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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Crowdsourcing for Reminiscence Chatbot Design</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Svetlana Nikitina</string-name>
          <email>svetlana.nikitina@unitn.it</email>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Florian Daniel</string-name>
          <email>florian.daniel@polimi.it</email>
          <email>orian.daniel@polimi.it</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Marcos Baez, Fabio Casati Georgy Kopanitsa</string-name>
          <email>Tomsk Polytechnic University kopanitsa@tpu.ru baez@disi.unitn.it, fabio.casati@unitn.it</email>
          <email>baez@disi.unitn.it</email>
          <email>fabio.casati@unitn.it</email>
          <email>kopanitsa@tpu.ru</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Politecnico di Milano</institution>
          ,
          <addr-line>DEIB</addr-line>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>University of Trento and Tomsk Polytechnic University</institution>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>University of Trento and, Tomsk Polytechnic University</institution>
        </aff>
      </contrib-group>
      <abstract>
        <p>In this work-in-progress paper we discuss the challenges in identifying effective and scalable crowd-based strategies for designing content, conversation logic, and meaningful metrics for a reminiscence chatbot targeted at older adults. We formalize the problem and outline the main research questions that drive the research agenda in chatbot design for reminiscence and for relational agents for older adults in general.</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        Reminiscence is the process of collecting and recalling
past memories through pictures, stories and other
mementos
        <xref ref-type="bibr" rid="ref37">(Webster and Gould 2007)</xref>
        . The practice of reminiscence
has well documented benefits on social, mental and
emotional wellbeing
        <xref ref-type="bibr" rid="ref32">(Subramaniam and Woods 2012; Huldtgren
et al. 2015)</xref>
        , making it a very desirable practice, especially
for older adults. Research on technology-mediated
reminiscence has advanced our understanding into how to
effectively support this process, but has reached a limit in terms
of the approaches to support more engaging reminiscence
sessions, effectively elicit information about the person, and
extend the practice of reminiscence to those with less
opportunities for face to face interactions.
      </p>
      <p>
        In our previous work
        <xref ref-type="bibr" rid="ref25 ref4">(Nikitina, Callaioli, and Baez 2018)</xref>
        we made a case for conversational agents in this domain,
and proposed the concept of a smart conversational agent
that can drive personal and social reminiscence sessions
with older adults in a way that is engaging and fun, while
effectively collecting and organising memories and stories.
The idea of conversational agents for older adults is not
new, and they have been explored to support a wide
variety of activities and everyday tasks
        <xref ref-type="bibr" rid="ref1 ref1 ref20 ref34 ref34 ref35 ref35 ref36 ref5 ref9">(Tsiourti et al. 2016a;
Vardoulakis et al. 2012; Hanke et al. 2016; Tsiourti et al.
2016b)</xref>
        , to act as social companions
        <xref ref-type="bibr" rid="ref29">(Ring et al. 2013; 2015;
Demiris et al. 2016)</xref>
        and even to engage older adults in
reminiscence sessions
        <xref ref-type="bibr" rid="ref8">(Fuketa, Morita, and Aoe 2013)</xref>
        .
      </p>
      <p>
        While these works give us valuable insights into the
opportunities of using conversational agents as an
instrument to support reminiscence sessions, they also show
Copyright c 2018 for this paper by its authors. Copying permitted
for private and academic purposes.
us how limited our knowledge is in terms of effective
strategies to maintain dialogs with older adults. Success
stories are mostly limited to Wizard of Oz evaluations
        <xref ref-type="bibr" rid="ref31">(Schlo¨gl, Doherty, and Luz 2014)</xref>
        , in which system
functionality is partially emulated by a human operator, or based
on fully human-operated agents. The few attempts at
autonomous agents highlight issues with the mismatch
between user expectations and the actual social capabilities
of the agents
        <xref ref-type="bibr" rid="ref1 ref20 ref34 ref35 ref5">(Tsiourti et al. 2016a)</xref>
        , general challenges
with designing conversations suitable to the target
population (Yaghoubzadeh, Pitsch, and Kopp 2015), and
challenges with engaging older adults in question-based
interactions in particular
        <xref ref-type="bibr" rid="ref8">(Fuketa, Morita, and Aoe 2013)</xref>
        .
      </p>
      <p>
        In this position paper we aim at identifying effective and
scalable crowd-based strategies for designing content,
conversation rules, and meaningful metrics for a reminiscence
chatbot targeted at older adults. We build on the concept
introduced in
        <xref ref-type="bibr" rid="ref25 ref4">(Nikitina, Callaioli, and Baez 2018)</xref>
        and identify
where and how crowdsourcing can help design and maintain
of an agent-mediated reminiscence process, while
addressing the specific challenges posed by the target population.
      </p>
    </sec>
    <sec id="sec-2">
      <title>Reminiscence Chatbot</title>
      <p>
        The envisioned chatbot is based on the idea of automatically
guiding older adults through multimedia reminiscence
sessions
        <xref ref-type="bibr" rid="ref25 ref4">(Nikitina, Callaioli, and Baez 2018)</xref>
        . It has the dual
purpose of i) collecting and organising memories and
profile information, and ii) engaging older adults in
conversations that are stimulating and fun. In Figure 1 we show an
example conversation and related main actions.
      </p>
      <p>The example starts from the subject (the elder) providing
a memory in the form of a picture. In response, the chatbot
poses a contextual question. In order to do so, it must be able
to understand the theme of the picture (big city) and to
extract and understand information from pictures and text. In
order to keep the conversation natural, it must further be able
to reference related conversation topics (the city of Trento)
and, in order to show empathy, it must be able to sense the
feelings of the subject as the conversation evolves (e.g., it
looks like the subject likes rock music, so it could be an idea
to talk about that for some time). It would also be good if
the bot be able to sense the presence of peers (e.g., family
members or moderators helping with the chat). All this
information helps the bot decide on appropriate next actions
taking into account possible conversational goals (e.g., elicit
basic user profile data). Among the most complex decisions
to be taken is deciding if and when to change context in a
conversation (e.g., to make the elder laugh).</p>
      <p>
        All these requirements are particularly challenging since
special attention must be paid to the subject’s abilities and
limitations
        <xref ref-type="bibr" rid="ref10 ref26">(Nurgalieva et al. 2017; Hawthorn 2000)</xref>
        . For
instance, it is hard to cope with user-initiated context switches
or to keep knowledge about subjects coherent due to
cognitive decline associated with age
        <xref ref-type="bibr" rid="ref27">(Park, O’Connell, and
Thomson 2003)</xref>
        . Coping with these challenges is difficult
even for humans
        <xref ref-type="bibr" rid="ref21">(Miron et al. 2017)</xref>
        .
      </p>
      <p>
        In the long term, our goal is to develop a crowd-powered
chatbot that implements the necessary conversational logic,
sensibility and tricks to engage older adults in pleasant and
satisfactory reminiscence sessions. The crowd should not
be involved in direct interactions with the elderly (like in
some real-time crowdsourcing approaches studied in
literature
        <xref ref-type="bibr" rid="ref20 ref30">(Lo´pez et al. 2016; Ring et al. 2015)</xref>
        ), nor should it be
used just to train black-box AI algorithms. The idea is to
involve the crowd to elicit and represent reminiscence-specific
conversation knowledge explicitly in the form of some
dedicated model, in order to be able to actively steer the
conversation into specific directions (e.g., to elicit health issues or
family memories). In this paper, we focus on an
intermediate set of research objectives: identifying (i) how to model
the conversational knowledge the chatbot may rely on and
(ii) how to use the crowd to learn and evaluate the model.
      </p>
    </sec>
    <sec id="sec-3">
      <title>Crowd-Supported Chatbot Design</title>
      <sec id="sec-3-1">
        <title>Conversational Model Representation</title>
        <p>Conceptually, a simple model we can imagine for a chatbot
is a state machine (S; A; ; ; F ), where S denotes the states
(a state includes the information on the subject and the
conversation history), F denotes the final states, A is the set of
(conversational) actions, is a state transition function (our
conversational policy), : S A ! f(s; p)g associating to
each state and action a set f(s; p)g of possible target states s
and the probability p with which that action should be
chosen (to model that conversations are not deterministic).</p>
        <p>In practice however the state space is infinite and the
possible conversations are also infinite so this FSM is not
the right model. An alternative model is based on
EventCondition-Action (ECA) rules, where the event for example
is the sentence by the subject (the elder) and the condition
is some expression over what we know about the subject as
well as past events. This has however the same limitations
just discussed.</p>
        <p>We observe that what we really want to have is a
definition of the domain and range of the policy function so that
we can learn a useful policy that can be applied to real life
conversations. On the action side (the range), we approach
the problem by clustering similar actions along several
dimensions, such as i) the type of actions (ask information,
make a comment, show interesting content) and ii) the topic
of conversation (talk about the picture you are showing, or
about childhood, or about hobbies). Given the action type
and topic, there are many actual conversations and
utterances, but at this level we are focused on learning types and
topics rather than conducting an interaction within a topic or
paraphrasing sentences.</p>
        <p>In terms of the domain a policy is defined on, what we
wish to have is a description of the characteristics of the
state (or event and condition) to which the policy applies.
For example, the crowd may tell us that after they learn the
date of birth, they show newspaper covers of that year, or
famous people born the same day, or songs that where popular
when the subject was very young. In this case the trigger of
the action is the last conversation element where the subject
is notifying the state of birth (or, in terms of events, it is the
event of the system, somehow, coming to know the date of
birth of the person).</p>
        <p>The challenge here is therefore to understand what is the
reasoning of crowd workers when they decide to take
actions, and based on this reasoning identify the classes of state
and event information we need to attach policies to.</p>
      </sec>
      <sec id="sec-3-2">
        <title>Crowdsourcing tasks</title>
        <p>The counterpart of the model is the learning process, which
has to do with how to design and process the results of
crowdsourcing tasks. The objective we have in seeking the
proper task designs are the following: (i) identifying action
types and topics (unless we want to fixe them a-priori), (ii)
identifying when (based on which state or trigger) a person
changes topic or shows specific content, and (iii) identifying
why (based on which state or trigger) the agent initiates a
conversation on a topic.</p>
        <p>To do this, we envision crowdsourcing tasks that aim at
(i) exploring possible conversations (these can be Wizard of
Oz simulations), (ii) reflecting over previous conversations
by the same worker or other workers to derive the “rules”
that made the worker take a certain course of action, and
(iii) aggregating these “rules” into a smaller coherent set that
reveals the characteristics that the policy model should have.</p>
        <p>For example, the crowd may reveal that they change topic
whenever they sense that the person is sad talking about the
current topic. This would tell us that an important
component of the policy domain is the perceived emotional state,
something that therefore the agent should try to detect, and
that change in this emotional state should be a trigger to
either continue or change topic.</p>
        <p>We thus focus on the following research question (RQ):
Which crowd-based strategies can help elicit effective
conversation logic for conversations (reminiscence sessions)
targeting older adults, and how?</p>
        <p>Conversational logic includes understanding of:
composition of Dialog State, when and how the State has to be
changed, and what are the most important variables that
affect the state. That is, given:
the set of States S = fS1; S2; :::Smg, where S is the state
of the conversation that consists of multiple features (such
as user profile info, dialog history, sentiments);
the set of possible Goals in the conversation G =
fG1; G2; :::Gng, where G is the current goal aimed at
(e.g., elicit information, tell a joke, show engagement
content); and
the set of Actions A = fA1; A2; :::Ang, A being the
chatbot action performed, which changes the state and
satisfies the current goal (e.g ask question to elicit info);
the aim is to:
such that
identify the composition of current State; and
identify the policy, i.e., which Action to take given current
state S and the Goals G</p>
        <p>(G; S) ! S0
where Policy is a rule that defines the transition from
state S to state S0 and depends on the Current State S and
current Goals G of the conversation.</p>
        <p>The research question is actually of more general nature,
and the resulting approach can be applied to any social
chatbot. To us, reminiscence is an application domain we have
experience with and we want to contribute to.</p>
      </sec>
      <sec id="sec-3-3">
        <title>Success Metrics</title>
        <p>
          Different metrics have been proposed for evaluating the
quality of conversations with dialog agents, such as: i) user
engagement
          <xref ref-type="bibr" rid="ref2 ref33 ref6">(Cervone et al. 2017; Fitzpatrick, Darcy, and
Vierhile 2017)</xref>
          , ii) task completion
          <xref ref-type="bibr" rid="ref12">(Huang, Lasecki, and
Bigham 2015)</xref>
          , iii) conversation quality: including dialog
consistency and memory of past events
          <xref ref-type="bibr" rid="ref18">(Lasecki et al. 2013)</xref>
          ,
iv) human-like communication
          <xref ref-type="bibr" rid="ref17">(Kopp et al. 2005)</xref>
          . The
approach to evaluation – and therefore the choice of metrics –
is based on the aim of the agent: having an engaging chat
or performing a specific task (e.g., booking a flight). In our
case, the reminiscence chatbot is a combination of
conversational and task-based agent, as it aims at both having an
engaging conversation with the user and collecting
information while doing so. Therefore, we consider metrics for
both types of agents, including: i) engagement (as subjective
measure); ii) number of turns of conversation made before
it drops; iii) times conversation drops overall; iv)
domainspecific metrics like the amount of content which the user
has provided during one conversation session (amount of
pictures uploaded, amount of data attributes filled about a
relevant person), and other task-completion metrics.
        </p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Related work</title>
      <p>
        Crowdsourcing has been used to support all aspects of
chatbot design, from holding direct conversations with final
users, to supporting conversation design – the latter
being the family of approaches under which we position our
work. Prior work on crowdsourcing has addressed the
bootstrapping challenge, investigating strategies to create
dialog datasets to train algorithms
        <xref ref-type="bibr" rid="ref19 ref33">(Takahashi and Yokono
2017; Lin, D’Haro, and Banchs 2016)</xref>
        , infer conversation
templates
        <xref ref-type="bibr" rid="ref22">(Mitchell, Bohus, and Kamar 2014)</xref>
        or
declarative conversation models
        <xref ref-type="bibr" rid="ref23">(Negi et al. 2009)</xref>
        . It has also
been explored to enrich conversation dialogs to provide
meaning and context, by annotating dialogs with
semantics and labels with, for example, polarity and
appropriateness
        <xref ref-type="bibr" rid="ref19">(Lin, D’Haro, and Banchs 2016)</xref>
        , extracting
entities
        <xref ref-type="bibr" rid="ref11 ref13">(Huang 2016)</xref>
        , as well as providing additional
utterances for more natural conversations (paraphrasing)
        <xref ref-type="bibr" rid="ref15 ref33">(Jiang,
Kummerfeld, and Laseck 2017)</xref>
        . Other approaches
incorporate the crowd in the evaluation of chatbot quality,
making sure crowd contributions are valid and safe
        <xref ref-type="bibr" rid="ref11 ref13 ref4">(Chkroun
and Azaria 2018; Huang et al. 2016)</xref>
        and even allowing
users to train chatbots directly
        <xref ref-type="bibr" rid="ref4">(Chkroun and Azaria 2018)</xref>
        .
Acknowledging that chatbot conversations are not perfect,
some approaches explore strategies to escalate conversation
decisions to the crowd in cases where the chatbot is not able
to interpret or serve the user request
        <xref ref-type="bibr" rid="ref1">(Behera 2016)</xref>
        .
      </p>
      <p>
        The above highlight the potential of crowdsourcing for
designing chatbots. We take these approaches as the
starting point for exploring the specific challenges of
designing and maintaining a reminiscence bot. Previous work in
this domain – though valuable in insights – has been limited
to human-operated chatbots and Wizard of Oz evaluations,
highlighting the complexity of chatbot design in general and
in particular for our target population
        <xref ref-type="bibr" rid="ref1 ref20 ref34 ref35 ref5 ref8">(Tsiourti et al. 2016a;
Fuketa, Morita, and Aoe 2013; Yaghoubzadeh, Pitsch, and
Kopp 2015)</xref>
        .
      </p>
    </sec>
    <sec id="sec-5">
      <title>Ongoing and Future Work</title>
      <p>Next, we are going to define concrete crowdsoursing
strategies to elicit the nature of the states, goals and actions that
will give structure to the model. Then, we will focus on tasks
to fill the model with data and on algorithms to effectively
aggregate and apply the elicited knowledge.</p>
    </sec>
    <sec id="sec-6">
      <title>Acknowledgments</title>
      <p>This work has received funding from the EU Horizon 2020
Marie Skłodowska-Curie grant agreement No 690962. It
was also supported by the project “Evaluation and
enhancement of social, economic and emotional wellbeing of older
adults” under the agreement No.14.Z50.31.0029, Tomsk
Polytechnic University.
Yaghoubzadeh, R.; Pitsch, K.; and Kopp, S. 2015.
Adaptive grounding and dialogue management for autonomous
conversational assistants for elderly users. In International
Conference on Intelligent Virtual Agents, 28–38. Springer.</p>
    </sec>
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