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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Zelige Door on Golborne Road: Exploring the Design of a Multisensory Interface for Arts, Migration and Critical Heritage Studies</article-title>
      </title-group>
      <contrib-group>
        <aff id="aff0">
          <label>0</label>
          <institution>University College London</institution>
          ,
          <addr-line>London, WC1E 6BT</addr-line>
          ,
          <country country="UK">UK</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>In this paper I discuss the multisensory digital interface and art installation Zelige Door on Golborne Road as part of the wider research project 'Mapping Memory Routes: Eliciting Culturally Diverse Collective Memories for Digital Archives'. The interface is conceived as a tool for capturing and displaying the living heritage of members of Moroccan migrant communities, shared through an artwork composed of a digital interactive sensorial map of Golborne Road (also known as Little Morocco), which includes physical objects related to various aspects of Moroccan culture, each requiring a different sense to be experienced (smell, taste, sight, hearing, touch). Augmented Reality (AR) and olfactory technologies have been used in the interface to superimpose pre-recorded video material and smells to the objects. As a result, the neighbourhood is represented as a living museum of cultural memories expressed in the form of artefacts, sensory stimulation and narratives of citizens living, working or visiting the area. Based on a model I developed for the multisensory installation 'Streets of...7 cities in 7 minutes', the interface was designed with Dr Mariza Dima (HCI designer), and Prof. Monica Bordegoni and Dr Marina Carulli (olfactory technology engineers/designers) to explore new methods able to elicit cultural Collective Memories through the use of multi-sensory technologies. The tool is also aimed at stimulating collective curatorial practices and democratise decision-making processes in urban planning and cultural heritage.</p>
      </abstract>
      <kwd-group>
        <kwd>User Interfaces</kwd>
        <kwd>Sociology</kwd>
        <kwd>Critical Heritage Studies</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        aimed at creating a multisensory experience able to craft deeper connections between
people and their ancestral cultural memories, positions itself with the wider research
field on Community Memories [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] and new technologies for capturing and displaying
intangible heritage [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ].
      </p>
      <p>
        The inspiration for the interface design comes from the practise-based artistic
research I carried out over a period of 8 years for the multisensory art installation
‘Streets of...7 cities in 7 minutes’ [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] produced by ALDATERRA Projects and
presented in 2012 in London during the Olympic Games. This project focused on the
observation and extraction of specific memes (memes being the units of cultural
ideas, symbols or practices transmitted from one person to another through speech,
gestures and rituals) embedded in the everyday life of people historically connected by
three migration journeys, the Indo-European migration, the Silk Road and the
Transatlantic Slave Trade.
      </p>
      <p>
        During my travels I configured the concept of sensorial urbanism as a ‘navigation
mode’, a safe strategy to explore the seven cities included in the installation. The
concept takes inspiration from the critical body of work on Sensorial Urbanism
developed by architects, anthropologists and cultural historians such as Joseph Rykwert,
David Howes, and Constance Classen increasingly shifting the predominance of the
eye in urban studies towards an interdisciplinary approach embracing the whole range
of sensorial phenomena and perceptual capacities [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. The developed ‘navigation
mode’ also draws on the power of the senses to connect to and evoke memories. As
such, it was translated in the installation to enable audiences to affectively recreate
lived experiences across time, connecting the past to the present through individual
memory routes. Furthermore, positioning the project in the wider context of sensorial
urbanism raised questions on the limited acknowledgement of the ways in which we
perceive physical urban environments through the body both in city planning and
public consultation processes.
      </p>
    </sec>
    <sec id="sec-2">
      <title>Research Questions and Methodology</title>
      <p>
        The evaluation report of the 2012 UK tour of ‘Streets of…7 cities in 7 minutes’
revealed a keen interest of members of the communities engaged in the parallel creative
outreach programme ‘Living Archaeology of the Place’, to see video recordings of
their Memory Sessions with the artist becoming an integral part of the installation [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ].
They wished the installation could be more interactive on a community level,
allowing more opportunities for creative engagement with the exhibited content. The
challenge was how to materialise this sense of urgency into a community-curated
experience with the power to negotiate notions of identity, time, presence and transmission
of cultural memories as discussed during the Memory Sessions; and how to achieve
this through digital interactive technologies that would also contribute to advance
current debates on the use of multisensory experiences in cultural heritage studies. At
the same time, I was keen to create a digital environment where people’s
contributions could be repurposed for the creation of a bank data of digital records related to
the intangible heritage of culturally diverse communities otherwise at risk of getting
lost as a result of migration, globalisation and cultural assimilation – a risk clearly
stated in the 2003 UNESCO Convention on Intangible Heritage.
      </p>
      <p>As I engaged in a new phase of experimentation and project development, two
main research questions started to take shape. First, how can migrant communities
contribute to the creation of a globally connected ‘sensorial urbanism’ and a broader,
more socially inclusive understanding of urban spaces? Second, in which ways can
the design of an interactive multisensory space engage with cultural memories and
which uses can we make of it to successfully sustain democratic decision making
practices in urban development and heritage studies?</p>
      <p>With regards to the research methodology, it was clear that it had to retain the
ethos and practice of the Memory Session format, which had been at the core of the
‘Living Archaeology of the Place’ programme. This format aimed at facilitating
dialogue across groups composed of 5-10 people with direct knowledge of the place and
culture they were to collectively explore. After experiencing my sensory recollection
of the place through a series of stimulations including sounds, tastes, smells, objects
to touch and images to see, participants were asked to share feelings, thoughts and
memories of it. The ensuing conversations focused on old traditions, everyday rituals
and contemporary urban life, as well as personal notions of home and cultural
identity. This process of collective recollection of the body language, sounds, movements
and rituals unique to the place and culture at the centre of the creative conversation,
allowed the members of the group to unearth its ancestral memories as well as map
out the trajectories of ancient and contemporary migration journeys forming the
unique tapestry of cross-cultural migration heritage in London.2 As remarked in the
final project evaluation report, the sessions had a positive impact on the communities
involved from the point of view of empowerment, intercultural exchange and cultural
identity:</p>
      <p>
        By using digital media and the memory sessions, ALDATERRA Projects gives a
platform and opportunity for discourse to intercultural communities to take greater
control of the representation of their own histories and cultural identities. Perhaps
the most exemplary areas in which true empowerment is captured is during the
memory sessions which were conducted by the artist with members from the
Brazilian, Chinese, Indian, Italian, Moroccan, and Portuguese communities in London.
During these sessions members of these intercultural communities were asked to
express the ways in which the installation relates to their own experience of city
life and sense of cultural identity. By doing so, the artist uses digital recording and
cyber space to create a bridge and a point of intersection where communities can
take greater control of the representation of their own histories, and in so doing,
move towards a future, which is empowered with a greater awareness of the
necessity of cultural collaboration. So naturally “Empowerment” as a theme came up
most frequently in all aspects of the qualitative research as a prominent outcome
observed and experienced by participants [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ].
2 See extracts of Memory Sessions at
http://aldaterra.com/projects/the-living-archaeology-ofthe-place/memory-sessions/, last accessed 2018/02/04.
      </p>
      <p>Therefore, in line with the Practice-as-Research approach of my original creative
enquiry, I decided to adopt a Participatory Action Research methodology in which
participants would become collaborators as well as subjects of the process of
knowledge production. Workshops would be planned and facilitated to be largely
community-led, and based on the principles of group consensus and agreement. More
specifically, participants would undertake activities that helped them, their families
and local community becoming more aware of the value of their cultural heritage and
of ways of sharing it with other communities in London and beyond. They would
have a personal say in what the group accomplished and the sort of tools or resources
they wished to explore, so any outputs and activities would have to be customised for
their local priorities and interests. Additionally, the artistic/research tool and other
resources they would collaborate on would be made available to them and their
community after the end of the project.
2</p>
      <p>Design strategy and computational mechanism of the digital
interface</p>
    </sec>
    <sec id="sec-3">
      <title>A Strategy for Community Engagement</title>
      <p>During the planning phase of the project, it became clear the importance of ensuring a
continuity with previous research activities. Al-Hasaniya Moroccan Women’s Project,
is a community centre based in West London, which had been part of the ‘Living
Archaeology of the Place’ programme and was keen to develop a collective
methodological approach for the design of a digital interface that could support research and
dissemination of the local intangible Moroccan heritage. Al-Hasaniya is an
organization that has been active in West London over the past thirty years and, although
mainly focused on women’s access to mainstream support and services, promotes
“greater understanding among communities”3 and, as such, was well placed to
facilitate contacts with other local groups. As the negative impact of gentrification and
urban development on migrant communities was being discussed at public meetings
and local residents associations, the risk of losing localised heritages as a result of
families moving out of newly unaffordable neighbourhoods was also affecting
people’s sense of belonging and emotional attachment to the place.4</p>
      <p>
        The importance of supporting autonomy, identity and ownership in engaging with
communities has been highlighted in relevant literature [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. Research has also
revealed the importance of including local civic authorities in the design process in
order to create a design space in which technologies aimed at sustaining civic
engagement, are better perceived in their value, promoting trust between civic
authorities and citizens [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. In line with this, in January 2016, in collaboration with the HCI
3 See http://al-hasaniya.org.uk/ last accessed 4th February 2018.
4 For an analysis of the multidimensional aspects of first generation migrants’ attachment to
place see Clare Rishbeth &amp; Mark Powel (2013) Place Attachment and Memory: Landscapes
of Belonging as Experienced Post-migration, Landscape Research, 38:2, pp. 160-178.
designer, we started to explore the mechanism of a digital interactive interface for
which we would:
      </p>
      <p>(a) Design appropriate interactions that use sensory modalities extended by digital
technologies in order to augment the embodied experience;</p>
      <p>(b) Invite the related communities to curate the exhibited content in order to
strengthen the connections between the communities represented in the interface and
those experiencing it.5</p>
      <p>
        The crucial point was to create a meaningful non-hierarchical relationship between
ourselves (artist, designers and researchers), and members of the communities in a
multi-disciplinary project involved with the hyper-local [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. At the same time the
trans-disciplinary collaboration was aimed at devising a new design mechanism that
focuses on and computationally extended the haptic, olfactory and gustatory senses to
accustom people interacting with the interface with the practice of evoking ancestral
memories through bodily experiences and sensory stimulation. This would help
identifying appropriate ways to:
      </p>
      <p>a) Engage people (as individuals/citizens/community members) with the process of
surfacing, negotiating and reframing assumptions about “other” cultures;
(b) Gain a better understanding of what tactile, gustatory, and olfactory
experiences can be designed for and how they can provide space for inter-cultural exchange
amongst researchers, participants and general public;</p>
      <p>(c) Design a tool that can stimulate the production of digital records from rich
participants’ input and collective insight to be archived and used for democratic practices
in urban planning and heritage studies.</p>
    </sec>
    <sec id="sec-4">
      <title>Multisensory Experience Design</title>
      <p>Our strategy for multisensory experience design was that the focus should be first on
identifying and understanding the multidimensional elements of the design space (e.g.
socio-cultural, aesthetic, philosophical) and then on devising appropriate strategies for
designing multi-sensory modalities. For this reason, after a long selection process I
involved intergenerational members of the Making Communities Work and Grow
youth centre in Golborne Road in a new series of Memory Sessions aimed at
exploring cultural memories of their everyday life in relation to specific cultural objects and
locations in the area. Extracts of these personal narratives were then co-curated with
members of the community and used in the digital interface developed with the
designer team. The interface operates in conjunction with a multi-sensory map of
Golborne Road, the area in West London with the highest concentration of Moroccans
living in London. The aim is to represent the street as a living museum of cultural
5 This section of the paper is indebted to a conference presentation prepared in collaboration
with the HCI and olfactory technology designers/engineers. See Terracciano, A., Dima, M.,
Carulli, M., Bordegoni, M.: “Mapping Memory Routes: a multisensory interface for sensorial
urbanism and critical heritage studies”. In: CHI EA '17: Proceedings of the 2017 CHI
Conference Extended Abstracts on Human Factors in Computing Systems, pp. 353-356. ACM,
Denver, USA (2017).
memes expressed in the form of artefacts, behaviours, smells, tastes, and narratives of
citizens making up the area.</p>
      <p>The audience physical interaction with the map takes place in direct relation with
the physical objects, each requiring a different sense to be experienced and
representing a different cultural meme. For example, sticks of cinnamon embody the smell of
the spice used in traditional Moroccan cuisine, mainly for cakes and meat dishes, and
as a traditional medicine aiding digestion. Prayer beads and a piece of fabric
traditionally used in a garment called djellaba invite audiences to engage with the haptic
sense to explore the meaning of such traditional cultural objects. Hidden memes
embodied in the objects then resurface through gestural manipulation, as with the
movement of the thumb passing through prayer beads to count religious recitations, which
interestingly is common to many other cultures and religions. By picking up the
objects, members of the audience are invited to engage with the geographical map and
explore their own personal ancestral memories through an activation of the senses.</p>
      <p>
        In addition to the manual sensorial experience assigned to each artefact, they are
invited to use the Zelige Door (a frame containing a tablet and olfactory display) and
position it on the relevant marker, which represents the object available for
interaction. This action triggers the AR video of a project participant sharing a related
narrative. As described in the conference paper presented at CHI 2017, “in addition to the
sensorial experience assigned to each artefact, there are 30 markers distributed along
the street. The markers are used by the digital interface to playback video of
Moroccan people narrating stories relevant to the specific sense. We used a commercial
tablet that runs an AR application able to trigger pre-recorded video sound material
stored in a database and readily available in AR upon positioning the tablet camera
over the marker” [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. The videos were recorded after the Memory Sessions on green
screen in order to edit them in a way that would allow the removal of the background
and the processing in real time on the tablet, showing only the person talking as a
virtual narrator.
      </p>
      <p>
        It is noteworthy that at the start of the development phase we had to take the
decision not to use AR SDK platforms such as Vuforia, which offered better solutions in
terms of 3D object recognition, API and Could upload for videos, because the
platform would automatically acquire rights on the digital content to publish. This would
have been in contrast with the ethical grounds on which the project had been
developed, which aimed to leave control on the final use of the digital outputs to the
community. Therefore we eventually opted for the open source platform ARToolKIT,
which, although less solid, did not require copyright of the digital content and was
compatible with the coding developed by the olfactory designers. Indeed, to enhance
the users’ experience and investigate the impact of smell on memory and manual
interaction, the olfactory engineers at Politecnico di Milano designed an integrated
multisensory system, consisting of a frame in which multisensory devices are
integrated to emit evocative fragrances in connection to specific markers. The olfactory
displays consist of air cannons, based on the ultrasonic atomization method for
generating fine particles of fragrances, controlled by the AR application via an Arduino
board. With regards to the design of the frame, this is based on a series of aesthetic
elements common in Moroccan architecture and material heritage, in which the
‘zelige’, as a geometric pattern, is rather common. Conceived as a door that opens on
people’s stories and memories from the place, the frame was developed using rapid
prototyping techniques, in which the various Moroccan elements are mixed together
(Fig.1). Moreover, in the front part of the frame, a “Mashrabiya” inspired pattern is
integrated with the zelige shape in a ‘Moiré effect’ (as described by the olfactory
designers), creating an evocative decoration made of small holes, which allow the
fragrances delivery [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ]. As such the design of this digital interface resonates with
Chang et al.’s work on sensorial interfaces, digital augmentations of existing physical
objects through the addition of sensory mapping [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ].
In conclusion, the analysis of the digital interface explored in this paper demonstrates
how the sensory experience was central to its design, being the primary channel
through which memories are evoked and connected to spatial and temporal places.
The creative and technical team involved with the project sought to enrich the
engagement with people’s memories by computationally extending the objects’
information acquired through the senses and create a sensorial map that moves from the
objects to the space, time and cultural significance they reflect. Therefore the
integration and computational extension of the tactile, gustatory and olfactory senses
together with sound and vision underpins a design space aimed at facilitating a deeper
understanding of the cultural patterns and the everyday rituals of the community
involved in the project. Ultimately this was an approach aimed at creating an artistic
product able to negotiate notions of identity and transmission of cultural memories,
while making explicit the relationship between interaction design and people’s
perception. As I pointed out in relation to ‘Streets of… 7 cities in 7 minutes’: “the
installation aims to be ‘a space where the socialisation takes place’, as the anthropologist
David Howes would put it, or even more provocatively, where a form of ‘mixophilia’,
borrowing Zygmunt Baumann’s concept, can be temporarily established, offering
visitors a glimpse of peaceful living with cultural difference, while enjoying sensorial
stimulation” [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. In this case, the collective curatorial process with the Moroccan
community to select and describe cultural artefacts populating the map helped to
create a direct connection with the cultural space of the participants for wider audiences.
This was the a result of a consultation process that used sensorial stimulation as a
channel to access people’s memories and aspirations, opening up new scenarios in
urban planning and critical heritage. With regards to audience interaction, touch,
smell and taste act as relays of memes fostering inter-cultural exchange, enabling a
deeper sense of identity and belonging, and facilitating the envisaging of utopian
urban futures. Finally, by bringing together diverse yet interlaced backgrounds and
experiences in areas of art, philosophy, cultural theory and techno-social design into a
dialogic process, we strived to form a holistic view of a complex design space and
find a common vocabulary to articulate and work on/with its different dimensions,
issues and opportunities.
      </p>
    </sec>
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