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    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Analyzing Co-Creation in Educational Living Labs using the Knowledge Appropriation Model</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Tobias Ley</string-name>
          <email>tley@tlu.ee</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Janika Leoste</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Katrin Poom-Valickis</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>María Jesús Rodríguez-Triana</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Denis Gillet</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Terje Väljataga</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff2">2</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Co-Creating Innovation in Education</institution>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>EPFL</institution>
          ,
          <country country="CH">Switzerland</country>
        </aff>
        <aff id="aff2">
          <label>2</label>
          <institution>Tallinn University</institution>
          ,
          <country country="EE">Estonia</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>In this paper, we introduce the knowledge appropriation model as an analytical framework to study co-creation processes in School-University Partnerships. The model explains transformative learning processes in the context of innovation adoption in organizations, communities, groups and individuals and how they are interconnected. We demonstrate the suitability of the model by describing several cases of Educational Living Labs currently being developed for introducing innovative teaching practices in STEM subjects in secondary schools. We derive a research model that relates co-creation in Living Labs to the eventual adoption of learning innovation in schools.</p>
      </abstract>
      <kwd-group>
        <kwd>Educational Innovation</kwd>
        <kwd>Educational Living Labs</kwd>
        <kwd>Co-Creation</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>practices that help to establish successful boundary crossing, especially
in situations where they should lead to adoption of innovative practices,
have not yet been identified.</p>
      <p>In this paper, we used the knowledge appropriation model to analyze
the co-creation practices in several existing cases. We have recently
suggested this model as a way to understand how learning processes on
several systemic levels (such as the organization, groups and individuals)
interact, and transform the system into one that is more likely to adopt
innovations [5]. The model builds on several existing social learning
theories and models that we will introduce in the next section. We then
suggest the knowledge appropriation model as an analytical framework to
study the process of co-creation in three SUPs.
2</p>
    </sec>
    <sec id="sec-2">
      <title>The Knowledge Appropriation Model</title>
      <p>The Knowledge Appropriation Model has recently been developed in a
project analyzing informal learning in numerous innovation adoption
processes in Healthcare and Building Construction. We found that the
adoption of innovations in work practices is critically built on processes
of knowledge creation and learning at the workplace. Knowledge
creation was understood as a social process that transforms knowledge from
the individual level into ever-wider communities of interaction [6].
Individual learners contribute to knowledge creation by being connected to
and participating in activities of social groups or communities [7] [8]. By
doing so individuals also develop personal expertise through guided
experience with experts or more advanced peers who help them to
internalize knowledge that has been developed [9].</p>
      <p>The knowledge appropriation model connects these two theoretical
discourses on knowledge creation and workplace learning by defining
knowledge creation practices (Fig. 1, left side) that lead to the
transformation and maturation of knowledge. Starting from individual
experience, knowledge is shared in communities and further transformed into
more mature knowledge that can guide learning and working in
organizations and beyond. We call these Knowledge Maturation Practices [8]:
 Appropriate an idea: an individual takes up and commits to an idea or
an experience.
 Share: the idea or experience is made accessible to a group of people.
 Co-create: a group works collaboratively to develop a solution or a
shared artefact.
 Formalize: the idea or solution is transformed so that it can be shared
more widely.
 Standardize: a standard, norm or guideline is developed that
encourages wider adoption and application across firms in a sector.</p>
      <p>This part of the model explains the creation of knowledge, e.g. how
materials for new teaching and learning method are developed, shared
and refined so that they are usable for a group of teachers. At the same
time, the model explains how this knowledge is then applied in concrete
working situations, for example how the materials are used in formal and
informal teacher training activities. We call these Scaffolding Practices:
 Seek help: an individual seeks support from a more capable peer or
from a collective often prompted by a problem
 Guide: the more capable peer or a group gives advice and indicates a
way towards a solution
 Fade: the support is reduced while the learner acquires competence
and the more capable peer fades support according to the increased
level competence of the learner</p>
      <p>Thirdly, both knowledge creation and learning are based on common
practices that ensure adoption of innovations are successful, sustained
and scaled. We call these knowledge appropriation practices (the center
of Fig. 1). The basis of knowledge appropriation can be understood as a
pattern matching and adaptation process, where patterns are created as
solutions to some common problems in a domain, and later adapted to
local circumstances:
 Create awareness: some new knowledge, new solutions or experiences
that could be applicable in a particular situation are shared. Examples
for creating awareness in the context of innovative teaching practices
might be that teachers participate in a formal training about a new
method, or they might hear from colleagues during a coffee break.
 Build shared understanding: This happens by negotiation and
grounding between peers in scaffolding when they generate and maintain a
shared understanding of the problem situation. In the knowledge
maturation model, negotiation happens in an attempt to transfer or
generalize particular knowledge to other contexts, and is therefore a key
process to lift knowledge to the next maturation stage. It is often
supported by concrete artefacts co-created or referred to during
discussion. In those discussions a common meaning for certain terms is
established, for example what is a “flipped classroom”.
 Adapt: Applying solutions to new situations requires some form of
adaptation to the local context. This is a matter of de- and
re-contextualizing knowledge and exploring which conditions can make the
application successful and how the solution can be adapted. New teaching
methods usually need to be adapted to local circumstances, e.g. age of
the students or local conditions at the school.
 Validate: Applying new solutions entails a certain amount of risk. The
appropriation process therefore has to establish some form of
validation for a solution. This could happen through gathering experiences,
getting social support or approval or getting authorization from some
authority. Validation may happen in informal discussions in a
community of teachers, or by collecting formal evidence about the success
and impact of a particular new method.
3</p>
    </sec>
    <sec id="sec-3">
      <title>Three Cases of SUPs: Educational Living Labs</title>
      <p>We will now exemplify the knowledge appropriation practices by means
of three SUPs which we refer to as Educational Living Labs [10]. All
cases have been conducted in STEM subjects where the purpose was to
introduce new forms of student-centered teaching in schools, e.g. inquiry
learning. All cases employed co-creation including different
stakeholders, especially teachers and educational researchers, and an iterative
experimentation strategy that collected evidence in practical teaching.
3.1</p>
    </sec>
    <sec id="sec-4">
      <title>Case 1: Co-creating Robomathematics lessons</title>
      <p>The purpose of the Robomathematics Living Lab (LL) is to find
empirical evidence about how the use of educational robots in regular math
lessons can support a student-centered and collaborative learning
approach in the grades of 3 and 6 in Estonian basic schools (for lesson plans
see: http://bit.ly/2MdMoRV). For the preliminary phase of the project, a
teacher training module was developed to introduce teachers to
programming and robotics. After an initial training, the co-creation of lesson
plans and interactive digital student work sheets took place. Additional
trainings for teachers about using lesson plans and digital worksheets
were also held. Finally, a three-month test period was held in which
teachers implemented several innovative math lessons using robots, and
research focused on the effects on student learning and motivation.</p>
      <p>In the co-creation process, the main stakeholders involved were
educational researchers, participating teachers and educational technologists
employed at the schools. Eventually, the target group for wider adoption
would be all local basic education schools and pre-service teachers.</p>
      <p>Create awareness. Through teacher-dedicated Facebook groups and
teacher community networks, class and math teachers were recruited to
contribute to a pilot study and developing a curriculum of integrating
robotics in math classes. For creating awareness about new teaching
strategies and materials, in-school project day for teachers and middle
management was offered to all participant schools. After that began the
collaborative curriculum creation phase, using Google Drive, with a
duration of 2 months and resulting in 80 lessons scenarios for three most
common robotics platforms in Estonia.</p>
      <p>Build shared understanding. Roundtable meetings for all participating
teachers with their technical support persons and middle management
were organized for forming a shared understanding about what will
happen during the intervention in the classroom. Some of the teachers had
already piloted lesson plans and shared their experience with others
about challenges in the classroom when implementing the new approach.</p>
      <p>Adapt. As all teachers prefer their own teaching methods, adapting
lesson scenarios was encouraged and almost all participants worked out and
used their own slides, student worksheets, videos, etc., based on provided
lesson plans. Several lesson-organizing workflows were tested during
the first lessons, personal styles were developed by participants and
shared via in-depth interviews with researchers. Although several
teachers tried to keep the teacher-centered style, application of the lesson plans
resulted in a learner-centered learning environment similar to what is
used in inquiry-based learning.</p>
      <p>Validate. After the end of the pilot, another roundtable with
participants was conducted to get feedback. All participants found that robots
are a suitable learning tool for enriching the math class. A month after
the end of the pilot national standardized test scores for mathematics
confirmed that there was a positive difference between results of the
experimental and control classes which gave the final validation for the
schools to continue with the project.
3.2</p>
    </sec>
    <sec id="sec-5">
      <title>Case 2: Co-creating inquiry activities in Go-Lab</title>
      <p>Go-Lab (https://www.golabz.eu) is an initiative co-funded by the
European Commission to promote inquiry-based learning and online labs in
STEM. The Go-Lab ecosystem reached more than 20.000 practitioners
from primary and secondary schools by 2018, thanks to the partners
(academic institutions and companies) and the ambassadors (expert
teachers) who disseminate this initiative and provide teachers with
face-toface and on-line support.</p>
      <p>With the help of the technical ecosystem, teachers can adapt existing
inquiry-learning spaces (ILSs) or create them from scratch. Once an ILS
is ready, teachers can either share it with the students or publish it to
make it available for other teachers. While teachers can work
individually, Go-Lab promotes co-creation among teachers, or with other experts
(i.e., university researchers). According to initial data collected, the
chances of using an ILS with students increased from 3 to 29% when
groups of teachers co-created ILSs. Moreover, when experts were
involved, the chances of reaching the classroom went up to 35%.</p>
      <p>Create awareness. To help teachers understand what is an ILS and
how to use it in a classroom, Go-Lab offers support material and ILSs
created by experts and teachers. Teachers can explore the existing
resources and get recommendations about relevant ILSs. Additionally, a
number of learning scenarios created by experts are provided to show
alternative ways of using inquiry and to guide the teachers in the design
process. Finally, to help teachers be up to date, a newsletter summarizing
the main highlights is distributed on a monthly basis.</p>
      <p>Build shared understanding. The process towards the ILS publication
is the main negotiation and reflection point. Before the publication, all
ILSs are reviewed by experts. This review triggers a conversation
between experts and teachers that not only leads to refinements (based on
the provided feedback), but also improves the expert understanding
about the adoption of ILSs in the real classroom.</p>
      <p>Adapt. While multiple STEM topics are common across curricula, the
differences between two learning contexts may still be so large that
reusing an ILS as it was originally conceived may be difficult. To facilitate
the adoption, the technical ecosystem enables the customization of
existing ILSs. Moreover, as part of the publication process, one of the goals
of the experts’ feedback is to help teachers generalize the ILS so that
others can adapt it more easily.</p>
      <p>Validate. One of the reasons that may explain why co-created ILS tend
to be more used in the classroom is the cross-validation. Adopting an
innovative solution that has been discussed and reviewed by others
reduces the perceived risk of failure and raises teachers’ confidence to test
it, especially when dealing with newcomers. Additionally, Go-Lab
provides teachers and students with learning analytics solutions that help
them monitor, assess and reflect on the learning process. Thus,
contributing to gather evidence about the added value of using an ILS.
3.3</p>
    </sec>
    <sec id="sec-6">
      <title>Case 3: STEM learning outside the classroom</title>
      <p>The Learning outside the classroom LL was initiated within the
context of the project SmartZoos (https://smartzoos.eu/) to promote STEM
learning outside the classroom. The project developed a Web-based
service package consisting of an online repository of interactive
assignments and location-based learning tracks, and an online tool for creating
tracks and assignments and orchestrating the activities. The service
package was co-designed and developed in a small international team (15) of
researchers, teachers, learners, designers, developers and zoological
experts. This interdisciplinary team collaborated in inquiring, refining
research questions and experimenting with innovative ideas; turning them
into prototypes of the potential smart solutions of the service package,
and validating them in authentic settings. The team also created and
validated innovative learning scenarios to develop learners’ scientific skills,
advance their creative thinking and collaborative work on digital
artefacts, where learners were active creators of the learning experience.</p>
      <p>For creating awareness and building shared understanding among the
group of stakeholders about the added value of the service package and
the accompanying pedagogical practices for outdoor STEM learning, a
number of iterative design sessions and development workshops were
executed. A common, shared meaning was established with the help of
personas, usage scenarios and a variety of prototypes, which in the end
resulted in a concrete design of the Web-based service package.
Furthermore, to widen the awareness, a dedicated one-day event for in-service
teachers was organized with a hands-on introduction to the service
package, its pedagogical grounding and potential use practices. As the service
package allows making created tracks and assignments publicly
available, spreading awareness of this initiative can be achieved through
searching and exploring the already existing tracks or location-based
assignments in the service package.</p>
      <p>Adapt. Although the zoo educators created a number of tracks and
assignments which served as examples for teachers, teachers quite often
have to adapt ready-made materials and scenarios for their own purposes
and needs. For that the service package offers a modular approach, i.e.
an option to reuse and combine existing content (assignments for
location points) into multiple tracks or create entirely new ones according to
the level of difficulty, playing time, topic and language.</p>
      <p>Validate. A series of pilot studies in three different countries were
conducted in an iterative manner (total 70 participants). The evidence about
the teachers’ and students’ experiences was collected through online
questionnaires, interviews, observation notes and feedback sessions. The
pilots demonstrated a user-friendly technological solution for supporting
orchestration of learning and teaching activities outside the classroom.
Furthermore, the proposed pedagogical practices proved to be viable in
various authentic learning settings and with different target groups.
4</p>
    </sec>
    <sec id="sec-7">
      <title>Discussion</title>
      <p>All cases described above were built around the co-creation of
knowledge and materials in multidisciplinary groups. According to [4],
several of the enabling factors that make SUP a success are the
generation of meaningful interaction, effective dialogue and the transfer of
ownership. The knowledge appropriation model explains some of the
key practices that should lead to those conditions. For example,
boundary crossing is critically enabled by boundary objects which are created
in common activities between teachers and researchers, and which are
meaningful in the context of both research and teaching practice. The
lesson plans mentioned in above cases fulfill this role when they provide
guidance for teachers to implement learning activities, and at the same
time, provide the context for researchers to collect data about the
effectiveness of those scenarios. Meaningful dialogues should be enabled by
practices for creation of shared understanding, such as the co-creation
workshops or the hands-on trainings mentioned in the cases.</p>
      <p>These observations from the cases suggests particular causal
relationships which could provide the basis for further research of the underlying
causes of innovation adoption (see Fig. 2). The underlying theories of
the knowledge appropriation model (knowledge maturation and
scaffolding) would also suggest several research hypotheses for further
research. For example, the more mature the knowledge that is created in
the knowledge maturation process, the more formal the scaffolding, and
the higher the potential for innovation adoption. All this should be driven
by the effectiveness of knowledge appropriation practices employed.
5</p>
    </sec>
    <sec id="sec-8">
      <title>Conclusions, Limitations and Future Work</title>
      <p>The knowledge appropriation model has provided a first useful
analytical framework to describe learning and knowledge creation in the
three cases presented. The model helped to highlight some of the critical
practices involved in co-creation activities, but it is also limited in that it
does not consider many of the important contextual conditions, such as
motivation or leadership. The research model mentioned in the previous
section will now guide further research. First, we will conduct a more
systematic qualitative cross-case analysis of the above as well as further
cases of our Educational Living Labs. Secondly, we will be analyzing
several cases in depth to test some of the above hypotheses about
innovation adoption. For example, as some of the co-creation activities have
been captured in digital environments (such as Graasp.eu), we will have
the opportunity to conduct a more sophisticated quantitative data
analysis on the relationship between co-creation and innovation adoption.</p>
    </sec>
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