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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Towards a Learning Dashboard for Community Visualization</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Belgin Mutlu</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Ilija Simic</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Analia Cicchinelli</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Vedran Sabol</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Eduardo Veas</string-name>
          <email>eveas@know-center.at</email>
          <xref ref-type="aff" rid="aff0">0</xref>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Institute of Interactive Systems and Data Science, University of Technology Graz</institution>
          ,
          <country country="AT">Austria</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>Know Center GmbH</institution>
          ,
          <addr-line>Graz</addr-line>
          ,
          <country country="AT">Austria</country>
        </aff>
      </contrib-group>
      <abstract>
        <p>Learning dashboards (LD) are commonly applied for monitoring and visual analysis of learning activities. The main purpose of LDs is to increase awareness, to support self assessment and re ection and, when used in collaborative learning platforms (CLP), to improve the collaboration among learners. Collaborative learning platforms serve as tools to bring learners together, who share the same interests and ideas and are willing to work and learn together { a process which, ideally, leads to e ective knowledge building. However, there are collaboration and communications factors which a ect the e ectiveness of knowledge creation { human, social and motivational factors, design issues, technical conditions, and others. In this paper we introduce a learning dashboard { the Visualizer { that serves the purpose of (statistically) analyzing and exploring the behaviour of communities and users. Visualizer allows a learner to become aware of other learners with similar characteristics and also to draw comparisons with individuals having similar learning goals. It also helps a teacher become aware of how individuals working in the groups (learning communities) interact with one another and across groups.</p>
      </abstract>
      <kwd-group>
        <kwd>Visual analysis Learning dashboards Visualization</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        An increasing number of social learning platforms has been appearing over the
past years. The social aspect supports learners to build relations with people
who share similar interests, knowledge, and learning goals [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. Social learning
applications inspire educational designers, researchers and teachers, by bringing
groups of people to work and learn together, and form communities through a
process known as collaborative learning [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ].
      </p>
      <p>
        The primary goal of collaborative learning platforms is to support learners in
sharing ideas and information, and working together on learning-related tasks.
As a result, the participants learning process produces enhanced results [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ].
However, the level of participation between the group members varies. Where
some of the participants contribute to discussions and sharing knowledge and
resources, others put less e ort into collaboration. One solution to increase the
collaboration might be to provide an overview about the productivity of each
participant, giving some sort of feedback, using visualizations. For example, when
showing the number of messages, answers, and shared resources, the participant
can easily monitor her/his collaboration. Also, the learner can follow the tra c
surrounding the group she/he is collaborating with. As a result, the user might
be motivated to take more responsibilities for the own success as well as for
the whole group. The same participant can use the visualizations to articulate
thoughts about the amount of collaboration within the group. For example,
having analyzed the visualizations which show the distribution of the collaboration
of each group member, the user may feel that someone is a free-rider which could
lead to discussing this within the group. As a consequence, the discussion could
raise this participants awareness of the entire group process [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ]. Furthermore,
by considering the overview of the group processes and activities, the teacher or
the administrator of the platform can observe if provided strategies for the
collaboration are working as expected, assess whether the quality of comments and
shared documents are increasing or decreasing over the time, and understand
why students are putting less (or more) e ort into collaboration.
      </p>
      <p>
        Visualizations facilitate discovering, analyzing and understanding
communities. They help us to analyze the characteristics of the communities, to
understand how learning happens there, and if and how this process is supported.
Furthermore, visualizing learners activities supports self-awareness and re
ection. It enables learners to discover the learning activities of the peers, to
compare own progress with those of the peers respectively. Consequently, this may
increase the awareness and lead learners to invest more e ort into the
collaboration. Thus, in this paper we introduce a system, called Visualizer, which can
be used to visualize and (statistically) analyze the learner's activities.
Furthermore, our system gives users control over which aspects of the data has to be
considered and also about which statistics have to be de ned. In contrast to the
existing systems [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ], Visualizer is context sensitive (data, persons, tasks) and
supports personalization. The system is able to automatically de ne a set of
appropriate visualizations and further to lter a subset based on target user's
visual preferences and interest. Note that, a target user in our context may either
be (i) a learner, who considers her personal data or those of the peers, or (ii) a
teacher/administrator who considers the data of a speci c user or of the entire
group.
      </p>
      <p>The paper is structured as follows: Section 2 presents previous research
conducted in the area of learning dashboars. Section 3 brie y introduces the learning
dashboard and Section 4 demonstrates how the dashboard can be used to
observe the behaviour of di erent communities build within a class. Finally, the
Section 5 summarizes and concludes the paper.</p>
    </sec>
    <sec id="sec-2">
      <title>Related Work</title>
      <p>Most of the collaborative learning- or social platforms provide a high volume on
learning materials but only a few o ers possibilities to monitor and analyze the
learning process of the collaborators visually. Supplementary, these systems fall
short of de ning the whole visualization process automatically. They implicitly
de ne which data value is being mapped to which visual component, leaving no
scope to impose further con gurations. Furthermore, there is no support for
displaying, exploring and analyzing di erent aspects of data points simultaneously.
Yet, the greatest aw of these methods is not accounting for user preferences,
background, interest and task. In following we investigate the most relevant
systems more in detail.</p>
      <p>
        Classroom Salon [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ] is an on-line social collaboration tool that allows
instructors to create, manage, and analyze social networks (Google+, Twitter,
Facebook, etc.) to improve student learning process. Students use this tool to
create, comment on, and modify documents in collaboration with their colleagues.
The instructors, however, bene t from it to monitor the social networks and
to gauge both student participation and individual e ectiveness. This tool
integrates a small size on basic visualizations (bar chart and pie chart) which are
tailored for basic statistics. In contrast, Visualizer includes di erent kind of
visualizations (thirteen in total) for di erent type of data| temporal, categorical
and numerical. Furthermore, it supports more complex statistics, calculating the
average, count, maximum and minimum of the users learning activities, shared
resource respectively.
      </p>
      <p>
        Slice 2.0 [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ] is a framework that interconnects tablets of students with slides
used by the teacher. The framework allows students to submit notes and
questions on teachers slides the teacher can interact with. For instance, the user can
monitor and visualize the notes or even display the notes of a particular student
for a group discussion on a large display. The framework supports re ection and
group discussion but not the evaluation of students or group progress by
providing e.g., statistics about each students and whole groups learning activities.
      </p>
      <p>
        ALAS-KA [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ] is an interactive tool with the aim to support teachers and
students by analyzing learning process in online courses. Using prede ned
metrics the tool transforms raw log data into meaningful information that can be
used by the actors who intervene in the learning process. The metrics cover,
the total use of the platform, correct progress on the platform (how good the
interactions have been), time distribution of the use of the platform and user's
behaviours when solving exercises such as hint avoidance etc. Although the tool
is very e ective, it lacks exploring di erent metrics simultaneously. For instance,
it is not possible to investigate visually if there is correlation between the time
distribution and the number on exercise abandonments. Visaulizer allows such
an analysis using the linking and brushing techniques. The idea behind linking
and brushing is to connect two or more views of the same data, so that a change
to the representation in one view a ects the representation in the other. This
means in our case, when selecting a time point on the rst bar chart, the
per3
      </p>
    </sec>
    <sec id="sec-3">
      <title>Approach</title>
      <p>centage of the exercise abandonments for the same time would be highlighted
automatically on the second bar chart.</p>
      <p>
        The learning dashboard { Visualizer { aims to support users (learner/
teacher/administrator) in visualizing and exploring their data. It is basically
divided into two major parts: i) a dataset table for representing and managing the
uploaded tabular data, and 2) the dashboard where the user visually analyzes
and explores the data. After loading the data, the user rst selects the data
elds (= data attributes or columns in a tabular dataset) that should be
visualized. Then, the system recommends a list of appropriate visualizations that
address the characteristics of the selected elds [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ]. Now, the user can select any
of the recommended visualizations from the list and use it for exploring and
analyzing the data. Note that every time when user selects a visualization, the
visualization will be created automatically without requiring the user to
manually formulate the mappings of data elds onto visual properties supported by
that visualization [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ].
      </p>
      <p>The following sections brie y introduce each part of the system individually.
3.1</p>
      <sec id="sec-3-1">
        <title>Dataset Table</title>
        <p>The Dataset Table provides users with basic functionality for processing their
data after uploading it. Using the functions integrated into the table, user can
aggregate or lter the data, rename the columns or rows, change the data type
of the data elds (integer ! number, integer ! string, number ! string, data
! string) or just merge the columns. Once the user decides that the data
represented by the table has the appropriate form, the data is sent to the learning
dashboard where the visual exploration can take place.
3.2</p>
      </sec>
      <sec id="sec-3-2">
        <title>Learning Dashboard</title>
        <p>The learning dashboard supports visual exploration by recommending only the
visualizations that best address the characteristics of the data. Once the
dashboard obtains user's data, it carries out two important technical steps. First,
the data attributes will be analyzed and categorized in two groups: categorical
and numerical data (see left side of Figure 1). The data that cannot be
aggregated are categorized as categorical- (strings, dates, location), while those that
can be aggregated are categorized as numerical data (integers, numbers, oats).
Having the data categorized into two groups, the user can now select the elds
she would like to present visually. As a response to this selection, the dashboard
de nes a list of visualizations that are appropriate for the selected data. The
dashboard informs the user about the recommended visualizations by
highlighting the icons each representing a particular visualization (see Figure 1 right,
VisPicker). When user clicks a highlighted icon, the corresponding visualization
will be automatically created and displayed in an individual window. Note,
Visualizer supports the creation of multiple visualizations that are then shown side
by side (see Figure 1).</p>
        <p>The dashboard provides di erent way for adjusting and personalizing the
visual interface. For instance, the user can resize or move the windows, rename
the visualizations, change the background color and font, and even change the
con guration (mapping of data onto visual properties) of a visualization. To
recon gure a visualization, a dialog is used where all meaningful mappings for a
particular visualization can be selected. Yet, the personalization of the interface
can go beyond merely adjusting the properties of the available visualizations. In
the case that the available visualizations cannot properly address user's task and
goal, technically versed users can integrate their own visualization components
into the running dashboard with a minimum of e ort. To make this possible,
Visualizer provides a wizard that guides the user in (i) uploading the necessary
les and (ii) de ning and describing the components of the new visualization
that are needed for a valid mapping between data and the visualization. On the
programming side, implementation of a very simple API for accessing the data,
and (optionally) for view coordination, must be provided by the user.</p>
        <p>
          Various interactive features empower users to uncover insights from the
visualized data. Similar to the Dataset Table, the dashboard provides certain
operations for processing the data, such as aggregation, ltering, sorting, and others.
Another important feature the dashboard provides is coordinated linking and
brushing [
          <xref ref-type="bibr" rid="ref5">5</xref>
          ]. The main idea behind linking and brushing is to combine di
erent visualizations to overcome the shortcomings of single techniques. Interactive
changes made in one visualization are automatically re ected in the other ones.
Visually, the data values selected by the brush retain their original color, while
data elements not selected by the brush are shown in gray.
        </p>
        <p>Finally, Visualizer provides user the opportunity to save the full current state
of the dashboard. To achieve that, the user just clicks the "Get Bookmark Link"
that creates a con guration link. The captured state of the dashboard includes
all created visualizations including their positions, size, and the data mapping,
all performed data transformations (aggregations, lters etc.), and the current
brush. When opening the bookmark link in the browser, another (or the same)
user can instantly recreate this previous state of the dashboard.
4</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Visualizing communities in formal learning</title>
      <p>Visualizing groups or communities allows a learner to become aware of other
learners with similar characteristics and also to draw comparisons with
individuals having similar learning goals. It also helps a teacher become aware of how
individuals in the groups (communities) that she/he de nes interact with one
another and across groups.</p>
      <p>
        For instance, we collected and analyzed data of a semester course with 392
rst year students organized in a blended learning format [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. For this study we
used the following three datasets:
{ Motivational Beliefs and Self-Regulation Strategies (MBSRS) questionnaire:
A printed version of the questionnaire on motivational beliefs and
selfregulation [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ] used together with consent and demographics questions. Note
that the course script had embedded questions as quick control for students.
{ Activity logs: User interaction with course organization pages, content pages,
the practical exercises pages, and the interaction with the quizzes. Summary
quizzes about each topic were available for one week after the face-to-face
class.
{ Performance and control phases: Points obtained in quizzes as control
measures and points in the nal exam as performance measure.
      </p>
      <p>Out of 392 students, 170 (140M,40F) completed the MBSRS questionnaire.
We used the collected data to analyze self-regulation behaviour in activity streams.
We correlated self-regulation behaviour and performance and used activity
coding and sequence analysis to de ne behaviour trajectories. After agglomerative
hierarchical clustering of these trajectories, a solution with four clusters was
chosen. The clusters illustrated patterns of behaviour divided in 4 groups:
Cluster 1 inactive: students who did not engage with the course material (N=94),
Cluster 2 continuously active: students who engaged with course material before
each class (N=90), Cluster 3 procrastinators: students who become active for
deadlines (N=62), Cluster 4 probers: students that concentrate on exercises and
quizzes repeatedly (N=75).</p>
      <p>The dashboard in Figure 2 shows the groups of students that we previously
clustered. The top left bar chart illustrates the four groups in relation to the
test points and the top right bar chart illustrates the 4 cluster in relation with
the days active on the platform. The bottom left radar chart shows the average
of planning, monitoring and regulating activities of each group and the
bottom right radar visualizes motivational and self-regulating strategies scores from
a subjective instrument in contrast with planning, monitoring and regulation
activities carried out per session.</p>
      <p>Figure 3 represents the dashboard corresponding to the behaviour of each
group and the interconnection between bar and radar chart: when selecting a
group in the bar chart (clusters by test point or by days active in the platform)
the dashboard highlights the behavior of this particular group regarding to the
total average on planning, monitoring and regulating activities (left radar chart)
and regarding to motivational, self-regulating strategies, plani cation,
monitoring and regulation activities per session. Concretely, Figure 3 illustrates the
behaviour of cluster 1 (Inactive). Regarding to the test points (left bar chart)
cluster 1 present the lowest performance and regarding days active in the
platform also the least number of active days (top right bar chart). With regard
to SRL (bottom left radar chart and bottom right radar), in average, they
evidenced the right amount of planning, monitoring and regulation activities with
average time spent on those activities slightly below the highest performing group
(Cluster 2). But, they were not active with enough intensity, as the top right
bar-chart shows, less days active. Particularly, they reported a lower motivation
and a lower SRS.
5</p>
    </sec>
    <sec id="sec-5">
      <title>Conclusion</title>
      <p>Visualizer o ers useful features to view and compare behaviour of user and user
groups in learning platforms. To do so, it requires that the data provides elds
identifying communities (and users) for each activity. The data can then be
summarized for community and user, so that activities are assigned to the
corresponding community even for users that belong to more than one community.
This Visual Analytics dashboard is a vehicle for analysis, that can be used
iteratively, interleaved with analytics steps to calculate interesting features of the data
and illustrate them. Once the analysis reaches a level of maturity, the full con
guration of the dashboard interface can be saved, shared, and used to relate the
story in the data. In future, we will focus on guiding the user (learner/teacher)
in exploring her data by automatically recommending the next interaction
(aggregation, ltering, brushing etc.).</p>
    </sec>
    <sec id="sec-6">
      <title>Acknowledgment</title>
      <p>This work is funded by the European Horizon 2020 research project AFEL (grant
nr. 687916) and CONICET. The Know-Center GmbH is funded within the
Austrian COMET Program - managed by the Austrian Research Promotion Agency
(FFG).</p>
    </sec>
  </body>
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