<!DOCTYPE article PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Archiving and Interchange DTD v1.0 20120330//EN" "JATS-archivearticle1.dtd">
<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>Kryvyi Rih Educational Complex No 129
“Gymnasium-Lyceum of Academic Approach”
1 merzlykin@physics.ccjournals.eu
2 topolova@physics.ccjournals.eu</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Developing of Key Competencies by Means of Augmented Reality in Science and Language Integrated Learning</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Olexandr Merzlykin</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Iryna Topolova</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Using Augmented Reality in Science Learning</institution>
        </aff>
      </contrib-group>
      <issue>129</issue>
      <abstract>
        <p>Using of new learning and IC technologies is necessary for effective learning of modern students. That is why it can be reasonable to introduce augmented reality and content-language integrated learning in educational process. Augmented reality helps create firm links between real and virtual objects. Content and language integrated learning provides immersion in an additional language and creates challenging group and personal tasks in language and nonlanguage subjects. Using these technologies in complex provides social and ICT mobility and creates positive conditions for developing 9 of 10 key competencies. The paper deals with the features, problems and benefits of these technologies' implementation in secondary schools.</p>
      </abstract>
      <kwd-group>
        <kwd>Augmented Reality</kwd>
        <kwd>Science Learning</kwd>
        <kwd>Key Competencies</kwd>
        <kwd>Generation Z</kwd>
        <kwd>Content and Language Integrated Learning (CLIL)</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>Current secondary school students are members of “Generation Z” cohort (according
to Strauss and Howe). ICTs and social media are the essential parts of “Zeds” world.
So using ICTs in education is not an option but a necessity. The most helpful
educational technologies for “Zeds” are smartboards, digital textbooks, websites, online
videos and game-based learning systems. [1, pp. 6-8]. That is why we have to create
dynamic learning environment, which contains modern ICTs as its inseparable part.</p>
      <p>
        The main benefits of using AR are connected with studying objects and phenomena,
which are inaccessible for direct cognition, but can be observed by means of AR. It can
be very useful in learning abstract Math and Science concepts. AR shows the links
between real and virtual objects. Moreover, AR can be a good example of developing
technology by itself. At schools AR can form some “digital” habits which can be useful
in future life. Using AR in a classroom makes it possible to learn in a personal-oriented
environment. It helps students to provide their own learning styles. According to The
State Standard of the Basic and Complete Secondary Education there are 10 key
competencies [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. The benefits of using AR in secondary schools are given in the Table 1.
      </p>
      <p>Component of Competency
Competency Cognitive ESxkpilelrsiaenncde Values BSeohciaavliaonradl
Mathematical supporting of ab- scaffolding of giving an exam- making better
Competency stract mathemati- basic math skills ple how maths conditions to
procal concepts learn- (i. e. geometry equations come vide own
learning imagination) to life ing style
Competencies supporting of ab- making possible demonstrating making better
in Science stract concepts to operate with science imple- conditions to
prolearning; improv- objects, which mentations; mo- vide own
learning links between are inaccessible tivating for sci- ing style
nature objects and for direct cogni- ence learning
phenomena tion
Digital widening outlook; mastering
Competency getting knowledge jectively
about AR technologies
sub- demonstrating mastering new
new the importance ways of digital
of digital liter- learning
commuacy nication
Lifelong demonstrating in- getting new demonstrating mastering new
Learning finite technologi- learning habits entertaining and ways of learning
cal progress useful learning communication
potential
Sense of Initia- gaining knowled- getting experi- helping to adapt mastering new
tive and Entre- ge about effective ence of applying to constantly effective ways of
preneurship ways of organiz- the same tech- changing situa- communication
ing information nology in differ- tions (using an</p>
      <p>
        ent fields example of AR)
Cultural mastering new ef- improving pra- making cross- giving
opportuniAwareness fective ways of xeological com- cultural links ties for creating
gaining cultural ponent of tech- more obvious own style of
selfknowledge nical awareness development
Ecological helping to under- acquiring skills helping to un- making better
Competencies stand the complex- and getting ex- derstand links conditions for
and Health ity of ecological perience of between nature creation of own
Care and medicine pro- health care by phenomena and health care
processes themselves human activities gramme
The most essential drawbacks of using AR are connected with deficient studies of its
influence on user’s health and a lack of privacy and security [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. We should say that the
last problem is mainly caused by irresponsible using of AR; it is not AR itself. That is
why it is especially important to teach students basics of AR using (including safety
regulations). One of the difficulties, which we face applying AR at Ukrainian secondary
school, is their English interface. We can overcome this drawback by developing
foreign language competency.
3
      </p>
    </sec>
    <sec id="sec-2">
      <title>CLIL Approach In Education</title>
      <p>
        Content and Language Integrated Learning (CLIL) is a modern approach to the
developing of foreign language competency [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. CLIL is a dual-focused educational
approach in which an additional language is used for the learning and teaching of content
and language with the objective of promoting both content and language mastery to
pre-defined levels [6, pp. 2, 65]. Advantages of CLIL approach (in regard to key
competencies [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]) are reflected in the table 2.
The backgrounds of CLIL lessons are: proper level of students’ language skills, parents’
and students’ demands for social mobility, the teachers’ readiness to introduce CLIL
lessons and social competency of all educational process participants. Introducing
CLIL lessons faces such difficulties as curriculum coordination, consuming a lot of
time to prepare a CLIL lesson and a lack of appropriate resources. Taking into
consideration both recent researches [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ] and our practical experience we can conclude that
CLIL lessons are more interesting, motivating, time-saving, help students to feel
confident, promote communication, provide educational diversity and increase mobility.
4
      </p>
    </sec>
    <sec id="sec-3">
      <title>Conclusions</title>
      <p>Nowadays new learning and IC technologies are required to satisfy “Zeds” demands.
For instance, all reviewed technologies provide individual learning strategies. The
using of both AR and CLIL helps to form and develop 9 of 10 key competencies (except
native language competency). Augmented reality helps to create the firm links between
real and virtual objects. Content and language integrated learning creates conditions for
efficient group and individual work in language and science learning.</p>
      <p>Implementation of these technologies is reasonable only under certain conditions:
gadgets and appropriate level of teachers’ digital literacy (for AR) and the proper level
of foreign language competency (for CLIL). The main difficulties, we face applying
these technologies in science learning, are connected with organization of educational
process not with teaching or learning. AR and CLIL technologies together create rich
learning and teaching environment for effective education of modern students.</p>
    </sec>
  </body>
  <back>
    <ref-list>
      <ref id="ref1">
        <mixed-citation>
          1.
          <string-name>
            <surname>Barnes</surname>
          </string-name>
          &amp; Noble College :
          <article-title>Getting to Know Gen Z - Exploring Middle and High Schoolers' Expectations for Higher Education, (</article-title>
          <year>2017</year>
          ), https://www.bncollege.com/
          <string-name>
            <surname>Gen-Z-ResearchReport-Final</surname>
          </string-name>
          .pdf,
          <source>last accessed</source>
          <year>2018</year>
          /01/29.
        </mixed-citation>
      </ref>
      <ref id="ref2">
        <mixed-citation>
          2.
          <string-name>
            <surname>Cieutat</surname>
          </string-name>
          ,
          <string-name>
            <surname>J.-M. Hugues</surname>
            ,
            <given-names>O.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Ghouaiel</surname>
          </string-name>
          , N.:
          <article-title>Active Learning based on the use of Augmented Reality Outline of Possible Applications: Serious Games, Scientific Experiments, Confronting Studies with Creation, Training for Carrying out Technical Skills</article-title>
          .
          <source>International Journal of Computer Applications</source>
          <volume>46</volume>
          (
          <issue>20</issue>
          ),
          <fpage>31</fpage>
          -
          <lpage>36</lpage>
          (
          <year>2012</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref3">
        <mixed-citation>
          3. Technology Research | Gartner Inc., http://www.gartner.com,
          <source>last accessed</source>
          <year>2018</year>
          /01/29.
        </mixed-citation>
      </ref>
      <ref id="ref4">
        <mixed-citation>
          <article-title>4. The State Standard of the Basic and Complete Secondary Education, The Cabinet of Ministers of Ukraine</article-title>
          , http://zakon3.rada.gov.ua/laws/show/1392-2011-%
          <article-title>D0%BF (in Ukrainian)</article-title>
          ,
          <source>last accessed</source>
          <year>2018</year>
          /01/29.
        </mixed-citation>
      </ref>
      <ref id="ref5">
        <mixed-citation>
          5.
          <string-name>
            <surname>Roesner</surname>
            ,
            <given-names>F.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Kohno</surname>
            ,
            <given-names>T.</given-names>
          </string-name>
          ,
          <string-name>
            <surname>Molnar</surname>
            ,
            <given-names>D.</given-names>
          </string-name>
          :
          <article-title>Security and Privacy for Augmented Reality Systems</article-title>
          .
          <source>Communications of The ACM</source>
          <volume>57</volume>
          (
          <issue>4</issue>
          ),
          <fpage>88</fpage>
          -
          <lpage>96</lpage>
          (
          <year>2014</year>
          ).
        </mixed-citation>
      </ref>
      <ref id="ref6">
        <mixed-citation>
          6.
          <string-name>
            <surname>Marsh</surname>
            ,
            <given-names>D.:</given-names>
          </string-name>
          <article-title>CLIL/EMILE - the European dimension: actions, trends and foresight potential</article-title>
          . Jyvaskyla University, Finland (
          <year>2002</year>
          ).
        </mixed-citation>
      </ref>
    </ref-list>
  </back>
</article>