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Developing of Key Competencies by Means of Augmented Reality in Science and Language Integrated Learning Olexandr Merzlykin1 and Iryna Topolova2 Kryvyi Rih Educational Complex No 129 “Gymnasium-Lyceum of Academic Approach” 1 merzlykin@physics.ccjournals.eu 2 topolova@physics.ccjournals.eu Abstract. Using of new learning and IC technologies is necessary for effective learning of modern students. That is why it can be reasonable to introduce aug- mented reality and content-language integrated learning in educational process. Augmented reality helps create firm links between real and virtual objects. Con- tent and language integrated learning provides immersion in an additional lan- guage and creates challenging group and personal tasks in language and non- language subjects. Using these technologies in complex provides social and ICT mobility and creates positive conditions for developing 9 of 10 key competencies. The paper deals with the features, problems and benefits of these technologies’ implementation in secondary schools. Keywords: Augmented Reality, Science Learning, Key Competencies, Genera- tion Z, Content and Language Integrated Learning (CLIL). 1 Introduction Current secondary school students are members of “Generation Z” cohort (according to Strauss and Howe). ICTs and social media are the essential parts of “Zeds” world. So using ICTs in education is not an option but a necessity. The most helpful educa- tional technologies for “Zeds” are smartboards, digital textbooks, websites, online vid- eos and game-based learning systems. [1, pp. 6-8]. That is why we have to create dy- namic learning environment, which contains modern ICTs as its inseparable part. 2 Using Augmented Reality in Science Learning Jean-Marc Cieutat, Olivier Hugues and Nehla Ghouaiel define AR as the combination of physical spaces with digital spaces in semantically linked contexts for which the objects of associations lie in the real world [2, p. 32]. According to Gartner hype cycle analysis AR is a mature technology [3] and is going to be widely used in different spheres of our lives (including education). The main benefits of using AR are connected with studying objects and phenomena, which are inaccessible for direct cognition, but can be observed by means of AR. It can be very useful in learning abstract Math and Science concepts. AR shows the links between real and virtual objects. Moreover, AR can be a good example of developing technology by itself. At schools AR can form some “digital” habits which can be useful in future life. Using AR in a classroom makes it possible to learn in a personal-oriented environment. It helps students to provide their own learning styles. According to The State Standard of the Basic and Complete Secondary Education there are 10 key com- petencies [4]. The benefits of using AR in secondary schools are given in the Table 1. Table 1. Advantages of using AR at science lessons (in regard to key competencies). Component of Competency Competency Skills and Social and Cognitive Values Experience Behavioral Mathematical supporting of ab- scaffolding of giving an exam- making better Competency stract mathemati- basic math skills ple how maths conditions to pro- cal concepts learn- (i. e. geometry equations come vide own learn- ing imagination) to life ing style Competencies supporting of ab- making possible demonstrating making better in Science stract concepts to operate with science imple- conditions to pro- learning; improv- objects, which mentations; mo- vide own learn- ing links between are inaccessible tivating for sci- ing style nature objects and for direct cogni- ence learning phenomena tion Digital widening outlook; mastering sub- demonstrating mastering new Competency getting knowledge jectively new the importance ways of digital about AR technologies of digital liter- learning commu- acy nication Lifelong demonstrating in- getting new demonstrating mastering new Learning finite technologi- learning habits entertaining and ways of learning cal progress useful learning communication potential Sense of Initia- gaining knowled- getting experi- helping to adapt mastering new tive and Entre- ge about effective ence of applying to constantly effective ways of preneurship ways of organiz- the same tech- changing situa- communication ing information nology in differ- tions (using an ent fields example of AR) Cultural mastering new ef- improving pra- making cross- giving opportuni- Awareness fective ways of xeological com- cultural links ties for creating gaining cultural ponent of tech- more obvious own style of self- knowledge nical awareness development Ecological helping to under- acquiring skills helping to un- making better Competencies stand the complex- and getting ex- derstand links conditions for and Health ity of ecological perience of between nature creation of own Care and medicine pro- health care by phenomena and health care pro- cesses themselves human activities gramme The most essential drawbacks of using AR are connected with deficient studies of its influence on user’s health and a lack of privacy and security [5]. We should say that the last problem is mainly caused by irresponsible using of AR; it is not AR itself. That is why it is especially important to teach students basics of AR using (including safety regulations). One of the difficulties, which we face applying AR at Ukrainian secondary school, is their English interface. We can overcome this drawback by developing for- eign language competency. 3 CLIL Approach In Education Content and Language Integrated Learning (CLIL) is a modern approach to the devel- oping of foreign language competency [6]. CLIL is a dual-focused educational ap- proach in which an additional language is used for the learning and teaching of content and language with the objective of promoting both content and language mastery to pre-defined levels [6, pp. 2, 65]. Advantages of CLIL approach (in regard to key com- petencies [4]) are reflected in the table 2. Table 2. Advantages of CLIL science lessons approach in key competencies forming. Component of Competency Competency Skills and Social and Cognitive Values Experience Behavioral Foreign Lan- cross-subject vo- real learning situ- wider access to mutual assistance guage Compe- cabulary ations; providing science sources; in learning; more tency more language using languages accessible social practice for practice environment Mathematical learning specific learning culture- realizing the im- empowering so- Competency terms in a foreign based math rules pact of math on cial interaction in language (e.g. mnemonics) learning mobility learning math Competencies a variety of learn- learning culture- understanding empowering so- in Science ing objects and based science the importance of cial interaction in sources; learning rules (e. g. mne- science for learn- learning science terms in English monics) ing mobility Lifelong cross-subject acquiring skills increasing forming collabo- Learning links; opportuni- of “mining” awareness in dif- ration habits in ties to work with knowledge in dif- ferent branches learning English various resources ferent languages of learning and science Social and developing better shaping tolerance showing an im- broadening so- Civic Compe- cross-cultural un- and respect to pact of all cul- cial experience tencies derstanding other cultures tures on science Sense of Initia- providing a wider broadening team- showing the per- mutual assistance tive and Entre- range of re- work experience sonal input in in learning Eng- preneurship sources common success lish and science Cultural widening outlook widening a range revealing the enhancing ability Awareness of multilinguistic value of different to reflect cultural activities knowledge areas diversity The backgrounds of CLIL lessons are: proper level of students’ language skills, parents’ and students’ demands for social mobility, the teachers’ readiness to introduce CLIL lessons and social competency of all educational process participants. Introducing CLIL lessons faces such difficulties as curriculum coordination, consuming a lot of time to prepare a CLIL lesson and a lack of appropriate resources. Taking into consid- eration both recent researches [6] and our practical experience we can conclude that CLIL lessons are more interesting, motivating, time-saving, help students to feel con- fident, promote communication, provide educational diversity and increase mobility. 4 Conclusions Nowadays new learning and IC technologies are required to satisfy “Zeds” demands. For instance, all reviewed technologies provide individual learning strategies. The us- ing of both AR and CLIL helps to form and develop 9 of 10 key competencies (except native language competency). Augmented reality helps to create the firm links between real and virtual objects. Content and language integrated learning creates conditions for efficient group and individual work in language and science learning. Implementation of these technologies is reasonable only under certain conditions: gadgets and appropriate level of teachers’ digital literacy (for AR) and the proper level of foreign language competency (for CLIL). The main difficulties, we face applying these technologies in science learning, are connected with organization of educational process not with teaching or learning. AR and CLIL technologies together create rich learning and teaching environment for effective education of modern students. References 1. Barnes & Noble College : Getting to Know Gen Z – Exploring Middle and High Schoolers’ Expectations for Higher Education, (2017), https://www.bncollege.com/Gen-Z-Research- Report-Final.pdf, last accessed 2018/01/29. 2. Cieutat, J.-M. Hugues, O., Ghouaiel, N.: Active Learning based on the use of Augmented Reality Outline of Possible Applications: Serious Games, Scientific Experiments, Confront- ing Studies with Creation, Training for Carrying out Technical Skills. International Journal of Computer Applications 46(20), 31–36 (2012). 3. Technology Research | Gartner Inc., http://www.gartner.com, last accessed 2018/01/29. 4. The State Standard of the Basic and Complete Secondary Education, The Cabinet of Minis- ters of Ukraine, http://zakon3.rada.gov.ua/laws/show/1392-2011-%D0%BF (in Ukrainian), last accessed 2018/01/29. 5. Roesner, F., Kohno, T., Molnar, D.: Security and Privacy for Augmented Reality Systems. Communications of The ACM 57(4), 88–96 (2014). 6. Marsh, D.: CLIL/EMILE - the European dimension: actions, trends and foresight potential. Jyvaskyla University, Finland (2002).