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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>Chemnitz, Germany, September</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Analytics on video-based learning. A literature review</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Niels Seidel</string-name>
        </contrib>
      </contrib-group>
      <pub-date>
        <year>2017</year>
      </pub-date>
      <volume>5</volume>
      <issue>2017</issue>
      <abstract>
        <p>This article provides a systematic literature review on Learning Analytics methods and applications for video-based learning. For that purpose 33 research articles have been analyzed and described regarding aspects of capturing, measuring, visualizing data that represent user behavior and learning activities. The advent of video in online and blended learning started at the turn of the century and became more and more popular as lecture recording, how-to-videos and screen casts could be easily produced and distributed. Since 2012 video obtained a wide echo in Massive Open Online Courses (MOOCs). Because videos are mainly used in online distance learning teachers can not observe the user behavior, resource usage, and learning activities in a directly manner. Instead methods from Learning Analytics, Educational Data Mining, and Video Usage Mining [MBD06] are required to track and analyze the user activities. This paper ofers a systematic literature review of the state of research in the field that could be summarized as video analytics. Since this is a work in progress paper, the review focuses only on three research question (RQ) concerning data gathering, measurements and visualizations, rather than providing a complete overview on video analytics: RQ1: What data needs to be captured form video players and learning environments in order to perform analytics? RQ2: What measures can be derived from the captured data? RQ3: What data representation are suitable to support visual analytics.</p>
      </abstract>
      <kwd-group>
        <kwd>Video Analytics</kwd>
        <kwd>Video Usage Mining</kwd>
        <kwd>video-based learning</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>The literature review was conducted in a four-step process: i) search in the selected academic
databases by using the proposed search terms; ii) selecting relevant articles from the title
and abstract of the search results; iii) identify further articles that were referenced in the
selected articles; vi) paper review by following the guidelines of [Ch16].For the review we
selected seven academic databases for articles related to technology enhanced learning:
ACM Digital Library, IEEE Xplore, SpringerLink, Science Direct, Taylor &amp; Fransis, dblp,
and Wiley. Additionally, we queried Google Scholar, Research Gate, and Mendeley in order
to embrace potentially relevant “gray literature” such as technical reports or position papers.
To perform the search we used combinations of two sets of search terms: i) video, audiovisual
media, electure, lecture recording, and ii) analytics, data, user behavior, usage, mining,
watch*, click, log. Overall 93 publications were gathered from search and the recognized
references. After getting an overview of the field 44 relevant articles could be identified for
deeper analysis. Most of these articles were retrieved from the ACM Digital Library. The
publication dates range from 1994 to 2017, whereas 14 were published in the year 2014. 14
articles covered analytics about MOOCs. The same amount of articles described studies in
a university setting. The remaining papers covered technological or methodological aspects
as well as experiments that were not directly related with educational technology.
3
3.1</p>
    </sec>
    <sec id="sec-2">
      <title>Results</title>
      <sec id="sec-2-1">
        <title>Data gathering (RQ1)</title>
        <p>Analytics about video-based learning mainly gather data form log files. In terms of
videobased learning environments dedicated logs from the video player are required to capture the
entire user interactions. Currently there is a lack in standardization of log formats and data
structures. Only a minority of platform providers published their log format (e.g. edX data
API), while existing drafts (e.g. the videoprofiles for the xAPI) have not been recognized by
the community yet.</p>
        <p>Watching: On of the core question in video analytics is the way of approximating the
user’s time spent on watching a video. Whereas modern web application make use of
accurate Javascript timeupdate events, some systems still lack the possibility to gather
ifne-grained second-by-second data. However, captured playback activity does not imply
user engagement. Therefore, playback measures need to be compared with clickstream data
in order to ensure minimal engagement indicators. Furthermore, the time that a user needs
to watch a particular part of the video also depends on the playback speed [Li15b, GKR14].
As a consequence the length of a video depends on the users’ watching habits.Table 1
summarizes diferent approaches for approximating playback durations by amplifying
varying granularities.</p>
        <p>Although imprecise measurements may limit statistical inferences, privacy concerns should
urged as an important argument. [HGM14, Br11] outlined how the principle of data economy
could be applied by factoring playback traces as well as click events into binary data.
Video: Learning videos can not be considered as a homogeneous type of media. Today we
ifnd various technical representations, formats, and styles. A few researchers focused on
Timeupdate
Segments
Clickstream
Heartbeat
Section visits
Videos assessed
Video visits</p>
        <p>Tab. 1: Methods for approximating playback duration
This HTML5 event is fired when the playing position of a video has changed.</p>
        <p>It returns the current position in milliseconds.</p>
        <p>Split the video in segments of equal size and write a log as soon the user
completes playback of the segment. [KE16b] define segments of 120 seconds,
while in most cases fine-grained segments of one second are used (e.g. [ MKB10,
Ki14b, Si14, Ki14a]).</p>
        <p>Approximates playback duration by comparing time diferences of physical
time and playback time of subsequent click events (e.g. pause or timeline
navigation) [Se14].</p>
        <p>Request the play head position in regular periods of time to approximate the
watched segments [Br11, BTG13].</p>
        <p>Number of times a specified content section has been visited. The extent of a
section can be derived from a table of content [KE16b], quiz [WL15] or the
temporal boundaries of presentation slides synchronized to the video [MKB10]
Total number of assessed videos [CdBB17]
The number of times a video has been accessed poses as loose estimation
[KE16b, HGM14, KE16a, LW10, BTG13, BLGS17].
these particularities by using video, audio, and text properties as indicators for analytical
investigations (see Tab. 2).</p>
        <p>Length
Visual transitions
Speaking rate
Speech
Audio
Type of video
Production style</p>
        <p>User: Surprisingly demographic informations about the students did not play a large role in
the past studies on video analytics. Only [GR14] related video coverage and inter-video
navigation to demographic data (age, country of origin). Possible relations between video
usage and demographic factors remain an open research question. [RM02] used clickstream
data as depended variable to determine relations to the users’ personality types. Beside that,
learners can be further involved by participating in surveys during or after watching the
videos. [dBT08] tried to confirm findings from log analysis by esquiring students about
their viewing patterns (e.g. ”one-pass”, ”zapping”). [SMP01] requested the intentions for
browsing and watching (e.g. ”looking for something”, ”aimless browse”) at random times
during playback.</p>
        <p>Other: Except the research about MOOCs the majority of the studies are based on a
small number of participants. As a consequence particular statistical methods can not
be applied or will not return to significant results. Thus, stochastically generated data
may be an suitable alternative or addition to real log files. Methods for modeling user
behaviors including clickstreams and video playback on basis of existing data are well
established. [SMP01] used hidden Markov models of user behavior to generate video
previews, whereas [MBD05, Mo07] identified clusters from user behavior data that were
modeled by non-hidden Markov models. Similar approaches have been used for making
predictions about in-video and course drop outs [HGM14].
3.2</p>
      </sec>
      <sec id="sec-2-2">
        <title>Measurements (RQ2)</title>
        <p>Measurements are built upon the captured data that was described in the previous subsection.
Regarding video-based learning measurements can be classified in three categories: i) video
watching behavior, ii) video interactions, and iii) other user input considered as learning
results.</p>
        <p>Video watching behavior: Analyzing the users’ behavior when watching the video can
provide insight regarding in-video drop out rates [Li15a, Ki14c, BLGS17] and most frequent
watched segments. [KE16b] even demonstrated on how to derive playback events from the
timeupdate events. Table 3 provides an overview on common indicators that can help to
describe video usage behaviors.</p>
        <p>Viewing duration
Replay segments
Total watching time
Watching ratio
Watching threshold
Retention rate
Coverage
Session length
Average session length
Number of sessions
Session views
Length threshold
Video interactions: Gathering clickstream data is essential for analyzing, modeling and
predicting video interactions. Typically the frequency (total and per segment) and the
duration of clickstream events is used (see Tab. 4) to perform various analyses. The majority
of researchers focus on in-video interactions, rather than inter-video interactions (see
[GR14, HGM14, Br11]). The latter consider browsing behavior between multiple videos in
a course or database. The analysis of clickstream data has diferent purposes. Basically, the
event
total events
play
pause
volume
full screen
show captions
speed changes
slow forward
slow reverse
fast forward
fast rewind
seeks
seek forward
seek backward
seek from
seek to
[Li15b, KE16b, Si14, GC14]
[Li15b, KE16b, Si14, GC14, SJD15]
[Dí15]
[Dí15]
events are used to identify access patterns across courses [HGM14], week days or hours of
the day [Br11, Se14]. Considering in-video interactions [Ki14c] identified and analyzed
peaks of both frequently watched scenes and the used playback controls during that scenes.
So fare the properties of the peaks (width, height, area) have been analyzed and related
to possible explanations (e.g. visual transitions or returning to missed content) [Ki14c].
[Ki14a] is looking forward to classify peaks automatically considering visual transitions,
speech properties and topic transitions derived from the video transcripts. [SJD15] found
significant lower pause and seek back rates when the teacher gaze augmented to the video.
[Si14] determined clickstream profiles of students in-order to predict engagement states
as well as in-video and course drop outs. [MBD06, dBT08, Ch17, CdBB17], and [Li15b]
found diferent in-video viewing and interaction patterns. [ Li15a] demonstrated how the
perceived dificulty of the video content correlates with some of the determined video
interaction patterns.</p>
        <p>Learning results: Learning results in a broader sense include student contributions such as
answers to quizzes, forum or wiki entries as well as annotations. These contributions may
either being entered during the video playback or separate from the video.
[Li15b] distinguished strong from weak students by comparing correct answers in relation
to the number of attempts made to pass an assignments. The interaction patterns of
strong students significantly difered from the students considered as weak. [ MD13] found
correlations between quiz scores and watched portions of lecture recordings, not least
because the correct answers were told in the corresponding parts of the video. [KE16b]
found significant correlations between the quiz attempts as well as results and the watched
video segments. [GMD14] applied quantitative text analysis to evaluate large amounts of
video annotations. Measuring word counts related to linguistic and psychometric processes
aims to reduce the time for reading and scoring submissions.
3.3</p>
      </sec>
      <sec id="sec-2-3">
        <title>Visualizations (RQ3)</title>
        <p>Data charts are essential for visual analytics tasks. Efective visualization are primarily
determined by the selected dimensions, rather than the type of chart. Going into detail
about the various forms of data visualization would go beyond the scope of this article,
but should be considered as a future research direction. The same is true for learning
dashboards. According to [Sc16] a “learning dashboard is a single display that aggregates
diferent indicators about learner(s), learning process(es) and/or learning context(s) into
one or multiple visualizations.” The latest review articles on learning dashboards did
not go into detail about visualizations or dashboards representing video-based learning
activities [Sc16, Ve14]. Particular dashboards for MOOC instructors or students as reported
by [Fr16, Vi17, KE16a] stay on the surface by explaining selected data charts instead of
providing a complete overview. Some insights could be gained from edX. However, the
advances in visual analytics in terms of data visualization like rewatching graphs [BTG13],
forward-backward diagrams [Se14], or interaction peaks [Ki14c] have not been transfered to
dashboards yet. Learner-centered social navigation aids along the player timeline are known
for many years now [MKB10, Ki14c, WL15, Ch16], but have not spread beyond research
prototypes. Potential data representations for visual analytics tasks could be identified in the
works of [GKR14, Li15a, HGM14, BET99, LW10, Br13, De14, Co14].
4</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Conclusions</title>
      <p>This literature review presented the foundations, current state and potentials of video
analytics. However, the review should be enlarged upon efective visualizations for video
learning dashboards. Furthermore, the analysis methods that were stated in the literature are
worth to be compared considering the available data. The method set ranges from statistics
over sequence mining to natural language processing.</p>
    </sec>
  </body>
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