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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Complementing i* with Game Trees - Getting to Win- Win in Industrial Collaboration</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Vik Pant</string-name>
          <email>vik.pant@mail.utoronto.ca</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Eric Yu</string-name>
          <email>eric.yu@utoronto.ca</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Department of Computer Science, University of Toronto</institution>
          ,
          <addr-line>Toronto</addr-line>
          ,
          <country country="CA">Canada</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Faculty of Information, University of Toronto</institution>
          ,
          <addr-line>Toronto</addr-line>
          ,
          <country country="CA">Canada</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Interorganizational coopetition describes a relationship in which two or more organizations cooperate and compete simultaneously. Actors under coopetition cooperate to achieve collective objectives and compete to maximize their individual benefits. Such relationships are based on the logic of win-win strategies that necessitate decision-makers in coopeting organizations to develop relationships that yield favorable outcomes for each actor. This paper illustrates the introduction of a new actor in a coopetitive relationship as one of the pathways to a positive-sum outcome. It uses a strategic modeling approach that combines i* goal-modeling to explore strategic alternatives of actors with Game Tree decisionmodeling to evaluate the actions and responses of actors. This paper demonstrates the activation of one component in this guided approach of systematically searching for alternatives to generate a new win-win strategy. An interpretive adaptation of an industrial scenario that is drawn from practitioner and scholarly literatures is used to explain this approach. This illustration focuses on the Industrial Data Space which is a platform that helps organizations to overcome obstacles to data sharing in a coopetitive ecosystem.</p>
      </abstract>
      <kwd-group>
        <kwd>Coopetition</kwd>
        <kwd>Win-Win</kwd>
        <kwd>Design</kwd>
        <kwd>Modeling</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        Coopetition refers to concomitant cooperation and competition among actors wherein actors
“cooperate to grow the pie and compete to split it up” [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. Actors under coopetition
simultaneously manage interest structures that are partially congruent and partially divergent [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. Partial
congruence emerges from actors sharing in certain common objectives while partial divergence
emanates from each actor’s pursuit of self-interest. Coopetition has become “increasingly
popular in recent years” [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ] and is widely observed in various domains including business, politics,
and diplomacy [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. Coopetition is predicated on the rationale of positive-sum outcomes through
which all actors are better off by coopeting rather than by purely competing or solely
cooperating. This aspect of coopetition requires decision-makers in coopeting organizations to develop
and analyze win-win strategies. In this paper, we apply a synergistic approach that combines i*
goal-modeling with Game Tree decision-modeling to generate and discriminate win-win
strategies in a structured and systematic manner. We use an interpretive adaptation of an industrial
scenario [
        <xref ref-type="bibr" rid="ref10 ref11 ref9">9-11</xref>
        ] from practitioner and scholarly literatures to explain this approach.
      </p>
      <p>Copyright 2018 for this paper by its authors. Copying permitted for private and academic purposes.</p>
      <p>
        Win-Win Strategies and Positive-Sum Outcomes
Coopetition research originated in the field of economics where researchers applied concepts
from game theory to explain the motivations of coopeting actors [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. According to game theory,
three types of results are possible in strategic relationships between actors: positive-sum,
zerosum, and negative-sum [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. In positive-sum outcomes all actors are better off, in negative-sum
outcomes all actors are worse off, and in zero-sum outcomes some actors are better off while
other actors are worse off [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. These outcomes are correlated to distinct types of strategies that
are adopted by actors in coopetitive relationships: win-win, win-lose, and lose-lose.
Win-win strategies lead to positive-sum outcomes, lose-lose strategies result in negative-sum
outcomes, and win-lose strategies yield zero-sum outcomes. Rational and self-interest seeking
actors are likely to seek positive-sum or zero-sum (i.e., only if they are better off) outcomes.
Therefore, these actors will only implement win-win or win-lose (i.e., solely if they are
advantaged) strategies voluntarily. However, win-lose strategies are unsustainable in coopetitive
relationships because some actors (i.e., those that are disadvantaged) will be worse off as a
result. These actors are likely to withdraw or abandon a win-lose relationship and therefore,
win-win strategies are the only durable options for sustaining coopetitive relationships.
3
      </p>
      <p>
        Modeling Win-Win Strategies using i* and Game Trees
Pant and Yu [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ] proposed a modeling approach for generating and discriminating win-win
strategies using i* and Game Trees. They note that, “while game trees support the depiction of
payoffs they do not explicitly codify the reasons for those payoffs” [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. However, “even though
the internal intentional structure of an actor cannot be expressed directly in Game Trees it can
be represented via i* Strategic Rationale (SR) diagrams” [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]. In this approach, i* SR diagrams
are used to represent and reason about internal intentional structures of actors while Game
Trees are used to express and evaluate moves and countermoves of actors. Therefore, “Game
Trees and actor modeling with i* can be used together to achieve a deeper understanding of the
decision space as well as to secure a stronger decision rationale” [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ].
      </p>
      <p>In the modeling phase, the actors (concrete and abstract), goals, tasks, resources, and softgoals
are denoted in the i* SR diagram while the sequence of their moves and countermoves is
codified in the Game Tree. Figure 2 depicts related i* SR diagrams and Game Trees of As-Is and
To-Be scenarios of a coopetitive relationship between two business partners in the
pharmaceutical industry. Model elements in black color represent the As-Is scenario (with two
alternatives) and model elements in blue color depict additional model elements in the To-Be scenario.
The model elements in blue color are generated by following the process depicted in Figure 1.</p>
    </sec>
    <sec id="sec-2">
      <title>Start</title>
      <sec id="sec-2-1">
        <title>Represent</title>
      </sec>
      <sec id="sec-2-2">
        <title>Stakeholders that are</title>
      </sec>
      <sec id="sec-2-3">
        <title>Concrete Actors</title>
        <p>as Agents and</p>
      </sec>
      <sec id="sec-2-4">
        <title>Abstract Actors</title>
        <p>as Roles
i* SR model
showing Actors
and Roles
Game Tree
showing
player sequence</p>
      </sec>
      <sec id="sec-2-5">
        <title>Represent</title>
      </sec>
      <sec id="sec-2-6">
        <title>Focal</title>
        <p>Player as</p>
      </sec>
      <sec id="sec-2-7">
        <title>First</title>
      </sec>
      <sec id="sec-2-8">
        <title>Mover</title>
      </sec>
      <sec id="sec-2-9">
        <title>Identify additional actors</title>
      </sec>
      <sec id="sec-2-10">
        <title>Identify goals for each actor</title>
      </sec>
      <sec id="sec-2-11">
        <title>Identify alternative tasks for achieving each goal</title>
      </sec>
      <sec id="sec-2-12">
        <title>Identify softgoals for each actor, with priorities</title>
      </sec>
      <sec id="sec-2-13">
        <title>Identify contributions from tasks to softgoals</title>
      </sec>
      <sec id="sec-2-14">
        <title>Identify</title>
        <p>Dependencies
among actors
d
n
e
g
e
L</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Modeling</title>
    </sec>
    <sec id="sec-4">
      <title>Technique</title>
      <p>i* SR model Game Tree
showing Goals showing
and Tasks move sequence</p>
      <sec id="sec-4-1">
        <title>Represent</title>
      </sec>
      <sec id="sec-4-2">
        <title>Sequence</title>
        <p>of Moves
as
Decisions</p>
      </sec>
    </sec>
    <sec id="sec-5">
      <title>Phase</title>
    </sec>
    <sec id="sec-6">
      <title>Start/End</title>
    </sec>
    <sec id="sec-7">
      <title>Process</title>
    </sec>
    <sec id="sec-8">
      <title>Decision</title>
      <p>i* SR model
showing
dependencies
Evaluate goal
satisfaction</p>
      <p>by
propagating</p>
      <p>labels
i* SR model
showing complete
structure</p>
      <sec id="sec-8-1">
        <title>Compute</title>
        <p>Payoffs
for Decision
Paths</p>
        <p>No</p>
      </sec>
      <sec id="sec-8-2">
        <title>Is there a win-win strategy?</title>
        <p>Add/Remove
some actor</p>
      </sec>
      <sec id="sec-8-3">
        <title>Generate a change in some actor s goal</title>
      </sec>
      <sec id="sec-8-4">
        <title>Generate</title>
        <p>additional
alternatives for
achieving goals of
some actor</p>
      </sec>
      <sec id="sec-8-5">
        <title>Generate a change in softgoals of some actor</title>
      </sec>
      <sec id="sec-8-6">
        <title>Generate a change in relationships among two actors</title>
        <p>Yes
End
(1, -1)
(-1, -1)
(1, 1)</p>
      </sec>
      <sec id="sec-8-7">
        <title>Game Tree A</title>
      </sec>
      <sec id="sec-8-8">
        <title>Actor</title>
      </sec>
      <sec id="sec-8-9">
        <title>Alternative</title>
      </sec>
      <sec id="sec-8-10">
        <title>Dependency</title>
      </sec>
      <sec id="sec-8-11">
        <title>Link</title>
      </sec>
      <sec id="sec-8-12">
        <title>Help</title>
      </sec>
      <sec id="sec-8-13">
        <title>Contribution</title>
      </sec>
      <sec id="sec-8-14">
        <title>Link</title>
      </sec>
      <sec id="sec-8-15">
        <title>Hurt</title>
      </sec>
      <sec id="sec-8-16">
        <title>Contribution</title>
      </sec>
      <sec id="sec-8-17">
        <title>Link</title>
      </sec>
      <sec id="sec-8-18">
        <title>Task</title>
      </sec>
      <sec id="sec-8-19">
        <title>Decomposition</title>
      </sec>
      <sec id="sec-8-20">
        <title>Link</title>
      </sec>
      <sec id="sec-8-21">
        <title>Satisficed</title>
      </sec>
      <sec id="sec-8-22">
        <title>Denied</title>
        <p>?</p>
      </sec>
      <sec id="sec-8-23">
        <title>Unknown</title>
        <p>Branded Pharmaceutical Company (BPC) and Generic Pharmaceutical Compounder (GPC)
are two actors that play the role of Pharmaceutical Business Partner (PBP)1. BPC develops and
markets prescription medicines based on its research and development initiatives as well as
intellectual property (IP) protections (not shown*). GPC manufactures ingredients that are used
in BPC’s medicines and produces medicines for BPC that BPC sells to pharmacies and
hospitals (not shown*). GPC also markets generic medicines that are analogous to the prescription
medicines that are sold by BPC only if no organizations assert exclusivity on those
formulations via their IP protections (not shown*).</p>
        <p>
          GPC depends on Market Forecasts of BPC (shown) so that GPC can approximate the
upcoming requirements of BPC (not shown*). This helps GPC to plan its production runs based on
medicines that BPC might contract GPC to produce (not shown*). BPC depends on the
Production Traces of GPC (shown) to verify that GPC is only manufacturing those quantities of
ingredients of BPC’s high margin medicines that are ordered by BPC (not shown*). This helps
BPC to verify that GPC is not manufacturing extra quantities of those ingredients to produce
substitute medicines that GPC can sell by itself (not shown*). Dependencies among BPC and
GPC are shown as softgoals because each is satisficed from the perspective of the depender.
A problem that can occur in such strategic alliances is of ‘knowledge expropriation’ due to
‘learning races’ where each organization wishes to ‘learn faster’ than its partners [
          <xref ref-type="bibr" rid="ref4">4</xref>
          ]. Data
sharing among partners is crucial for collaboration to be mutually beneficial. However, the
possibility of information asymmetry among partners can motivate each organization to secure
its own data. For example, access to GPC’s confidential production traces can endow BPC
with bargaining leverage over GPC while access to BPC’s proprietary market forecasts can
bequeath GPC with negotiating advantage over BPC (not shown*). Therefore, each actor is
likely to demand more data from the other actor than it is willing to give to that other actor. The
goal model of the role PBC shows that, in the As-Is scenario (represented in black color), BPC
and GPC can demand partner data from each other. Upon receiving a demand for data,
BPC/GPC can share its data directly with its partner by giving full access to own data or it can
withhold its data from its partner by secreting its own data while hoarding its partner's data.
In the evaluation phase, payoffs in the Game Tree are estimated by analyzing softgoal
satisfaction in the i* SR diagram. The i* SR diagram shows that each of PBP's strategies impact its
softgoals differently. Labels are placed above softgoals to depict their satisfaction or denial
resulting from a certain strategy. Each task has a single checkmark above it at a specific
position (i.e., first, second, or third) denoting a unique strategy corresponding with that task. Labels
in the first, second, and third positions above a softgoal represent the impact of the strategy
corresponding with that position on that softgoal. For example, Share data directly (first
position) Denies Own data be secured but Satisfies Collaboration be mutually beneficial.
The strategy of withholding data helps the softgoal of own data be secured but it hurts the
softgoal of collaboration to be mutually beneficial. Conversely, the strategy of sharing data
directly helps the softgoal of collaboration to be mutually beneficial but it hurts the softgoal of
own data be secured. The sub-tasks of the withholding data strategy and the sharing data
directly strategy impact the softgoal data asymmetry be reduced differently. In the withholding
data strategy, secreting own data helps data asymmetry be reduced but hoarding partner data
hurts data asymmetry be reduced. In the sharing data directly strategy, demanding partner data
helps data asymmetry be reduced but giving full access to own data hurts data asymmetry be
reduced. The payoffs in the Game Tree can be used to detect the presence of any positive-sum
outcomes. In the As-Is scenario, there are no win-win strategies because neither the sharing
data directly strategy nor the withholding data strategy allow the PBPs to satisfice all softgoals.
This motivates their systematic search for new alternatives that lead to a positive-sum outcome.
1. Coopetition in the pharmaceutical industry is discussed in [
          <xref ref-type="bibr" rid="ref8">8</xref>
          ].
* This aspect of the relationship is not shown to keep the model simple.
        </p>
        <p>
          In the exploration phase, a subject matter expert (SME) or domain specialist can pursue any of
five non-deterministic lines of action incrementally and iteratively. As depicted in figure 1, they
can add/remove some actor, generate additional alternatives for achieving goals of some actor,
generate a change in relationships among two actors, generate a change in softgoals of some
actor, or generate a change in some actor’s goal. Any of these actions can trigger other actions.
For example, in the pursuit of a win-win strategy, an SME may choose to generate a new
alternative that is an improvement over the best existing option (share data directly with payoff of
0,0). One possible improvement over this alternative is for the PBPs to share data via a
mediating party if that party satisfies certain requirements. For the PBPs, sharing governance be
transparent, is a crucial requirement and this can be satisfied by Industrial Data Space (IDS).
The To-Be scenario is depicted in blue color. It shows IDS, which is a virtual data space that
supports data-sharing commitments between partners under the purview of collaborative
governance protocols [
          <xref ref-type="bibr" rid="ref10 ref11 ref9">9-11</xref>
          ]. PBPs can use IDS to co-develop data sharing protocols that protect
their individual interests while advancing their mutual welfare. Each PBP must comply with
data sharing protocols to which they commit in order to benefit from IDS’s capabilities that
include tracking data exchanges, monitoring data usage, implementing data sharing protocols,
and providing data sharing reports. This new alternative (share data via Industrial Data
Space) in the To-Be scenario satisfices all the softgoals of PBP in the i* SR diagram and thus
its payoff score in the Game Tree reflects a higher value than either of the options available in
the As-I scenario. This new actor (IDS) triggers the creation of a new alternative for PBP and
changes the interface of PBP by creating new dependencies between it and the new actor (IDS).
4
        </p>
        <p>Conclusion
We utilized an approach to systematically search for win-win strategies and generate new
alternatives for organizations under coopetition. This integrative approach incrementally and
iteratively elaborated and refined the i* SR diagram and its corresponding Game Tree. The resulting
model explained the risk of knowledge expropriation in inter-partner learning arrangements if
partners shared data directly. No win-win strategies were detected in the As-Is configuration
because there existed the possibility for learning races where partners tried to learn faster than
each other. In the To-Be scenario, a win-win strategy was generated by using the best-existing
option as a starting point and reference. By sharing data via a mediating party, PBPs would
benefit from collaborative information exchange without the risk of knowledge expropriation.
5</p>
      </sec>
    </sec>
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