks on assets possibilities. Some samples
of game-theory usage for solving information security
problems are presented in [1-4]</p>
      <p>Proposed protected assets selection problem formulation is
similar to formulation, discussed in [5], but in [5] was used the
one cost limitation. In case of saddle point is impossible to find
by optimized algorithm guaranteed result principle was
applied.</p>
      <p>II. FORMULATION OF SECURITY SYSTEM RESOURCES
DISTRIBUTON BETWEEN PROTECTED ASSETS PROBLEM
A. Initial data</p>
      <p>1)  = { 1,  2, … ,   } - protected assets set,  =
{1, 2, … ,  } - their indices set</p>
      <p>2)  = { 1,  2, … ,   } – defender’s limited resources set,
 = {1, 2, … ,  } – their indicies set</p>
      <p>3)  = { 1,  2, … ,   } – attacker’s limited resources set,
 = {1, 2, … ,  } – their indices set
B. Set elements parameters and relations between them
1)   ≥ 0, ∀  ∈  – cost, if i-th protected asset security
breach occurred (asset cost)</p>
      <p>2)    ∈ [0, 1], ∀  ∈  – i-th asset attack prevention
probability when defending</p>
      <p>3)   ∈ [ 0, 1 ), ∀  ∈  ,  ∈  – normalized k-th
defender’s limited resource value, used to protect i-th asset.
The whole asset equals to 1</p>
      <p>4)   ∈ [ 0, 1 ), ∀  ∈  – maximum normalized k-th
limited resource value, allocated for protection</p>
      <p>5) с ∈ [ 0, 1 ), ∀  ∈  ,  ∈  – normailzed k-th
attacker’s limited resource value, used to attack i-th asset. The
whole asset equals to 1</p>
      <p>6)   ∈ [ 0, 1 ), ∀  ∈  – maximum normalized k-th
attacker’s limited resource value</p>
      <sec id="sec-6-1">
        <title>C. Parameters</title>
        <p>Define variable   ∈ [0, 1], ∀  ∈  , signifying probability
asset protection probability or its security degree. Variables
forms vector  ⃗ . For attacker define variable   ∈ [0, 1], ∀  ∈
 , signifying asset attack probability or attack reliability
degree. Variables form vector  ⃗ .</p>
      </sec>
      <sec id="sec-6-2">
        <title>D. Players indicators</title>
        <p>For zero-sum game players quality indicators are defined
by defender damage. Average cost damage is:
 ( ⃗ ,  ⃗ ) =  
( ⃗ ) −  пр ( ⃗ ,  ⃗ )
= ∑     − ∑</p>
        <p>by attacker without protection;  пр ( ⃗ ,  ⃗ ) =
∑ ∈          – damage, prevented by defender</p>
      </sec>
      <sec id="sec-6-3">
        <title>E. Limitations</title>
        <p>
          Thus, each player’s decision (searching for unknown
vectors  ⃗ or  ⃗ ) with fixed opponent’s solution implies linear
programming problem solution
III. BASES OF ALGORITHM OF SEARCHING FOR SADDLE
POINT ON THE DEFINED BY LIMITATIONS SIMPLEX FACES
Optimization problem for first player with fixed second
player’s decision is a linear programming problem. The first
player wishes to minimize parameter (
          <xref ref-type="bibr" rid="ref1">1</xref>
          ) with limitations (
          <xref ref-type="bibr" rid="ref2">2</xref>
          ),
and the second one wishes to maximize parameter (
          <xref ref-type="bibr" rid="ref1">1</xref>
          ) with
limitations (
          <xref ref-type="bibr" rid="ref3">3</xref>
          ).
        </p>
        <p>
          In [15] levels technique is suggested to find saddle point of
convex-concave function. This method is approximate and is
(
          <xref ref-type="bibr" rid="ref1">1</xref>
          )
(
          <xref ref-type="bibr" rid="ref2">2</xref>
          )
(
          <xref ref-type="bibr" rid="ref3">3</xref>
          )
required to solve convex programming problems. Also, it is
pointed the saddle point always exists under given conditions.
        </p>
        <p>
          The saddle point defined by solutions pair  ⃗ ∗ and  ⃗ ∗ may
be as on vertices of two simplices, defined by limitations (
          <xref ref-type="bibr" rid="ref2">2</xref>
          )
and (
          <xref ref-type="bibr" rid="ref3">3</xref>
          ), and on simplices faces. Optimized technique may be
used to find saddle point if it is on vertices.
        </p>
        <p>
          Simplices (polyhedron of allowable values) are in
mdimension metric space. In this case each limitation of
inequalities (
          <xref ref-type="bibr" rid="ref2">2</xref>
          ) and (
          <xref ref-type="bibr" rid="ref3">3</xref>
          ) defines (m-1)-dimensioned hyperplane
if becomes equality. As   ∈ [0, 1], ∀  ∈  and   ∈
[0, 1], ∀  ∈  , allowable solutions are also inside of
hypercube with sides are equal to 1. Hypercubes are
constrained by (m-1)-dimensioned hyperplanes, defined by
  = 0, ∀  ∈  ,   = 1, ∀  ∈  evaluations for defender
and   = 0, ∀  ∈  ,   = 1, ∀  ∈  evaluations for attacker.
In this way simplices are constrained by hyperplanes defined
by limitations (
          <xref ref-type="bibr" rid="ref2">2</xref>
          ) and (
          <xref ref-type="bibr" rid="ref3">3</xref>
          ) (if inequalities become equalities)
and hypercubes borders hyperplanes. An intersection of two
(m-1)-dimensioned hyperplanes (if they intersect) is a
(m-2)dimensioned hyperplane; an intersection of three hyperplanes
is (m-3)-dimensioned hyperplane etc. Separated point of
mdimensioned space in this interpretation is 0-dimensioned
hyperplane. Simplices faces may belong to different
dimensioned hyperplanes (in three dimensioned case the
following terms are used: faces, edges, vertices). It is necessary
to go over all faces for full search. Consider the technique of
searching for possible solutions on faces, belong to
samedimensioned hyperfaces.
        </p>
        <p>For each face it reachability is checked, that is allowable
solution must exist for each player on his own face. It’s not
necessary to examine unreachable faces.</p>
        <p>Saddle point on simplices faces, defined by limitations,
must satisfy the following conditions if it exists. Point  ⃗ ∗ on
face must ensure that target function reaches maximum and
takes the same values on each point on second player’s face in
vector space  ⃗ . Similarly point  ⃗ ∗ on face must ensure that
target function reaches minimum and takes the same values on
each point on first player’s face in vector space  ⃗ .</p>
        <p>
          It is necessary to find m different points per each
(m-1)dimensioned face (not necessarily satisfying all the limitations
(
          <xref ref-type="bibr" rid="ref2">2</xref>
          ) or (
          <xref ref-type="bibr" rid="ref3">3</xref>
          )). Let  ⃗ (
          <xref ref-type="bibr" rid="ref1">1</xref>
          ),  ⃗ (
          <xref ref-type="bibr" rid="ref2">2</xref>
          ), … ,  ⃗ ( ) are points on face in vector
space  ⃗ , and  ⃗ (
          <xref ref-type="bibr" rid="ref1">1</xref>
          ),  ⃗ (
          <xref ref-type="bibr" rid="ref2">2</xref>
          ), … ,  ⃗ ( ) are points on face in vector
space  ⃗ . Define multipliers  (
          <xref ref-type="bibr" rid="ref1">1</xref>
          ),  (
          <xref ref-type="bibr" rid="ref2">2</xref>
          ), … ,  ( ) and
 (
          <xref ref-type="bibr" rid="ref1">1</xref>
          ),  (
          <xref ref-type="bibr" rid="ref2">2</xref>
          ), … ,  ( ). So required points is found is the following
form:  ⃗ ∗ = ∑ ∈  ( )  ⃗ ( ) ,  ⃗ ∗ = ∑ ∈  ( )  ⃗ ( ) .
        </p>
        <p>equations
1
relatively
unknown</p>
      </sec>
    </sec>
    <sec id="sec-7">
      <title>System of</title>
      <p>
        (
        <xref ref-type="bibr" rid="ref1">1</xref>
        ),  (
        <xref ref-type="bibr" rid="ref2">2</xref>
        ), … ,  ( ):
      </p>
      <p>
        System of
 (
        <xref ref-type="bibr" rid="ref1">1</xref>
        ),  (
        <xref ref-type="bibr" rid="ref2">2</xref>
        ), … ,  ( ):
2
relatively
unknown
{
{
 ( ⃗ ∗,  ⃗ (
        <xref ref-type="bibr" rid="ref1">1</xref>
        )) =  ( ⃗ ∗,  ⃗ (
        <xref ref-type="bibr" rid="ref2">2</xref>
        )),
 ( ⃗ ∗,  ⃗ (
        <xref ref-type="bibr" rid="ref1">1</xref>
        )) =  ( ⃗ ∗,  ⃗ (
        <xref ref-type="bibr" rid="ref3">3</xref>
        )),
      </p>
      <p>
        … . .
 ( ⃗ ∗,  ⃗ (
        <xref ref-type="bibr" rid="ref1">1</xref>
        )) =  ( ⃗ ∗,  ⃗ ( )),
∑  ( ) = 1.
      </p>
      <p>
        ∈
equations
 ( ⃗ (
        <xref ref-type="bibr" rid="ref1">1</xref>
        ),  ⃗ ∗) =  ( ⃗ (
        <xref ref-type="bibr" rid="ref2">2</xref>
        ),  ⃗ ∗),
 ( ⃗ (
        <xref ref-type="bibr" rid="ref1">1</xref>
        ),  ⃗ ∗) =  ( ⃗ (
        <xref ref-type="bibr" rid="ref3">3</xref>
        ),  ⃗ ∗),
      </p>
      <p>
        … . .
 ( ⃗ (
        <xref ref-type="bibr" rid="ref1">1</xref>
        ),  ⃗ ∗) =  ( ⃗ ( ),  ⃗ ∗),
∑  ( ) = 1.
      </p>
      <p>
        If found solutions  ⃗ ∗ and  ⃗ ∗ satisfy limitations (
        <xref ref-type="bibr" rid="ref2">2</xref>
        ) and (
        <xref ref-type="bibr" rid="ref3">3</xref>
        )
and saddle point condition, then this is a required solution.
      </p>
      <p>Consider the solution of low dimension problem of
protecting some assets: number of protectable assets – 8,
number of defender’s limited resources with defense cost -4,
number of attacker’s limited resources and attack costs – 4.
Other data are generated by pseudorandom number generator.</p>
      <p>
        Protected assets parameters, such as possible loss,
probability (possibility) of assets attacks prevention are given
in table 1. Possible damage values are given in conventional
units. Defender’s limited resources parameters, such as defense
costs as resource and right sides of (
        <xref ref-type="bibr" rid="ref2">2</xref>
        ) values are given in table
2. Attacker’s limited resources parameters, such as attack costs
as resource and right sides of (
        <xref ref-type="bibr" rid="ref2">2</xref>
        ) values are given in table 2.
Costs are given in conventional units.
TABLE II.
      </p>
      <p>DEFENDER’S RESOURCES
Defender’s resources values</p>
      <p>, ∀  ∈  ,  ∈ 
Resource 1</p>
      <p>Resource 2</p>
      <p>Resource 3</p>
      <p>Because of going over faces the saddle point was found on
faces belonging to 6-dimension hyperplanes (solution is sought
in initial 8-dimension spaces). For defender hyperplane is
defined by two 7-dimension hyperplanes intersection – one
hyperplane containing face, defined by defense cost limitation,
and another hyperplane defined by condition  6 = 0. For
attacker hyperplane is defined by two 7-dimension hyperplanes
intersection – one hyperplane containing face, defined by
resource 2 limitation, and another hyperplane defined by
condition  6 = 0. Solution is presented in table 4.
0,422
0,607
0,751
0,779
0,778
0,736</p>
      <p>SOLUTION</p>
      <p>Vector  ⃗ ∗
0,634</p>
      <p>0,409
0,000
0,000
0,532
0,915
0,576
0,737</p>
      <p>Game
cost</p>
    </sec>
    <sec id="sec-8">
      <title>CONCLUSION</title>
      <p>There is presented a continuous two players zero-sum game
with resources limitation for choosing assets to protect by
defender and choosing assets to attack by attacker. Each player
solves linear programming problem with fixed opponent
decision. If saddle point is on simplices faces, defined by
limitations, then it is suggested to solve two systems of linear
equations to find it.</p>
      <p>Suggested solutions reliability is based on usage of known
verifies algorithms, found saddle point is confirmed by check
for compliance with conditions it must satisfy.</p>
    </sec>
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