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        <article-title>Proceedings of the 2nd Workshop on Affective Computing and Context Awareness in Ambient Intelligence AfCAI 2018 held in Universitat Politècnica de València, Spain, on 19-20 April 2018 http://afcai18.webs.upv.es http://www.affcai.eu</article-title>
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          <label>0</label>
          <institution>The second edition of AfCAI was held in Universitat Politècnica de València</institution>
          ,
          <addr-line>Spain, on 19-20</addr-line>
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        <p>Affective computing (AfC) is a multidisciplinary research approach regarding practical modeling and use of information about human emotions in computer systems. Originally proposed by Rosalind Picard from the MIT Media Lab, it became a field where researchers and practitioners from computer science and artificial intelligence (AI) meet with psychologists, neuroscientists, biomedical engineers and philosophers. The principal objectives of the AfCAI workshop series is to put selected problems and methods form the area of AfC into a specific engineering context. Our focus is to consider use cases and applications of AfC techniques within the scope of context-aware systems and ambient intelligence. The workshop series was originally proposed by Grzegorz J. Nalepa. The first AfCAI workhop was organized in Universidad de Murcia, Spain in November 2016, with Maria Trinidad Herrero Ezquerro and José Tomás Palma Méndez as cochairs. It featured 13 oral presentations, an invited lecture from researchers from 5 countries and a brainstorming session. After the workshop, a special issue of the Future Generation Computer Systems journal from Elsevier was edited. The workshop included 14 papers organized in 4 sessions, and presented by authors from 8 countries, and a brainstorming session devoted to joint project plans. The papers are briefly described below. Troxler et al. discuss a pilot study investigating the influence of narrative on affect and presence in a video game using VR. Argasiński et al. also consider a game-related study, however, a serious game for firefighter training. They discuss possible theoretical frameworks for designing a game with affective aspects. Torregrosa et al. present an experimental methodology to analyze and measure the impact of emotional states on the game performance and on the user experience. Silva and Analide consider an application of gamerelated techniques, namely the gamification including the use of affective computing for the improvement of driving assessments. Furthermore, Ferreira et al. continue the use of gamication to promote sports values among youths. In his paper Jung considers an affective lifelogging framework which can recognize the emotions by integrating multimodal information from multiple sources.</p>
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      <p>Social sensing provides opportunities for observing human affective condition utilizing objective sensor
measurements. In their paper, Atzmueller et al. describes an approach for analyzing organizational social
networks capturing face-to-face contacts between individuals. Furthermore, they outline perspectives and
scenarios for an analysis in order to estimate happiness in the context of organizational social networks.
Rombout et al. continue the social perspective, and consider techniques for estimating collective motor
behavior. They examine methodological and theoretical approaches towards measuring both individual traits
and group interaction in the context of a group dance.</p>
      <p>Taverner et al. emphasize the role of personalities in creating affective agent architectures that simulate
human behavior. Gogora and Debnár elaborate on the ethical issues regarding the development of affective
companion technologies. Rincon et al. present a practical example of such a technology in a form of an
emotional intelligent robot assistant. Another practical work is by Nalepa et al. who discuss the progress of
the development of mobile platform for affect interpretation. Moreover, Przybyło et al. present a concept of
bimodal visual emotion recognition in computer users. Finally, Bach makes an overview of challenges and
opportunities for moving form the level of data analysis to context-aware decision making.
These submissions present an interesting and developing research landscape. Considering the growing
success of the workshop, we are planning to continue organizing it. The next edition is planned for the
second half of 2019 in Spain.</p>
      <p>The Editors</p>
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    <sec id="sec-2">
      <title>Grzegorz J. Nalepa</title>
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    <sec id="sec-3">
      <title>Vicente Julian</title>
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    <sec id="sec-4">
      <title>José Tomás Palma Méndez</title>
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    <sec id="sec-5">
      <title>Angelo Costa</title>
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    <sec id="sec-6">
      <title>Carlos Carrascosa</title>
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