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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>The Influence of Cognitive Ability on the Susceptibility to Persuasive Strategies</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Aisha Muhammad Abdullahi</string-name>
          <email>am.abdullahi@fud.edu.ng</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Kiemute Oyibo</string-name>
          <email>kiemute.oyib@usask.ca</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Rita Orji</string-name>
          <email>rita.orji@dal.ca</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Faculty of Computer Science, Dalhousie University</institution>
          ,
          <addr-line>Halifax, NS</addr-line>
          ,
          <country country="CA">Canada</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Federal University Dutse</institution>
          ,
          <addr-line>Jigawa</addr-line>
          ,
          <country country="NG">Nigeria</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>University of Saskatchewan</institution>
          ,
          <addr-line>Saskatoon</addr-line>
          ,
          <country country="CA">Canada</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2018</year>
      </pub-date>
      <fpage>22</fpage>
      <lpage>33</lpage>
      <abstract>
        <p>The realization that individuals may differ in their susceptibility to various persuasive strategies has motivated a shift of Persuasive Technology (PT) design from the traditional one-size-fits-all approach to a personalized approach that adapts to individuals' preferences. In Persuasive Educational Technologies (PETs) design, learners' cognitive level is an important dimension for personalization given that it can affect learners' response to and processing of various instructional contents. However, the relationship between students' cognitive level and their level of susceptibility to persuasive strategies has not been explored quantitatively in the extant literature. As a result, we conducted an empirical study among 117 participants to investigate whether learners' cognitive ability is an important trait to be considered in learner's PETs design. Specifically, we assessed participants' levels of Intelligent Quotient (IQ) and their responsiveness to three commonly used persuasive strategies in PT design: Social Comparison, Reward and Trustworthiness. Our results show that: (1) people with high cognitive level are more susceptible to Social Learning than people with low cognitive level; (2) people with low cognitive level are more susceptible to Trustworthiness than people with high cognitive level. Our results also show that there is no significant difference between people with high cognitive level and those with low cognitive level in their susceptibility to Reward strategy. Our findings provide insight into possible effective persuasive strategies which designers can employ to personalize PTs to individual users based on their cognitive level.</p>
      </abstract>
      <kwd-group>
        <kwd>Personalized Persuasive Technologies</kwd>
        <kwd>Cognitive ability</kwd>
        <kwd>Persuasive Strategies</kwd>
        <kwd>Reward</kwd>
        <kwd>Social Learning</kwd>
        <kwd>Trustworthiness</kwd>
        <kwd>Education</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>1 Introduction</title>
      <p>Today, nearly every individual interacts daily with a technological device [1]. Studies
show that what we do and how we interact with technological devices influence our
lives in various ways [2]. In recent years, persuasive technology (PT) has been—and
continues to be—used to deliberately change behaviors in various domains of human
endeavors such as health, education, commerce, etc. PT is an interactive application
that is designed primarily to bring about desirable changes by reinforcing behavior,
attitude, and thoughts about an issue, action, or object without using deception or
coercion [3]. Generally, PT uses a one-size-fits all approach to change behaviors.
However, research has shown that individuals may differ in their responsiveness to
various PT strategies. This realization has motivated a shift of PT design from the
traditional one-size-fits-all approach to a personalized approach that adapts to the
preferences of individuals. Specifically, the main problem with the traditional blanket
approach is that it treats all users as the same. It assumes that a persuasive strategy
that works for one user will work for another. In the contrary, a persuasive strategy
that motivates one type of person to change his or her behavior may deter another [4].
As a result, the personalized approach that adapts persuasive strategies to user types is
being advocated in PT interventions [5] [6].</p>
      <p>In the education domain, research has shown that learners have different
comprehension abilities and learn at different paces [7]. Teaching methods over the years
have evolved to accommodate these different learner types. However, in PET
research, there is a lack of knowledge on how cognitive level influences the
responsiveness of individuals to various persuasive strategies the context of learning. To bridge
this gap, we investigated how cognitive level influences the susceptibility of
individuals to three persuasive strategies (Reward, Social Learning and Trustworthiness) using
Nigeria as a case study. The results of our study show that learners with high
cognitive level (HCL) and learners with low cognitive level (LCL) significantly differ in
their susceptibility to Social Learning and Trustworthiness but do not differ with
respect to Reward. Specifically, our results show that: (1) HCL learners are more
susceptible to Social Learning than LCL learners; and (2) LCL learners are more
susceptible to Trustworthiness than HCL learners. These findings will help designers in
future interventions to tailor PETs to these two groups of learners to make them more
effective.</p>
    </sec>
    <sec id="sec-2">
      <title>2 Background</title>
      <p>In this section, we present an overview of persuasive strategies, personalization and
cognitive ability.</p>
      <sec id="sec-2-1">
        <title>2.1 Persuasive Strategies</title>
        <p>The concept of PT is based on the idea that through technology the behavior or
attitude of people can be changed using various persuasive strategies. These persuasive
strategies are based on the persuasive theories of social influence in the field of
psychology. In general, Cialdini [5] proposed six persuasive strategies, which are
recognized as universal principles of persuasion and are mainly applied in the field of
marketing and advertising. They include Reciprocity, Scarcity, Authority, Commitment
and Consistency, Liking, and Consensus. In PT research, Fogg [2] proposed seven
persuasive strategies for changing behaviors: Reduction, Tunneling, Tailoring,
Suggestion, Self-Monitoring, Surveillance and Conditioning. Oinas-Kukkonen and
Harjumaa [8] extended the Fogg’s set of seven persuasive strategies to 28 strategies,
which are categorized into three categories: Primary Task Support (e.g., Reduction,
Personalization, Simulation, etc.), Dialogue Support (Praise, Reward, Reminders,
etc.), System Credibility Support (e.g., Trustworthiness, Expertise, Surface
Credibility, etc.) and Social Support (e.g., Social Learning, Social Comparison, Cooperation,
etc.). Other persuasive strategies proposed in the literature include the over 400
strategies described by Rhoads et al. [9] and 69 persuasive strategies by Kellerman and
Cole [10]. For this study, in particular, we used three of the 28 persuasive strategies
proposed by Oinas-Kukkonen and Harjumaa [8]. They include Reward, Social
Learning and Trustworthiness. We chose these three PT strategies because we believe that
these strategies are relevant in the context of learning. For example, one of the
learning outcomes, which may motivate students to learn and work hard, include reward,
which can be in the form of grades, social recognition or monetary prizes (Reward).
Moreover, we believe that learning from others, such as peers, is an integral part of
the learning process (Social Learning). Finally, we believe that learners will only use
persuasive systems to learn if and only if they have trust in them and the content they
offer. Moreover, we chose these three persuasive strategies because we believe the
items used to measure them will be easily understood by our respondents, which will
foster a reliable interpretation of their responses.</p>
        <p>Reward. Reward is a persuasive strategy that involves offering incentives to
individuals as they make progress towards performing the desired behavior [8]. Generally,
humans find it motivating when they receive incentives for their performance. The
Reward strategy is mostly implemented in gamified systems, where users’ status,
badges, points, and ranks are increased as players advance in behavior related tasks.
Social Learning. Social learning is a persuasive strategy that involves informing
people about the behaviors of others with the intention of making them behave in a
similar way [5]. It is derived from the Social Learning theory [11], which holds that
“learning is a cognitive process in which people learn by observing the behaviors of
others and their consequences in a social context” (p. 281) [12]. In persuasive
systems, the Social Learning strategy can be implemented in various ways. For example,
in PETs [5], sharing scores, decisions or methods used by some users to solve
problems may inspire other users to perform better.</p>
        <p>Trustworthiness. Trustworthiness is a persuasive strategy that involves providing a
way to make the individual trust the mechanisms implemented in a persuasive system
to achieve behavior change [5]. The persuasive system needs to be relied on as honest
and truthful for it to achieve a desired behavior change.</p>
      </sec>
      <sec id="sec-2-2">
        <title>2.2 Personalizing Persuasive Technologies</title>
        <p>According to Cialdini et al. [5] and Orji et al [13], adapting persuasive applications to
the personal preferences, ability and style of the user increases their effectiveness.
Kaptein [6] identified two key personalization methods: explicit and implicit profiling.
Explicit profiling is a meta-judgmental measure of the responsiveness of individuals
to certain persuasive strategies. It is based on the standardized questionnaire scores of
users. Usually, in user studies, individuals are asked to report, subjectively, judgments
about their preferences and behaviors prior to using the actual persuasive system. On
the other hand, implicit profiling is an operative measure of the traits of the user. It is
based on the actual user-system interactions and user responses to persuasive
attempts, which are used to personalize future interactions through adaptation. This
operative measure is directly linked to the cognitive processes that underlie persuasive
responses. The influence principles are adapted as the user interacts with the
persuasive system [6].</p>
        <p>Over the years, with respect to explicit profiling, several measurement scales have
been developed to elicit individuals’ susceptibility to distinct persuasive strategies
before they can be implemented in an actual persuasive system. Among the widely
used scales is the Susceptibility to Persuasive Strategies (STPS) developed by Kaptein
et al. [14] to measure individuals’ susceptibility to Cialdini’s persuasive strategies.
Another scale is the Persuadability Inventory (PI) developed by Busch et al. [15] to
measure individuals’ susceptibility to five social influence strategies. Aside from
these scales, other researchers have developed their own measurement scales to suit
their studies, for example, in a certain domain. Through these scales, these researchers
are able to investigate the susceptibility of their potential users to various persuasive
strategies before implementing them in an actual persuasive system. This explicit
approach allows persuasive system designers tailor persuasive strategies to user types.</p>
      </sec>
      <sec id="sec-2-3">
        <title>2.3 Cognitive Ability</title>
        <p>Michelson [16] defines Cognitive ability as the brain-based skills we need to carry out
any task from the simplest to the most complex. Studies have shown that cognitive
skills appear to promote or constrain learning [16]. We discuss four broad cognitive
abilities in this subsection.</p>
        <p>Short-Term Memory. Short-term memory skill is the ability to recall knowledge
from memory without necessarily understanding what it means [17]. Examples
include reciting facts or list of previously learned information such as terminologies,
dates or events. There are mental actions that relate to short-term memory, e.g.,
naming, repeating, stating, outlining, etc.</p>
        <p>Verbal Comprehension. Verbal Comprehension refers to the learner’s ability to
understand, analyze and interpret written information [17]. It involves using
knowledge acquired through experience. It is measured with a test of vocabulary,
comprehension and general information. To demonstrate an understanding of facts
and ideas, one must be able to organize, translate, interpret and state the main ideas.
Quantitative Reasoning. Quantitative Reasoning skill is the ability to use numerical
skills to solve problems [17]. Quantitative Reasoning is often assumed to be
synonymous with mathematics; however, there is a difference. While mathematics is a
discipline, quantitative reasoning is a skill [16]. According to [18], Quantitative Reasoning
is “the application of basic mathematics skills, to the analysis and interpretation of
real-world quantitative information in the context of a discipline or an
interdisciplinary problem to draw conclusions that are relevant to students in their daily lives.”
Fluid Reasoning. Fluid reasoning is the ability to solve novel problems independent
of knowledge from the past [19]. Mental actions related to this function are
developing, restructuring, demonstrating, implementing, solving and employing.</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>3 Related Works</title>
      <p>Research into tailoring PTs to user types and preferences is receiving greater attention
in PT research. So far, a substantial amount of work has been done in in the context
of explicit profiling based on groups. Orji et al. [20] explored how users’
responsiveness to Authority, Reciprocity, Scarcity, Consensus and Liking strategies varied based
on gender and age group and found that females are more responsive to most of the
strategies than males overall and some strategies are more suitable for persuading one
gender than the other. Similarly, Oyibo et al. [21] [22] carried out a study with
respect to users’ susceptibilities to four PT strategies in the PI: Reward, Social
Learning, Social Comparison and Competition. They found that individuals are most
susceptible to Reward, followed by Competition. More specifically, they found that
males are more susceptible to both strategies than females [21], while younger people,
irrespective of culture , are more susceptible to Competition than older people [22].
Similarly, Orji [23] investigated the susceptibility of individuals to ten commonly
used PT strategies, which include Reward and Social Comparison. The author found
that, irrespective of gender, individuals are susceptible to Reward, including Social
Comparison and other investigated strategies. Moreover, Oyibo et al. [12, 24]
investigated the interrelationships among four PT strategies in the PI. They found that,
irrespective of gender and culture, Reward, followed by Social Comparison, has the
strongest influence on Competition. They also found a significant relationship
between Reward and Social Comparison and between Social Comparison and Social
Learning. Finally, a number of studies have investigated the relationship between
personality traits and persuasive strategies. Orji at al.[13] found that individuals that
are low in Openness, high in Extraversion or Agreement are more susceptible to
Reward. Moreover, Oyibo et al. [25] as well as Alkış and Temizel [26] found that
individuals that are low in Openness are more susceptible to Consensus (Social Learning).
However, the effect of cognition on the susceptibility of individuals to persuasive
strategies has been scarcely investigated in the extant literature. Our paper intends to
bridge this gap.</p>
    </sec>
    <sec id="sec-4">
      <title>4 Method</title>
      <p>In this section, we present the research instruments used to measure the participants’
cognitive level and persuasive strategies. Also presented is the demographics of
participants.</p>
      <sec id="sec-4-1">
        <title>4.1 Research Objective</title>
        <p>This study aims to investigate the relationship between cognitive level and
individuals’ susceptibility to three persuasive strategies (Reward, Social Learning and
Trustworthiness) from the PI [15] using an exploratory approach. We adopted the
exploratory approach because of the paucity of research in this area in the extant literature.</p>
      </sec>
      <sec id="sec-4-2">
        <title>4.2 Measurement Instruments</title>
        <p>We used existing validated instruments to measure individual’s level of cognition and
susceptibility to persuasive strategies. Cognitive ability was measured using the
Wechsler Abbreviated Scale Intelligence-II (WASI-II) [8]. WASI-II is a reliable
measure of cognitive ability for educational and research setting. There are four
subscale tests on WASI-II: Bloch Design (BD), Vocabulary (VI), Matrix Reasoning
(MR) and Similarities (SI). The VI and SI subtest scores are combined to give the
broad Verbal Comprehension Index (VCI) score and the BD and MR subtest score are
combined to form the Perceptual Reasoning Index (PRI) score. A Full-Scale IQ
(FSIQ) score is computed as a combined performance of the VCI and PRI. The FSIQ
score is used to summarize the general intellectual abilities of participants. The FSIQ
has a standard score with a mean of 100 and standard deviation of 15. For example, a
participant who obtained a FSIQ score between 90 and 109 falls into the average
range.</p>
        <p>To measure the participants’ susceptibility to Reward, Social Learning and
Trustworthiness strategies, we used the respective scales in the PI [15]. As shown in Table
1, 6 items were used to measure Reward, 5 items to measure Social Learning and 3
items to measure Trustworthiness. Each item in each construct was measured using a
Likert scale ranging from “1 = Strongly Disagree” to “9 = Strongly Agree.”</p>
        <sec id="sec-4-2-1">
          <title>Strategy</title>
        </sec>
        <sec id="sec-4-2-2">
          <title>Social Learning</title>
        </sec>
        <sec id="sec-4-2-3">
          <title>Reward</title>
        </sec>
        <sec id="sec-4-2-4">
          <title>Trustworthiness</title>
          <p>Measurement Instrument’s Items
1. I often modify myself to other people.
2. I ask for advice from other people, before I make a decision.
3. I adopt my behavior quick to the model of other people.
4. I adapt my behavior to other people around me.
5. I take other people as role models for new behaviors.
1. It is important to me that my actions are rewarded.
2. It is important for me to see my success before me.
3. I put more ambition into something, if I know I am going to
be rewarded for it.
4. I do more work, when I know that I will get something for it
(something materialistic).
5. I am willing to change myself if I get rewarded.
6. Rewards motivate me.</p>
        </sec>
        <sec id="sec-4-2-5">
          <title>1. I think carefully about if I trust a system before I use it. 2. I trust information better where the source is specified. 3.It is important for me to be precisely informed about things that I need to do, before I do them</title>
        </sec>
      </sec>
      <sec id="sec-4-3">
        <title>4.3 Participants</title>
        <p>The study focuses on participants studying in Northern Nigerian universities (our case
study). A total of 365 participants from different levels, faculties and programs took
part in the study. However, only 117 met the condition of inclusion (see Section 4.4).
Table 2 shows the demographics of participants, which cut across people studying
different courses (e.g., Mathematics, Economics, Criminology, Forestry and Wildlife
Management, etc.) as shown in Table 2.</p>
      </sec>
      <sec id="sec-4-4">
        <title>4.4 Data Analysis</title>
        <p>In our study, we used participants’ FSIQ scores for our analysis. The FSIQ is
considered the most representative estimate of global intellectual functioning. A FSIQ score
is computed as a combined performance of the four subtests. A wide range of FSIQ
score is observed from the test. The mean is 102.17 and the standard deviation is 15.
The mean score and standard deviation of our data are similar to the WASI-II
standardized IQ scores. Table 3 shows the descriptive statistics and percentile rank of
participants’ FSIQ scores. For this study, because we aimed at two groups of individuals
with a considerable cognitive level difference, we selected and considered participants
with FSIQ scores from the 91st percentile above as learners with high cognitive level.
On the other hand, we considered participants with FSIQ scores from the 23rd
percentile below as learners with low cognitive level. We performed Analysis of Variance
(ANOVA) test on the two groups of learners (HCL and LCL) with respect to their
susceptibility to Reward, Social Learning and Trustworthiness.</p>
      </sec>
      <sec id="sec-4-5">
        <title>4.5 Validity of Measurement Instrument</title>
        <p>We performed Principal Component Analysis (PCA) to validate the reliability of our
study’s instruments. The scatterplot showed linearity between all variables, the
Measure of Sampling Adequacy (MSA) for the overall data set is as follows: KMO =
0.691, the Bartlett’s test for sphericity was significant at (χ2) = 1225.563, the degree
of freedom (df) equaling [p x (p-1) / 2] and p &lt; 0.001. The WASI-II is a
wellestablished scale with high consistency with a test-reliability between 0.70 and 0.90
and inter-scorer coefficient 0.90.</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>5 Result</title>
      <p>In this section, we present the participants’ average performance with respect to the
persuasive strategies, the results of our Repeated-Measure ANOVA and how both
groups of learners are similar and different.</p>
      <sec id="sec-5-1">
        <title>5.1 Average Ratings of Persuasive Strategies</title>
        <p>We computed the average scores of each persuasive strategy for the two groups. Fig.
1 shows the plot of both groups’ average scores for Reward, Social Learning and
Trustworthiness. The plot shows that both groups are not susceptible to Reward, as
the average score is less than the neutral score of 4.5. However, the HCL group is
susceptible to Social Learning, while the LCL group is not susceptible. Finally, the
LCL group is susceptible to Trustworthiness, while the HCL group is not susceptible.
Finally, to determine whether the differences between the two groups are statistically
significant, we conducted a Repeated-Measure ANOVA.</p>
      </sec>
      <sec id="sec-5-2">
        <title>5.2 Between Group Analysis</title>
        <p>To determine how the two groups (LCL and HCL) are different with respect their
susceptibility to the persuasive strategies (Reward, Social Learning and
Trustworthiness), we carried out an ANOVA. The results are presented as follows:
1. There is a significant difference between the HCL group and the LCL group in
their susceptibility to Social Learning [F (1, 115) = 15.67, p &lt; 0.001]. HCL
learners (M = 5.06, SD = 0.90) are more susceptible to Social Learning
strategy than LCL learners (M = 3.57, SD = 0.66).
2. There is a significant difference between the HCL group and the LCL group in
their susceptibility to Trustworthiness [F (1, 115) = 11.70, p &lt; 0.001]. LCL
learners (M = 5.47, SD = 1.45) are more susceptible to Trustworthiness
strategy than LCL learners (M = 3.56, SD = 0.69).
3. There is no significant difference between the HCL group and the LCL group in
their susceptibility to Reward [F (1, 115) = 5.34, p = 0.061]. This is evident in
their respective average scores: HCL group (M = 4.11, SD = 0.68) and LCL
group (M = 4.12, SD = 0.67).</p>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>6 Discussion</title>
      <p>We have presented the result of our investigation of the relationship between learners’
cognitive level and their susceptibility to three persuasive strategies which we adopted
from the PI. Our result shows a significant difference between HCL learners and LCL
learners in their susceptibility to two of the persuasive strategies: Social Learning and
Trustworthiness.</p>
      <p>First, our findings reveal that learners with low cognitive level are more
susceptible to Trustworthiness strategy than learners with high cognitive level. In the
Persuasive System Design (PSD) model [8], the Trustworthiness strategy falls under the
system credibility support category, which holds that credible systems will be more
persuasive than less credible systems. Specifically, the Trustworthiness strategy
entails the provision of information that is truthful, fair and unbiased by a persuasive
system. Research has shown that a trustworthy system is more likely to be persuasive
than a less trustworthy system. In our exploratory analysis, we found that LCL
learners are more likely to be persuaded by systems they perceived trustworthy than HCL
learners. More specifically, we found that the trustworthiness of a system may not be
as important in determining its persuasiveness for HCL learners and hence may not be
able to persuade them to take a certain course of action. One possible explanation why
LCL learners are more influenced by trustworthy systems than HCL learners is as
highlighted on the Elaboration Likelihood Model [27]. People with less cognitive
ability are more likely to be persuaded by superficial qualities such as perceived
trustworthiness because they are less willing to elaborate [28]. In other words, they
are less willing to invest the time and effort to critically scrutinize a persuasive system
based on other non-superficial (relevant) criteria apart from perceived trustworthiness
(e.g., perceived/actual usability, perceived/actual usefulness, etc.), probably due to
low cognitive ability.</p>
      <p>Research has shown that people who are low in the need for cognition, for
example, are more likely to be influenced by speakers or sources which they perceived
credible or honest [29]. For this reason, it is more likely that LCL people will be
influenced by a persuasive system based on its perceived trustworthiness than relevant
arguments which HCL people may value more in a persuasive system. Thus, we
recommend that, in personalized PT design, the Trustworthiness strategy should be
specifically leveraged in motivating users with a low level of cognition.</p>
      <p>Second, our findings reveal that people with high cognitive level are more
susceptible to Social Learning strategy than people with low cognitive level. A possible
explanation for this finding is that people with high cognitive level are more open to
experience than people with low cognitive level. As a result, HCL learners are more
likely to explore new ideas and learn from others owing to their curiosity compared to
LCL learners. This may increase the tendency of HCL learners to interact with peers
and learn from them as opposed to people with low cognitive level who might find
Social Learning too intimidating because of their closeness. For example, a complex
task that requires high level of cognitive ability will often be carried out collectively
as a group work, this collective work might be comfortable for people with high
cognitive level as it affords them the opportunity to flaunt their skills and gain
selfenhancement. On the other hand, people with low cognitive ability might find this
collective work system as an invasion of their intellectual privacy. This has similarly
been explained by Finn [30] found that people with high cognitive level possess
technical skills that helps in team work. This finding implies that people with high
cognitive level can be more motivated when they are made to learn from each other as a
team. This also implies that people with high cognitive level can be more persuaded
using Social learning strategy. Thus, we recommend that, in designing personalized
PTs, Social learning strategy should be used to persuade people with high cognitive
level rather than people with low cognitive level.</p>
      <p>Finally, our findings show that there is no significant difference between HCL and
LCL learners in their susceptibility to the Reward strategy. One possible explanation
for this finding is that incentives are generally appreciated by people irrespective of
their personality, age, gender or culture [21, 22]. However, for the population we
investigated, our findings reveal that neither HCL nor LCL learners are susceptible to
Reward given that their susceptibility scores (4.11 and 4.12, respectively) are less
than 4.5 (the neutral score). This finding is surprising and contradicts Oyibo et al.’s
[22] results among Africans (predominantly Nigerians), in which they found that
respondents are susceptible to Reward. One possible explanation for this finding is the
influence of cultural and religious beliefs. This study was conducted among university
students in Northern Nigeria, where most people are of the Islamic faith, in which
monetary and material rewards are discouraged [31]. This finding suggests, that,
irrespective of the cognitive level of users, the Reward strategy may not be effective in
motivating behavior change in persuasive systems, especially among people of
Islamic faith in Northern Nigeria. However, this finding of non-susceptibility to
Reward need to be further investigated among other Islamic communities beyond
Northern Nigeria.</p>
    </sec>
    <sec id="sec-7">
      <title>7 Conclusion and Future Work</title>
      <p>This paper presents the results of an empirical study among 117 participants from
Northern Nigeria, which investigated the influence of cognitive level on the
susceptibility of individuals to three persuasive strategies: Reward, Social Learning, and
Trustworthiness. The results of our analyses show that people with high cognitive
level are more susceptible to Social Learning and less susceptible to Trustworthiness
than people with low cognitive level. In contrast, people with low cognitive level are
more susceptible to Trustworthiness and less susceptible to Social Learning than
people with high cognitive level. These results suggest that, in the context of
personalization of PTs for the investigated population, Social Learning will be an effective
persuasive strategize in motivating people with high cognitive level, but Trustworthiness
may not be an effective strategy. On the other hand, Trustworthiness will be an
effective persuasive strategy for motivating people with low cognitive level, but Social
Learning may not be an effective strategy. Moreover, our findings reveal that,
irrespective of the cognitive level, Reward is not likely to be effective as a persuasive
strategy for motivating behavior change among Northern Nigerians. To the best of our
knowledge, our study is among the first, in the context of PT research, to investigate
the relationship between users’ cognitive level and their susceptibility to various
persuasive strategies. Thus, our contribution to knowledge is that we provided empirical
insight into how individuals with different levels of cognition are responsive to three
important persuasive strategies in PT design in the educational domain. Our findings
can be leveraged in group-based tailoring of persuasive applications to users with
different levels of cognition. In future work, we intend to investigate how other
factors such as age and gender influence the susceptibility of individuals from Northern
Nigeria to these and other persuasive strategies. We also hope to validate our findings
among other Islamic communities to establish the generalizability.
8
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