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    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Designing the Fog: Towards an Intranet of Things</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Mathias Funk</string-name>
          <email>m.funk@tue.nl</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Author Keywords Smart things; Internet of Things; Systems Design; Interaction Design</institution>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Industrial Design Department Eindhoven University of Technology Eindhoven</institution>
          ,
          <country country="NL">the Netherlands</country>
        </aff>
      </contrib-group>
      <fpage>31</fpage>
      <lpage>38</lpage>
      <abstract>
        <p>The Fog of Things, ubiquitous computing in local contexts, is a reality now. The Internet of Things has arrived, although users use and perceive it rather as Internet of Thing [sic!]. Data and information flows vertically, not horizontally through the connected Everyday and promises of convenience and quality of life are at the mercy of the viability of business models and the benevolence of multi-national commercial entities. This position paper poses that things and connectedness can also be re-thought; products and services can be designed differently: bottom-up and with stronger ideals in place. Systems of connected things can be understood as horizontal autonomous networks of nodes, Intranets, that do not or only seldom connect to external entities for the exchange of data. This paper explains how to conceptualize these systems, proposes the use of system properties to address new design challenges, and concludes with an outlook on future work.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>Copyright © 2018 for this paper held by its author(s). Copying permitted
for private and academic purposes.</p>
    </sec>
    <sec id="sec-2">
      <title>Introduction</title>
      <p>
        Increasingly computing extends to the fringes of the
Internet, towards local contexts that are in close
proximity to users and that allow for direct interaction
and consumption of ubiquitous services offered by the
computing infrastructure. Devices emerged that
package new functionality based on connectedness, on
information streams and frequent data exchange [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]:
tracking, monitoring and measuring, notifying or
alerting, adjusting and connecting, to name a few. This
has not only implications for new devices and services
that enter our personal spaces [2], there are
implications for how we see ourselves reflected in such
data, often freely accessible and exploitable, now or in
the future [3].
      </p>
      <p>
        Consumer IoT products may disguise as traditional
interactive products, but they are inherently more than
that: they are connected. And this has serious
implications [4]. They require not only more expertise
and skills about networked technology to setup and
install, configuration of connected products is a
disguised maintenance process (similar to what is
known from industrial or professional contexts). For
example, in the context of a smart home with tens of
connected devices, changing the Wifi password
becomes a task that might take days instead of
minutes, requiring the users to track back obscure
configuration methods and parameters – often per
device. There is the question of compatibility that is
beyond sockets, cables and plugs; compatibility no
longer guaranteed by international industry-wide
standards, compatibility becomes a challenge at the
higher level of APIs and connection protocols. These are
certainly out of control of users, and often change over
time, which requires maintenance, workarounds for
older devices, or even new investments. Finally, an
installation of connected devices grows over time [5],
due to changing needs, maintenance, or replacements
[6]. Sometimes a new device is added because it
promised new functions that might or might not be
complementary to what already exists in the context.
This growth adds to the complexity, compatibility
issues, functionality overlaps, data that cannot be
easily exported and imported again, thereby
complicating the operation of a smart home. Especially
this last point shows that consumer IoT can become in
principle more complex than industrial IoT installations,
which are carefully planned, designed and built to
clearly specified needs. The emergence of connected
devices has clearly raised concerns about privacy and
(data) ownership with users [
        <xref ref-type="bibr" rid="ref7">7, 8</xref>
        ]. Furthermore,
devices are often implemented without proper security
mechanism when, for instance, accessing a local
wireless access point or communicating data to a cloud
appliance. When operating in a technologically
uncertain or diverse environment such as homes,
offices, and public buildings, commercial IoT devices
and systems embody a trade-off between ease of
deployment (not even ease of use) and data security.
Usually, compromises on deployment would lead to
higher costs, so data security is likely to be neglected.
Finally, IoT devices might easily live longer than their
manufacturers. Consumers expect a 5 to 10-year life,
while the manufacturer might be a small company,
seed funding initiative or even side-project, and might
not exist after one or two years. By now, we have seen
large corporations shedding IoT products from their
portfolios the moment they become misaligned with
grand strategy [9]. From that point onwards, IoT
devices that rely on external services might become
useless, or at least will not get updates anymore that
would ensure compatibility and appropriate functioning
and prevent hacking or misuse by adversaries [
        <xref ref-type="bibr" rid="ref11 ref16 ref19 ref21 ref23 ref25 ref3 ref5">10</xref>
        ].
The abovementioned challenges are well-known for
year and attractive for design. However, in the context
of design, systems are often misunderstood and
misrepresented [11, 12]. Furthermore, end-to-end
systems design is often not practiced. Instead, the role
of design is limited to interface-related usability and
user experience problems, and pure form-giving. When
investigating available technology in the consumer
space, a clear anti-pattern can be observed: The
Internet of Thing. These are small-scale systems, often
thing-app tandems, which occupy the personal as a
singular product extending an invisible, intangible link
to the cloud. Examples are everywhere to be found,
Internet of Thing devices that only work when they are
connected to servers in the cloud, devices that will not
work without centrally managed licenses and keys, and
control structures that are highly optimized for
performance, cost and control, but not for robustness
and participative data ownership. Even just a tight
coupling between a physical “smart object” and a
proximal smart phone app extends the object’s
capabilities, but with the effect of centralizing control
further towards the smart phone and encasing “smart”
functionality in a silo of specifically this object-app
tandem. For systems design, these are clearly
antipatterns of well-designed systems.
      </p>
      <p>In the remainder of this position paper, we will explain
the main challenges for systems design in the context
of IoT, and focus on emergent properties in systems of
things. The position paper continues with a discussion
and concludes with a summary and a section on future
work.</p>
    </sec>
    <sec id="sec-3">
      <title>From Internet of Thing to Intranet of Things</title>
      <p>It is important to understand that IoT technology for
consumers in personal spaces is currently still in its
infancy and will exhibit flaws that become apparent
only over time when technology, business models and
services evolve, when the true needs and expectations
of consumers become clear. Such a context with the
premise of connectedness and ubiquitous computing
embedded into the environment is ideal for design: yet,
instead of technological frameworks for systems, we
need design frameworks for systems. In this paper, we
propose the design of connected things that will work
independently of external services, that will continue to
serve without an Internet connection, and that will not
share collected data with external parties.</p>
      <sec id="sec-3-1">
        <title>Design space</title>
        <p>If we want to predict a second or third wave of
connected products that better behave, how can this
design space be characterized? From a technological
angle, what we describe here is an intranet. Devices in
an Intranet of Things form a constellation and might
use the Internet as an optional in-bound source of data,
but should not rely on it. Instead of extending their
scope towards external services, they extend
horizontally: from room to floor to household, from
street to neighborhood to community different scopes
are imaginable. Apart from this spatial characterization,
the scope encompasses an oversee-able collective of
actors, people and things.</p>
        <p>If we think of designing connected things that form a
local constellation, the complexity of conceptualizing,
designing, deploying and using becomes larger –
especially if not all devices “play together” nicely. If we
want to design for a future when devices will primarily
exist in (local) constellations, we need to change (1)
how designers look at products and users or
stakeholders in the Intranet of Things, and (2) the way
designers understand and leverage technology fully.
For (1), future connected products in a constellation of
connected things, are intended to be more than just the
sum of each individual thing. This is currently not the
case. The reason for connectivity is that products are
extensions of a cloud-based business processes, not
autonomous actors on their users’ behalf. Our design
vision is that products are created as independent
actors that can act in the local context based on shared
information and semantics that are exchanged at a
local level. They act with autonomy that is a
welldesigned trait, not a fallback mechanism, nor
afterthought. The consequence is that design needs to
extend beyond the scope of a single product and take
ecologies [13] into account.</p>
        <p>For (2) and the foreseeable future, designers need to
bridge an important gap: on the one side, there is IoT
technology built and deployed in the context that
follows the prevalent cloud connectivity paradigm, and
on the other side, a new focus on locality and data
ownership needs to be nurtured through new
technology which promotes different use cases and
thus different designs. To bridge this gap, a better,
more practical definition of systems of connected things
is needed for approach better technological framings.
In the following, we will first elaborate the “Intranet of
Things” as a design vision, and then take a more
technological perspective towards thing ecologies as
designed and evolved constellations of things.</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Things</title>
      <p>We assume that all things in a constellation are, to
some degree, capable of computing data and using the
result in action and communication. Some things might
focus on the sensing and transmission of sensor data.
Other components fulfill different roles, which require
them to process data, filter events, store information,
manipulate weights of a learning algorithm and trigger
actions. While these capabilities require different
configurations in computing power and storage, energy
and connectivity might be impacted as well. In general,
in the scope of this position paper, we assume that
sufficient computation is available at all layers of a
system. When a design moves towards production,
such requirements can be trimmed to better fit
production or business constraints.</p>
      <p>This structure is, however, not enough; like cells of an
organism, without exchange of fluids, decay sets in.
Data and information flows are necessary to turn a
static set of components into a live system. The
components are the essence from which systems
emerge. They determine the nature of the system, it’s
“product-ness”, and specific tool or service qualities.
The question what we are designing needs to start with
components, rather than the big picture, and then build
connections, layers, interconnections, and
crosssections towards the emergence of system properties.</p>
    </sec>
    <sec id="sec-5">
      <title>Systems of Connected Things</title>
      <p>As described above, a challenge of systems design is
that systems are often mischaracterized and thus
oversimplified already in early phases of the design
process. Simplifications target common convergence
points: single products that are functionally overloaded,
imbalanced product-app tandems and cloud services
with product as crippled physical manifestations. To
counter this, product design needs to embrace the
concept of “emergent properties”, i.e., desirable
properties of a system that a designer might find
applicable in a design project. In the following, we
describe a non-exhaustive selection of such emergent
properties (see Table 1). These properties demonstrate
balance between describing desirable traits of a system
and relating to possible approaches in systems design</p>
      <sec id="sec-5-1">
        <title>Structure</title>
      </sec>
      <sec id="sec-5-2">
        <title>Behavior</title>
      </sec>
      <sec id="sec-5-3">
        <title>Interfaces</title>
      </sec>
      <sec id="sec-5-4">
        <title>Property</title>
        <p>Growth
Shared functionality
Emergence through homogeneity
Emergence through heterogeneity
Cooperation and Negotiation
Autonomy
Distributed cognition
Adaptation through local learning
(Inter-)locality and Representation
Intentionality
to realize these traits. The properties in Table 1 are
connected and non-contradictory, i.e., they are
formulated from a user point of view and some of them
can only be realized in connection to other properties
being apparent in the design. The properties are
divided into three categories, structure, behavior, and
interfaces. For each category, two or three emergent
properties are presented and briefly discussed in the
context of the category.</p>
      </sec>
      <sec id="sec-5-5">
        <title>Application / Example</title>
        <p>Changing structure (extension, pruning, re-organization)
Functional grouping
Complex behavior: synchronization, self-organization
Social behavior (amongst things)
Dynamic roles, task switching
Self-contained functionality, independent operation
Shared sense-making, exploration of context, new situations
Contextualization as adaptation to context
Personalization as adaptation to user(s)
Sharing information (amongst things)
Sharing information (towards user(s))
Social behavior (towards user(s))</p>
        <sec id="sec-5-5-1">
          <title>Structure</title>
          <p>When a system as a constellation of things grows, this
means that its structure–often called (physical) graph–
changes: either the set of nodes is changed by adding,
removing or replacing a node, or the linking between
nodes changes. Such mechanisms of growth might
result from a user purchasing a new device, a faulty
device dropping out, or a firmware update. Growth in
how things connect is more intricate: things can
connect based on their spatial location and proximity,
they can form functional groups and through such
groups facilitate other emergent behavior such as
shared functionality, emergence and redundancy. When
things connect, they can also establish hierarchies and
functional groups to address external requests, or to
balance a heavy load.</p>
        </sec>
        <sec id="sec-5-5-2">
          <title>Behavior</title>
          <p>We know emergence from highly homogeneous
systems in nature, e.g., fireflies synchronize their
blinking and swarms of birds form and scare away
predators that are larger than individual birds in the
swarm. Such emergence can be leveraged in design to
synchronize concurrent processes in distributed
products. At the same time, product can engage in
social interaction based on their heterogeneity. Patterns
of cooperation and negotiation can help further
selforganization, decision making and recovery from fast
growth. These behavioral patterns can be
complemented by highly autonomous behavior that
helps a thing maintain its function during a period of
limited connectivity to its peers. This means that the
functionality of the system is not only distributed across
several components, it means that this functionality is
performed regardless of central coordination in a
redundant, parallel and autonomous way. Such a
design can mitigate the failure of one component which
can be balanced out by another; components can
“team up” to autonomously recognize failure of one
team member and act upon it, and functionality can be
provided in different locations simultaneously without
coordination. Finally, some systems might exhibit forms
of distributed cognition when utilizing different
complementary capabilities of things to make sense of
a new situation or context.</p>
        </sec>
        <sec id="sec-5-5-3">
          <title>Interfaces</title>
          <p>When things interface with each other, or the context,
they can be designed to sense and react to “friction” in
interfacing. If a thing encounters friction its
environment it can decide to use local adaptation of a
particular aspect that the thing embodies. This
adaptation basically reduces friction in interoperation
between the thing and its counterparts. Different from
distributed cognition, this adaptation is a form of local
learning that each thing performs on its own. In
systems of connected things, the creation, presence,
decay, and absence of data determines the system’s
functionality and structural composition. Data can be
raw measurements, control data or commands, or
highlevel information that influences the experience and
decision making of users. As a system property, data
refers to sharing of data between things, or the sharing
of information between the system and its users. While
sharing data with components of a system obviously
requires formal interfaces and clear protocols, sharing
data with human users through data representations
such as visualizations, decorations, physicalizations or
even sonifications, requires a similarly careful
approach. When looking at interfaces and exchanges of
information, the focus shifts towards the data that is
gathered, processed and stored in the system, where
data flows and whether data flows can be limited to a
local, yet systemic scope without leaking out
unintentionally. This property, as a consequence,
implies that designers need to consider how locality can
be achieved without a central and global controller
instance. To counter the need to involve global or
central control structured, designers can take a hybrid
approach and consider inter-locality, i.e., a group of
“local” components that cooperatively share data or,
more appropriately, models derived from data, that
abstract from local details whenever benefits of sharing
such information between systems or subsystems
emerge. An example is a security system that shares
key signifiers of trusted persons amongst components
without a central instance storing privacy-sensitive
information.</p>
        </sec>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>Discussion</title>
      <p>The three categories of system properties as explained
above pose interesting opportunities for the design of
connected things. Utilizing emergent or systemic
properties of connected things is a function of (hyper-)
connecting things, augmenting them with computation
and redesigning shared functionality with clear
“situatedness” and locality in mind. Locality refers to a
strong dependence and product relation to the local
context – in functionality and operational semantics.
Traditional designed products have naturally been local
and self-contained (due to a lack of inherent
connectivity, computation and data streams). In
contrast, most connected interactive products are
designed with a central controller, database or service
in place without which the product cannot or not
operate as well. An emphasis on locality has benefits in
better control over privacy-sensitive data, protection
against censorship, robustness against connectivity
infrastructure problems, and the failure of single
components. Furthermore, we can adhere to share
information instead of data, and quality instead of bulk.
Whenever new data is sensed and collected by
components of the system, they should make sense of
this data, enrich it with contextual “knowledge” and
then reluctantly share it with other system components
on their request. This rule is central and applies to
components or layers of a system, but also the system
as a hierarchical sub-system. Data trickles bottom-up,
in gradually more processed and richer forms.
However, even though we might be aware of possible
properties and their opportunities, leveraging them in a
design project is hard because technology is missing or
existing technologies have not been framing
appropriately. Another problem might be that control of
decentralized functionality by a user might be more
difficult or can only be done indirectly, maintaining a
consistent state or, and synchronization across different
locations requires again a connection. Processes that
have established operating procedures such as
updating the system or shutting down operation
temporarily can be cumbersome and resource use
might be higher through duplication of services and
resources locally. Finally, critical mass for emergent
behavior is not always given. It is possible to imagine a
layer for individual people’s room in a shared
apartment, a layer for the apartment or house, and
then a layer for the apartment building or neighborhood
– each with a different purpose and functionality. But if
there are too few things participating, no ecology of
things will develop.</p>
    </sec>
    <sec id="sec-7">
      <title>Conclusion</title>
      <p>In this position paper, we have introduced and
discussed a new frontier for designing IoT – the
Intranet of Things. While many problems and
challenges of IoT systems and products are
wellknown, this concept is proposed as a new framing that
is opposed to the conventional IoT vision that puts
cloud control, data leaking and privacy breaches first. T
he Intranet of Things favors locality, decentralized
behaviors and creative use of communication pathways
between things in a local context. Such communication
is meant to share data and to engage in reinforcing
behavior and thing-to-thing feedback loops. The
creation of such new loops is an interesting field for
design, creating awareness and giving access to
leverage points that has not existed before.</p>
      <sec id="sec-7-1">
        <title>Future work</title>
        <p>To support designers in creative applications of
connected things, new technologies and technological
framings of existing technologies are required. Building
on such grounds, we need to develop frameworks for
creating systems prototypes using established design
software and hardware platforms that allow for fluent
use and rapid iterations through a new systems design
process. We hope that through exploration like this
position paper and extensive discussions, a new
generation of connected things will emerge that comply
to our intuitive understanding of things as meaningful
parts of the future Everyday.
8.</p>
      </sec>
    </sec>
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