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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>An Interactive 3D Visualization for the LOD Cloud</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Maria-Evangelia Papadaki</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Panagiotis Papadakos</string-name>
          <email>papadako@ics.forth.gr</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Michalis Mountantona kis</string-name>
          <email>mountant@ics.forth.gr</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Yannis Tzitzikas</string-name>
          <email>tzitzik@ics.forth.gr</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Institute of Computer Science, FORTHI-CS, GREECE, and Computer Science Department, University of Crete</institution>
          ,
          <country country="GR">GREECE</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Linked Data, Connectivity of Linked datasets</institution>
          ,
          <addr-line>Interactive 3D Visualization</addr-line>
        </aff>
      </contrib-group>
      <fpage>100</fpage>
      <lpage>103</lpage>
      <abstract>
        <p>The LOD (Linked Open Data) cloud currently contains thousands of published datasets. Existing visualizations, like the Linking Open Data cloud diagram, are useful for getting an overview of its size, the datasets and their connectivity. An interesting question is whether we could come up with more informative and more interactive visualizations that could make evident more features of the datasets for aiding the inspection and the discovery of related datasets. To this end we propose an interactive 3D visualization that adopts the metaphor of urban area. In brief, each dataset is visualized as a building, whose features (e.g. volume) re ect various dataset's features (e.g. numb er of triples), while the proximity of the buildings (and other features) indicates the commonalities of the datasets. The introduced approach supports various shapes of buildings and various placement algorithms: mountainside, orthogonal spiral, concentric spiral, and similarityb-ased adaptations of forced-irected a lgorithms. The visualization is interactive, i.e. it allows the user to zoom in any part of the model, to change the perspective, to change the shape of the buildings and their placement, to see all the connections or only those of one dataset, and others. The paper details the construction process and provides examples over real datasets including the entire LOD cloud, and describes the pros and cons of each layout.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>INTRODUCTION</title>
      <p>
        During the last years we observe an increasing trend towards
publishing data as LOD. Thousands of datasets have been
published and various visualizations that give an overview of their
number and interconnections have been proposed (e.g. see [
        <xref ref-type="bibr" rid="ref1 ref7 ref8">1, 7,
8</xref>
        ]). The classical visualization of the LOD cloud (Figure 1(left)),
depicts each dataset as a circle (whose size indicates the size of
the dataset in triples). The commonalities between two datasets
(in terms of common URIs) are made evident by an edge that
connects the dataset’s circles. Such visualizations are usefu l for
getting an overview of the entire LOD cloud, or for a part of it, or for
a particular set of RDF datasets. There are various
visualizationdriven tasks. In our work we focus mainly on tasks related to
datasets inspection, datasets monitoring, dataset selection and
navigation across multiple linked datasets. The basic question we
address here, is: can we come up with visualizations of the LOD
cloud which are more informative (i.e. which can make evident
more “features" of the datasets) and are easily conceivable? Based
on this motivation, in this paper we propose an interactive 3D
visualization that adopts a quite familiar metaphor, speci cally
that of an urban area where each dataset is visualized as a
building. An indicative screenshot of the LOD cloud according to the
interactive 3D visualization that we propose, is shown in
Figure 1(right). In a nutshell the contributions of this paper are:
(i) it introduces and motivates a novel interactive 3D model for
LOD datasets that adopts the metaphor of urban area, (ii) it
introduces several variations of the model, and discusses the pros
and cons of each one, and (iii) it demonstrates the application of
the model over the datasets of each domain (government,
media, etc.) and the entire LOD cloud. The rest of this paper is
organized as follows: 2§ describes the context, 3§ describe s the
main components of the interactive 3D model, and its
application, 4§ describes the implementation of the visualization system
as well as directions that are worth further work and research,
and nally 5§ concludes the paper. A running prototype is
already available to the community and it is accessible through
http://www.ics.forth.gr/isl/3DLod (needs a recent web browser
supporting WebGL).
2
      </p>
    </sec>
    <sec id="sec-2">
      <title>CONTEXT</title>
      <p>
        Visualization has been recognized as important for dataset
discovery and dataset selection [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ], which consist two of the most
emerging challenges for the web of data [
        <xref ref-type="bibr" rid="ref5 ref9">5, 9</xref>
        ]. A number of
visualization approaches and tools for Linked Data have been
proposed, some indicative of which are described in [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. The most
widely known visualization diagram of the LOD is the 2D
Linking Open Data cloud diagram, which consists of datasets that
have been published in Linked Data format by contributors to
the Linking Open Data community project and other
individuals and organisations. It is based on metadata collected and
curated by contributors to the datahub.io as well as on metadata
extracted from periodic crawls of the Linked Data web. The 2014
crawled version of the diagram is shown in Figure 1(left). We
refer to the Linking Open Data cloud that was available from
20140-83-0 to 20170-12-5 1 that contains datasets from the
following nine domains (in parenthesis the percentages of datasets
that fall in each category): government (23.85%), publications
(23.33%), social web (15.78%), life sciences (11.05%), crossd-omain
(7.19%), userg-enerated content (7.36%), geographic (4.2 1%),
media (3.68%), and linguistics (3.50%). The size of the circles
corresponds to the number of triples in each dataset. Only ve sizes
of circles (very large, large, medium, small, very small) are
supported each corresponding to a particular size interval (&gt; 1 B,
10M1-B, 500K1-0M, 10K5-00K, &lt; 10K resp.). The arrows between
two circles indicate the existence of at least 50 links between
the corresponding two datasets. A link is considered as an RDF
triple where subject and object URIs are in the namespaces of
di erent datasets, while the direction of the arrows indicates
the dataset that contains the links. The thickness of the arrow
corresponds to the number of links. Three levels of thickness
are supported (thin, medium, thick) each corresponding to one
interval ((0, 1K ), [1K , 100K ) and [100K , ∞) respectively). Finally,
1 Accessible through http://lod-cloud.net/versions/2014 -08-30/lod-cloud_colored.svg
each circle is colored di erently for indicating the 9 di erent
domains of the datasets. A new version of the Linking Open Data
cloud diagram was released on 20170-12-6. 2 That version
contains almost double the number of datasets (i.e. 1163). Datasets
are again visualized as circles however only three sizes of
circles (large, medium, small) are supported. The links are
interactive and their direction is indicated through color. However, the
clustering of the datasets is not favorable in all cases and the
labels are less readable in comparison to the 20142-017 versio n of
the diagram.
3
3.1
      </p>
    </sec>
    <sec id="sec-3">
      <title>AN INTERACTIVE URBAN 3D</title>
    </sec>
    <sec id="sec-4">
      <title>VISUALIZATION FOR LOD DATASETS</title>
    </sec>
    <sec id="sec-5">
      <title>Dataset Notations</title>
      <p>Let S = S1, . . . Sk be the set of datasets. Each dataset Si
consists of a set of triples (i.e., a set of subjectp-redicate-object
statements), denoted by triples(Si ). We shall use Ui to denote the
URIs, Li to denote the literals and BNi to denote the blank nodes
that appear in triples(Si ). Hereafter, we consider only those URIs
that appear as subjects or objects in a triple as our primary focus
is on the data (not on schema). The number of common URIs
between two datasets Si and Sj , is given by | Ui ∩ Uj | . We de ne
the Links between two datasets as follows: Linksi, j = Ui ∩ Uj .
If T is a set of triples, then we can de ne the degree of a URI
e in T as: degT (e) = |{( s, p, o) ∈ T | s = e or o = e }| , while
for a set of URIs E we can de ne their average degree in T as
degT (E) = avge ∈E (degT (e)). Now for each dataset Si we can
compute the average degree of the elements in Ui by considering
triples(Si ), i.e.: Deg(Ui ) = avge ∈Ui (degtr ipl es(Si )(e)).
3.2</p>
    </sec>
    <sec id="sec-6">
      <title>Buildings Representation</title>
      <p>The main idea is that we visualize each dataset Si as a building
bi . The volume of each building represents the number of triples
of the respective dataset ( | triples(Si )| ). As regards the types of
the buildings, we support the following options: (a) cubes, (b)
c“ontext"-dependent cuboids , and (c) “feature"-based cuboids .</p>
      <p>In (a), each dataset Si is represented by a cube with edge length
equal to p3 | triples(Si )| .</p>
      <p>In (b) we use c“ontext-dependent" cuboids . The footprint of
the buildings is computed based on either the biggest dataset
(bBig mode) or the smallest dataset (bSmal l mode). In the bBig
mode the building of the biggest dataset is a cube, while in the
2 by Andrejs Abele, John P. McCrae, Paul Buitelaar, Anja Jentzsch and Richard
Cyganiak, http://lod-cloud.net/
bSmal l mode the cube corresponds to the smallest dataset.
Consequently, the buildings of the datasets that have enough triples
tend to become skyscrapers.</p>
      <p>In (c), i.e. “feature-based" cuboids , the shape depends on the
features of the corresponding datasets. Since | triples(Si )| ≈ (| Ui |
+| Li | +| BNi |)∗ Deg(Ui ), the height of the building is set to be
analogous to | Ui | + | Li | + | BNi | , and the footprint of the building
analogous to Deg(Ui ). Speci cally, assuming square footprints, we
have height (bi ) = | Ui | + | Li | + | BNi | and width(bi ) = pDeg(Ui ).
The volume of the building bi approximates | triples(Si )| ; if its
degree is low it will become a high building with a small
footprint, whereas if its degree is high then the building will be less
tall but will have a big footprint.</p>
      <p>For getting building sizes that resemble those of a real urban
area, a calibration is required. For this reason we introduce an
additional parameter F , through which we can obtain the
desired average ratio of height/width of the buildings. Speci cally,
let r be the desired ratio (e.g. 3 for three- oor buildings)
provided by the user. We can add a parameter F to the de nition
of height and width: height (bi ) = (| Ui | + | Li | + | BNi |)/ F and
width(bi ) = pDeg(Ui ) ∗ F . Note that any positive value of F
yields a pair of height (bi ) and width(bi ) that preserves the
volume. What is left to do is to select the F for obtaining the
desired average ratio r . This reduces to nding the F such that
height (bi )
r = avg { width(bi ) | 1 ≤ i ≤ k } . The solution of this
equav
u
t
tion is: F = 3
! 2
Íi|S=|1(| Ui | + | Li | + | BNi |)/ √Deg(Ui ) . Obviously
in</p>
      <p>r ∗ | S |
stead of avg one can specify the min or max desired ratio and in
that case the formula is changed accordingly, e.g., for the max
desired ratio, we should rst compute for each dataset the
foltuv ! 2
lowing number: Fi = 3 (| Ui | + | Li | + | BNi |)/ √Deg(Ui ) . Then, we
r
should sort all Fi in descending order and select the max Fi . By
selecting the max Fi as the F value in all height (bi ) and width(bi ),
then that guarantees that all buildings will have ratio ≤ r .
3.3</p>
    </sec>
    <sec id="sec-7">
      <title>Placement of the Buildings</title>
      <p>Below we describe four di erent building layout approaches, that
our system supports.
1. Mountainside Layout. The k buildings are placed in an
orthogonal ⌈√k⌉ × ⌈ √k⌉ grid. The biggest building is placed in
one edge of the square area. The second bigger is placed next
to the rst, and so on, until reaching the end of a row, where it
continues the same procedure in the next one until there are no
buildings to draw. The result resembles a mountainside (Figure
2 - upper left).
2. Orthogonal Spiral. The k buildings are placed in an
orthogonal ⌈√k⌉ × ⌈ √k⌉ grid (see the two screenshots at the bottom part
of Figure 2). The biggest building is placed in the centre of the
area (summit). The process continues by adding growing
enclosing squares of size N . For example, the rst contains 8 squares
(3 above of the summit, one left and one right of the summit
and 3 below the summit). The next enclosing square contains
16 more buildings and so on. Each building is drawn following
the clockwise direction. The result resembles a mountain whose
summit is at the centre of the 2D area. One shortcoming of this
algorithm is that if we represent buildings with cubes then this
algorithm yields very sparse peripheral areas. This was actually
the motivation for the subsequent algorithm.
3. Cyclic Spiral. Based on the weaknesses of the previous layout
algorithms, we identi ed the following requirements for a better
layout algorithm:
(a) bigger buildings should be placed at the center
(b) a spirall-ike placement seems bene cial as it would resu lt
to a round coverage of the space,
(c) collisions should never occur,
(d) no big empty spaces, especially in the outer area that hosts
the majority of the buildings which are small.</p>
      <p>
        For the above requirements, we devised a new 2D placement
algorithm called Concetric Spiral. The buildings, in an descending
order with respect to their size, are placed on concentric rings.
The radius of the rst (smallest) ring is the size of the biggest
building. The placement of the subsequent buildings is done as
follows. We compute the minimum chord that is required to
avoid collisions based on the sizes of the current and the
previous building. Then we compute the corresponding angle, and
we place the new building at the corresponding spot of the
circhor d
cle. The sought angle is θ = 2 arcsin( 2· r adius ). Just before we
reach 2π , we start the next bigger ring whose radius, is the
radius of the previous ring increased by the size of the last drawn
building (plus a number accounting for “roads"). In this way
the concentric rings become denser as the buildings get smaller
avoiding the unnecessary empty spaces. The algorithm is
appropriate for sets of datasets whose sizes vary a lot, even if they
exhibit a power law distribution (i.e. very few big datasets and
too many small ones, see [
        <xref ref-type="bibr" rid="ref3 ref9">3, 9</xref>
        ] for measurements about current
RDF datasets). A screenshot of the layout based on Cyclic Spiral
is shown in Figure 1 - right and Figure 2 - upper right. The algo
rithm has O(n) time complexity (n is the number of buildings).
4. Similarity-based layout. According to this algorithm, the
more commonalities two sources have (common URIs, common
literals, owl:sameAs relationships, etc.) the closer the
corresponding buildings are placed. One way to specify the location of each
building is to adopt a force-directed placement algorithm . In our
case, we have modi ed the FruchtermanR-eingold force direc ted
algorithm [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ] as adapted to three.js3 . This algorithm satis es
the following two principles: a) vertices connected by an edge
should be drawn near each other and b) vertices should not be
drawn too close to each other. Figure 3 shows an indicative
layout produced by the similarityb-ased algorithm.
      </p>
      <p>Comparison. Table 1 summarizes the distinctive
characteristics points of each visualization approach including the 2D LOD
Cloud diagram. The value r“ich" in the line i“nteractive" re fers
to interactive selection, zooming, panning, rotation, and control
of visibility of labels and connections.
3.4</p>
    </sec>
    <sec id="sec-8">
      <title>Visualizing the Links of Datasets</title>
      <p>If there are links between two datasets Si and Sj then a line
segment is created, resembling a road that connects the
corresponding buildings (see the left side of Figure 4). The links can be also
visualized as bridges (see the right side of Figure 4). The width of
these bridges/roads, indicates the strength of the connection that
3https://github.com/davidpiegza/Graph-Visualization
the correlated datasets have, and it is calculated by the division
of the number of links between Si and Sj with the number of
links of the most connected pair (i.e., maxLinks): width(i, j) =
| Links(i, j)| .
| max Links |</p>
    </sec>
    <sec id="sec-9">
      <title>3.5 Application Cases</title>
      <p>
        We downloaded manually 287 RDF datasets including their
content (i.e., triples, URIs, etc.) from the following resources: (a) the
dump of the data which were used in [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ], (b) online datasets
from datahub.io website and (c) a subset of DBpedia version
3.9. To test the algorithms in even bigger datasets we managed
to nd metadata from datahub.io for 600 datasets of various
domains. Comparing to the 287 datasets (see Figure 1(right)), for
most of these 600 datasets we were not able to access and
download their content (i.e., triples, URIs, etc.). However, we managed
to nd some basic metadata for these datasets in datahub.io.
Unfortunately, in datahub.io there is a lack of information for other
features of these datasets such as the number of URIs, literals,
blank nodes and degree of URIs. Therefore, it is not possible to
produce featureb-ased buildings for these datasets, altho ugh the
proposed visualizations can support featureb-ased buildi ngs for
thousands of datasets. Figure 5 shows on the left side the cyclic
spiral layout and on the right side the orthogonal layout for this
set of 600 datasets.
      </p>
    </sec>
    <sec id="sec-10">
      <title>4 IMPLEMENTATION AND FUTURE STEPS</title>
      <p>
        We have implemented a webb-ased visualization system, whic h
could be easily accessible by any user. We used the JavaScript
library Three.js4 which in turn uses the WebGL API5, which is
widely supported by all modern desktop and mobile browsers
without the use of plugins. Three.js o ers a less tedious
programming environment in comparison to WebGL, by
abstracting away many of the WebGL details, which is a JavaScript API
that allows the creation of GPU accelerated 3D graphics and
animations inside the environment of a web browser [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ] 6.
      </p>
      <p>Figure 6 shows an overview of the webb-ased visualization
system. The visualization is interactive, allowing the user to zoom
in any part of the model. For instance, one can change the
perspective, the shape of the buildings or their placement, search for
a dataset through an auto-completion search , see all the
connections or those of one dataset, and others. The presented model
could be improved in several ways. Below we sketch two
indicative enrichments: (a) for aiding the user to get a more
informative and “live" overview immediately the system could be
enriched with “guided tours" , i.e. with trails of camera mov
ements over the space occupied by the buildings and (b) for
reducing the crossings of the edges, each set of buildings that forms
4three.js is available at http://threejs.org/
5https://www.khronos.org/webgl/
6 There are similar JavaScript libraries like GLGE, SceneJS, PhiloGL, etc.
a strongly connected component could be visualized as a small
round park (or roundabout) where only one line segment
connects each building to that park.</p>
    </sec>
    <sec id="sec-11">
      <title>5 CONCLUDING REMARKS</title>
      <p>The proposed 3D interactive system: (i) illustrates accurately the
relative sizes of the datasets in triples, (ii) can indicate the
average degree of the datasets, (iii) allows the user to control which
connections to show or hide, (iv) makes evident (through the
layout algorithms) the di erences in the sizes of datasets or their
commonalities. It supports various building types (cubes,
contextdependent cuboids, featureb-ased cuboids), as well as seve ral
layout algorithms(mountainside, orthogonal spiral, cyclicSpiral,
similarityb-ased adaptations of forced-irected algorith ms), that
order the buildings appropriately, depending on the user needs,
and similarityb-ased adaptations of forced-irected algor ithms.</p>
      <p>Acknowledgements. Work partially supported by a) the EU
project BlueBRIDGE (Building Research environments for
fostering Innovation, Decision making, Governance and Education to
support Blue growth), H2020E-INFRA2-0151-, 20152-018 and b)
the General Secretariat for Research and Technology (GSRT) and
the Hellenic Foundation for Research and Innovation (HFRI).</p>
    </sec>
  </body>
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