=Paper=
{{Paper
|id=Vol-2099/CAID_paper8
|storemode=property
|title=Natural Emotions as Evidence of Continuous Assessment of Values, Threats and Opportunities in Humans, and Implementation of These Processes in Robots and Other Machines
|pdfUrl=https://ceur-ws.org/Vol-2099/paper8.pdf
|volume=Vol-2099
|authors=Jean-Daniel Dessimoz
|dblpUrl=https://dblp.org/rec/conf/ijcai/Dessimoz17
}}
==Natural Emotions as Evidence of Continuous Assessment of Values, Threats and Opportunities in Humans, and Implementation of These Processes in Robots and Other Machines==
Natural Emotions as Evidence of Continuous Assessment of Values, Threats and Opportunities in Humans, and Implementation of These Processes in Robots and Other Machines ∗ Jean-Daniel Dessimoz HES-SO, Western University of Applied Sciences and Arts HEIG-VD, School of Business and Engineering CH-1400 Yverdon-les-Bains, Vaud, Switzerland Jean-Daniel.Dessimoz@heig-vd.ch Abstract and machines have already been made accordingly, rather easily for this realm. Then understanding the laws of logic The design of better robots, notably capable of has also progressed, allowing for the automation of various smart service for humans in private and public cognitive processes, notably with electronics, computers, space, requires more integration of human and networks. Now time has come to further address the capabilities in machines. This is also true for many laws of values. This is the context where emotions possibly more automated processes in our current, machine- occur, and are often effectively expressed, in the case of based, automated world. Physical laws in natural humans. As robots move in private and public space, and sciences and the laws of logic have now been man-made systems interact with humans, a progress in the satisfactorily understood for some time, and exploration of value-related processes becomes necessary, numerous processes can be automated, notably especially under the principles of universal design with machines, electronics and computers. Now [Design.ncsu, 1997]. time has come to further address the laws of Emotion-related processes keep caring for permanently values. This is where emotions possibly occur, and adapting behaviour to freely chosen goals and unavoidable often get expressed, in the case of humans. After circumstances; not only for a better life, but primarily for briefly referring to a cognitive framework, this mere survival. This has already happened for ages in nature, paper proposes a more comprehensive view of implicitly; in theory, humans have also long paid a certain emotions than it is usually done. Instead of event- attention to topics relating to emotions, notably in social and driven or episodic phenomena, the latter imply a medical contexts (re. in philosophy, education, business and permanent, recurring assessment of threats and economy, psychology, psychiatry, health in general, opportunities, critical for ultimately ensuring religion, language, art, etc.). Now, time has come to further survival. This value assessment process must study emotions in order to devise and design appropriate actually set targets, and drives cognition machine-based techniques, for support, improvement and accordingly, which notably often calls for specific, large-scale deployment purpose (re. research in cognitics – dynamical, changes in modelling strategies. Many automated cognition, including AI and computer practical difficulties appear; in human-centered engineering – and robotics). Notice the classical AI notions approaches, even for essentially identical core have progressively merged into the broader field of cognitive concepts, different words are usually cognition, human or machine-based (e.g. [Lieto and chosen, depending on the specific nature of cases, Radicioni, 2016]). human or machine-related; thus unwanted Emotions, as etymology shows, and in coherence with differences in connotations may undermine the classical views, relate to transitions, quitting one behavior message, while typically these domain-related for another, as a result of stimuli or other events. E.g., differences should not be taken as relevant here. In Ekman [1999] refers to the “appraisal of current event”. fact, emotion-related processes, when actually Various extensions have been made, the former author implemented in robots, can effectively replicate being famous for his work in related facial expressions, and human behaviours. Finally, the paper describes interorganismic influence. The latter point has been further some representative applications in real world and developed in situationism (e.g. [Griffiths and Scarantino, closes with a call for further discussions in CAID 2005]). The instantaneous property of events has been context. somehow extended in the notion of episodes (e.g. [Weiss and Beal, 2005]). 1 Introduction Here a major extension addresses the permanent The design of better robots requires more integration of processes that keep agents monitoring reality, appraising human capabilities in machines. The laws about physical risks (threats) and favorable circumstances (opportunities), nature have been satisfactorily understood for a long time, consequently, occasionally, triggering emotions when significant changes in values are estimated, immediately, in approach ensured by MCS theory) and experimental real-time. validation in automated cognition - cognitics. Therefore the The paper is organized as follows: Section 2 introduces question in title is forwarded for more complete answers, emotions, with a first reference to implicit, associated laws both to next subsection, and later on also to Section 3, for of values; it also develops the “hidden”, continuous, the permanent underlying processes that possibly trigger underlying processes supporting occasional, emotional occasional, emotional bursts. phenomena; Section 3 takes a more human-centered view and also relates to the H-R communication problem, which, 2.2 Artificial Emotions – The first wave which has become so important at the current stage of In robotics, emotions have become a general subject of development of robots and machines in general: humans and research very early, several decades ago (e.g. [Ekman robots cooperate in the real world, which necessarily 1978]). The general idea was first to give robots a more involves emotional aspects, and implies a common culture attractive look than traditional machines, in order to and respective value assessments. Progress remains to be improve acceptance and empathy. Then attention has moved done in translating without betraying similar notions across to communication aspects, with the concrete goal for the human-robot communication gap (re. Italian word machines to recognize human emotions. “traduttore-traditore”, “Traductor-traidor”; or the limits of Regarding our own work, several elements are worth digital, descriptive ontologies [Amoretti 2016]). Then mentioning. Section 4 reports on brief representative applications, where In terms of look, a project was discussed where laws of values are processed in order to ensure emotion- colleagues in art would provide some kind of “head” for our driven, smart human and robot group behaviour in real RH-Y robot, for participation in international robot world. An example relates to a particular robot navigation competitions [Kitano et al., 1997, van der Zant and task, in a building, under human-centered requirements, Wisspeintner, 2007]. This collaboration could not cristallize with additional considerations also for design phase in and the alternative has been to use an Aldebaran-SoftBank architectural context (re e.g. [Bhatt et al., 2016] for more Nao robot as a mediator between robot prototypes and general aspects). humans: the look is attractive and completes what could For the convenience of some readers, two appendices already be done otherwise: vocal dialogue and other follow, providing a brief summary of elements published “machine”-based functions (omnidirectional platform elsewhere in more details; they provide the necessary motions, metallic arm handling, etc.) framework to formally and effectively support emotions; Briefly said, in terms of fundamental research, while in Appendix A revisits basics as this requirement appeared literature emotions were mostly understood as states of relatively late, out of necessity, and has led to new mood primarily denoted by facial expressions, and the latter contributions; Appendix B presents a short summary of the typically defined in a 2 or 3-D affect space (re. arousal, Model for Cognitive Sciences (MCS), essentially valence, stance), we found that machines and robots had behavioural. many more ways and communication channels than (natural) voice and (face-related) vision, to synchronize 2 Emotions and associated laws of values their emotional state in a group (e.g. H-R), not the least being the mere functional, implicit appearance relating to Emotions are viewed quite differently now than even a few operational status [Dessimoz and Gauthey, 2009 and rel. ref. years ago. In this section, mention is first made about how Garcia-Rojas et al. 2009, Lim and Aylett 2007, Goris et al., emotions and the laws of values happened to impose 2008, Petters et al., 2017]. themselves in the research field; this occurred in two phases, In those years, priority was more on formally clearing up successively addressed below: initially rather at appearance level and in accordance to international trend; and more essential aspects of cognition (e.g. what is, and how to measure knowledge? or expertise?), on revisiting basics recently as a result of MCS theory development, in (what is reality? what are the limits of modelling? what is agreement with experimental validation, relating to a time?) and, as will appear below, in next Section, a deeper broader scope, including agent’s environment, group issues attention for emotions had to be left for later on. From a and consequently values and ethics. purely cognitive perspective, emotions were then just 2.1 Emotions? Why? associated with a particular domain of reality, for which universal core entities could similarly apply (e.g. How did emotions and the laws of values happen to impose knowledge, expertise, or time). themselves as research fields further to explore? Emotions The title of current subsection includes “artificial” as a made their way into our research domain in two mains steps, qualifier of emotions. It is time to draw attention to the first as a tribute to on-going research in international ambiguous meaning of this term in natural language, which community, and then later on, more fundamentally, along is particularly appropriately called upon here: in one sense, with laws of values, in order to drive cognition and and for us, artificial is an antonym for natural, meaning effective, sustainable behaviour. “man-made”, yet fully denotes true presence of all essential There is some continuity through the two phases; but not properties; and sometimes on the contrary, it means “fake”. much, a radical change resulting in between, from the progress made in cognition theory (re. rigorous and metric 2.3 Real Emotional Iceberg – Synchronously the “good” side, i.e. tending to help the agent reach her goal coping with threats and opportunities -positive value, while threats tend to let her deviate from it - negative value. So in case of significant changes in current, Revisited, the concept of emotion has opened a whole perceived circumstances, the laws of values must be world, of utmost importance. First, emotions were processed again and in case current goal gets out of reach or underestimated, or rather, largely left out of the focus of could be surpassed by others in optimality, adaptation attention. But now consider these analogies: emotions are should proceed, as described in next subsection. like smoke, they imply fire; or like the small visible part of In humans, it might be argued that no cognitive analysis an iceberg, emotions imply the existence of much more would be required for value assessment, values being submerged material, i.e. permanent value assessment directly perceived, as immediate pains or pleasures. processes (appraisal). Let use develop this latter analogy. Nevertheless numerous examples show that such a direct First, evident as the tip of an iceberg, emotions in humans (i.e. natural emotions) appear as certain types of sudden connection is questionable. Obviously it is not applicable to changes in behaviour and activity, events or episodes; the highly abstract situations, like winning lottery or hearing etymology of the word confirms it: emotions set people into about the risk of death by smoking. Thus if this direct motion, typically away from their on-going behavioral mode perception were sometimes true, it would at most be (re. [Lewis and Short, 2017, Dessimoz, 2016a, Singer, restricted to low-level phenomena, like tasting salt or 2016]). burning fingers. But even in such cases, experience often Now the more interesting part in this phenomenon is the shows a gap as well: soldiers keeping shooting undisturbed, supporting, submerged part of the iceberg, the emotion- while having suddenly lost their own legs; or physicians related permanent processes; the previous part, the one that practicing hypnosis, apparently decisively modulate pain by schematically prepares and allow for triggering the possible shifting agent’s focus of attention. occurrence of emotions. Emotional outbursts appear to schematically require three causes: 1. Constant synchronization with current circumstances, monitoring for status and changes, 2. Permanent estimation of convergence or deviation between status and goals [Dessimoz and Gauthey, 2009, Russell, 1997] and consequently 3. setting new current goals and consequently launching appropriate modelling strategies, cognitive developments, and actions (re. Fig.1). Figure 1. Emotions set goals for cognition, which steers 1. Constant synchronization with current circumstances, action [updated from Dessimoz, 2015 & 2016a]. monitoring status and changes. Cognition can extend into the infinite reaches of the imagination in humans’ cognitive 3. Appropriately setting new current goals, consequently universe: it is generous of unlimited virtual possibilities, triggering new cognitive efforts and launching and, even if memories turn out to be mirages of the past and corresponding actions. Here, depending on circumstances, a visions of future prove more or less illusory, all this does cascade of increasingly uncertain processes may develop. not necessarily matter. On the contrary, as shown in The simpler cases may simply call for immediately Appendix (§A.1 and §A.3), the present moment is critical, switching to another routine goal in a usual manner. More hosting all realities. Even cognition cannot develop without elaborate cases may require some new cognitive efforts, a real infrastructure; therefore reality constantly requires top further exploration of reality, and possibly calling for priority of cognitive agent’s attention for further survival. collective and external help. But reality does not wait; so When changes occur, those changes should be detected searching for more elaborate goal definitions also possibly without delay, and this should trigger new processes as requires meanwhile getting back to basic, traditionally safe presented in next point. situations, sustainable at least in immediate and short terms By the way notice that time showing devices, e.g. (fight, flee, lapse into a coma, etc.); this is of topmost watches, are precious crutches for our emotions; these importance for survival. devices are safety tethers that connect us, synchronous, with Changes in goal setting have dynamic consequences for reality, where everything is played in the moment, where it cognition, first in terms of requirements for modelling, and is vital, immediately, to slalom across threats and to gather second as processes for planning and launching appropriate opportunities [Mettraux, 2016]. actions. 2. Assessment of values, of convergence or deviation between status and goals. In MCS theory of cognition, good 3. H-R Dialogue - Translation and cultural (and symmetrically, bad) have been defined as true (versus mediation false), for logic laws relating to the ability of moving Emotions deserve attention not only in order to be somehow towards a corresponding goal. This is the axiomatic implemented in machines but also in order that H-R foundation for values in MCS theory (what is good-positive communication develops well, and, more ambitiously yet, in value, what is bad-negative value). In this sense order that mixed groups can be effectively established. opportunities can be associated to factors tilting results on 1. Emotions in machines – the translation issue. Natural 2. Emotions in groups – the common culture issue. From emotions are evident in humans and theoretical definitions a cognitive perspective, for individual agents to merge into a for emotions have been explicitly proposed as shown in group, it is necessary to have a communication channel and previous sections (emotion1 is a particular kind of expertise, to share a common culture. For humans, this implies for i.e. the capability to do right and fast in a specific domain: example speaking the same language, and for machines, to to adapt behaviour in synchronization with reality, assessing have compatible codes and protocols. In H-R context, a values at stake, and consequently appropriately setting up common ground must be established, e.g. machines new goals and launching corresponding actions). Such understanding some words of English and/or humans being definitions can equally apply to humans, machines and ready to press a button. robots. Thus, the translation in some sense is already made. For mutually understanding emotions, a lot can also be Nevertheless, translation remains difficult in general, and done without explicit agreement, just by observation, in the is particularly difficult here, as we get close to elements case of humans and machines, like e.g. for the case of most specific of human nature. humans of vastly different cultures. As formally stated for speed elsewhere (re. §A.3 time and In all cases, when available, some cultural mediation may speed), a similar basic notion may be carried by many help. different concepts, each bringing some additional 3. General approach for managing complexity and connotations e.g. describing the application domain rather application in the case of emotions. Complexity is hard to than a different nature of speed itself (a quick search may deal with, and the usual strategy is to approach it gradually. easily yield 30 synonyms for speed, in English, such as Keywords in this type of methods include modelling, focus, agility, velocity, fluency, rate, frequency, to name a few). hic et nunc, ad hoc, case-base reasoning. For practical For emotions as well, in a natural language like English, management of emotions in H-R groups, some tens of words may relate, with different connotations, to the standardization is the most promising approach, focusing on same basic idea of emotion as defined above, i.e. as change addressed domain, and stripping away all connotations too in behaviour resulting from synchronization with reality, specific for humans and machines like for road traffic signs assessment of values, and consequently appropriately setting or e.g. in the case of cognitive “agent” (re. Fig. 2). new goals and launching corresponding actions (e.g. Waiting for a standardization, an alternative way to avoid agitation, audaciousness, courage, enthusiasm, passion, misunderstandings might rely on a dedicated translation etc.). scheme, as is routinely made for natural languages. In the As mentioned above, with cognitive notions we get close same way an an interface or dialogue mode may refer to to elements most specific of human nature, and thus humans language L1, or L2, we may imagine a choice between often appear threatened in their uniqueness when the human view and machine view (e.g. Fig. 2). implementation of emotions in machines is considered; From human perspective, emotion is usual and notably, most people today seem to have the gut feeling that somehow traditionnally understood in English. Now, it has intelligence is a cognitive property exclusively human (by been defined above (along with goodness and values), in a this definition, AI could not be but an empty set!). Here this choice of concepts directly applicable also to machines and problem may become even more difficult to cope with, as robots. emotions relate to values. 4. Application in the real world Emotions and associated laws of values are not only conceptual notions. They can be implemented in machines, for effects in the real world. Three representative types of applications are illustrated below, the first one more basic, the second one reaching more abstract and complex levels, closer to what humans can “naturally” do, and the third one relating to a navigation task, with human constraints and some guidelines for architectural design processes. This Section closes with temporary conclusions and a call for further discussions in Cognition and AI for human-centered Design (CAID) workshop context. 1. Basic systems. The first examples shown here may Figure 2. Examples of cognitive systems, operational in shock the layperson, yet they allow by their simplicity an the real world. Standardization should avoid misleading easy grasp of essential notions in the context of emotions connotations. and laws of values. The most basic example of technological support for emotion-related processes is perhaps the alarm clock. It 1 ensures accuracy in terms of synchronicity with the real- Emotion shares with information and more generally other words world. The law of value consists here in a single predicate: ending with suffix ‘‘-ation’’ a certain ambiguity about the particular if current time “lays” before wake-up target time, W, stand aspect of action it may relate to: process, instance, or product. still, otherwise ring! The device silently keeps monitoring between human and machines, could demonstrate their time, then, when the moment comes, it switches goals and capabilities in many regards, e.g. communicating vocally launches a noisy action. Notice that while alarm-clocks may with humans, synchronizing and following them without look very mundane, nevertheless sleeping well and not contact, locating and recognizing objects visually, missing planned activities after W point in time may be of “copycating” human motions in tasks involving kitchen very high value for the human who owns the clock. goods, to name a few of the proven capabilities (re. Fig. 3). Another key crutch for human emotions is the smoke Emotions have been implemented in this robot group, detector: the device keeps tirelessly monitoring particle both in the consensual sense of §2.2, and also in the deeper density in air, and when a significant level is detected, sense involving laws of values, as defined in §2.3. synchronously, an alarm is launched. Here also particle For example, in the former case, a graphic display may density may look mundane; nevertheless this translates into dynamically translate in usual facial codes (with displays a risk of fire and therefore death for the humans served by similar to animated emoticons) the internal status of RH-Y this device. robot; as another example, both robots feature colour Getting back to the time-base issue, an example involving headlights that may vary in a variety of manners according robots may be quoted in the context of Eurobot robot to internal conditions and circumstances. competitions: round duration have always been set to 90 During robot motions, several safety measures are seconds. In early years, (human) team members. or referees, enforced, In particular, obstacle detection and avoidance can had to manually stop the machines with an ad hoc red be done, and additionally, a constant, low-level monitoring button, at the specified moment. Then this operation has of torques on wheels is performed; consequently, some laws been transferred as a task to be autonomously done by of values ensure that possible collisions are detected fast, at robots, and an explicit rule of the game was introduced: low force levels, that motion strategies are adapted, and that failing to spontaneously stop after 90 second, a robot would power gets selectively restricted in order to prevent loose the game. casualties to humans. In summary, we find already in these relatively simple2 In summary, it is clear that laws of values can be cases all the essential elements of emotions: synchronicity established and autonomously processed to ensure emotion- with the real world, assessment of value, and adaptation of driven, smart behaviour in real world. In fact, emotion- current goals and launched actions. related processes, when actually implemented in robots, can not only simulate human behaviors but can also even effectively replicate them. In practice, this notably means that beyond formal analysis, simulation may validate assumptions and theories. And the capability to implement emotion-related cognitive processes in machines opens the possibility to create a wealth of new resources helping humans. 3. Value-based navigation strategies and suggestions for architectural design. The third class of examples shown here most closely relates to CAID 2017 theme: a robot freely moves in our lab with a joint constraint of avoidance of physical collision in real world and avoidance of virtual Figure 3. Original RH-Y and OP-Y robots, many times obstacles, as defined by humans in order to restrict access to engaged in Robocup@Home competitions, shown here in a some a priori defined areas. The way the system works domestic task. The system is modular, featuring various points at measures to recommend in architectural design configurations, all driven in Piaget environment phase. 2. Robot group for domestic help. At world level, an As illustrated in Fig. 4, continuous monitoring and effort to develop AI in the context of robots has led to the assessment of laws of values occasionally leads to emotions, Robocup initiative [Kitano et al., 1997]; initially, the focus i.e. quitting current behavior (here, schematically, moving was on playing soccer; later on, Robocup has introduced ahead) for another one (here, schematically, rotating by a new leagues, extending scope to other applicative fields, certain, partly random, angle). notably domestic help [van der Zant and Wisspeintner, A key difference in the two types of world involved – 2007]. Some robots participating to five editions and in that physical and virtual, is location estimation. In the former situation sometimes also involving a Nao robot as mediator case, it is always quite noisy, reflecting the complexity of reality, while in the second one, it is typically noise-free. In the former case, solutions may be local, relative to close 2 Beware of an essential property of information, which is environment; in the latter case location estimation must be inherited here : its quantity vanishes upon reception (e.g. « idem » absolute, coherent with a priori definitions (re. maps – e.g. is sufficient to repeat a whole message). By this token, simplicity in CAD, or as in Fig.5). Thus for simulation purpose, is by nature the quality of problems already solved. In fact, even artificial noise generation should not be neglected, for devices as « simple » as alarm clocks have appeared rather recently meaningful prediction of mobile behaviour, thereby in human evolution. hopefully leading to appropriate corrective measures. In real replication of best practices should not be overlooked; world, some calibration means should always be provided. modelling cannot be complete (at best, models can infinitesimally represent reality, be true) yet models are made to be good (goal-oriented, tractable); a quantitative approach in cognition allows to track improvements and to expertly optimize known solutions; only chance has the potential, sometimes, of yielding disruptive novelty (i.e. of successfully challenging the infinite complexity of reality); permanent synchronization with real world and assessment of humans-related values are mandatory to avoid critical threats and to pick opportunities, thus dynamically adapting immediate goals and related modelling and cognitive processes. Figure 4. RH-Y robot navigates freely, assessing continuously threats, such as obstacles, to be perceived by 5. Conclusion LiDAR, or as forbidden areas (e.g. downwards staircases, Emotions relate to occasional events, but the timely pools) virtually and a priori defined by humans (shown here detection of possibly critical elements requires a permanent in red, graphically superimposed on original screens for monitoring of circumstances in real world, along with reader’s convenience). Notice also the gray squares on low appraisal of situation and, when appropriate, immediate and walls – mirrors- conveniently made for calibration purpose. drastic updates in strategic goals, and, consequently, Many approaches have been explored for indoor location. immediate and drastic updates in modeling, cognitive In particular, also visible in Fig. 4, a pragmatic approach in operations (e.g. planning) and actions in real world as well. current state of the art, for cm range accuracy, consists in Appraisal implies an assessment of values, and ultimately defining some calibration planes (e.g. 1m x 0.1m flat values can only be defined in human-centered approach. surface); with a 2D LiDAR, this retrieves two coordinates in After briefly referring to a cognitive framework, this the plane (e.g. x and phi), or even the third coordinate (y) paper has proposed a more comprehensive view of emotions with additional mirrors (thereby discontinuity in LiDAR than it is usually done. Instead of event-driven or episodic signal, without discontinuity of surfaces). Thus most of phenomena, the latter imply a permanent, recurring common architectural items (walls, doors, furniture) assessment of threats and opportunities, critical for naturally provide potential calibration planes; yet in some ultimately ensuring survival. This value assessment process cases, it might be beneficial to provide additional ad hoc must actually set targets, and drives cognition accordingly, calibration structures for machine-based systems. which notably often calls for specific, dynamical, changes in modelling strategies. Many practical difficulties appear; in human-centered approaches, even for essentially identical core cognitive concepts, different words are usually chosen, depending on the specific nature of cases, human or machine-related; thus unwanted differences in connotations may undermine the message, while typically these domain- related differences should not be taken as relevant here. In fact, emotion-related processes, when actually implemented in robots, can effectively replicate human behaviours. This is also true for many more automated processes in our current, machine-based, automated world. Finally, the paper has described some representative applications in real world and has closed with a call for further discussions in CAID Figure 5. Example of a 2D map created using LiDAR context. data. The red blob represents the region where a robot is currently located in the map (ref. agv-iit-kgp.github,io, IIT Appendix A. Revisiting Basics Kharagpur, in [Madan and Gauthey, 2017|). Emotions relate to the top of a conceptual pyramid that is 4. Temporary conclusion in CAID workshop context. rather large. The lower levels of this pyramid, while first Discussions are still welcome, yet the main points already established for long – most of them, probably millions of clear today in reference to CAID context include the years ago – gradually appeared to need some renovations. following ones: AI is part of general (i.e. human or Thus let us introduce again these solid foundations: machine-based) cognition; design implies concretization reality, imagination and models, time and speed, probability processes, which typically are cognitively much less and information (for a longer presentation, re [Dessimoz, demanding than symetric abstraction processes; similarly to 2016b]). This Section terminates with a quick summary of humans, who are primarily made out of DNA, the mere expected potential, and known limits, of these foundations. A.1 Reality Modelling in principle allows for an unlimited imaginary universe, and, even crude, may often help in reaching The first basic concept to address is reality. Unfortunately, specific goals; but in practice it remains infinitesimal in reality itself is quite out of reach for our discussion. Any words and representations could only fail to describe, but a power of representation of reality, and may “loose ground”, i.e. reflect a wrong rendering of the real world. biased, infinitesimal part of reality. The notion of time supports the massive (imaginary) The only and definitely pertinent statement that can be representations of past and future worlds but connects to made about reality is the following one, due to the Ancient reality at best only for a thin, instantaneous present. Greek Parmenides: “What is, it is”. Information allows for a quantitative estimation of A.2 Modelling, imagination and representations uncertainties and can compensate for them; but it cannot address reality itself, approaching the latter only via models. The second basic concept to address is modelling. Moreover, we must keep in mind that by definition, Modelling implies the infinite reaches of imagination, as in information is subjective and quantitatively vanishes upon humans’ cognitive universe. delivery. Imagination allows for modelling. The word “modelling” is retained here to assert the imaginary nature of things, possibly somehow related to certain elements of reality; or App. B. Model for Cognitive Sciences (MCS) not. In this sense, modelling provides the most essential, The conceptual pyramid supporting emotions requires new core part of a large number of other concepts, such as layers, featuring core entities in cognitive realm, above notably representation, word, image, idea, theory, type, classical foundations presented in App.A. example, signal, variable, qualia and “concept” itself. A.3 Time and speed The third basic concept to introduce, time, pragmatically attempts an “impossible”, yet extremely important link across reality and imagination. Time is but a dimension in a model, which denotes permanence, up to eternity. Its inverse, speed, characterizes change, up to discontinuity As seen in paragraph 2.1, the real “is,” it is right there, it is physical; time, on the other hand, is but an idea expressing the permanence and change of things. According to this idea, reality is wholly in the present moment, whereas our imagination can freely slide time’s cursor Figure 4. Cognition generates and delivers pertinent “backwards,” towards our memories, and “forwards,” information (a). Main elements for quantitative estimation towards visions of the future. Appropriate real-world of cognition include incoming and outgoing information machines - timekeepers, clocks, watches - can surprisingly amounts, and processing time or speed (b). calibrate with superhuman precision in the real that First we recall why MCS theory of cognition was conceptual time that is ever passing. established and present its general framework; then the main concepts are briefly presented in two successive groups, first A.4 Information, uncertainty and probabilities with more emblematic notions, then with some selected Probability is one of the primary dimensions to consider other ones (re. [Dessimoz, 2016b] for a more detailed when modelling reality. Uncertainty is essentially its presentation than what follows, in this section). inverse; information is an antidote to uncertainty and both Finally, the section closes with a short summary of concepts are similarly estimated, in terms of quantity. expected potential and known limits of cognition in general, Probability is a measure of likelihood, the property of and MCS in particular. things that are expected to happen. B.1 MCS and cognitive framework For our purpose, probabilities, and therefore, consequently, information must be estimated in priority Robotics had really started in the 60’s of 20th century. from receiver’s perspective. Progressively, mechatronics had provided the main structures, wheels, limbs, joints and motors; signalling and A.5 Potential and limits of basic notions control. In the 90’s, for people at the edge of novelty in Let us quickly state what are the best potential and main robotics, the time seemed to have come to implement limits relating to the basic concepts sketched in above four cognition in machines. subsections. Surprisingly, no proper definitions, nor measuring units Reality is all what counts; but it remains impossible to be were available for cognition. And consider an analogy, a fully perceived and described in cognitive world. human planning to jump over a wall: does it make sense to predict failure or success if we don’t know the height of the wall? We had to elaborate axiomatic definitions and provide limits, and evident consequences, in: 2nd a metric system for cognitive realm; MCS was initiated. Interdisciplinary Conference on Natural Cognition, Essentially, cognition has been defined in MCS context, Rationality and Rivals, University of Macau, Taipa, as the ability to generate and deliver pertinent information. Macau, 2015. It requires a cognitive engine, an agent (re. Fig. 4). [Dessimoz 2016a] J.-D. Dessimoz, "Cognition Squeezed Between Nature and Values", poster presented at B.2 Emblematic cognitive notions SGAICO Annual Meeting and Workshop - Deep MCS theory for cognition provides formal definitions for Learning and Beyond, Swiss Group for Artificial many cognitive concepts. Among the most relevant ones, Intelligence and Cognitive Sciences, Swiss Association we may find knowledge, expertise, learning, experience, of Informatics, Departement Informatik, Hochschule intelligence and complexity, all presented in this subsection. Luzern, Rotkreuz, Switzerland, 16 Nov. 2016 Knowledge, Knowledge, K, is the feature of a cognitive [Dessimoz, 2016b] J.-D. Dessimoz, "Cognition, cognitics, system capable of delivering the relevant information in a and team action—Overview, foundations, and five theses given cognitive domain; “to do right”. Quantitatively, K for a better world", Elsevier, Robotics and Autonomous relates to system input and output information quantities, Systems, Volume 85, November 2016, Pages 73–82; ac- and is measured in “lin” units. cess to editor's page: Expertise. Expertise is the main notion in cognition, and http://dx.doi.org/10.1016/j.robot.2016.08.008; author has numerous informal synonyms in natural languages, presentation (5 slides, 4:35 min): Click here. including know-how, competences and skills; it [Dessimoz and Gauthey, 2009] Jean-Daniel Dessimoz and characterizes the mix knowledge-cognitive speed; “to do Pierre-François Gauthey, "What Role for Emotions in right and fast”. Expertise is quantified in “lin/s” units and Cooperating Robots? – The Case of RH3-Y", Proc. thus appears as a cognitive speed. Conf. Eurobot 2009, Internat. 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