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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Towards Affective Lifelogging with Information Fusion</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Jason J. Jung</string-name>
          <email>j2jung@gmail.com</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Department of Computer Engineering Chung-Ang University</institution>
          ,
          <addr-line>Seoul</addr-line>
          ,
          <country country="KR">Korea</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Recently, many of context-aware services are trying to exploit the emotional contexts of the target users. The aim of this conceptual paper is to discuss affective lifelogging framework which can recognize the emotions by integrating multimodal information from multiple sources. Moreover, we will mention the open problems on affective lifelogging.</p>
      </abstract>
      <kwd-group>
        <kwd>Lifelogging</kwd>
        <kwd>Affective computing</kwd>
        <kwd>Information fusion</kwd>
        <kwd>Stream synchronization</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>
        Lifelogging (also known as Quantified self [
        <xref ref-type="bibr" rid="ref2">3</xref>
        ]), which is a historical dataset of user
activities (and behaviors), has been regarded as an important information for
understanding their personal contexts (e.g., interests and patterns). Especially, with various
smart devices and wearable devices, it has been much easier for users to record their
lifeloggings. Given a particular domain, lifelogging has been studied for various
applications, e.g., storification [
        <xref ref-type="bibr" rid="ref1">2</xref>
        ] and MyMovieHistory [1].
      </p>
      <p>It is important for context-aware services to recognize emotional states of the target
users (whether they are happy or sad). In this study, we are interested in affective
lifelogging of users. By analogy, it means that the history of user’s emotional states can be
recorded.</p>
      <p>However, it is impractical to ask users to answer what their current emotional state
is. It means that affective lifelogging has to be in a non-intrusive manner.</p>
      <p>Thereby, this work is focusing on collecting all possible lifelogging datasets, and
discovering meaningful patterns for affective lifelogging, as shown in Fig. 1.</p>
      <p>The outline of this paper is as follows. Sect. 2 shows the main idea on affective
lifelogging frameworks. In Sect. 3 and Sect. 4, we will address the open problems on
capturing the emotional state of users, and draw our conclusion of this on-going work,
respectively.</p>
    </sec>
    <sec id="sec-2">
      <title>Affective lifelogging</title>
      <p>We design the affective lifelogging framework with multimodel data streams.
Definition 1 (Multimodel streams). Given a set of data streams S = fsiji 2 [1; N]g,
multimodel streams can be represented as
2. 연구개발의 계획의 우수성
2.2</p>
      <p>핵심 기술
2
•Jas시on스J.템Jun시g나리오
Temperature</p>
      <p>EEG
Blood
Pressure</p>
      <p>BPM
Photo
stream
Location</p>
      <p>Tweets
S-e융m러a복n합tic 콘Lif텐e츠VauSlotciah티l감브e성r라인e지이b와프yS로o,cial Inte레liigs임enc워ef크모r델a활m용 eLifewLogoginrgk기반c기a술n개발capt-u1re0 t--h1e5- timestamps when the emotion is
recog딥 닝 기반 어T펙 깅t프h
nized with high confidence, and regard them as the events (for segmenting the multiple
data streams), as shown in Fig. 2.</p>
      <p>Busy</p>
      <p>Busy
where t and d indicate the timestamps and data mode, respectively. This work is
focusing on collecting all possible lifelogging datasets, and discovering meaningful patterns
for affective lifelogging, as shown in Fig. 1. For example, the streams are including
– various bio-signals (e.g., EEG, blood pressure, and BPM) by wearable devices,
2. 연구–개lo발c의ati계on획b의y 우G수PS성-enabled smart devices,</p>
      <p>– photos by camera, and
2.2– 핵te심xts기b술y social media.</p>
      <p>•</p>
      <p>감성 이벤트 패턴 마이닝
EEG
혈압
심박수
체온
사진
위치
텍스트 Happy</p>
      <p>Busy</p>
      <p>Sleepy
"# "$
"%</p>
      <p>Affective Event
Pattern Mining
! – size window
Definition 2 (Event). A set of events E is represented as
ei
tAg
(2)
where t@ and tA are the beginning and ending of an event, respectively.
2.1</p>
      <sec id="sec-2-1">
        <title>Learning by discovering correlation</title>
        <p>Once the events are detected, the multiple multimodal streams S can be segmented. By
measuring the correlation among the multiple multimodal streams in the same segment,
we can find the event pattern library (shown in Fig. 2). Thus, this event-driven approach
is similar to the labeling process for training.</p>
        <p>As another important issue, we are focusing on relative scaling factor (RSF). When
the correlation is computed, we want to consider the unique characteristics of the data
stream.
2.2</p>
      </sec>
      <sec id="sec-2-2">
        <title>Applications and services</title>
        <p>With the proposed affective lifelogging framework, several applications and services
will be developed with respect to the target user.
2. 연구개발의 계획의 우수성</p>
        <p>– single individuals (shown in Fig. 3)
2.3 –예a상g결ro과up물of users in a certain location and time (shown in Fig. 4)
•
감성 히스토리 기록
04:15
hours
13:14
hours
01:10
hours
03:11
hours
05:33
hours
S-e융m러a복n합tic 콘Lif텐e츠VauSlotcia티l감브성라인지이와프S로ocial Inte레lig임enc워e 크모델 활F용iLgife.Lo3g.ginPg 기e반rs기o술n개a발l serv-ice16for- a21ff-ective lifelogging
딥 닝 기반 어펙 깅 프
Emotion1
Emotion2
Emotion3
Emotion4
S딥-e융m러a복n닝합tic 기콘Lif텐반e츠Va어uSlo펙tcia티l감브성라인지이와프S로oci깅al In프te레lig임enc워e 크모델 활용 Life Logging 기반 기술 개발 - 17 -- 22</p>
        <p>Fig. 4. Spatiotemporal visualization
3</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Open problems</title>
      <p>Since it is the on-going work, we want to mention the following open problems.
1. Evaluation issue: In order to evaluate the proposed framework, we need to collect
real world data from users.
2. privacy: Most seriously, it is almost impractical to ask users to recall their own
emotion states in the past.
4</p>
    </sec>
    <sec id="sec-4">
      <title>Conclusion</title>
      <p>In this paper, we have introduced a conceptual design on affective lifelogging
framework. The proposed framework is based on event-based segmentation for the multiple
multimodal stream.</p>
    </sec>
    <sec id="sec-5">
      <title>Acknowledgment References</title>
      <p>This work was supported by the National Research Foundation of Korea (NRF) grant
funded by the Korea government (MSIP) (NRF-2017R1A2B4010774).
1. Hong, M., Jung, J.J.: Mymoviehistory: Social recommender system by discovering social
affinities among users. Cybernetics and Systems 47(1-2), 88–110 (2016)</p>
    </sec>
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