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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Selection Support of Digital Service Design Techniques for Design Novices</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Xuanhui Liu Supervisor: Alexander Maedche</string-name>
          <email>xuanhui.liu@kit.edu</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Digital services</institution>
          ,
          <addr-line>Design techniques, Classifications, Selection</addr-line>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Karlsruhe Institute of Technology (KIT), Institute of Information Systems and Marketing (IISM)</institution>
          ,
          <addr-line>Karlsruhe</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>In order to create extraordinary user experiences, digital service design processes involving people from a multi-disciplinary background need to be executed. With the growing number of executed design processes, it becomes increasingly important to quickly onboard design novices in these processes. A huge amount of design techniques is available to be used in various design situations. However, too-much-choice can cause confusions in the selecting process. Selecting appropriate techniques remains a challenge, especially for design novices. This doctoral project focuses on providing support for design novices to select design techniques to improve their working performance in the design process. Several artifacts in the form of different types of classifications and software-based platforms are developed, which guide novices to select design techniques in digital service design processes.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Motivation</title>
      <p>
        Nowadays, organizations become increasingly aware of the new challenges in the
digital world, such as changes in user behavior, and increasing competition [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. IBM
predicted that by 2020, 85% of interactions between customers and companies would
be handled by human-free, digital-only services [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. In order to provide services with
high usability and user experience, more and more organizations recognize the
importance of design-oriented approaches [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. In design-oriented companies, the ratio of
designers to developers is between 1:5 and 1:4, but the average ratio of designers to
developers in companies is still 1:17 [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. Designers in design-oriented companies
write best practices for improving user experience, e.g., using a storyboard to analyze
usage scenarios [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ], using touchpoint matrix to understand user interactions with the
system [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. By applying appropriate design techniques in design processes, people can
not only have guidance for their design activities, but also enforce their team
coherence. However, there are hundreds of design techniques [
        <xref ref-type="bibr" rid="ref7 ref8">7, 8</xref>
        ], and different
companies have different design resources and situations [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. Not all techniques are
appropriate for all design situations. Before using a design technique, people need to decide
which one to select, but the expansion of the set of design techniques causes many
alternatives which increases the difficulty of making decisions [
        <xref ref-type="bibr" rid="ref10 ref9">9, 10</xref>
        ]. Hence, it is
necessary to reduce the complexity to support the selection, especially for design
novices. In this proposal, people with little or no formal training in selecting and
applying design methods and techniques are called “design novices.” Design novices
may have chances to work with design experts to know how to use certain design
techniques for the certain situations. But new situations may appear, and experts are
not always available, especially in the development organizations with limited design
resources [
        <xref ref-type="bibr" rid="ref11 ref12">11, 12</xref>
        ]. To simplify the selection process, a selection support of design
techniques, which focuses on design novices need to be provided.
      </p>
      <p>
        In the literature, classifications of design techniques are developed for providing an
overview of design techniques as a basis for supporting the selection. Most of the
existing classifications of design techniques are built based on experts’ knowledge
[
        <xref ref-type="bibr" rid="ref13 ref14">13, 14</xref>
        ], which may not reflect novices’ understandings of design techniques. Based
on the existing classifications, there are also websites (e.g., thedesignexchange.org)
that provide filters and search functions for selecting design techniques. Existing
Web-based tools lack the consideration of novices’ understanding of design
techniques. However, experts and novices have different categorization behaviors [
        <xref ref-type="bibr" rid="ref15 ref16">15,
16</xref>
        ]. Experts tend to build classifications with hierarchical categories from a top-down
manner, while novices incline to classify entities into flat categories (i.e., unstructured
tags) by following a bottom-up approach [
        <xref ref-type="bibr" rid="ref15 ref16">15, 16</xref>
        ]. Novice-based classifications have a
wide application, for example, user-knowledge based tag clouds are usually used for
searching information in website navigation [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ]. Hence, novices’ understandings of
design techniques should be considered to better support the selection. Furthermore,
the effect of classifications on the selection of design techniques has not yet been
evaluated in the literature. Although classifications are studies that can help with the
selection for certain purposes [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ], how much can classifications help novices to
select design techniques is still blank at present. Besides filtering design techniques by
using classifications, there are studies analyzing co-occurrence of design techniques
for specific projects based on case studies [
        <xref ref-type="bibr" rid="ref19 ref20">19, 20</xref>
        ]. However, a system that can
suggest design techniques for specific design situations with the consideration of novices’
understandings has not yet been developed.
      </p>
      <p>With my doctoral research project, I seek to close this practically and scientifically
relevant research gap by suggesting and systematically evaluating different forms of
selection supports in order to support design novices to select design techniques.
2</p>
    </sec>
    <sec id="sec-2">
      <title>Research Question</title>
      <p>Based on the theoretical and practical motivations, this doctoral project seeks to
answer the following research question: How to support design novices in digital service
producing organizations with limited resources of design experts to select digital
service design techniques?</p>
      <p>
        Before developing a software-based artifact for supporting the selection process, a
clear overview of design techniques needs to be provided. We, at first, classify design
techniques to reduce the complexity and present the similarities and differences of
design techniques, which is a basis for further analysis of the selection of design
techniques [
        <xref ref-type="bibr" rid="ref21">21</xref>
        ]. Classifications are widely used in information architecture, which
benefits people in many aspects, for example, helping job seekers to find appropriate
occupations [
        <xref ref-type="bibr" rid="ref22">22</xref>
        ]. Because we seek to help novices to select design techniques, we
need to understand novices’ understandings of classifying design techniques. Hence,
the first break-down research question is: What categories build classifications of
design techniques from both experts’ top-down and novices’ bottom-up perspectives?
      </p>
      <p>Based on these classifications, a software artifact is developed to provide
simplified access to the classifications. Additionally, by using the classifications, the effect
of different types of classifications in the selection process will be analyzed, which
will further optimize the selection support for novices. Thus, the second break-down
research question refers to: How to instantiate the classifications and how can
classifications influence the selection process?</p>
      <p>The categories in the classification can reduce the complexity and help with the
searching, but the categories cannot be directly used to suggest design techniques.
The categories of design techniques need to be connected with design situations. For
example, design techniques can be suggested by considering design stages and
available resources (e.g., time, equipment, etc.) in the design process. Thus, the third
break-down research question is: How to suggest design techniques under
consideration of contextual factors of a specific design situation?
3</p>
    </sec>
    <sec id="sec-3">
      <title>Research Method</title>
      <p>
        In order to answer the research questions, this research project follows the design
science research methodology [
        <xref ref-type="bibr" rid="ref23">23</xref>
        ]. Figure 1 presents three design cycles, and each
cycle is to answer a break-down research question. There are five steps under each
cycle. After identifying problems, we suggest potential solutions and conduct
developments, we then evaluate the results and conclude each cycle.
Before starting to develop a software artifact for supporting the selection process of
design techniques, we analyze the similarities and differences between design
techniques in the first cycle. As this research seeks to help novices to select design
techniques, we develop two classifications. One is based on experts’ knowledge (an
expert-based classification), another reflects novices’ understandings of the content of
design techniques (a novice-based classification).
      </p>
      <p>In the second cycle, based on the development of the expert-based classification
and novice-based classification, a Web-based tool (ServiceDesignKIT) is developed
to instantiate the classifications. Besides providing a selection support,
ServiceDesignKIT (servicedesignkit.org) enables its users to edit design techniques
and the categories. By using the Web-based tool in the field, we can see whether
classifications can help with the selection process. But the effectiveness of different types
of classifications in the selection process cannot be reflected by the tool. In addition,
people may have different preferences for using different classifications. Thus, an
experiment needs to be conducted. In the experiment, we seek to understand the effect
of classifications on the selection process and whether novices’ cognitive styles can
influence the use of different classifications.</p>
      <p>Besides providing classifications for selecting design techniques, more specific
support of suggesting design techniques is needed. The third design cycle will focus
on suggesting design techniques under consideration of contextual factors of a
specific design situation. Different design situations and the applied design techniques are
summarized by literature review and expert interviews.
4</p>
    </sec>
    <sec id="sec-4">
      <title>Preliminary Results</title>
      <p>So far, an expert-based classification and a novice-based classification are created. A
Web-based tool is developed to instantiate the classifications. The collected feedback
of the pilot field deployment of ServiceDesignKIT provides suggestions for further
evaluation and development.
4.1</p>
      <sec id="sec-4-1">
        <title>Cycle 1: An Expert-based Classification and a Novice-based Classification</title>
        <p>
          By using Nickerson’s taxonomy development method [
          <xref ref-type="bibr" rid="ref24">24</xref>
          ] and expert interviews [
          <xref ref-type="bibr" rid="ref25">25</xref>
          ],
a top-down expert knowledge-based classification of digital service design techniques
is developed (Fig. 2) [
          <xref ref-type="bibr" rid="ref26">26</xref>
          ]. The classification includes five dimensions: design phase,
time dependency, duration, user participation, and evaluation type. Each dimension
includes mutually exclusive and collectively exhaustive categories. For example,
planning, draft prototype, detailed prototype, and launching belong to the dimension
design phase. The expert-based classification tells differences and similarities
between design techniques from the experts’ perspective. Besides the expert-based
classification, we also need to understand how novices classify design techniques. Thus,
we conducted open card sorting with novices to build a novice-based classification
[
          <xref ref-type="bibr" rid="ref27">27</xref>
          ]. 40 students who study computer science, information economy, and
humancomputer interaction were involved in the open card sorting exercise. The 40 students
have attended design-related courses (e.g., digital service design, design management,
etc.). They have basic design knowledge, but do not have practical experiences. Thus,
we consider students as novices in the card sorting exercise. We randomly assigned
two students in a team and built 20 teams to avoid bias from a single person in the
sorting process. Students were asked to sort cards based on their understandings of the
descriptions of design techniques. 20 teams created 110 categories. As some of the
created categories have the same meaning, we used exploratory analysis to merge the
similar categories and created 16 standardized categories (Fig. 2). The standardized
categories reflect that novices categorize design techniques from five dimensions:
design phases, activity types, participants, purpose, and duration. However, novices
did not connect dimensions with the categories in the created classifications. The
novice-based classification contains flat categories without a hierarchical structure.
The differences between the expert-based classification and the novice-based
classification reflect that there are differences between experts’ and novices’ understandings
of design techniques, which may influence the use of classifications. It is interesting
to investigate whether classifications can help with the selection of design techniques
and what kind of classifications can help novices to perform better in the selection
process. In the second cycle, we intend to answer such questions.
Cycle 2 includes instantiating the classification as a filter and evaluating the effects of
classifications on the selection process. Currently, we finished the development of an
initial version - ServiceDesignKIT (servicedesignkit.org), but the experiment is still in
process. So far, in ServiceDesignKIT, we implemented the expert- and novice-based
classifications as a filter. Users can use the expert-based classification (1 in Fig. 3) or
the novice-based classificaiton (2 in Fig. 3) or both to filter and find design
techniques. The selected design techniques can be saved to a shortlist for retrieving by
clicking the heart symbol (4 in Fig. 3). So far, 71 design techniques are currently
included in the Web-based tool. It is impossible to contain all design techniques. Thus,
the tool offers an open knowledge base to enhance or change the content (3 in Fig. 3)
and a control system to intertwine the open knowledge base. Users are expected to
add and edit design techniques in ServiceDesignKIT. Users are also enabled to leave
comments and communicate to exchange knowledge (5 in Fig. 3).
        </p>
        <p>
          We attempted to use ServiceDesignKIT as a supplement to a Master lecture. In the
lecture, students participated a capstone project, in which students used design
techniques and created low-fidelity prototypes for a financial service App which was
provided as a real challenge by one of our industry partners. Students can use
ServiceDesignKIT to select appropriate design techniques for their capstone projects,
but we did not force them to use it. We used a questionnaire to collect students’
feedback on ServiceDesignKIT. In the questionnaire, we evaluated perceived ease of use,
perceived usefulness, intention to use, output quality, and user-system relationship
[
          <xref ref-type="bibr" rid="ref28 ref29">28, 29</xref>
          ]. The evaluation result demonstrates that ease of use, perceived usefulness and
output quality are high, but the intention to use and user-system relationship are
relatively low. Some of the students’ feedback reflects that they expect the tool to provide
examples of applications of techniques in practice. After analyzing the effect of
classifications on selection support, further development of the tool will be conducted.
In the future, we plan to execute an online experiment to systematically analyze the
effect of different classifications on the selection of design techniques (cycle 2).
Furthermore, we plan to develop a tool to suggest design techniques by considering
contextual factors of specific design situations (cycle 3).
The planned online experiment seeks to explore how different classifications
influence task performance and whether cognitive styles can influence the selection of
design techniques of novices. The experiment participants will be asked to select
appropriate design techniques for a specific task. The task is defined based on the
existing literature which introduces the use of design techniques and is validated with
feedback from experts. The quality of the selection results by using different
classifications will be compared. Additionally, I will collect participants’ feedback on the
perceived selection confidence, task performance, and selection accuracy. Several
questions will be followed after finishing the experiment task. Currently, we
developed an online experiment tool and started a pre-test. I plan to conduct the experiment
with large-scale sample size after more pre-tests. The experimental results may
influence the development of ServiceDesignKIT 2.0. Especially, we may provide specific
classifications for novices based on their cognitive styles.
5.2
        </p>
      </sec>
      <sec id="sec-4-2">
        <title>ServiceDesignKIT 2.0</title>
        <p>
          The pilot field evaluation of ServiceDesignKIT demonstrates the need for adding
tangible examples of applying design techniques in the Web-based tool. Furthermore,
there is a need to further contextualize the selection process based on specific design
situations. ServiceDesignKIT will be upgraded with new features which enable the
suggestion of design techniques based on contextual factors of specific design
situations. Initial information on design situations and appropriate design techniques will
be extracted from the literature review and expert interviews. Furthermore, data of
design situations and used design techniques will be collected continuously by
enabling users to document design projects that they have participated and suggest design
techniques they have used in the specific situations in the Web-based tool. In order to
make sure the collected design techniques can actually contribute to project success,
users will be asked to answer several questions to evaluate the project performance
[
          <xref ref-type="bibr" rid="ref30 ref31">30, 31</xref>
          ]. The design techniques from successful projects will be suggested when
using ServiceDesignKIT 2.0 in the future. Besides that, a survey that is independent of
the tool will be conducted with experienced design practitioners in order to collect
design techniques that have been used for specific design situations. With this data,
we plan to build up a situation-dependent design techniques knowledge base.
6
        </p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>Conclusion and Expected Contribution</title>
      <p>
        This doctoral project proposal describes the current status and plans of our research in
the field of providing selection supports for digital service design techniques for
design novices. I follow the design science research methodology and run three design
cycles. The developed artifacts are expected to be provided to help novices to select
appropriate design techniques. The doctoral project expects to deliver several
theoretical contributions. Following Gregor (2006) [
        <xref ref-type="bibr" rid="ref32">32</xref>
        ], we contribute to a type I, II, and V
theory. In cycle 1, we provide an expert- and a novice-based classification of design
techniques and analyze similarities and differences of categorizing design techniques
between experts’ and novices’ perspectives, which can be seen as a theory for
analysis (type I theory). The analysis advances the theoretical understanding of the
differences and similarities between experts and novices in categorization behaviors in the
context of classifying design techniques [
        <xref ref-type="bibr" rid="ref16 ref33">16, 33</xref>
        ]. The comparison between experts
and novices is a starting point for further analysis on which kind of classifications is
more appropriate for novices to select techniques. In cycle 2, in order to evaluate
which classifications can better help novices with the selection of design techniques,
we instantiate the expert- and novice-based classifications and will further explain the
effect of classifications on the selection of design techniques by experiment, which
can be seen as type II theory for explanation. The instantiation is an attempt at using
the classifications in practice. The experiment seeks to explain whether novices’
cognitive styles can influence the use of different classifications, which can further
contribute to the theoretical understanding of cognitive differences in the research of
information systems [
        <xref ref-type="bibr" rid="ref34">34</xref>
        ]. Based on the analysis and explanation, this study seeks to
provide a software-based artifact which can be used to suggest techniques based on
different design situations for novices (type V theory), which will be conducted in
cycle 3. From the practical perspective, the artifact represents a selection support
system to help design novices to select techniques for different situations, which can
further help to improve novices’ performance in deciding appropriate techniques.
      </p>
    </sec>
  </body>
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