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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Natural Emotions as Evidence of Continuous Assessment of Values, Threats and Opportunities in Humans, and Implementation of These Processes in Robots and Other Machines ∗</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Jean-Daniel Dessimoz</string-name>
          <email>Jean-Daniel.Dessimoz@heig-vd.ch</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>HES-SO, Western University of Applied Sciences and Arts HEIG-VD, School of Business and Engineering CH-1400 Yverdon-les-Bains</institution>
          ,
          <addr-line>Vaud</addr-line>
          ,
          <country country="CH">Switzerland</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2007</year>
      </pub-date>
      <volume>39</volume>
      <issue>1</issue>
      <abstract>
        <p />
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>The design of better robots, notably capable of
smart service for humans in private and public
space, requires more integration of human
capabilities in machines. This is also true for many
more automated processes in our current,
machinebased, automated world. Physical laws in natural
sciences and the laws of logic have now been
satisfactorily understood for some time, and
numerous processes can be automated, notably
with machines, electronics and computers. Now
time has come to further address the laws of
values. This is where emotions possibly occur, and
often get expressed, in the case of humans. After
briefly referring to a cognitive framework, this
paper proposes a more comprehensive view of
emotions than it is usually done. Instead of
eventdriven or episodic phenomena, the latter imply a
permanent, recurring assessment of threats and
opportunities, critical for ultimately ensuring
survival. This value assessment process must
actually set targets, and drives cognition
accordingly, which notably often calls for specific,
dynamical, changes in modelling strategies. Many
practical difficulties appear; in human-centered
approaches, even for essentially identical core
cognitive concepts, different words are usually
chosen, depending on the specific nature of cases,
human or machine-related; thus unwanted
differences in connotations may undermine the
message, while typically these domain-related
differences should not be taken as relevant here. In
fact, emotion-related processes, when actually
implemented in robots, can effectively replicate
human behaviours. Finally, the paper describes
some representative applications in real world and
closes with a call for further discussions in CAID
context.
and machines have already been made accordingly, rather
easily for this realm. Then understanding the laws of logic
has also progressed, allowing for the automation of various
cognitive processes, notably with electronics, computers,
and networks. Now time has come to further address the
laws of values. This is the context where emotions possibly
occur, and are often effectively expressed, in the case of
humans. As robots move in private and public space, and
man-made systems interact with humans, a progress in the
exploration of value-related processes becomes necessary,
especially under the principles of universal design
[Design.ncsu, 1997].</p>
      <p>Emotion-related processes keep caring for permanently
adapting behaviour to freely chosen goals and unavoidable
circumstances; not only for a better life, but primarily for
mere survival. This has already happened for ages in nature,
implicitly; in theory, humans have also long paid a certain
attention to topics relating to emotions, notably in social and
medical contexts (re. in philosophy, education, business and
economy, psychology, psychiatry, health in general,
religion, language, art, etc.). Now, time has come to further
study emotions in order to devise and design appropriate
machine-based techniques, for support, improvement and
large-scale deployment purpose (re. research in cognitics –
automated cognition, including AI and computer
engineering – and robotics). Notice the classical AI notions
have progressively merged into the broader field of
cognition, human or machine-based (e.g. [Lieto and
Radicioni, 2016]).</p>
      <p>Emotions, as etymology shows, and in coherence with
classical views, relate to transitions, quitting one behavior
for another, as a result of stimuli or other events. E.g.,
Ekman [1999] refers to the “appraisal of current event”.</p>
      <p>
        Various extensions have been made, the former author
being famous for his work in related facial expressions, and
interorganismic influence. The latter point has been further
developed in situationism
        <xref ref-type="bibr" rid="ref12">(e.g. [Griffiths and Scarantino,
2005])</xref>
        . The instantaneous property of events has been
somehow extended in the notion of episodes
        <xref ref-type="bibr" rid="ref12">(e.g. [Weiss
and Beal, 2005])</xref>
        .
      </p>
      <p>Here a major extension addresses the permanent
processes that keep agents monitoring reality, appraising
risks (threats) and favorable circumstances (opportunities),
consequently, occasionally, triggering emotions when
significant changes in values are estimated, immediately, in
real-time.</p>
      <p>
        The paper is organized as follows: Section 2 introduces
emotions, with a first reference to implicit, associated laws
of values; it also develops the “hidden”, continuous,
underlying processes supporting occasional, emotional
phenomena; Section 3 takes a more human-centered view
and also relates to the H-R communication problem, which,
which has become so important at the current stage of
development of robots and machines in general: humans and
robots cooperate in the real world, which necessarily
involves emotional aspects, and implies a common culture
and respective value assessments. Progress remains to be
done in translating without betraying similar notions across
the human-robot communication gap
        <xref ref-type="bibr" rid="ref1">(re. Italian word
“traduttore-traditore”, “Traductor-traidor”; or the limits of
digital, descriptive ontologies [Amoretti 2016])</xref>
        . Then
Section 4 reports on brief representative applications, where
laws of values are processed in order to ensure
emotiondriven, smart human and robot group behaviour in real
world. An example relates to a particular robot navigation
task, in a building, under human-centered requirements,
with additional considerations also for design phase in
architectural context
        <xref ref-type="bibr" rid="ref1 ref2">(re e.g. [Bhatt et al., 2016] for more
general aspects)</xref>
        .
      </p>
      <p>For the convenience of some readers, two appendices
follow, providing a brief summary of elements published
elsewhere in more details; they provide the necessary
framework to formally and effectively support emotions;
Appendix A revisits basics as this requirement appeared
relatively late, out of necessity, and has led to new
contributions; Appendix B presents a short summary of the
Model for Cognitive Sciences (MCS), essentially
behavioural.
2</p>
    </sec>
    <sec id="sec-2">
      <title>Emotions and associated laws of values</title>
      <p>Emotions are viewed quite differently now than even a few
years ago. In this section, mention is first made about how
emotions and the laws of values happened to impose
themselves in the research field; this occurred in two phases,
successively addressed below: initially rather at appearance
level and in accordance to international trend; and more
recently as a result of MCS theory development, in
agreement with experimental validation, relating to a
broader scope, including agent’s environment, group issues
and consequently values and ethics.
2.1</p>
      <sec id="sec-2-1">
        <title>Emotions? Why?</title>
        <p>How did emotions and the laws of values happen to impose
themselves as research fields further to explore? Emotions
made their way into our research domain in two mains steps,
first as a tribute to on-going research in international
community, and then later on, more fundamentally, along
with laws of values, in order to drive cognition and
effective, sustainable behaviour.</p>
        <p>There is some continuity through the two phases; but not
much, a radical change resulting in between, from the
progress made in cognition theory (re. rigorous and metric
approach ensured by MCS theory) and experimental
validation in automated cognition - cognitics. Therefore the
question in title is forwarded for more complete answers,
both to next subsection, and later on also to Section 3, for
the permanent underlying processes that possibly trigger
occasional, emotional bursts.
2.2</p>
      </sec>
      <sec id="sec-2-2">
        <title>Artificial Emotions – The first wave</title>
        <p>
          In robotics, emotions have become a general subject of
research very early, several decades ago
          <xref ref-type="bibr" rid="ref9">(e.g. [Ekman
1978])</xref>
          . The general idea was first to give robots a more
attractive look than traditional machines, in order to
improve acceptance and empathy. Then attention has moved
to communication aspects, with the concrete goal for
machines to recognize human emotions.
        </p>
        <p>Regarding our own work, several elements are worth
mentioning.</p>
        <p>In terms of look, a project was discussed where
colleagues in art would provide some kind of “head” for our
RH-Y robot, for participation in international robot
competitions [Kitano et al., 1997, van der Zant and
Wisspeintner, 2007]. This collaboration could not cristallize
and the alternative has been to use an Aldebaran-SoftBank
Nao robot as a mediator between robot prototypes and
humans: the look is attractive and completes what could
already be done otherwise: vocal dialogue and other
“machine”-based functions (omnidirectional platform
motions, metallic arm handling, etc.)</p>
        <p>Briefly said, in terms of fundamental research, while in
literature emotions were mostly understood as states of
mood primarily denoted by facial expressions, and the latter
typically defined in a 2 or 3-D affect space (re. arousal,
valence, stance), we found that machines and robots had
many more ways and communication channels than
(natural) voice and (face-related) vision, to synchronize
their emotional state in a group (e.g. H-R), not the least
being the mere functional, implicit appearance relating to
operational status [Dessimoz and Gauthey, 2009 and rel. ref.
Garcia-Rojas et al. 2009, Lim and Aylett 2007, Goris et al.,
2008, Petters et al., 2017].</p>
        <p>In those years, priority was more on formally clearing up
essential aspects of cognition (e.g. what is, and how to
measure knowledge? or expertise?), on revisiting basics
(what is reality? what are the limits of modelling? what is
time?) and, as will appear below, in next Section, a deeper
attention for emotions had to be left for later on. From a
purely cognitive perspective, emotions were then just
associated with a particular domain of reality, for which
universal core entities could similarly apply (e.g.
knowledge, expertise, or time).</p>
        <p>The title of current subsection includes “artificial” as a
qualifier of emotions. It is time to draw attention to the
ambiguous meaning of this term in natural language, which
is particularly appropriately called upon here: in one sense,
and for us, artificial is an antonym for natural, meaning
“man-made”, yet fully denotes true presence of all essential
properties; and sometimes on the contrary, it means “fake”.
2.3</p>
      </sec>
      <sec id="sec-2-3">
        <title>Real Emotional Iceberg – Synchronously coping with threats and opportunities</title>
        <p>Revisited, the concept of emotion has opened a whole
world, of utmost importance. First, emotions were
underestimated, or rather, largely left out of the focus of
attention. But now consider these analogies: emotions are
like smoke, they imply fire; or like the small visible part of
an iceberg, emotions imply the existence of much more
submerged material, i.e. permanent value assessment
processes (appraisal). Let use develop this latter analogy.</p>
        <p>
          First, evident as the tip of an iceberg, emotions in humans
(i.e. natural emotions) appear as certain types of sudden
changes in behaviour and activity, events or episodes; the
etymology of the word confirms it: emotions set people into
motion, typically away from their on-going behavioral mode
          <xref ref-type="bibr" rid="ref14 ref5 ref6">(re. [Lewis and Short, 2017, Dessimoz, 2016a, Singer,
2016])</xref>
          .
        </p>
        <p>Now the more interesting part in this phenomenon is the
supporting, submerged part of the iceberg, the
emotionrelated permanent processes; the previous part, the one that
schematically prepares and allow for triggering the possible
occurrence of emotions. Emotional outbursts appear to
schematically require three causes: 1. Constant
synchronization with current circumstances, monitoring for
status and changes, 2. Permanent estimation of convergence
or deviation between status and goals [Dessimoz and
Gauthey, 2009, Russell, 1997] and consequently 3. setting
new current goals and consequently launching appropriate
modelling strategies, cognitive developments, and actions
(re. Fig.1).</p>
        <p>1. Constant synchronization with current circumstances,
monitoring status and changes. Cognition can extend into
the infinite reaches of the imagination in humans’ cognitive
universe: it is generous of unlimited virtual possibilities,
and, even if memories turn out to be mirages of the past and
visions of future prove more or less illusory, all this does
not necessarily matter. On the contrary, as shown in
Appendix (§A.1 and §A.3), the present moment is critical,
hosting all realities. Even cognition cannot develop without
a real infrastructure; therefore reality constantly requires top
priority of cognitive agent’s attention for further survival.
When changes occur, those changes should be detected
without delay, and this should trigger new processes as
presented in next point.</p>
        <p>By the way notice that time showing devices, e.g.
watches, are precious crutches for our emotions; these
devices are safety tethers that connect us, synchronous, with
reality, where everything is played in the moment, where it
is vital, immediately, to slalom across threats and to gather
opportunities [Mettraux, 2016].</p>
        <p>2. Assessment of values, of convergence or deviation
between status and goals. In MCS theory of cognition, good
(and symmetrically, bad) have been defined as true (versus
false), for logic laws relating to the ability of moving
towards a corresponding goal. This is the axiomatic
foundation for values in MCS theory (what is good-positive
value, what is bad-negative value). In this sense
opportunities can be associated to factors tilting results on
the “good” side, i.e. tending to help the agent reach her goal
-positive value, while threats tend to let her deviate from it
negative value. So in case of significant changes in current,
perceived circumstances, the laws of values must be
processed again and in case current goal gets out of reach or
could be surpassed by others in optimality, adaptation
should proceed, as described in next subsection.</p>
        <p>In humans, it might be argued that no cognitive analysis
would be required for value assessment, values being
directly perceived, as immediate pains or pleasures.
Nevertheless numerous examples show that such a direct
connection is questionable. Obviously it is not applicable to
highly abstract situations, like winning lottery or hearing
about the risk of death by smoking. Thus if this direct
perception were sometimes true, it would at most be
restricted to low-level phenomena, like tasting salt or
burning fingers. But even in such cases, experience often
shows a gap as well: soldiers keeping shooting undisturbed,
while having suddenly lost their own legs; or physicians
practicing hypnosis, apparently decisively modulate pain by
shifting agent’s focus of attention.</p>
        <p>3. Appropriately setting new current goals, consequently
triggering new cognitive efforts and launching
corresponding actions. Here, depending on circumstances, a
cascade of increasingly uncertain processes may develop.
The simpler cases may simply call for immediately
switching to another routine goal in a usual manner. More
elaborate cases may require some new cognitive efforts,
further exploration of reality, and possibly calling for
collective and external help. But reality does not wait; so
searching for more elaborate goal definitions also possibly
requires meanwhile getting back to basic, traditionally safe
situations, sustainable at least in immediate and short terms
(fight, flee, lapse into a coma, etc.); this is of topmost
importance for survival.</p>
        <p>Changes in goal setting have dynamic consequences for
cognition, first in terms of requirements for modelling, and
second as processes for planning and launching appropriate
actions.
3.</p>
      </sec>
      <sec id="sec-2-4">
        <title>H-R Dialogue - Translation and cultural mediation</title>
        <p>Emotions deserve attention not only in order to be somehow
implemented in machines but also in order that H-R
communication develops well, and, more ambitiously yet, in
order that mixed groups can be effectively established.
1. Emotions in machines – the translation issue. Natural
emotions are evident in humans and theoretical definitions
for emotions have been explicitly proposed as shown in
previous sections (emotion1 is a particular kind of expertise,
i.e. the capability to do right and fast in a specific domain:
to adapt behaviour in synchronization with reality, assessing
values at stake, and consequently appropriately setting up
new goals and launching corresponding actions). Such
definitions can equally apply to humans, machines and
robots. Thus, the translation in some sense is already made.</p>
        <p>Nevertheless, translation remains difficult in general, and
is particularly difficult here, as we get close to elements
most specific of human nature.</p>
        <p>As formally stated for speed elsewhere (re. §A.3 time and
speed), a similar basic notion may be carried by many
different concepts, each bringing some additional
connotations e.g. describing the application domain rather
than a different nature of speed itself (a quick search may
easily yield 30 synonyms for speed, in English, such as
agility, velocity, fluency, rate, frequency, to name a few).</p>
        <p>For emotions as well, in a natural language like English,
tens of words may relate, with different connotations, to the
same basic idea of emotion as defined above, i.e. as change
in behaviour resulting from synchronization with reality,
assessment of values, and consequently appropriately setting
new goals and launching corresponding actions (e.g.
agitation, audaciousness, courage, enthusiasm, passion,
etc.).</p>
        <p>As mentioned above, with cognitive notions we get close
to elements most specific of human nature, and thus humans
often appear threatened in their uniqueness when the
implementation of emotions in machines is considered;
notably, most people today seem to have the gut feeling that
intelligence is a cognitive property exclusively human (by
this definition, AI could not be but an empty set!). Here this
problem may become even more difficult to cope with, as
emotions relate to values.</p>
        <p>Emotion shares with information and more generally other words
ending with suffix ‘‘-ation’’ a certain ambiguity about the particular
aspect of action it may relate to: process, instance, or product.
2. Emotions in groups – the common culture issue. From
a cognitive perspective, for individual agents to merge into a
group, it is necessary to have a communication channel and
to share a common culture. For humans, this implies for
example speaking the same language, and for machines, to
have compatible codes and protocols. In H-R context, a
common ground must be established, e.g. machines
understanding some words of English and/or humans being
ready to press a button.</p>
        <p>For mutually understanding emotions, a lot can also be
done without explicit agreement, just by observation, in the
case of humans and machines, like e.g. for the case of
humans of vastly different cultures.</p>
        <p>In all cases, when available, some cultural mediation may
help.</p>
        <p>3. General approach for managing complexity and
application in the case of emotions. Complexity is hard to
deal with, and the usual strategy is to approach it gradually.
Keywords in this type of methods include modelling, focus,
hic et nunc, ad hoc, case-base reasoning. For practical
management of emotions in H-R groups, some
standardization is the most promising approach, focusing on
addressed domain, and stripping away all connotations too
specific for humans and machines like for road traffic signs
or e.g. in the case of cognitive “agent” (re. Fig. 2).</p>
        <p>Waiting for a standardization, an alternative way to avoid
misunderstandings might rely on a dedicated translation
scheme, as is routinely made for natural languages. In the
same way an an interface or dialogue mode may refer to
language L1, or L2, we may imagine a choice between
human view and machine view (e.g. Fig. 2).</p>
        <p>From human perspective, emotion is usual and
somehow traditionnally understood in English. Now, it has
been defined above (along with goodness and values), in a
choice of concepts directly applicable also to machines and
robots.
4.</p>
      </sec>
      <sec id="sec-2-5">
        <title>Application in the real world</title>
        <p>Emotions and associated laws of values are not only
conceptual notions. They can be implemented in machines,
for effects in the real world. Three representative types of
applications are illustrated below, the first one more basic,
the second one reaching more abstract and complex levels,
closer to what humans can “naturally” do, and the third one
relating to a navigation task, with human constraints and
some guidelines for architectural design processes. This
Section closes with temporary conclusions and a call for
further discussions in Cognition and AI for human-centered
Design (CAID) workshop context.</p>
        <p>1. Basic systems. The first examples shown here may
shock the layperson, yet they allow by their simplicity an
easy grasp of essential notions in the context of emotions
and laws of values.</p>
        <p>The most basic example of technological support for
emotion-related processes is perhaps the alarm clock. It
ensures accuracy in terms of synchronicity with the
realworld. The law of value consists here in a single predicate:
if current time “lays” before wake-up target time, W, stand
still, otherwise ring! The device silently keeps monitoring
time, then, when the moment comes, it switches goals and
launches a noisy action. Notice that while alarm-clocks may
look very mundane, nevertheless sleeping well and not
missing planned activities after W point in time may be of
very high value for the human who owns the clock.</p>
        <p>Another key crutch for human emotions is the smoke
detector: the device keeps tirelessly monitoring particle
density in air, and when a significant level is detected,
synchronously, an alarm is launched. Here also particle
density may look mundane; nevertheless this translates into
a risk of fire and therefore death for the humans served by
this device.</p>
        <p>Getting back to the time-base issue, an example involving
robots may be quoted in the context of Eurobot robot
competitions: round duration have always been set to 90
seconds. In early years, (human) team members. or referees,
had to manually stop the machines with an ad hoc red
button, at the specified moment. Then this operation has
been transferred as a task to be autonomously done by
robots, and an explicit rule of the game was introduced:
failing to spontaneously stop after 90 second, a robot would
loose the game.</p>
        <p>In summary, we find already in these relatively simple2
cases all the essential elements of emotions: synchronicity
with the real world, assessment of value, and adaptation of
current goals and launched actions.
2 Beware of an essential property of information, which is
inherited here : its quantity vanishes upon reception (e.g. « idem »
is sufficient to repeat a whole message). By this token, simplicity
is by nature the quality of problems already solved. In fact, even
devices as « simple » as alarm clocks have appeared rather recently
in human evolution.
between human and machines, could demonstrate their
capabilities in many regards, e.g. communicating vocally
with humans, synchronizing and following them without
contact, locating and recognizing objects visually,
“copycating” human motions in tasks involving kitchen
goods, to name a few of the proven capabilities (re. Fig. 3).</p>
        <p>Emotions have been implemented in this robot group,
both in the consensual sense of §2.2, and also in the deeper
sense involving laws of values, as defined in §2.3.</p>
        <p>For example, in the former case, a graphic display may
dynamically translate in usual facial codes (with displays
similar to animated emoticons) the internal status of RH-Y
robot; as another example, both robots feature colour
headlights that may vary in a variety of manners according
to internal conditions and circumstances.</p>
        <p>During robot motions, several safety measures are
enforced, In particular, obstacle detection and avoidance can
be done, and additionally, a constant, low-level monitoring
of torques on wheels is performed; consequently, some laws
of values ensure that possible collisions are detected fast, at
low force levels, that motion strategies are adapted, and that
power gets selectively restricted in order to prevent
casualties to humans.</p>
        <p>In summary, it is clear that laws of values can be
established and autonomously processed to ensure
emotiondriven, smart behaviour in real world. In fact,
emotionrelated processes, when actually implemented in robots, can
not only simulate human behaviors but can also even
effectively replicate them. In practice, this notably means
that beyond formal analysis, simulation may validate
assumptions and theories. And the capability to implement
emotion-related cognitive processes in machines opens the
possibility to create a wealth of new resources helping
humans.</p>
        <p>3. Value-based navigation strategies and suggestions for
architectural design. The third class of examples shown
here most closely relates to CAID 2017 theme: a robot
freely moves in our lab with a joint constraint of avoidance
of physical collision in real world and avoidance of virtual
obstacles, as defined by humans in order to restrict access to
some a priori defined areas. The way the system works
points at measures to recommend in architectural design
phase.</p>
        <p>As illustrated in Fig. 4, continuous monitoring and
assessment of laws of values occasionally leads to emotions,
i.e. quitting current behavior (here, schematically, moving
ahead) for another one (here, schematically, rotating by a
certain, partly random, angle).</p>
        <p>A key difference in the two types of world involved –
physical and virtual, is location estimation. In the former
case, it is always quite noisy, reflecting the complexity of
reality, while in the second one, it is typically noise-free. In
the former case, solutions may be local, relative to close
environment; in the latter case location estimation must be
absolute, coherent with a priori definitions (re. maps – e.g.
in CAD, or as in Fig.5). Thus for simulation purpose,
artificial noise generation should not be neglected, for
meaningful prediction of mobile behaviour, thereby
hopefully leading to appropriate corrective measures. In real
world, some calibration means should always be provided.</p>
        <p>4. Temporary conclusion in CAID workshop context.
Discussions are still welcome, yet the main points already
clear today in reference to CAID context include the
following ones: AI is part of general (i.e. human or
machine-based) cognition; design implies concretization
processes, which typically are cognitively much less
demanding than symetric abstraction processes; similarly to
humans, who are primarily made out of DNA, the mere
replication of best practices should not be overlooked;
modelling cannot be complete (at best, models can
infinitesimally represent reality, be true) yet models are
made to be good (goal-oriented, tractable); a quantitative
approach in cognition allows to track improvements and to
expertly optimize known solutions; only chance has the
potential, sometimes, of yielding disruptive novelty (i.e. of
successfully challenging the infinite complexity of reality);
permanent synchronization with real world and assessment
of humans-related values are mandatory to avoid critical
threats and to pick opportunities, thus dynamically adapting
immediate goals and related modelling and cognitive
processes.</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>5. Conclusion</title>
      <p>Emotions relate to occasional events, but the timely
detection of possibly critical elements requires a permanent
monitoring of circumstances in real world, along with
appraisal of situation and, when appropriate, immediate and
drastic updates in strategic goals, and, consequently,
immediate and drastic updates in modeling, cognitive
operations (e.g. planning) and actions in real world as well.</p>
      <p>Appraisal implies an assessment of values, and ultimately
values can only be defined in human-centered approach.</p>
      <p>After briefly referring to a cognitive framework, this
paper has proposed a more comprehensive view of emotions
than it is usually done. Instead of event-driven or episodic
phenomena, the latter imply a permanent, recurring
assessment of threats and opportunities, critical for
ultimately ensuring survival. This value assessment process
must actually set targets, and drives cognition accordingly,
which notably often calls for specific, dynamical, changes in
modelling strategies. Many practical difficulties appear; in
human-centered approaches, even for essentially identical
core cognitive concepts, different words are usually chosen,
depending on the specific nature of cases, human or
machine-related; thus unwanted differences in connotations
may undermine the message, while typically these
domainrelated differences should not be taken as relevant here. In
fact, emotion-related processes, when actually implemented
in robots, can effectively replicate human behaviours. This
is also true for many more automated processes in our
current, machine-based, automated world. Finally, the paper
has described some representative applications in real world
and has closed with a call for further discussions in CAID
context.</p>
    </sec>
    <sec id="sec-4">
      <title>Appendix A. Revisiting Basics</title>
      <p>Emotions relate to the top of a conceptual pyramid that is
rather large. The lower levels of this pyramid, while first
established for long – most of them, probably millions of
years ago – gradually appeared to need some renovations.</p>
      <p>
        Thus let us introduce again these solid foundations:
reality, imagination and models, time and speed, probability
and information
        <xref ref-type="bibr" rid="ref5 ref6">(for a longer presentation, re [Dessimoz,
2016b])</xref>
        . This Section terminates with a quick summary of
expected potential, and known limits, of these foundations.
      </p>
      <sec id="sec-4-1">
        <title>A.1 Reality</title>
        <p>The first basic concept to address is reality. Unfortunately,
reality itself is quite out of reach for our discussion. Any
words and representations could only fail to describe, but a
biased, infinitesimal part of reality.</p>
        <p>The only and definitely pertinent statement that can be
made about reality is the following one, due to the Ancient
Greek Parmenides: “What is, it is”.</p>
      </sec>
      <sec id="sec-4-2">
        <title>A.2 Modelling, imagination and representations</title>
        <p>The second basic concept to address is modelling.
Modelling implies the infinite reaches of imagination, as in
humans’ cognitive universe.</p>
        <p>Imagination allows for modelling. The word “modelling”
is retained here to assert the imaginary nature of things,
possibly somehow related to certain elements of reality; or
not. In this sense, modelling provides the most essential,
core part of a large number of other concepts, such as
notably representation, word, image, idea, theory, type,
example, signal, variable, qualia and “concept” itself.</p>
      </sec>
      <sec id="sec-4-3">
        <title>A.3 Time and speed</title>
        <p>The third basic concept to introduce, time, pragmatically
attempts an “impossible”, yet extremely important link
across reality and imagination.</p>
        <p>Time is but a dimension in a model, which denotes
permanence, up to eternity. Its inverse, speed, characterizes
change, up to discontinuity</p>
        <p>As seen in paragraph 2.1, the real “is,” it is right there, it
is physical; time, on the other hand, is but an idea
expressing the permanence and change of things. According
to this idea, reality is wholly in the present moment,
whereas our imagination can freely slide time’s cursor
“backwards,” towards our memories, and “forwards,”
towards visions of the future. Appropriate real-world
machines - timekeepers, clocks, watches - can surprisingly
calibrate with superhuman precision in the real that
conceptual time that is ever passing.</p>
      </sec>
      <sec id="sec-4-4">
        <title>A.4 Information, uncertainty and probabilities</title>
        <p>Probability is one of the primary dimensions to consider
when modelling reality. Uncertainty is essentially its
inverse; information is an antidote to uncertainty and both
concepts are similarly estimated, in terms of quantity.</p>
        <p>Probability is a measure of likelihood, the property of
things that are expected to happen.</p>
        <p>For our purpose, probabilities, and therefore,
consequently, information must be estimated in priority
from receiver’s perspective.</p>
      </sec>
      <sec id="sec-4-5">
        <title>A.5 Potential and limits of basic notions</title>
        <p>Let us quickly state what are the best potential and main
limits relating to the basic concepts sketched in above four
subsections.</p>
        <p>Reality is all what counts; but it remains impossible to be
fully perceived and described in cognitive world.</p>
        <p>Modelling in principle allows for an unlimited imaginary
universe, and, even crude, may often help in reaching
specific goals; but in practice it remains infinitesimal in
power of representation of reality, and may “loose ground”,
i.e. reflect a wrong rendering of the real world.</p>
        <p>The notion of time supports the massive (imaginary)
representations of past and future worlds but connects to
reality at best only for a thin, instantaneous present.</p>
        <p>Information allows for a quantitative estimation of
uncertainties and can compensate for them; but it cannot
address reality itself, approaching the latter only via models.
Moreover, we must keep in mind that by definition,
information is subjective and quantitatively vanishes upon
delivery.</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>App. B. Model for Cognitive Sciences (MCS)</title>
      <p>The conceptual pyramid supporting emotions requires new
layers, featuring core entities in cognitive realm, above
classical foundations presented in App.A.
Robotics had really started in the 60’s of 20th century.
Progressively, mechatronics had provided the main
structures, wheels, limbs, joints and motors; signalling and
control. In the 90’s, for people at the edge of novelty in
robotics, the time seemed to have come to implement
cognition in machines.</p>
      <p>Surprisingly, no proper definitions, nor measuring units
were available for cognition. And consider an analogy, a
human planning to jump over a wall: does it make sense to
predict failure or success if we don’t know the height of the
wall? We had to elaborate axiomatic definitions and provide
a metric system for cognitive realm; MCS was initiated.</p>
      <p>Essentially, cognition has been defined in MCS context,
as the ability to generate and deliver pertinent information.
It requires a cognitive engine, an agent (re. Fig. 4).
B.2</p>
      <sec id="sec-5-1">
        <title>Emblematic cognitive notions</title>
        <p>MCS theory for cognition provides formal definitions for
many cognitive concepts. Among the most relevant ones,
we may find knowledge, expertise, learning, experience,
intelligence and complexity, all presented in this subsection.</p>
        <p>Knowledge, Knowledge, K, is the feature of a cognitive
system capable of delivering the relevant information in a
given cognitive domain; “to do right”. Quantitatively, K
relates to system input and output information quantities,
and is measured in “lin” units.</p>
        <p>Expertise. Expertise is the main notion in cognition, and
has numerous informal synonyms in natural languages,
including know-how, competences and skills; it
characterizes the mix knowledge-cognitive speed; “to do
right and fast”. Expertise is quantified in “lin/s” units and
thus appears as a cognitive speed.</p>
        <p>Learning, MCS defines learning as a gain in expertise,
and therefore features the same measuring units, “lin/s”.</p>
        <p>Experience. Experience is defined in MCS theory in two
different ways, one simpler (time to visit the cognitive
domain, unit: second , “s”), and the other one, more
elaborate (amount of system input and output information
witnessed, in the cognitive domain, “bit”).</p>
        <p>Intelligence. Intelligence is the capability of a cognitive
system to learn. Quantitatively, it is estimated as the
derivative of expertise with respect to experience; it may
consequently appear as the property of cognitive
acceleration.</p>
        <p>Complexity. Complexity is defined in MCS theory of
cognition as the quality of requiring a lot of information to
be described. The metric unit is the same as for information,
“bit”.</p>
      </sec>
    </sec>
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