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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>What is it and how quickly you can guess?</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Żaneta Demarczyk</string-name>
          <email>zaneta.demarczyk93@gmail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Katarzyna Spyra</string-name>
          <email>katarzyna.spyra@interia.pl</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Adrian Trojanowski</string-name>
          <email>adtrojanowski@interia.pl</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Faculty of Applied Mathematics, Silesian University of Technology Kaszubska 23</institution>
          ,
          <addr-line>44-100 Gliwice</addr-line>
          ,
          <country country="PL">Poland</country>
        </aff>
      </contrib-group>
      <fpage>17</fpage>
      <lpage>24</lpage>
      <abstract>
        <p>-This article presents research on human interactions by using a methodology of gradually revealed images for recognition. The idea we measure here it to compare results of interactions while guessing on the image. In the results we show and discuss differences between sex of the participant and category of the quiz.</p>
      </abstract>
      <kwd-group>
        <kwd>image composition</kwd>
        <kwd>interactions</kwd>
        <kwd>human behavior</kwd>
        <kwd>sociology of decisions</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>I. INTRODUCTION</title>
    </sec>
    <sec id="sec-2">
      <title>Interactions are driven by many factors. During decision</title>
      <p>
        processes our brain is focusing on some aspects of the reality
which can be easily associated with the things we have in our
memory or which surround us. This interactions are driven by
some factors which we can associate and use for conclusions.
Very often we must decide under pressure or under limited
time. For these we can find some differences between man and
woman, since not only a brain but also a sociology of decision
is important. There are many articles presenting results from
decision processes, where humans were asked to describe
reactions from various inputs like sounds, images, unexpected
situations, etc. In [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ] was presented how humans react to the
sound of aircraft. Authors measured reactions and described
them in relation to the user. In [2] was presented how humans
react to rewards and punishments in various situations, where
as an exemplary social model was realized theory of Gray’s
personality. In [3] was presented how humans react to
uncontrolled results of situations they participate in, the
authors were especially interested on relation of interactions to
superstition. Very often in the research on human interactions
are used images. From an image we are able to evaluate many
emotions and also knowledge about the content. In [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ] were
discussed reactions to images, eg. by facial or behavioral
features. In [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ] authors discussed both reactions to images and
also motivations that were diving people to interact in each
way. In [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ] were presented differences between man and
woman reactions to children facial images, while in [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ]
differences were discussed on example of animals. An
interesting aspects of psychological tendencies in our brains
during choices were discussed in [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. Image processing and
interactions between machines based on human behavior are
widely discussed in recent times. New articles present
interesting ideas for selecting objects from images or to used
models of human interactions to proceed communications
Copyright held by the author(s).
between robots and autonomous systems. All these ideas are
helpful in the research on human behavior. In [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ] was
discussed how to use a composition of neural networks and
heuristic methods to detect some features of fruits from
images, while in [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ] was proposed a method for automatic
selection of bacteria. On the other hand there are many
research on object oriented programming where cognitive
aspects are modeled to increase code efficiency. In [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]
authors proposed some complexity metrics based on cognitive
models, while in [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ] were presented research results on
reactions to vocalization of dogs and their emotional aspects.
Results of using human behavioral models are very important
for autonomous systems, where groups of unmanned robots
are set to perform complex tasks, but communication between
them is based on human behaviors. In [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ] was discussed how
to model a self-organizing strategies for autonomous group of
robots in changing environments, while in [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ] these were
compared to performance of interactions between working
agents. The aim of this project is to show interactions between
human and computer. For this reason we have developed a
program which presents images to users and measures their
choices basing on the category. The program takes the form of
a game and selects one of the available images from given
field and shows a part of randomly chosen pixels. The number
of pixels which are discovered increases with passing time,
until all pixels are shown and whole picture is presented. In
this time user is asked to guess what in his opinion is
presented in the revealed image. In our program we have three
available categories: buildings, famous people and animals. Of
course, user knows the categories, but he doesn’t see the
images in advance. In every field there are 5 pictures, which
are selected randomly. In our opinion, such games have a very
good effect on people. They examine perceptiveness and
knowledge from various fields (eg from geography, history)
therefore we have decided to present some research results in
this field of human interactions to images.
      </p>
    </sec>
    <sec id="sec-3">
      <title>II. DETAILS OF THE PROGRAM</title>
      <p>This project is written in Wolfram Mathematica 10 for
research purposes. Now, we talk a bit about the code. In the
program, we used the fact that every image can be presented
as a pixel’s matrix. The algorithm randomly selects and show
from 5% to 50% of pixels of each row with the step 5%. At
the last stage the whole picture is exposed. Sample
visualization of the process is presented in Fig. 1.</p>
      <p>Female
Female
40
35
30
25
e
im20
T
15
10
5
0</p>
      <sec id="sec-3-1">
        <title>Whole</title>
      </sec>
      <sec id="sec-3-2">
        <title>Male</title>
      </sec>
      <sec id="sec-3-3">
        <title>Female</title>
        <p>Buildings</p>
      </sec>
      <sec id="sec-3-4">
        <title>Whole</title>
      </sec>
      <sec id="sec-3-5">
        <title>Male</title>
      </sec>
      <sec id="sec-3-6">
        <title>Female</title>
        <p>40
35
30
25</p>
      </sec>
      <sec id="sec-3-7">
        <title>Whole</title>
      </sec>
      <sec id="sec-3-8">
        <title>Male</title>
      </sec>
      <sec id="sec-3-9">
        <title>Female</title>
      </sec>
      <sec id="sec-3-10">
        <title>Whole</title>
      </sec>
      <sec id="sec-3-11">
        <title>Male</title>
        <p>Female</p>
      </sec>
      <sec id="sec-3-12">
        <title>The shortest</title>
        <p>time [s]
0
4,14567
5,21907</p>
      </sec>
      <sec id="sec-3-13">
        <title>Average time</title>
        <p>[s]
17,088236
14,200705
20,42817</p>
      </sec>
      <sec id="sec-3-14">
        <title>The longest</title>
        <p>time [s]
35
26,6507
33,4138
Male</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Then the image is being exposed with the passing time. When</title>
      <p>the user already knows what the picture shows he/she should
push “PAUSE”. The part of our code is shown in Fig. 2.
The player who correctly guessed with the shortest time wins,
but we know that sometimes it is unfair because of the
difficulty of the several images. The algorithm is running as
long as the matrix is filled with the proper amount of the
pixels without duplicates. In each step algorithm works from
beginning- it means that it’s not picking the missing quantity
of pixels to the matrix from the previous step. The pictures in
Fig. 1 show the next stages of the program’s work on a
randomly selected image.</p>
    </sec>
    <sec id="sec-5">
      <title>III. RESULTS We invited 20 people to play our game. Everyone tried his chances in each category and we received the results presented in Tab. 1 – Tab. 4 and depicted in Fig. 3 – Fig. 7:</title>
    </sec>
    <sec id="sec-6">
      <title>For example. The sixth user was woman and the shortest time she obtained was in the category – people. She guessed that in the picture was Marlin Monroe.</title>
    </sec>
    <sec id="sec-7">
      <title>It can be observed that during our tests the most often</title>
      <p>displayed building was Eiffel Tower, in category people –</p>
    </sec>
    <sec id="sec-8">
      <title>Enrique Iglesias and in category animals it was squirrel. The shortest average time needed to guess was for buildings.</title>
    </sec>
    <sec id="sec-9">
      <title>Pictures that presented Marlin Monroe and elephant have got the shortest time in their categories.</title>
    </sec>
    <sec id="sec-10">
      <title>We can see that differences between man and woman on the</title>
      <p>charts visible in Fig. 4 – Fig. 5. In the category buildings, men
turned out to be better. In the category people better were
women. The smallest differences between men’s and women’s
time was in the category animals.</p>
    </sec>
    <sec id="sec-11">
      <title>IV. CONCLUSION</title>
      <p>Generally men have shorter time than women. Among men,
the shortest average time is for pictures from category
buildings. While by the decisions all the users were most
convenient with images of nature and calm colors, and where
the colors were strict and very light these images were not
very convenient to users. Sometimes the images were
correctly identified in first 5 second due to some explicit
details visible in presented objects. On the other hand these
were not much visible for people. In general users were
correctly recognizing people in images when some facial
details appeared and were not able to recognize in first
seconds when only a shape was visible.</p>
    </sec>
    <sec id="sec-12">
      <title>In our opinion the research gave us important clues how the</title>
      <p>people react to various objects. These conclusions will be very
useful in our future work, where we can use them for
implementing systems oriented communication aspects, where
a recognition of the input will be determined by some initial
information about the input objects.</p>
    </sec>
  </body>
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