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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>A Reputation Agent Model for Reliable Vehicle-to-Vehicle Information</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Giuseppe M. L. Sarne´</string-name>
          <email>sarne@unirc.it</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Department DICEAM, University of Reggio Calabria, Loc. Feo di Vito</institution>
          ,
          <addr-line>89122 Reggio Cal.</addr-line>
          ,
          <country country="IT">Italy</country>
        </aff>
      </contrib-group>
      <fpage>33</fpage>
      <lpage>38</lpage>
      <abstract>
        <p>-In the next future, an incredible amount of objects will be mutually interconnected to exchange information and services to realize more and more complex tasks. Unfortunately, this process places significant risks on the interconnected objects and their users, due to the adoption of unreliable information sources. Consequently, an emerging issue is of improving this aspect. In open and dynamic software agent contexts, this is a relevant question given the agents capability to quickly evaluate the potential effects of a greatest number of malicious behaviors in automated way. The adoption of authentication techniques is unable to assure the reliability of the information sources, differently from trust and reputation systems that fit well with such problems. The reliability of the information sources is becoming relevant also in the context of urban mobility where vehicles could acquire information coming not only from the infrastructures but also from other vehicles. Reliable information sources are fundamental to contribute in reducing the negative traffic effects in urban centers, which is among the most important factors affecting citizens' life quality. In the above scenario, we designed a distributed reputation model, working within an agent framework, to assure the reliability of the information sources in vehicle-to-vehicle interactions. In particular, the designed reputation model is able to detect malicious and cheating information sources as shown by some preliminary simulations carried out on a simple urban test network. Index Terms-Information source, Multiagent system, Reputation, Trust, Vehicle-to-Vehicle interactions</p>
      </abstract>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>I. INTRODUCTION</title>
      <p>
        In the next future, an incredible amount of objects provided
with communication capabilities will cooperate by exchanging
information and services to realize more and more complex
and advanced computational tasks [
        <xref ref-type="bibr" rid="ref1">1</xref>
        ]. This pervasive process
will modify manifold aspects of our lives by making available
new opportunities in smart environments [
        <xref ref-type="bibr" rid="ref2">2</xref>
        ], [
        <xref ref-type="bibr" rid="ref3">3</xref>
        ].
      </p>
      <p>
        To rule the increasing complexity of such environments, an
efficient solution consists of associating software agents with
the involved actors, independently on their nature of objects
or humans. Unfortunately, this scenario presents significant
risks in terms of low security and/or privacy as well as
unreliable information and/or services due to malicious behaviors
addressed to gain undue benefits [
        <xref ref-type="bibr" rid="ref4">4</xref>
        ]. Therefore, an emerging
issue is that of improving the resilience towards malicious
attacks in order to increase the level of confidence in all
the involved participants. In presence of software agents this
issue is of primary relevance given their capabilities to quickly
evaluate the potential effects of a greatest number of malicious
behaviors in automated way.
      </p>
      <p>
        In general, in open smart environments the task of avoiding
–or more correctly limiting– risks is not a trivial challenge,
particularly when sensitive infrastructures and services are
involved [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. In fact, a potentially great number of
interconnected entities, also equipped with autonomous intelligence,
should both to recognize different threats and activate
suitable countermeasures without affecting the system efficiency.
Usual approaches are based on the adoption of cryptographic
techniques. However, they are more effective in improving
security and privacy while are ineffective with respect to many
other threats. A useful contribution can arrive from trust and
reputation systems [
        <xref ref-type="bibr" rid="ref6">6</xref>
        ], [
        <xref ref-type="bibr" rid="ref7">7</xref>
        ], which have widely shown their
capabilities in many fields where cryptographic techniques are
ineffective as, for instance, in estimating the reliability of an
information source. This type of knowledge is particularly
important in presence of open and dynamic environments
which could encourage anomalous behaviors [
        <xref ref-type="bibr" rid="ref8">8</xref>
        ].
      </p>
      <p>
        The reliability of the information sources is becoming
relevant also in the context of urban mobility [
        <xref ref-type="bibr" rid="ref9">9</xref>
        ], [
        <xref ref-type="bibr" rid="ref10">10</xref>
        ]. Indeed, a
wide number of architectures and models consider the problem
of exchanging information not only between vehicles and
the network infrastructures, but also among vehicles [
        <xref ref-type="bibr" rid="ref11">11</xref>
        ]. In
Intelligent Transport Systems (ITS) scenarios, the availability
of updated and reliable information is fundamental both for
the transport network management and for allowing vehicles
(i.e., the drivers) to adopt local best choices [
        <xref ref-type="bibr" rid="ref12">12</xref>
        ]. Such actions
could limit the negative traffic effects, which is one among the
most important factors affecting the citizens’ life quality [
        <xref ref-type="bibr" rid="ref13">13</xref>
        ].
      </p>
      <p>
        To solve the problem of the information source reliability,
an Agent-based Reputation System (ARS) is proposed, where
more typologies of intelligent software agents work together
to manage reputation information on safe communications (it
is supposed that at least a communication channel is available
for realizing vehicle-to vehicle interactions) [
        <xref ref-type="bibr" rid="ref14">14</xref>
        ], [
        <xref ref-type="bibr" rid="ref15">15</xref>
        ]. Note
that all the authentication tasks performed by the agents are
considered as orthogonal issues with respect to the focus of
identifying reliable sources and, therefore, in the following
they will not be considered in detail.
      </p>
      <p>
        In particular, ARS exploits four typologies of agents
respectively named Manager Agent (MA), Bridge Agent (BA),
Vehicle Agent (VA) and Stub Agent (SA) which will be
described more in detail in the next section. The reputation
about the reliability of an information source, (i.e., a Vehicle
Agent) is spread within the system [
        <xref ref-type="bibr" rid="ref16">16</xref>
        ] by means of
vehicleto-vehicle interactions [
        <xref ref-type="bibr" rid="ref17">17</xref>
        ]. To this purpose, a reputation
model, which includes some countermeasures addressed to
identify quickly malicious behaviors, has been appositively
conceived. A set of experiments simulating vehicles moving
on a simple transport network [
        <xref ref-type="bibr" rid="ref18">18</xref>
        ], [
        <xref ref-type="bibr" rid="ref19">19</xref>
        ] tested the proposed
agent system with interesting results.
      </p>
      <p>The paper is organized as follows. Section II describes the
ARS framework while the reputation model is presented in
Section III. Some results for a simulated mobility scenario are
shown in Section IV, while Section V presents related work.
Finally, in Section VI some conclusions are drawn.</p>
      <p>
        II. THE AGENT-BASED REPUTATION SYSTEM (ARS)
In this section, the proposed framework ARS is described in
detail. We assume that each ARS agent is provided of suitable
computational and storing capabilities and it is equipped with
a pair of cryptographic keys belonging to a Public Key
Infrastructure (PKI) [
        <xref ref-type="bibr" rid="ref20">20</xref>
        ] (used for authentication aims and for
assuring the communication privacy when it is necessary).
      </p>
      <p>Within ARS, information can be provided for free or for
pay. For convenience, we denote as producer (p) those agents
acting as information sources, while the agents consuming
information will be denoted as consumer (c). Note that when
an ARS agent plays both the roles of consumer and producer
(usually identified as a prosumer) then it will have a different
reputation score for each one of these two roles. Moreover, in
ARS information could be provided for free or for pay (based
on a real or a virtual currency) or, in other words, agents can
be benevolent or acting for an economic interest.</p>
      <p>More in detail, the four adopted typologies of agents are:
A Manager Agent (MA) is a trusted agent and safe
element collaborating with the other agents. All the MAs
are mutually connected and provide the other agent of
an identifier, unique in the system, and makes available
same basic services to the agents, for instance a yellow
pages service.</p>
      <p>A Bridge Agent (BA) is a trusted agent associated with an
infrastructural component belonging to the ARS transport
network. All the BAs are mutually connected and spread
information among the vehicle agents when, for some
reason, vehicle-to-vehicle communication are impossible
to carry out in real time, e.g. for a temporary failure (see
Section III).</p>
      <p>A Vehicle Agent (VA) is the first of the two agents
associated with each vehicle. A VA is free of entering
and/or leaving (i.e., it becomes active or not on) the
transport network at any time and supports the vehicle
owner in his/her activities.</p>
      <p>A Stub Agent (SA) is the other agent associated with a
vehicle and managing, in an exclusive way, the reputation
information and its safe transmission. It is a trusted
tamper-proof component of the MA that is hosted on a
vehicle and it is not manipulable, in any way, by the
vehicle owner. It becomes active together with the VA.</p>
      <p>In the following, vxp is the VA acting as a producer of
information, associated with the agent of the generic vehicle x,
and similarly vyc is the VA acting as an information consumer,
associated with the agent of the generic vehicle y. The tasks
carried out by VA are identified as (i) Affiliation and (ii)
Supporting. More in detail:</p>
      <p>
        Affiliation. In ARS each VA has to be registered, also
by using reliable and verified third parties. In turn, a
MA will provide this agent with an identifier (unique
in ARS), a SA and two initial reputation scores (i.e.,
Rp and Rc stored by the SA), the first one is referred
to the trustworthiness of the VA as producer and the
other one as consumer. As stated before, two different
reputation scores are considered because the producer and
the consumer reputations generally do not overlap.
Supporting. Each VA manages all the tasks involving i)
its identity and ii) the interactions with the other agents.
These latter tasks, in turn, can be grouped into two sets
of activities carried out by a VA, respectively named
Communication Management and Resource Provisioning.
More in detail, the Communication Management set
includes:
– Activation. Whenever a VA enters or leaves (i.e., it
becomes active or inactive on) ARS, then it informs
one of the MAs.
– Presentation. When a VA is active in ARS, it
periodically informs of its presence, in a polling way, all
the agents in its neighboring. Furthermore, each VA
maintains an updated list of the agents active in its
neighboring.
– Information request. When vyc searches for
information, its SA agent sends a signed Request
message to the agents in its neighboring. More in
detail, the Request message is formed by the tuple
⟨Idy; Rcy; CHy; Dyi⟩, where: Idy is the identifier
of vyc ; Rc is the reputation score of vyc ; CHy is
the Consumer Hazard [
        <xref ref-type="bibr" rid="ref21">21</xref>
        ]–[
        <xref ref-type="bibr" rid="ref23">23</xref>
        ] autonomously set
by the owner of y, which represents the minimum
reputation score required to a producer for starting
with an interaction; Dyi is the descriptor of the i-th
searched information resource.
– Information offering. This stage is carried out only
when the information has a real (or virtual) price.
In this case, if vxp satisfies the vyc requirements,
included CHy, while the reputation of vyc is greater
than a suitable threshold value named Producer
Hazard (P Hx) –which represents the minimum
reputation score required by x to a consumer for
starting with an interaction– then vxp prepares a
message, named Of f ering, formed by the tuple
⟨Idx; Rpx; prx; Dyi⟩, where: Idx is the identifier of
voxfp;thRe pinifsotrhmeartieopnutoaftfieornedscboyrevxpo;f Dvxpyi; ipsrtxheisdtehsecrpipritcoer
of the required information resources. This message
is signed by the SA associated with vxp and sent to
the SA of vyc .
      </p>
      <p>Resource Provisioning. Once the required information is
available, if it is provided:
– For free. vxp sends the resource to vc .
y
– For pay. vyc signs with its private key one of the
received Of f ering messages and returns it (with
the payment of the resource) to the chosen producer
that, in turn, makes accessible the information.</p>
      <p>Once this phase ends, the involved SAs compute and
exchange with their counterparts the respective feedbacks
and then update the reputation scores of their associated
VAs, as explained in the next Section.</p>
    </sec>
    <sec id="sec-2">
      <title>III. THE REPUTATION MODEL</title>
      <p>KjI;i as:</p>
      <p>
        In [
        <xref ref-type="bibr" rid="ref24">24</xref>
        ] reputation is defined as “... an expectation about the
user’s behavior based on information about the observations
of her/his past behavior.”; In line with this definition, in the
proposed model a reputation score considers the whole past
history of each producer/consumer by taking into account
the feedbacks assigned to it by its counterparts [
        <xref ref-type="bibr" rid="ref25">25</xref>
        ]. More
in detail, when an Information Provisioning task ends, the
involved SAs mutually exchange the feedbacks referred to
the behaviors of the counterparts to update the respective
VA reputation scores. Note that the SAs carry out the same
activities independently on the played role. For such a reason,
in the following two generic SAs, named si and sj , which
manage feedbacks and reputation scores, will be considered.
      </p>
      <p>Now, let fjI;i 2 [0; 1] R be the feedback about V Ai for
the information I (where 0/1 means the minimum/maximum
appreciation for V Ai). After the feedback fjI;i has been sent
by sj to si, this latter calculates the value of the parameter</p>
      <p>KjI;i = 12 (CbI + qj;i)</p>
      <p>fj;Ii hj
where KjI;i takes into account some parameters depending on:
i) the real (or virtual) cost of the information I; ii) the number
of the interactions occurred in the past between V Ai and V Aj
(i.e., q I ); iii) the feedback given by sj about V Ai for I (i.e.,
fj;Ii); iv) the capability of V Aj to provide correct feedbacks
(i.e., hj ).</p>
      <p>The agent si will update the current reputation score of
V Ai (i.e., R old), and its credential, only if the condition</p>
      <p>i
KjI;i &gt; 0 _ Roild 0:5 is satisfied (it is a countermeasure
against malicious behaviors ruled by the parameters q and c,
see below) as:</p>
      <p>R new = w R old + (1
i i
w) KjI;i
(1)</p>
      <p>The parameter Cb - The parameter Cb takes into account the
cost CI of the information I (Eq. 2), where CMax represents
the maximum cost threshold; in presence of cost higher than
CMax then CbI is set to 1. Therefore, the effect of the feedback
in updating the reputation depends tightly on the cost payed for
I. This limits the alternate behavior devoted to gain reputation
in presence of low costs for spending it by cheating in presence
of high costs. When I is for free the parameter Cb is set to 1.</p>
      <p>(2)
(3)
8
&gt;
&gt;
&gt;
&lt;</p>
      <p>1
CI =
b</p>
      <p>(
&gt; M in 1;
&gt;
&gt;
:</p>
      <p>CI )
CMax
for free
for pay</p>
      <p>The parameter q. This parameter is effective against
collusive behaviors aimed to increase maliciously the reputation
scores by exploiting positive feedbacks, mutually exchanged
with high frequency among one or more participants. This
activity is hindered by means of the action of the parameter q
which is computed as:.</p>
      <p>qj;i =
8
&gt;
&lt;
&gt;
: 1 + e(1 Tj;i)
1
1
fjI;i &lt; 0:5 _ Tj;i = 1
fjI;i</p>
      <p>0:5 ^ Tj;i &gt; 1
where q is set to 1 when fj;i &lt; 0:5 (i.e., a negative
appreciation). On the contrary, in the case of a positive or
neutral appreciation, the value of q is given by the expression
1/(e(1 Tj;i)), where the parameter Tj;i depends on the time
occurring between two consecutive interactions between sj
and si evaluated positively. In particular, let tl and tp be the
timestamps of the last and the second to last positive feedbacks
and let ∆T be a suitable time threshold. With the first positive
feedback Ti;j is set to 1 (i.e., Ti;j = 1) then, for each further
positive feedback, i) if (tl tp) &lt; ∆t then Ti;j is increased
by 1 (i.e., Ti;j = Ti;j + 1), otherwise ii) if (tl tp) ∆t then
Ti;j is set to M ax(1; Tj;i ⌊ tl∆ttp ⌋).</p>
      <p>The parameter h. It takes into account the honesty in
providing correct feedbacks. The value of this parameter is
computed by the SAs with an uniform metric. More
specifically, h 2 [0; 1] 2 R where 1 identifies a completely “honest”
member and vice versa for 0. The computation of h is obtained
as:
hjnew = p hjold + (1
p)
(
1
jfj;Ii</p>
      <p>Rij
)
(4)
where the weight w 2 [0; 1] R of Eq. (1) assignes the where the parameter p weights the relevance of hold with
relevance of the old reputation score with respect to the new respect to the new contribution computed by considering the
contribution represented by the parameter K. The higher is the difference between the feedback provided and the reputation
value of w, the lower will be the sensitivity of the reputation of the target agent. In this way, when this difference is zero
to a high value of K. Otherwise, the updating is not executed, the value of the parameter h is maximum.
i.e. Rinew = Riold. Self storage reputation. Differently from other
propos</p>
      <p>
        Note that to contrast whitewashing strategies [
        <xref ref-type="bibr" rid="ref26">26</xref>
        ] the rep- als [
        <xref ref-type="bibr" rid="ref28">28</xref>
        ], in ARS each SA (which is a tamper-proof component)
utation is initially fixed to 0:5 to avoid of penalizing the stores the reputation informations of its hosts in a trusted
newcomers [
        <xref ref-type="bibr" rid="ref27">27</xref>
        ]. way. This solution avoids the typical problems in knowing
the reputation scores due to their poor spreading into the
community (in the distributed approaches) or for temporary
failure of the server (in the centralized approaches).
      </p>
      <p>Communication failures. In presence of a communication
failure the feedbacks cannot be exchanged and the reputation
scores cannot be updated. For instance, think to a malicious
behavior addressed to avoid a negative evaluation or a
communication failure. As a consequence, the SA could penalize
the reputation score of its host by Rinew = z Riold, with
z 2 [0; 1] 2 R. More specifically, if a malicious behavior is
recognized by a SA then it will penalize its host by randomly
setting z in [0; 0:5[; otherwise, when it is impossible to confirm
or to exclude a voluntary communication failure, the involved
SAs will provide to penalize their hosts by randomly setting
z in ]0:5; 1] with a probability pc = 0:5.</p>
      <p>However, in this latter case, the penalizing process is a rare
event given the presence of the BAs placed on the transport
network. The BAs are interconnected among them and can
overcame a temporary communication failure by acting as a
common repository among the agents.</p>
    </sec>
    <sec id="sec-3">
      <title>IV. THE CASE STUDY</title>
      <p>
        We tested ARS and its reputation model by simulating a
mobility scenario on a small transportation network [
        <xref ref-type="bibr" rid="ref29">29</xref>
        ]–[
        <xref ref-type="bibr" rid="ref32">32</xref>
        ],
see Figure 1. In this case study two MAs managing the ARS
are considered and two different contexts, respectively named
A and B, were tested. Both A and B consider 1000 vehicles,
9 BAs associated with the 9 traffic-lights placed on the
transportation network [
        <xref ref-type="bibr" rid="ref33">33</xref>
        ] and assumed the 10% of the VAs
as malicious. For sake of simplicity, the interactions
vehicleto-vehicle are assumed occurring when they are stopped at
traffic-lights without this affects the simulations results.
      </p>
      <p>Moreover, we supposed that information on the local state
of the transportation network and on the reliability of the
information sources cannot be exchanged together. This makes
more difficult the agent communications and, for such a
reason, we assumed that the SAs require the support of the
BAs with a probability pf . In other words, the lost messages
can be recovered by means of the BAs associated with the
next traffic-lights encountered by the vehicles.</p>
      <p>To obtain stable and significant trends for both the scenarios,
the simulations run for 80 epochs. Moreover, for each epoch
only 25% of the vehicles, randomly chosen, were active on
the network. Scenario A is characterized by low performances
because of communication failures (with probability pf ) due
to malicious agents (penalized with probability pc) which also
release low feedbacks to reliable counterparts and vice versa.
In scenario B the malicious behaviors are addressed to build
a positive reputation with a correct behavior, in presence of
low cost information, for spending it by cheating in presence
of expensive information. The scenario B assumes that this
alternate behavior happens the 25% of the time, this means
that each three low cost information (i.e, correct behaviors)
there is an expansive one (i.e., cheating behavior).</p>
      <p>All the initial reputation values were set to 0:5. This value
is the border between reliability and unreliability so that
unreliable behaviors are defined by feedbacks lower than 0:5.
In Table I the setting of ∆t, w, p, pf , pc and of the green/red
(g=r) traffic-light cycles (obtained by some preliminary tests)
is shown, while the vehicle speed was chosen in the range
[25; 50] Km=h in a random way.</p>
      <p>In the simulation, to verify the effectiveness of the proposed
system, the ratio of malicious agents and their Average
Reputation, respectively referred as M and R, have been measured.
Figure 2 depicts these measures for both scenarios. More in
detail, for scenario A, when the number of interactions is
significant (e.g., 26 epochs) about 90% of the malicious agents
have been correctly identified (i.e., MA) and have a value
lower than 0:5, see curve RA, which starts from the initial
values of 0:5 and decreases as the number of epochs increases.
Scenario B shows similar results (i.e., MB and RB) to those
of scenario A and, therefore, the reputation model shows its</p>
      <p>TABLE I</p>
      <p>PARAMETERS SETTING
∆t
5
w
0:5
p
0:5
pf
0:2
pc
0:5
g=r
1
i:e:; 60=60 sec:
RB
RA
resilience also with respect to a dynamic agent behavior.</p>
      <p>Then the results of this preliminary experimental session
confirm that the proposed system and reputation model work
correctly and the unreliable agents are identified quickly
(without “false positive”), while ARS is capable to suitably
support all the activities of the different agents.</p>
    </sec>
    <sec id="sec-4">
      <title>V. RELATED WORK</title>
      <p>A significant amount of works exploit reputation and trust
systems. In this paper some of them, that at best of our
knowledge come close to the matter presented here, will be
discussed in this section.</p>
      <p>
        In [
        <xref ref-type="bibr" rid="ref34">34</xref>
        ] users search/offer information, within the
communication range of their mobile devices, driven by the
trustworthiness of their potential counterparts. To this purpose,
two different reputation systems are adopted. The first one
exploits a common centralized mechanism, while the other one
is a distributed system managed by trusted local components,
named observers, which spread reputation information among
mobile users by using cryptographic techniques in order to
preserve privacy.
      </p>
      <p>
        Reputation systems are popular within P2P contexts and
are widely adopted as, for instance, in PeerTrust [
        <xref ref-type="bibr" rid="ref35">35</xref>
        ] where
more strategies against malicious users and their attacks are
implemented by storing, locally at each peer, the reputation
information that are suitably spread when the peers interact.
Another example is described in [
        <xref ref-type="bibr" rid="ref36">36</xref>
        ], where mobile and
heterogeneous peers have to interact on limited (for range)
and unreliable communication channels. The best available
connectivity is chosen in real time on the basis of both a
reputation system on seven metrics and a polling protocol.
Similarly, in RLoad [
        <xref ref-type="bibr" rid="ref37">37</xref>
        ] the mobile network having the best
traffic load balancing is chosen by using reputation measures.
      </p>
      <p>
        Often the Ad-Hoc networks have to deal with misbehavior
and selfishness nodes and, to this aim, in [
        <xref ref-type="bibr" rid="ref38">38</xref>
        ] a
reputationbased system is proposed to enforce cooperation among nodes.
In this system, nodes maintain the memory of their past
partners and more information sources are exploited to compute
the reputation score of their potential partners. However this
system is not able to contrast some attack typologies and does
not consider negative feedbacks. To recognize misbehaving
peers, in [
        <xref ref-type="bibr" rid="ref39">39</xref>
        ] a dynamic trust management protocol for smart
nodes which combines accuracy and resilience properties is
proposed. The results of some simulations have shown that
it adjusts its trust parameters in responding to dynamical
environmental changes. The authors of [
        <xref ref-type="bibr" rid="ref40">40</xref>
        ], in a mobile IoT
scenario, designed a model providing a trusted authentication
of the service providers by using an agent approach. This trust
model assigns users’ trustiness to one of three trust classes
(i.e., high, medium and low) to suggest the more appropriate
authentication method.
      </p>
      <p>To summarize, the considered works adopt trust and
reputation systems (also locally managed) in order to evaluate the
potential counterparts and, in some cases, also exploit
cryptographic techniques to assure integrity of both trust/reputations
and identities informations. Other aspects considered in this
papers are the initial trust/reputation scores assigned to
newcomers, the reputation dissemination and service availability.
However, all the cited system have some (but not all) the
features of ARS which, differently from them can work with
good performances indifferently in benevolent or competitive
vehicle-to-vehicle communication scenarios (i.e., by
exchanging information for free or paying), notwithstanding the limited
complexity of its reputation model.</p>
    </sec>
    <sec id="sec-5">
      <title>VI. CONCLUSIONS AND FUTURE WORK</title>
      <p>
        In this paper we presented a reputation agent model to
assure the reliability of the information sources in
vehicleto-vehicle interactions. To this aim, an agent-based reputation
system, named ARS, and a reputation model have been
suitably designed to make ineffective or limiting the effects
of malicious and collusive activities Preliminary experiments
carried out on a simulated scenario tested the effectiveness of
this proposal. Our ongoing researches are addressed to realize
a wider simulation for better investigating on the advantages
of ARS also with respect to other known approaches [
        <xref ref-type="bibr" rid="ref41">41</xref>
        ],
[
        <xref ref-type="bibr" rid="ref42">42</xref>
        ] and by testing different settings of the parameters in the
reputation model.
      </p>
    </sec>
    <sec id="sec-6">
      <title>ACKNOWLEDGMENT</title>
      <p>This study has been supported by NeCS Laboratory
(DICEAM, University Mediterranea of Reggio Calabria).</p>
    </sec>
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