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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Agile and Adaptive Learning via the ECK-model in the Software Development Academy</article-title>
      </title-group>
      <contrib-group>
        <aff id="aff0">
          <label>0</label>
          <institution>KTH Royal Institute of Technology Stockholm</institution>
          ,
          <country country="SE">Sweden</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>This paper reports the learning management experiences within an intensive three-month education that helps newly arrived in Sweden nd work as IT professionals. The creation of the Software Development Academy was motivated by the migration crisis and the wider need to help integrate newcomers into the social and professional landscape. Despite having relevant skills and training, many have had their studies and careers disrupted either by con ict, or simply by lacking the pro le and networks needed to restart their careers in a new country. With limited resources and time, combined with the intensive pace and diverse student backgrounds, the program faces many challenges that threaten its success. To mitigate these challenges, an agile and adaptive approach was adopted that employs TEL techniques and pedagogical concepts to ensure the program is continuously improving via short iterations and tight feedback loops. The program has just nished its third o ering and has continuously improved through weekly collection of knowledge, con dence, and experience data that guide interventions and reactions as they are needed. The experience, process, and model presented here may inspire and bene t other courses with similar proles and challenges.</p>
      </abstract>
      <kwd-group>
        <kwd>Lifelong learning Vocational training Technology-enhanced orchestration of learning</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        The shortage of IT developers is a substantial challenge for Swedish companies.
According to calculations from the Swedish branch organization, \IT &amp;
Telecom companies," there is a shortfall of 70,000 software developers in Sweden in
2017 [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ], and this lack of IT resources is threatening business growth. This is also
the case for the European Union as a whole, but with more dramatic numbers
on the excess demand [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ]. While there is a signi cant shortage of workers in this
area, at the same time there is a high unemployment rate among newly arrived
in Sweden (through voluntary or involuntary migration) [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ]. Some of them have
university degrees or similar industry experiences on their CVs. Usually, the time
from getting a permanent residence permit to nding a job at the right skill level
is counted in years. This creates a demotivating situation for newly arrived to
Sweden and a less e ective use of workforce resources for the society.
      </p>
      <p>This is where the Software Development Academy (SDA), a joint initiative
between KTH Royal Institute of Technology (a university) and Novare Potential
(a recruitment consultancy), contributes to both these challenges. For people
with the right prerequisites it is possible to carry out an intensive training with
about 500 hours of programming teaching and practice during a relatively short
period of time, that is, 3{5 months. This is su cient to meet the skills
requirements for a large part of the services where Swedish companies currently have
resource shortages. The overall aim with the project is to prepare newcomers to
Sweden to become employable in the rapidly expanding IT sector in Sweden and
give them the possibility to be employed in a sector where the demand is high. To
make sure that the education is relevant for the needs of the job market, the aim
is also to involve a number of employers in the project, making sure the contents
of the education t their needs, and thereby increasing the chances of
employment directly after the education. The education part of the project is organized
and implemented by teachers from the ordinary undergraduate and Master's
programs in computer science. In parallel with the IT training, an extensive job
matching is conducted by the recruitment consultancy. The candidates are also
provided with training in soft skills and workplace culture.</p>
      <p>The remainder of the paper will describe the SDA program in brief, before
describing the main contribution of a model that enables the program to be both
agile and adaptive, despite the challenges of intense pace of delivery and a diverse
cohort of students. The model is both lightweight in technology requirements as
well as data gathering instruments, and as such could be readily adopted in a
similar course that faces these challenges.
2</p>
    </sec>
    <sec id="sec-2">
      <title>Software Development Academy</title>
      <p>Programming
Foundations</p>
      <p>Object-oriented
Development</p>
      <p>Android
Development</p>
      <p>Group Project</p>
      <p>Individual Project
The SDA program is structured into a sequence of linked modules (e.g.,
programming foundations, object-oriented design, android development, as well
as two project modules), as shown in Figure 1. Every week there are daily lectures
and exercises. Each full day typically contains one two-hour lecture given by
the module leader, followed by labs that are continuously sta ed by teaching
assistants. As such, there is little room to develop modules from scratch, and
instead, existing modules from the traditional degree education are repurposed,
reduced and reused. While this helps with the e ciency, it does mean that the
normal time given for a new topic to be assimilated into a student's knowledge
base is limited. This can result in students falling behind with the topics.</p>
      <p>Consequently, there is a greater need to continuously monitor the pace,
quality and experience of each module as it is delivered, as there are no opportunities
for remedial action to occur before the next module begins. Furthermore, the
composition of the student cohort is very diverse. Some come with computer
science quali cations already, others only come with a passion and interest to learn
the subject. In amongst this, the students are typically older and most often
having family and housing concerns that typically are associated with newcomers
to Sweden. Given the intensity and diversity, there is a pressing need to provide
immediate opportunities to adjust the pace of course, provide reviews, whilst
letting students express their con dence and test themselves on a regular basis.</p>
      <p>
        The SDA project draws inspiration from the use of agile methods, as a
strategy to remain adaptive to the diverse needs of the students as well as a means
to continuously improve the quality of the program despite its intensity.
Agile methods have had a profound e ect upon software engineering [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. At their
core they accept that change is inevitable, and through continuous
communication, feedback loops, rapid prototyping and short iterations, the sum of all
the incremental developments will have a better chance at delivering a
successful solution [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. The agile philosophy has also spread well beyond the software
engineering context, most prominently within project management across many
di ering domains [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ]. Within the domain of education, agile methods have been
adopted within software engineering courses, where there is an obvious mapping
to the types of methodologies and projects that students develop [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. However,
the agile approach has been less used at the course development level [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ].
      </p>
      <p>
        In many ways, traditional education design (following an ADDIE
approach [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]) maps onto the waterfall model: (1) the course is speci ed
according to intended learning outcomes (requirements ); (2) the syllabus of subjects is
planned (design); (3) the teaching materials are produced (development ); (4) the
materials are delivered to students (implementation); (5) the course is evaluated
by students (testing ); and (6) any changes from the evaluation are incorporated
before the next round (maintenance), and as such there is potentially some
bene ts to be gained from a more agile inspired approach. Whilst software projects
have a well-de ned product, it is harder within an educational context to clearly
identify product. However, it is easy to view students as the clients, who can
play a more active role in the evaluation and development of their education.
Traditionally, students perform a course evaluation that feeds into future course
improvements [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ]. This does not directly bene t these students, but it does
provide valuable insights into their learning experience. Clearly, if this
evaluation can be integrated into the course at multiple points, students may actually
see the bene ts more immediately. Another valuable practice is for students to
regularly re ect on their own learning [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ]. This can act as another proxy for the
product of education. The act of determining one's con dence can be a useful
guide to where more focus is required at the individual level. Taken across all
students, wider de ciencies can be identi ed and improvements can be made.
      </p>
      <p>
        Finally, formative assessment provides more opportunities to evaluate
learning, and provides more feedback interventions to help guide student progress,
rather than summative assessment [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]. The use of smaller and more regular
quizzes on recent topics can help learners discover their own de ciencies and
remedy them, whilst signal to teachers the areas that need more attention to
correct misconceptions or provide more support. Whilst a product in learning
may be di cult to clearly identify, there are meaningful proxies, such as
experience of learning, re ections on con dence, and feedback on formative assessment
that have been shown to be important in quality improvement of education.
3
      </p>
      <p>ECK</p>
    </sec>
    <sec id="sec-3">
      <title>Model</title>
      <p>Week 1</p>
      <p>Planned Teaching
Activities</p>
      <p>Experience, Confidence &amp; Knowledge</p>
      <p>Evaluation</p>
      <p>Reflection
Teacher Discussion</p>
      <p>Week 2</p>
      <p>Reaction &amp;
Response</p>
      <p>Adapted Teaching
Activities</p>
      <p>The experience, con dence and knowledge (ECK) model was developed to
ensure that the SDA program could be agile and adaptive, despite its intensity
and diversity challenges. The rst aspect of the model is the order and timing of
key events. Figure 2 shows the sequence of events over a typical two-week period.
In the rst week, the course proceeds with the planned teaching activities. At the
end of the week, thirty minutes are devoted to running an evaluation session. It
consists of two short surveys that evaluate student experience and con dence, and
a longer quiz to evaluate their knowledge. Students receive automatic feedback on
the knowledge quiz as soon as they have submitted. A teachers meeting follows
the student evaluation to discuss the results. The survey and quiz software (all
developed using Google Forms) visualises the results immediately for quick and
convenient analysis. This meeting allows teachers from all modules to understand
the current situation, and plan changes for the next week based on the data.
At the beginning of the next week, the rst session presents the results of the
surveys and quiz, and also explains the planned response, such as reviewing
particularly challenging topics, or adjusting the pace of delivery to either speed
up or slow down. Finally, any common trends from the open comments section
of the experience survey are addressed during this session.</p>
      <p>(b) Con dence survey topics for the rst four weeks.</p>
      <p>Week 1
Class de nition
Constructors
Methods
Types of variables
Conditionals
Boolean expressions
Method header
Variable data types
Return values</p>
      <p>Week 2
Collections hierarchy
ArrayList
Generic types
Array types
For-loop statements
Iterators
Documentation
Javadoc tool</p>
      <p>Week 3
Basic Git
Merge con icts
Iterators
Streams
Coupling
Cohesion
Code duplication
Purpose of testing
Testing limitations</p>
      <p>Week 4
Exceptions
Try / catch block
Checked vs unchecked
IO Streams
IO Bu ers
Inheritance
Extends keyword
Super keyword
Overriding methods</p>
      <p>
        The rst component of the ECK model is the experience survey. This is a set
of twelve questions that remain the same each week, as well as an area for open
comments. This is a modi ed version of the Learning Experience Questionnaire
developed for all course evaluations at the host university. It is an evidence-based
tool for course evaluation and analysis that helps to examine students' learning
experience based on a number of factors that have been found to improve student
learning in higher education [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. Table 1a lists the twelve questions that are used
in the experience survey. Question responses are modelled using a ve-point
Likert scale, from strongly disagree ( 2) to strongly agree (+2).
      </p>
      <p>The second component is the con dence survey, which comprises a dynamic
list of topics taught in the current week. Table 1b shows the topics from the rst
four weeks of a module. Responses are modelled using a ve-point Likert scale,
from very uncertain ( 2) to very con dent (+2). The highlighted Iterators
topic appears twice. This is not a mistake; instead, it re ects how this topic
had to be revisited in the subsequent week based on the results of the former
week's evaluation, and demonstrates the adaptation in action. Figure 3 shows
the con dence results on this particular topic, with a clear shift in con dence
towards more certainty. Although in e ect minor, it nevertheless re ects how an
issue in con dence was detected and some immediate actions could be taken to
generate improvements in student con dence. Making this intervention as early
as possible avoids the chance that any topic is left as uncertain for any length
of time, and learning activities are modi ed immediately rather than leaving it
until later to uncover and address the issue.</p>
      <p>(a) Week 2 Results
(b) Week 3 Results</p>
      <p>
        The third component is the 20-minute knowledge quiz. It contains 10-20
multiple choice questions. An example quiz can be accessed here: Week 4 Quiz.
Preparation of the knowledge quiz takes signi cantly more e ort than the
experience and con dence surveys. However, after one iteration of the program,
question banks form and speed up subsequent o erings. In line with online
assessment, like CMU's Open Learning Initiative [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ], special attention is given to
feedback. The quiz tool allows feedback to be generated for correct and
incorrect answers, as well as a nal feedback irrespective of answer. On submission
students receive immediate feedback, and later in the program quizzes can be
taken again for revision purposes.
4
      </p>
    </sec>
    <sec id="sec-4">
      <title>Admission Data, Diversity and Job Rate</title>
      <p>
        Participant data in Table 2 shows some interesting di erences from the normal
experience at IT programs in Sweden in general and at KTH in particular.1 The
SDA project has more freedom to innovate in the selection process of candidates,
with the result that participant statistics di er from the normal distribution of
seats at IT programs within Sweden. In particular, percentages of women
normally tend to range between 15-20 percent in IT programs at Swedish
universities. Across three iterations of SDA, the share of female participants has been
above 40 percent. The share of female participants who manages to nish the
1 The reader should bear in mind, though, that the data set is limited and hence the
statistics are merely descriptive.
course is even higher, which is a result in accordance with more general
statistics on university studies in Sweden. The diversity in the classes is obviously
high with 9-21 nationalities represented. Syria is the most represented country
among the participants, followed by India and Pakistan. The number of
participants getting a job after the program was 86 percent after 5 months of the
completion of SDA1 (i.e., the rst o ering of the SDA program). The same
gure for SDA2 is slightly worse with 61 percent (this percentage has increased
during the last months and more participants are in interview processes). For
SDA3, which ended just a month ago at the time of writing, the gure is already
50 percent. Relative to the date of completion it is the best rate of all o erings.
The ECK model attempts to compress good pedagogical practice, student
evaluation of learning [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ], re ection on learning [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ], and assessment with immediate
feedback [
        <xref ref-type="bibr" rid="ref12 ref9">12,9</xref>
        ], whilst not becoming too demanding on teachers or students. In
terms of positive experience, the use of Google Forms for capturing and analysing
weekly data was a critical success. The uni ed quiz/survey interface helped
reduce production e ort. Also, the convenient summarisation and visualisation
feature meant that analysis was immediate. This supported the process of
directly addressing results as soon as the evaluation ended. Although this simple
toolset is not ground-breaking itself, it however mimics the types of low-tech
solutions that are often adopted in agile practices. It is not the complexity of
the technology that matters; it is the simplicity, speed, usability that encourages
teachers to implement the pedagogical interventions described in this work.
      </p>
      <p>For students, regular evaluation was popular to test learning, as well as an
outlet to vent frustrations with pace or the environment. For teachers, regular
evaluation provided a focus on how to improve the program in real time. On the
negative side, the quiz consistency varied across modules, due to the
preparation required; modules with multiple iterations could draw previous questions,
whilst the development cost for new teachers was a barrier to consistent delivery.
Crucially, there was no signi cant technical burden in using the Google Forms
interface to implement ECK components for each module.</p>
      <p>With regard to the inspiration drawn from agile methodologies mentioned
earlier, the general sense from teachers was that the regular feedback from
students in terms of their experience, con dence and knowledge acted like a
discussion with clients of a project. It provided a focus on where to make improvements
and in a sense, deliver on that requirement. This had the knock-on e ect that
there never were any surprises at the end of a module or an entire iteration. The
commitment to continuous improvement ensured that problems were eliminated
quickly, or at the very least they were recognised and discussed immediately with
all the participants in the project. Within agile methods, change is welcome and
to be expected, and in our experience, taking inspiration within a learning
context helped to breakdown the rigidity of the curriculum and schedule and become
more exible to the actual experiences of learning.</p>
      <p>Ultimately, the process and model presented in this paper worked as intended
{ there was continuous communication through feedback loops with the students;
each week was a new iteration, and topics were treated as prototypes that could
be improved based on the feedback. The agile approach also created closer
connections with students, and may inspire other intensive courses to adopt these
techniques to remain responsive and adaptive. This will become more important
in the future, as life-long learning environments will be populated by diverse
cohorts of students, and the experiences within this program can act as an example
case, with potential solutions towards adaptive learning.</p>
    </sec>
  </body>
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