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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Modeling spatial auditory attention: handling equiprobable attended locations</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Jaelle Scheuerman</string-name>
          <email>jscheuer@tulane.edu</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>K. Brent Venable</string-name>
          <email>kvenabl@tulane.edu</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Maxwell T. Anderson Edward J. Golob</string-name>
          <email>edward.golob@utsa.edu</email>
          <email>maxwell.anderson@utsa.edu</email>
          <email>maxwell.anderson@utsa.edu edward.golob@utsa.edu</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Tulane University</institution>
          ,
          <addr-line>New Orleans, LA</addr-line>
          ,
          <country country="US">USA</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>University of Texas University of Texas</institution>
          ,
          <addr-line>San Antonio, TX, USA San Antonio, TX</addr-line>
          ,
          <country country="US">USA</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Attention has been the focus of a considerable amount of research in cognitive models. Yet, most of the work has been devoted to studying visual attention. In this paper we focus, instead, on auditory attention and on a model for how it is distributed in space following basic ideas of top-down and bottom-up attentional control from verbal models. In particular, we extend a previous computational model [Golob et al., 2016; 2017] which is organized around three main components: a goal map, a saliency map, and a priority map. The goal map models the distribution of attention which is allocated by choice (top-down component). The saliency map, as the name suggests, models attention related to the saliency of auditory stimuli (bottom-up component) and the priority map synthesizes the other two maps in an overall distribution of the attentional bias. This model was shown to be successful in modeling behavioral data of experiments where there is a single attended location. We relax this assumption and extend the framework to encompass scenarios where there can be multiple attended locations. Most importantly, we leverage the parameters learned by fitting the behavioral data with single attended location to make predictions for the case in which sounds are presented at multiple locations with equal probability. Our predictions feature a very small error with respect the new behavioral data and are shown to leave very small room for improvement. This is an important step in the, still largely unexplored, field of auditory attention modeling as it provides a first example of how the computational model can be used as a predictor.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>The auditory system is differentiated from other senses in that
it allows us to monitor the environment for sounds all around
us, including those at a distance and out of sight. This allows
us to sense and quickly shift attention to events, such as a
predator snapping a twig behind us. Although spatial hearing
promotes survival, it is a challenge to strike a balance between
focusing on our current task and recognizing and shifting
attention to threats or opportunities in the environment.</p>
      <p>While visuospatial attention has attracted a substantial
amount of attention from the research community [Cave and
Bichot, 1999; Greenwood and Parasuraman, 1999; Itti and
Koch, 2001], much less work has been devoted to model
auditory spatial attention. Our purpose is to to better understand
this at the cognitive and neural levels of analysis.</p>
      <p>Our approach consists in an interdisciplinary effort that
uses behavioral methods to test and refine a computational
model of spatial auditory attention and map out auditory
attention as a gradient over space. Broadly speaking, our
behavioral tasks measure reaction time to auditory stimuli
generated at different locations in space. In previous work, we
proposed a computational model of the interplay between
top-down and bottom-up spatial attention. The model was
tested using a task where sounds predominantly come from
one location in space [Golob et al., 2016; 2017]. In this paper
we extend our model to handle scenarios in which attention
is divided over multiple locations in space with similar
probability. We base our extension on utilizing a combination of
the models learned for focusing attention on a single location
and show that this produces a good prediction when attention
is divided over a range of locations.
1.1</p>
    </sec>
    <sec id="sec-2">
      <title>Applications to Human-Centered Design</title>
      <p>We foresee that this work will help advance understanding
of basic issues in attention, such as top-down and bottom
up interactions, vigilance and capacity limitations. It will
help in identifying the implications of the auditory system’s
comparative advantage over other modalities in its ability to
panoramically monitor the environment. Understanding these
factors is imperative for designing systems for humans where
audition is important. For example, it is an issue in
aeronautic safety when pilots miss critical alarms in the auditory
environment [Dehais et al., 2014]. Similarly, clinicians find
it challenging to learn and distinguish auditory alarms from
medical devices [Edworthy et al., 2017]. In both of these
situations, it would be helpful to predict when such warnings
might be ignored. Our work targets auditory spatial
attention and thus it will play a fundamental role in understanding
and enhancing the use of spatial sound in particular in
virtual environments where it is already applied [Cohen et al.,
2015]. A computational model of spatial auditory attention
will simultaneously bring insight on how the attention
allocation processes work and play a significant role in facilitating
and optimizing systems designed with audition in mind.
2</p>
      <sec id="sec-2-1">
        <title>Background</title>
        <p>Most psychological models of attention distinguish between
attention that is guided by personal choice and that which is
directed to a salient event, such as a loud sound [Pillsbury,
1908]. In literature, this can be referred to as top-down vs.
bottom-up attention control. Top-down control biases
attention towards information useful for fulfilling the current goals
in short-term memory. On the other hand, bottom-up refers to
how attention may be captured by something outside the
topdown task set. This distinction is meaningful, although it is
recognized that the two processes are highly interactive [Folk
et al., 1992] and can be challenging to distinguish between.
This motivates our use of a computational model, using AI
constraint programming, that allows examining top-down and
bottom-up functions separately.
2.1</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Auditory Attention</title>
      <p>Attention can be expressed as a spatial gradient relative to
an attended location [Cave and Bichot, 1999]. Gradients are
likely reflect limitations in perceptual processing, but may
also relate to limits in possible behaviors at a given
moment [Allport, 1989]. Auditory spatial cuing decreases
reaction times to subsequent targets at a cued location
relative to uncued locations, as shown in [Zatorre et al., 1999;
Rorden and Driver, 2001], where target reaction times were
found to increase monotonically with greater distance
between the cued and target locations. Sometimes visual
studies suggest that gradients may have a more complex shape,
with reaction times increasing and then decreasing away from
the cued location [Mller et al., 2005; Caparos and Linnell,
2010](”Mexican-hat”). This is similar to our preliminary
findings in the auditory modality, but the auditory results have
a much larger spatial range.
2.2</p>
    </sec>
    <sec id="sec-4">
      <title>Computational Models of Auditory Attention</title>
      <p>Computational models of cognitive processes are beneficial
because they require an explicit theory, can reveal hidden
assumptions or logical inconsistencies, and simulations can
establish proof-of-principle much faster than pilot experiments
[Itti and Koch, 2001; Lewandowsky and Farrell, 2010]. Our
model uses basic ideas of top-down and bottom-up
attention control from prominent verbal models [Baddeley, 2010;
Cowan, 1988]. The novelty of the approach we consider here
is the application to auditory spatial attention, which is not
dealt with in detail in the general models. Our model is
distinguished by focusing on auditory spatial attention and how
it emerges from top-down and bottom-up interactions.
Moreover, the models of attention mentioned above are designed
as ad hoc mathematical descriptions of the considered
phenomena, while we opt to cast our model into a more general
artificial intelligence setting.
In previous work, [Golob et al., 2016; 2017] we presented
an overall hypothesis of the interplay between top-down and
bottom-up spatial attention processing. The model has three
main components (white boxes in Figure 1): goal map,
saliency map, and priority map. The gray boxes show inputs
and outputs that interface with other cognitive functions.</p>
      <p>Each map is a 1-D vector of attentional bias in
normalized units (0-1) across the semicircular horizontal frontal
plane (from -90 on the far left to +90 on the far right, in
2 increments, as shown in Figure 2). The goal map indexes
top-down attention bias, and is a function of the central
executive in verbal models. It models top-down, voluntary focus
of attention to a location, and has a progressive,
symmetrical decrease in attentional bias away from the attended
location. The saliency map, instead, models how attention is
allocated to a stimulus given how salient its characteristics
are. The priority map synthesizes the contribution of the other
maps. In all the maps areas of greater attentional bias are
assumed to relate to measurable data by having faster reaction
times, more sensitive sensory thresholds, and increased
accuracy relative to locations with less bias.</p>
      <p>This computational model adopts a constraint-based
approach to cast the interactions among the three maps into a
constraint solving problem. Constraint programming [Rossi
et al., 2006] is a powerful artificial intelligence paradigm for
modeling and solving combinatorial search problems. The
basic idea in constraint programming is that the user states
the constraints and a general-purpose constraint solver is used
to solve them. Constraints concern subsets of variables and
define which simultaneous assignments to those variables are
allowed. In the model described in [Golob et al., 2016], there
is one input variable corresponding to attended location (A)
with the domain being locations (2 increments) in the
semicircle f-90,-88,...,0,...,88,90g.</p>
      <p>Variables VGi , VSi and VPi represent respectively, the i-th
variable of the goal, saliency and priority map where i ranges
in f-90,...,+90g. The domain to quantify attentional bias uses
normalized units (0-1, in .01 increments). The attentional bias
in the goal map, given that location A = a is (voluntarily)
attended, is represented by a standard Gaussian distribution
modeled as the set of constraints over variable A and VGi :
(A = a; VGi = GGe 2jad2Gi 2 ):
j
Here, dG is the standard deviation of the goal map and GG is
the height of its peak.</p>
      <p>Similarly the bias in the saliency map is constrained to a
inverted Gaussian distribution by the following constraints:
(1)
(2)
(3)
2.4</p>
    </sec>
    <sec id="sec-5">
      <title>Behavioral task and results with a single attended location</title>
      <p>We now describe the behavioral task generating the data we
used to evaluate both our previous model and the new, more
general, model presented in Section 3.</p>
      <p>Study participants completed a simple behavioral task
designed to index auditory attention across space. Participants
were told to judge non-spatial aspects of sounds that came
from different spatial locations. Individuals reaction times
to sounds at 5 different locations in space were utilized to
derive the relative distribution of attention over space. Two
distinct types of white noise were presented from 5 possible
locations across the participants’ 180 frontal horizontal plane
(90 , 45 , 0 , +45 , +90 ). Subjects were instructed to
discriminate between two types of noise via button press, with
one button for each noise. Both noises were amplitude
modulated at different rates (25Hz and 75Hz AM-rates). Noise
with the 25Hz AM-rate was described to participants as a
card shuffling sound, and noise with the 75Hz AM-rate was
described to participants as a buzzing sound. Most stimuli
came from a standard location (p = 0.84) but sometimes shift
to a distractor location (p = 0.04). Separate blocks had the
standard at -90 , 0 and +90 (counterbalanced).</p>
      <p>Figure 3 (A) shows the average reaction time over 42
participants for the three standard locations. In Figure 3 (C), all
lines represent the same results but inverted (using the
formula (2000 x)=2000 to show the attentional bias. Units
of attentional bias are arbitrary, but correspond to the range
of reaction times between 0 and 2000 ms. All conditions
showed faster reaction times at the attended/standard
location (p &lt; .001), where sounds were most likely to occur.
The 0 standard showed slower reaction times at the 45
locations, but faster reaction times to sounds occurring at the
90 locations (p &lt; .001). Participants responded accurately
to the AM-rate on over 95% of trials.</p>
      <p>These results demonstrate that attentional bias does not
decrease linearly as distance from the attended location
increases. First, a sharp decrease in attentional bias occurs at
Here, dS is the standard deviation for the saliency map, and
GS is its minimum value.</p>
      <p>Finally, the priority map is defined as the sum of the
contributions of the goal and saliency map, with and between
0 and 1:
(VGi = u; VSi = v; VPi =</p>
      <p>u + v):
(A = a; VSi = GS</p>
      <p>GS e 2jad2Si 2 ):
j</p>
      <p>This model was validated on results obtained from the
behavioral task outlined in 2.4 by testing it against different
options for the goal and saliency map. Equations 2 and 3
emerged as the best in terms of fitting the experimental data
obtained from the behavioral task described in 2.4, for all
three locations. The best fitting values (1 E(p)), where
E(p) = Px2f 90 ; 45 ;0 ;+45 ;+90 g(dx p(x))2, were
equal to: 0.943 for 0 , 0.739 for +90 and 0.904 for -90 .</p>
      <p>Attended
Location
s
a
i
B
n
o
it
n
e
tt
A-90 -45 0 45
s
a
i
B
n
o
it
n
e
tt
A-90 -45 0 45</p>
      <sec id="sec-5-1">
        <title>Goal Map</title>
      </sec>
      <sec id="sec-5-2">
        <title>Saliency Map</title>
        <p>90
90
s
a
i
B
n
o
it
n
e
tt
A-90 -45 0 45
90</p>
      </sec>
      <sec id="sec-5-3">
        <title>Priority Map</title>
        <p>Attended
Locations</p>
      </sec>
      <sec id="sec-5-4">
        <title>Goal Map</title>
      </sec>
      <sec id="sec-5-5">
        <title>Saliency Map</title>
        <p>90
90
s
a
i
B
n
o
it
n
e
tt
A-90 -45 0 45
90</p>
      </sec>
      <sec id="sec-5-6">
        <title>Priority Map</title>
        <p>(a) Single Attended Location
(b) Multiple Attended Locations
areas surrounding the attended location. Research into
visualspatial attention has produced similar findings. When
fixating visual attention, the brain has been shown to actively
inhibit visual-attention at areas immediately surrounding the
attended location, in order to help isolate attention to that
location - termed center-surround inhibition [Itti et al., 1998].
Second, reaction times speed up again for sounds occurring at
locations far from the attended location (+/-90 in Figure 3).
The auditory system is able to detect sounds coming from any
direction, making it excellent at detecting potential oncoming
threats [Scharf, 1998]. This on-line threat detection system
is believed to be responsible for the increased attentional bias
observed at locations far from the attended location, and is
accordingly modeled by the saliency map in our model.
3</p>
        <sec id="sec-5-6-1">
          <title>Extending the model to multiple locations</title>
          <p>We now relax the assumption that a sound is expected from a
single location, allowing for the case where a sound is equally
probable from multiple locations. The constraint-based
representation of this more general model remains similar to the
previous model described above, except now the model takes
k attended locations as input for the goal and saliency map.</p>
          <p>Our cognitive hypothesis is that a k-location setting can be
modeled as a combination of k copies of the original modeled
each centered at one of the locations.</p>
          <p>In the new model, the single attended location variable A
is now replaced by a set of k location variables Aj = aj ,
where j = 1::k. Each binary constraint (involving only two
variables) in the original model, which involved A and each
of the VGi is now replaced by a constraint involving k + 1
variables, namely the k locations variables and VGi :
Average of k Standard Gaussian Distributions:
k jaj ij2
(A1 = a1; :::; Ak = ak; VGi = G X e 2 d2G )
k</p>
          <p>(4)
j=1
As it can be seen the overall bias of the goal map is defined
as the average of k identical Gaussians each having its peak
at one of the k locations.</p>
          <p>Similarly, the k+1-ary constraints below replace the binary
constraints of the saliency map in the original model.</p>
          <p>Average of k Inverted Gaussian distributions:</p>
          <p>GS
k
j=1
k jaj ij2
GS X e 2 d2S ) (5)
k
(A1 = a1; :::; Ak = ak; VSi =
The bias of the saliency map is thus defined as the average of
k inverted Gaussians centered at the k locations. The priority
map does not change, and remains defined as in Equation 3.</p>
          <p>In Figure 4 we depict (partially) in (a) the constraint graph
of the original model and in (b) the graph of the new model.
In both graphs we have the location variables (green nodes),
the goal map variables (red nodes), the saliency map variables
(blue nodes) and the priority map variables (purple nodes).
Above the nodes corresponding to goal and priority map and
under those of the saliency map we depict a graph showing
the bias. This should be interpreted as follows: each node
corresponds to a variable modeling the bias at a particular
location. Such a location is the value on the x-axis. The
corresponding value on y-axis is the level of attentional bias, that is
the value assigned to the variable corresponding to that node.
For example, the left most node of the goal map, represent
the variable corresponding to location [-90 ,-88 ] which has
value 0. Constraints are depicted as (hyper)-edges in Figure 4
connecting the nodes corresponding to constrained variables.
0° parameters
-90° parameters
90° parameters</p>
        </sec>
        <sec id="sec-5-6-2">
          <title>Behavioral task and results with multiple attended locations</title>
          <p>In this section we describe how the behavioral data for
equiprobable attended locations was generated and we
discuss how the new model, with the appropriate parameters was
able to predict such results.
4.1</p>
        </sec>
      </sec>
    </sec>
    <sec id="sec-6">
      <title>Behavioral task</title>
      <p>We validate our extended model on data generated by an
experiment which utilizes the same approach described in 2.4,
but differs in that stimuli were equally likely to occur from all
five spatial locations (p=0.2). Accordingly, participants were
not instructed to attend to any one particular location during
the task. We previously performed an experiment with equal
probability at all locations [Golob et al., 2016], but this was
done uniquely as a control to ensure the observed attentional
distribution was caused specifically by subjects’ expectancy
at the ’standard’ location. The new experiment reproduced
these control results in a new group of participants.</p>
      <p>As shown in Figure 3 (B) and (C) (dotted line), and in line
with previous control results, the results of this experiment
demonstrate no significant differences in reaction time across
all five locations. These results show that participants tend
to distribute attention evenly across all five locations when
they are not provided with a standard location. The observed
flattening of the curve provides a challenging but potentially
fruitful base-case that ultimately let to extending the model.
5</p>
      <sec id="sec-6-1">
        <title>Results</title>
        <p>As we have mentioned in Section 2.3, with our original model
we targeted the case where sounds are expected from a
standard location using Equations 1, 2 and 3 [Golob et al., 2016].
In this model, the peak of attentional bias is centered at the
standard location. Stochastic local search was used to fit the
parameter values dG, dS , GG, and GS to the behavioral data
obtained for each of three standard locations (0 , -90 and
90 ). We used the sum of squared errors to evaluate the fit
after each iteration of local search until convergence. The
values for the parameters corresponding to the best fits are
listed in Table 1. Recall that in the new model, the priority
map is the summation of a goal map (created from the
average of k gaussians) and a saliency map (created from the
average of k inverted gaussians). In the goal map, each of
the five gaussians is centered around one of the equally
probable locations. Likewise, each of the five minimums of the
inverted gaussians are placed at one of these same locations.
The key point here is: what are the right parameters for the
Gaussians? We conjectured that the parameters learned from
the single-location would be a good choice.</p>
        <p>To test our hypothesis we plugged in our general model
(Equations 4, 5) the parameters found in Table 1 for each of
the five Gaussians in the goal and saliency map. We tried
this with the parameters learned for the standard 0 , -90 and
90 locations. The resulting goal, saliency and priority maps
can be seen in Figure 5. By calculating the sum of squared
errors of the new model against the behavioral data (where
sounds are equally probable from five locations), we get the
fit values found in the first row of Table 2. The fit values
indicate relatively small errors, with the best fit model being
the one using parameters learned from the +90 data.</p>
        <p>To further support our hypothesis that single-location
parameters are good predictors for equiprobable-location
settings, we ran stochastic local search to find parameter values
that could improve the fit further. The local search algorithm
was initialized with the single-source parameters and then
iterated until convergence (approximately, 1000 iterations),
searching for parameters that increased the fit of the
behavioral data. The final fit values are indicated in second row of
Table 2. From this we can see that the fit improved only very
modestly and only when starting at the the 90 parameters.</p>
        <p>Std Loc:
0
-90
90
We have presented a new model of spatial auditory
attention that handles a task where sounds come from
equiprobable locations. We hypothesized that parameters previously
learned from a single-location task would be good predictors
for an equiprobable location task. By using these parameters,
we were able to achieve good fit with relatively small error
against new behavioral data from a task where sounds come
from five equally probable locations.</p>
        <p>We will further investigate the role of probability in
attention gradients using experimental data where sounds are
presented away from the standard attended location with 0.04
and 0.12 probability. For the computational model, this will
involve handling sequences of stimuli. We will also examine
the addition of short-term memory load into the behavioral
task, such as when memorizing three words and then
performing several trials of the task. Since the load and
taskspecific information both rely on short-term memory, this
should impair top-down control and the goal map. We
hypothesize that this should increase reaction times to sounds
near the attended location, but not far where the saliency map
has a larger influence. Finally, we plan to investigate whether
changes in sound intensity decrease reaction times near the
standard location, which would be represented by changes to
the saliency map. A long-term goal is the embedding of our
model as an ACT-R module for auditory spatial attention.</p>
      </sec>
      <sec id="sec-6-2">
        <title>Acknowledgments</title>
        <p>This work is supported by NIH under grant number
R01DC015736.</p>
      </sec>
    </sec>
  </body>
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