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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>One Approach to Fuzzy Matrix Games</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Konstantin N. Kudryavtsev</string-name>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Irina S. Stabulit</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Viktor I. Ukhobotov</string-name>
          <email>ukh@csu.ru</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Chelyabinsk State University</institution>
          ,
          <addr-line>Chelyabinsk</addr-line>
          ,
          <country country="RU">Russia</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>South Ural State Agrarian University</institution>
          ,
          <addr-line>Chelyabinsk</addr-line>
          ,
          <country country="RU">Russia</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>South Ural State University</institution>
          ,
          <addr-line>Chelyabinsk</addr-line>
          ,
          <country country="RU">Russia</country>
        </aff>
      </contrib-group>
      <fpage>228</fpage>
      <lpage>238</lpage>
      <abstract>
        <p>The paper is concerned with a two-person zero sum matrix game with fuzzy payo s, with saddle-point being de ned with a classic de nition in matrix game. In order to compare fuzzy numbers some di erent ordering operators can be used. The original game can be associated with the bimatrix game with crisp payo s which are the operators value on a fuzzy payo . We propose that every player use its ordering operator. The following statement can be proposed: when the ordering operators are linear, the same equilibrium strategy pro le can be used for the matrix game, with fuzzy payo s being the same for the bimatrix crisp game. We introduce and employ the algorithm of constructing a saddle-point in a two-person zero sum matrix game with fuzzy payo s. In the instances of matrix games we use such ordering operators and construct the saddle-point.</p>
      </abstract>
      <kwd-group>
        <kwd>Fuzzy game rium</kwd>
        <kwd>Matrix game</kwd>
        <kwd>Saddle-point</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>Game theory is well known to take a signi cant part in decision making, this
theory being often used to model the real world. Applied in real situations the
game theory is di cult to have strict values of payo s, because it is di cult for
players to analyze some data of game. Thus, the players' information cannot be
considered complete. Besides the players can have vague targets.</p>
      <p>This uncertainty and lack of precision may be modeled as fuzzy games. Fuzzy
sets are known to be initially used in non-cooperative game theory by Butnariu
[3] to prove the belief of each player for strategies of other players. Since then
fuzzy set theory has been applied in cooperative and non-cooperative games.
The results of fuzzy games overview are given in [10]. Recently there were made
Copyright c by the paper's authors. Copying permitted for private and academic purposes.
In: S. Belim et al. (eds.): OPTA-SCL 2018, Omsk, Russia, published at http://ceur-ws.org
various e orts in fuzzy bi-matrix game theory namely Maeda [11], Nayak [13],
Dutta [6], Seikh [14], Verma and Kumar [16].</p>
      <p>In [9], we represented the approach which generalizes some other ideas ([4],
[5],[6] at al.).
2</p>
    </sec>
    <sec id="sec-2">
      <title>Fuzzy Numbers</title>
      <p>In this part, some basic de nitions and results of fuzzy numbers and fuzzy
arithmetic operations will be reminded. Here we will follow to [21].</p>
      <p>A fuzzy set can be considered as a subset A~ of universal set X R by its
membership function A~( ) with a real number A~(x) in the interval [0; 1] and
assigns to each element x 2 R.</p>
      <p>
        De nition 2.1. A fuzzy subset A~ de ned on R, is said to be a fuzzy number if
its membership function A~(x) comply with the following conditions:
(
        <xref ref-type="bibr" rid="ref1">1</xref>
        ) A~(x) : R ! [0; 1] is upper semi-continuous;
(
        <xref ref-type="bibr" rid="ref2">2</xref>
        ) A~(x) = 0 for 8 x 62 [a; d];
(
        <xref ref-type="bibr" rid="ref3">3</xref>
        ) There exist real numbers b, c such that a 6 b 6 c 6 d and
(a) x1 &lt; x2 ) A~(x1) &lt; A~(x2) 8 x1; x2 2 [a; b];
(b) x1 &lt; x2 ) A~(x1) &gt; A~(x2) 8 x1; x2 2 [a; b];
(c) A~(x) = 1, 8x 2 [b; c].
      </p>
      <p>The -cut of a fuzzy number A~ plays an important role in parametric ordering
of fuzzy numbers. The -cut or -level set of a fuzzy number A~, denoted by A~ ,
is de ned as A~ = fx 2 R j A~(x) &gt; g for all 2 (0; 1]. The support or 0-cut
A~0 is de ned as the closure of the set A~0 = fx 2 R j A~(x) &gt; 0g. Every -cut is a
closed interval A~ = [gA~( ); GA~( )] R, where gA~( ) = inffx 2 R j A~(x) &gt; g
and GA~( ) = supfx 2 R j A~(x) &gt; g for any 2 [0; 1].</p>
      <p>The sets of fuzzy number is denoted as F. Then, two types of fuzzy numbers
are used.</p>
      <p>De nition 2.2. Let A~ be a fuzzy number. If the membership function of A~ is
given by</p>
      <p>8 x a+l ; f or x 2 [a l; a];
A~(x) = &lt; a+rrl x ; f or x 2 [a; a + r];</p>
      <p>: 0; otherwise;
where, a, l and r are all real (crisp) numbers, and l, r are non-negative. Then
A~ is called a triangular fuzzy number, denoted by A~ = (a; l; r).</p>
      <p>The sets of triangular fuzzy number are denoted as F3.</p>
      <p>De nition 2.3. Let A~ be a fuzzy number. If the membership function of A~ is
given by</p>
      <p>A~(x) =
8&gt;&gt;&lt; x 1la;+l ; ff oorr xx 22 [[aa; b]l; a];</p>
      <p>b+r x ; f or x 2 [b; b + r];
&gt;&gt;: 0r; otherwise;
where, a, b, l and r are all real (crisp) numbers, and l, r are non-negative. Then
A~ is called a trapezoidal fuzzy number, denoted by A~ = (a; b; l; r). [a; b] is the
core of A~.</p>
      <p>The sets of trapezoidal fuzzy number are denoted as F4.</p>
      <p>If A~ = (a1; l1; r1) and B~ = (a2; l2; r2) are two triangular fuzzy numbers,
arithmetic operations on A~ and B~ are de ned as follows:</p>
      <p>Addition: A~ + B~ = C~ = (a1 + a2; l1 + l2; r1 + r2), C~ 2 F3.</p>
      <p>Scalar multiplication: 8 k &gt; 0, k 2 R,</p>
      <p>kA~ = (ka1; kl1; kr1); kA~ 2 F3:</p>
      <p>If A~ = (a1; b1; l1; r1) and B~ = (a2; b2; l2; r2) are two trapezoidal fuzzy
numbers, arithmetic operations on A~ and B~ are de ned as follows:</p>
      <p>Addition: A~ + B~ = C~ = (a1 + a2; b1 + b2; l1 + l2; r1 + r2), C~ 2 F4.
Scalar multiplication: 8 k &gt; 0, k 2 R,</p>
      <p>kA~ = (ka1; kb1; kl1; kr1); kA~ 2 F4:
Generaly, if A~ and B~ are two fuzzy numbers and A~ + B~ = C~, A~ = D~ and
= const &gt; 0, then</p>
      <p>C~ = [gA~( ) + gB~ ( ); GA~( ) + GB~ ( )];</p>
      <p>D~ = [ g ~( ); GA~( )]</p>
      <p>A
and
for any 2 [0; 1].</p>
      <p>To compare fuzzy numbers is crucial issue. There are plenty of various
methods for comparing fuzzy numbers. For instance, fuzzy numbers can be ranked
with the help of defuzzi cation methods.Defuzzi cation is the process of
producing a real (crisp) value which correspond to a fuzzy number, the defuzzi cation
approach being used for ranking fuzzy numbers. Fuzzy numbers are initially
defuzzi ed and then the obtained crisp numbers are organised using the order
relation of real numbers.</p>
      <p>A function for ranking fuzzy subsets in unit interval was introduced by Yager
in [17]. It was based on the integral of mean of the -cuts. Yager index is
Y (A~) =</p>
      <p>1
with Y is a subset of the unit interval and P is a probability distribution on Y ,
the de nition of fA~ being subjective for decision maker.
The ordering operator was proposed by Ukhobotov in [15]</p>
      <p>The defuzzi cation operator T is dependant on the order relation T . Then,
we give the example.</p>
      <p>Example 2.1. Let T ( ) = U ( ; ) and A~; B~; C~ 2 F3, A~ = (40; 8; 10), B~ =
= (45; 20; 10), C~ = (42; 6; 4).</p>
      <p>If X~ = (a; l; r) 2 F3, then</p>
      <p>U (X~ ; ) = a +
r
Next, if = 0, then U (A~; 0) = 36, U (B~; 0) = 35, U (C~; 0) = 39. If = 12 , then
U (A~; 12 ) = 40; 5, U (B~; 21 ) = 42; 5, U (C~; 12 ) = 41; 5. If = 1, then U (A~; 1) = 45,
U (B~; 1) = 50, U (C~; 1) = 44.</p>
      <p>Therefore,
De nition 2.5. If 8 A~; B~ 2 F, 8 ;</p>
      <p>= const
~
B
~
A
~
C</p>
      <p>~
U( ;0) A</p>
      <p>~
U( ; 12 ) C</p>
      <p>~
U( ;1) A</p>
      <p>U( ;0) C~;
U( ; 12 ) B~;</p>
      <p>U( ;1) B~:
T ( A~ +</p>
      <p>B~) =</p>
      <p>T (A~) +</p>
      <p>T (B~);
then the defuzzi cation operator T ( ) is the linear defuzzi cation operator.</p>
      <p>Clear, Yager index Y ( ) and operator U ( ; ) is linear.
3</p>
    </sec>
    <sec id="sec-3">
      <title>Crisp Games</title>
      <p>In this part, some basic de nitions of non-cooperative game theory are presented.</p>
      <p>Noncooperative N-Person Games
Let us consider a non-cooperative N -players game in the class of pure strategies
= hN; fXigi2N; ffi(x)gi2Ni;
where N = 1; :::; N is the set of players' serial numbers; each player i chooses
and applies its own pure strategy xi 2 Xi Rni , with no coalition with the
others, which induces a strategy pro le being formed
x = (x1; :::; xN ) 2 X = Y Xi</p>
      <p>Rn (n =
i2N</p>
      <p>
        X ni);
i2N
for each i 2 N, a payo function fi(x) is de ned on the strategy pro le set X,
which gives the payo of player i. fi(x) is payo function of player i (i 2 N). In
addition, denote (xkzi) = (x1; :::; xi 1; zi; xi+1; :::xN ), f = (f1; :::; fN ).
De nition 3.1. A strategy pro le xe = (xe1; :::; xeN ) 2 X is called a Nash
equilibrium in the game (
        <xref ref-type="bibr" rid="ref1">1</xref>
        ) if
max fi(xekxi) = fi(xe) (i 2 N):
xi2Xi
The set of all fxeg in the game (
        <xref ref-type="bibr" rid="ref1">1</xref>
        ) will be designated by Xe.
3.2
      </p>
      <p>Bimatrix Games
A bimatrix game de ned by a pair (A; B) of real m n matrices being considered,
matrices A and B are payo s to play I and II, respectively. M denotes the set
of pure strategies of player I (matrix rows) and N stands for the set of pure
strategies of player II (columns).</p>
      <p>M = (1; : : : ; m);</p>
      <p>N = (1; : : : ; n):
The sets of mixed strategies of the two players being called X and Y , we want
to write expected payo s as matrix products xAy and xBy, for mixed strategies
x and y, so that x is a row vector and y is a column vector. That is,
and
De nition 3.2. A pair (xe; ye) 2 X
game (A; B) if</p>
      <p>X = f(x1; : : : ; xm) j xi &gt; 0 (8i 2 M ); X xi = 1g</p>
      <p>i2M
Y = f(y1; : : : ; yn) j yj &gt; 0 (8j 2 N ); X yj = 1g:</p>
      <p>j2N
xeAye &gt; xAye 8x 2 X;
xeBye &gt; xeBy 8y 2 Y:
The set of Nash equilibrium for a game (A; B) is proved to be non-empty in [12].</p>
      <p>If matrix B = A, a bimatrix game is considered as a zero-sum matrix game.
A solve of a zero-sum matrix game being a saddle-point.</p>
      <p>
        Y is called a Nash equilibrium for the
(
        <xref ref-type="bibr" rid="ref1">1</xref>
        )
(
        <xref ref-type="bibr" rid="ref2">2</xref>
        )
      </p>
      <p>
        Internally Instable Set of Nash Equilibrium
Now, consider internal instability of Xe. A subset X Rn is internally instable,
if there exist at least two strategy pro les x(j) 2 X (j = 1; 2) such that
hf (x(
        <xref ref-type="bibr" rid="ref1">1</xref>
        )) &lt; f (x(
        <xref ref-type="bibr" rid="ref2">2</xref>
        ))i
,
hfi(x(
        <xref ref-type="bibr" rid="ref1">1</xref>
        )) &lt; fi(x(
        <xref ref-type="bibr" rid="ref2">2</xref>
        )) (i 2 N)i ;
(
        <xref ref-type="bibr" rid="ref3">3</xref>
        )
and internally stable otherwise.
      </p>
      <p>
        Example 3.1. Consider a bimatrix game of the form (A; B), where
There are 3 Nash equilibrium strategy pro les x(i) = (x(1i); x(2i)) (i = 1; 2; 3):
Consequently, the set Xe is internally instable in the game (A; B), as for x(
        <xref ref-type="bibr" rid="ref3">3</xref>
        ) it
follows that
and
f1(x(
        <xref ref-type="bibr" rid="ref3">3</xref>
        )) = x(
        <xref ref-type="bibr" rid="ref3">3</xref>
        )Ax(
        <xref ref-type="bibr" rid="ref3">3</xref>
        ) = 7 &gt; f1(x(
        <xref ref-type="bibr" rid="ref1">1</xref>
        )) = x(
        <xref ref-type="bibr" rid="ref1">1</xref>
        )Ax(
        <xref ref-type="bibr" rid="ref1">1</xref>
        ) = 374 ;
      </p>
      <p>
        1 2 1 2
f2(x(
        <xref ref-type="bibr" rid="ref3">3</xref>
        )) = x(
        <xref ref-type="bibr" rid="ref13">13</xref>
        )Bx(23) = 7 &gt; f2(x(
        <xref ref-type="bibr" rid="ref1">1</xref>
        )) = x(
        <xref ref-type="bibr" rid="ref11">11</xref>
        )Bx(
        <xref ref-type="bibr" rid="ref21">21</xref>
        ) = 137 ;
f1(x(
        <xref ref-type="bibr" rid="ref3">3</xref>
        )) = x(
        <xref ref-type="bibr" rid="ref3">3</xref>
        )Ax(
        <xref ref-type="bibr" rid="ref3">3</xref>
        ) = 7 &gt; f1(x(
        <xref ref-type="bibr" rid="ref2">2</xref>
        )) = x(
        <xref ref-type="bibr" rid="ref2">2</xref>
        )Ax(
        <xref ref-type="bibr" rid="ref2">2</xref>
        ) = 370 ;
      </p>
      <p>
        1 2 1 2
f2(x(
        <xref ref-type="bibr" rid="ref3">3</xref>
        )) = x(
        <xref ref-type="bibr" rid="ref13">13</xref>
        )Bx(23) = 7 &gt; f2(x(
        <xref ref-type="bibr" rid="ref2">2</xref>
        )) = x(
        <xref ref-type="bibr" rid="ref12">12</xref>
        )Bx(22) = 121 :
      </p>
      <p>
        We note that in the non-antagonistic setting of the game (
        <xref ref-type="bibr" rid="ref1">1</xref>
        ), the internal
instability e ect vanishes if there exists a unique Nash equilibrium strategy pro le
in (
        <xref ref-type="bibr" rid="ref1">1</xref>
        ).
      </p>
      <p>
        Associate the following auxiliary N -criterion problem with the game (
        <xref ref-type="bibr" rid="ref1">1</xref>
        ):
v = hXe; ffi(x)gi2Ni;
(
        <xref ref-type="bibr" rid="ref4">4</xref>
        )
where the set Xe of alternatives x coincides with the set of Nash equilibrium
strategy pro les xe in the game (
        <xref ref-type="bibr" rid="ref1">1</xref>
        ), and the ith criterion fi(x) is the payo
function of player i.
      </p>
      <p>
        De nition 3.3. An alternative xP 2 Xe is Pareto optimal (e cient) in the
problem (
        <xref ref-type="bibr" rid="ref4">4</xref>
        ), if 8x 2 Xe the system of inequalities
      </p>
      <p>fi(x) &gt; fi(xP ) (i 2 N);
is infeasible, with at least one being a strict inequality.</p>
      <p>Designate by XP the set of all fxP g.
fxP g</p>
      <p>XP .</p>
      <p>According to De nition 3.3, the set XP satis es the inclusionXP
is internally stable.</p>
      <p>The following statement is obvious: if for all x 2 Xe we have</p>
      <p>X fi(x) 6</p>
      <p>X fi(xP );
i2N
i2N</p>
      <p>
        Xe and
(
        <xref ref-type="bibr" rid="ref5">5</xref>
        )
then xP gives the Pareto optimal alternative in the problem (
        <xref ref-type="bibr" rid="ref4">4</xref>
        ).
De nition 3.4. [18] A strategy pro le x 2 X is called a Pareto-optimal Nash
equilibrium (P ON E) for the game (
        <xref ref-type="bibr" rid="ref1">1</xref>
        ) if x is
a) a Nash equilibrium in (
        <xref ref-type="bibr" rid="ref1">1</xref>
        ) (De nition 3:1), and
b) a Pareto optimum in (
        <xref ref-type="bibr" rid="ref5">5</xref>
        ) (De nition 3:3).
4
      </p>
    </sec>
    <sec id="sec-4">
      <title>Game with Fuzzy Payo s</title>
      <p>
        Further, a non-cooperative N -person game is considered
e = hN; fXigi2N; ffei(x)gi2Ni:
(
        <xref ref-type="bibr" rid="ref6">6</xref>
        )
A game (
        <xref ref-type="bibr" rid="ref6">6</xref>
        ) di ers from (
        <xref ref-type="bibr" rid="ref1">1</xref>
        ) according to payo s functions. In (
        <xref ref-type="bibr" rid="ref6">6</xref>
        ), a payo
function of player i is fei(x) : X ! F. In addition, Xi involves only a nite number
of elements, e being a nite game with fuzzy payo s. A game(
        <xref ref-type="bibr" rid="ref6">6</xref>
        ) is a bimatrix
game with fuzzy payo s when N = f1; 2g.
      </p>
      <p>Determining the concept of optimality, we have to compare payo s. We can
used some defuzzi cation operator T (T ( ) = Y ( ), VP ( ), U ( ; ) etc.). In [9] we
proposed the following de nition.</p>
      <p>
        De nition 4.1. [9] A strategy pro le xe = (xe1; :::; xeN ) 2 X is called a T ( )-Nash
equilibrium in the game (
        <xref ref-type="bibr" rid="ref6">6</xref>
        ) if
fi(xekxi)
      </p>
      <p>T fi(xe) (i 2 N):
We note that the solutions, which de ned in [11], [5] and [6], are particular cases
of De nition 4.1.</p>
      <p>
        Next, we consider the associated crisp game for (
        <xref ref-type="bibr" rid="ref6">6</xref>
        )
ec = hN; fXigi2N; fT (fei(x))gi2Ni:
(
        <xref ref-type="bibr" rid="ref7">7</xref>
        )
Theorem 4.1. [9] Let xe is a Nash equilibrium in (
        <xref ref-type="bibr" rid="ref7">7</xref>
        ) and T ( ) is a linear
defuzzi cation operator, then xe is T ( )-Nash equilibrium in a game (
        <xref ref-type="bibr" rid="ref6">6</xref>
        ).
      </p>
      <p>For example, we consider one bimatrix game with a triangular fuzzy payo s.
Example 4.1. Consider a bimatrix game with fuzzy payo s e of the form
(Ae; Be), where Ae and Be are the triangular fuzzy matrixes:</p>
      <p>
        0 (30; 6; 12) (10; 8; 6) (15; 10; 5) 1
Ae = @ (20; 10; 5) (22; 6; 10) (30; 5; 10) A
(10; 8; 12) (30; 20; 4) (20; 8; 16)
and
The operator U ( ; ) is used. As a result, we obtain the associated crisp game
(
        <xref ref-type="bibr" rid="ref4">4</xref>
        ).
There are 3 pure and mixed U ( ; 0)-Nash equilibrium strategy pro les. It is
xe = (xe1; xe2), where
10) xe1 = (0; 0; 1), xe2 = (0; 1; 0),
3200)) xxee11 == ((011;90 ;91 ;19989;)0,)x, e2x=e2=( 11(035;5919;00;;025)49. ),
      </p>
      <p>
        If = 21 , then the associated crisp game (
        <xref ref-type="bibr" rid="ref4">4</xref>
        ) given as follows
There are 3 U ( ; 21 )-Nash equilibrium strategy pro les. It is xe = (xe1; xe2), where
10) xe1 = (0; 0; 1), xe2 = (0; 1; 0),
20) xe1 = ( 5225 ; 2572 ; 0), xe2 = ( 17201 ; 0; 15211 ),
30) xe1 = (0; 15 ; 45 ), xe2 = ( 1423 ; 3413 ; 0).
      </p>
      <p>
        If = 1, then the game (
        <xref ref-type="bibr" rid="ref4">4</xref>
        ) given as follows
There are 3 U ( ; 1)-Nash equilibrium strategy pro les. It is xe = (xe1; xe2), where
10) xe1 = (0; 0; 1), xe2 = (0; 1; 0),
20) xe1 = ( 151 ; 161 ; 0), xe2 = ( 3652 ; 0; 2672 ),
30) xe1 = (0; 131 ; 181 ), xe2 = ( 2130 ; 1233 ; 0).
      </p>
      <p>Another example: one zero-sum matrix game with a trapezoidal fuzzy payo s
is considered .</p>
      <p>Example 4.2. Let Ae be the trapezoidal fuzzy payo matrixes of the fuzzy
zerosum matrix game e, which is given as follows:</p>
      <p>Ae =</p>
      <p>The mixed Y ( )-Nash equilibrium is xe = (xe1; xe2), where xe1 = ( 189 ; 1119 ), xe2 =
( 3187 ; 3281 ).
5</p>
    </sec>
    <sec id="sec-5">
      <title>Fuzzy Matrix Game with Di erent Preferences</title>
      <p>
        In this section, we consider a two-person zero sum game
ea = hf1; 2g; fXigi=1;2; fe1(x)i;
(
        <xref ref-type="bibr" rid="ref8">8</xref>
        )
where f1; 2g is the set of players' serial numbers; each player i chooses and
applies his own pure strategy xi 2 Xi Rni (i = 1; 2), a strategy pro le is
x = (x1; x2) 2 X = X1 X2 Rn (n = n1 + n2); a payo function of player 1
is fe1(x) : X ! F. A payo function of player 2 is fe2(x) = fe1(x).
      </p>
      <p>In addition, let Xi contains only a nite number of elements. In this case, ea is
a two-person zero sum matrix game with fuzzy payo s. This game is determined
by a fuzzy matrix Ae.</p>
      <p>In the last section, we considered that the players prefer the same
defuzzication operator. However, the players can have the di erent preferences. For
example, it can be caused by the various attitude to the risk. In this case, the
players can use the di erent defuzzi cation operators. The main idea of this
paper is following:</p>
      <p>
        Suppose that the player 1 has decided to use a defuzzi cation operator T1( ).
And the player 2 chose to use a defuzzi cation operator T2( ) (T1( ) 6= T2( )).
De nition 5.1. A strategy pro le x = (x1; x2) 2 X is called a T1( )T2(
)saddle-point in the game (
        <xref ref-type="bibr" rid="ref8">8</xref>
        ) if
fe1(x1; x2)
      </p>
      <p>T1 fe1(x1; x2)</p>
      <p>
        T2 fe1(x1; x2)
8 x1 2 X1; x2 2 X2:
Next, we consider the associated crisp game for (
        <xref ref-type="bibr" rid="ref8">8</xref>
        )
a = hf1; 2g; fXigi=1;2; fT1(fe1(x)); T2(fe1(x))gi:
(
        <xref ref-type="bibr" rid="ref9">9</xref>
        )
In contrast to (
        <xref ref-type="bibr" rid="ref8">8</xref>
        ), a crisp game (
        <xref ref-type="bibr" rid="ref9">9</xref>
        ) is a bimatrix game. Usually, the solution
of crisp game (
        <xref ref-type="bibr" rid="ref9">9</xref>
        ) is Nash equilibrium. But, a set of Nash equilibriums Xe is
internally instable. We will use PONE in this game.
      </p>
      <p>
        Theorem 5.1. Let x is a Pareto-optimal Nash equilibrium in (
        <xref ref-type="bibr" rid="ref9">9</xref>
        ) and T1( ),
T2( ) are a linear defuzzi cation operators, then x is T1( )T2( )-saddle-point in
a game (
        <xref ref-type="bibr" rid="ref8">8</xref>
        ).
      </p>
      <p>For example, we consider zero-sum matrix game with a trapezoidal fuzzy
payo s from Example 4.2..</p>
      <p>Example 5.1. Let Ae be the trapezoidal fuzzy payo matrixes of the fuzzy
zerosum matrix game e, which is given as follows:</p>
      <p>
        ((250;9;;3200;;142); 8) ((110;;52;68;;84;)12) :
The operator Y ( ) is used for player 1, and the operator U ( ; 0) is used for player
2.
As a result, we obtain the associated crisp bimatrix game (
        <xref ref-type="bibr" rid="ref9">9</xref>
        ) given as follows
A =
In this paper we proposed a method for formalizing and constructing
equilibrium in fuzzy matrix games to generalize some already known methods. In the
future, we will apply it for formalizing a Berge equilibrium [19] and a coalition
equilibrium [20] in n-person games with fuzzy payo s. The case of continuous
game is also if great interest. In the case, when we construct equilibrium in pure
strategies, the linearity condition of a defuzzi cation operator is not required.
We plan to study a continuous games case.
      </p>
      <p>Acknowledgement. The work was supported by Act 211 Government of the
Russian Federation, contract N 02.A03.21.0011 and by Grant of the Foundation
for perspective scienti c researches of Chelyabinsk State University (2018).</p>
    </sec>
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