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<article xmlns:xlink="http://www.w3.org/1999/xlink">
  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>November</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Travelogue with Augmented Cultural and Contemporary Experience</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Efthymia Moraitou</string-name>
          <email>e.moraitou@aegean.gr</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Markos Konstantakis</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Chrysa Kontaki</string-name>
          <email>xkontaki@honestpartners.gr</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Ioannis Aliprantis</string-name>
          <email>ialiprantis@aegean.gr</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Eirini Kalatha</string-name>
          <email>ekalatha@aegean.gr</email>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Pantelis Kalavrytinos</string-name>
          <email>pantelis@honestpartners.gr</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Andreas Tsigris</string-name>
          <email>atsigris@honestpartners.gr</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Panagiotis Tsougkrianis</string-name>
          <email>panagiotis@honestpartners.gr</email>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Christos Anagnostopoulos</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>George Caridakis</string-name>
          <xref ref-type="aff" rid="aff1">1</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>Honest Partners, Digital Services</institution>
          ,
          <addr-line>Athens</addr-line>
          ,
          <country country="GR">Greece</country>
        </aff>
        <aff id="aff1">
          <label>1</label>
          <institution>University of the Aegean, School of Social Sciences, Department of Cultural Technology and Communication</institution>
          ,
          <addr-line>Mytilene</addr-line>
          ,
          <country country="GR">Greece</country>
        </aff>
      </contrib-group>
      <pub-date>
        <year>2018</year>
      </pub-date>
      <volume>3</volume>
      <issue>2018</issue>
      <fpage>66</fpage>
      <lpage>75</lpage>
      <abstract>
        <p>TRavelogue with Augmented Cultural and Contemporary Experience (TRACCE) project aims to design and develop an innovative ubiquitous platform for cultural routes, and different computing devices, using cultural inventory of travelogue literature, the digital material of today's travelers and new information and communication technology. It will offer cultural interpretation services that combine the visit of an area with the acquaintance of the historically recorded and the contemporary touring experience. The services address mainly to tourism professionals and cultural institutions, in order to design specialized tours (routes, guided tours, exhibition guides, interpreting programs, etc.) that will enhance visitor' s experience. Through the study of the travel material and today's travel experience, as is found in social media, the conceptual representation of the wider travel experience will emerge, bringing together yesterday and today. By exploiting semantic web technologies, the computational representation of domain knowledge will be achieved and it will facilitate intelligent data management. As a result, data management will lead to data organization, data enrichment from openly interconnected data and data visualization through augmented reality technologies, while user evaluation methodologies will contribute to the improvement of cultural experiences. The TRACCE ubiquitous platform will include the aforementioned technologies and methodologies, eventually creating a synthetic digital narrative that combines digital representations with natural tours. Intelligent Interaction research group of the University of the Aegean and the Honest Partners will collaborate with the other members of the consortium within the context of TRACCE and contribute to its main research goals.</p>
      </abstract>
      <kwd-group>
        <kwd>Travelogue Experience</kwd>
        <kwd>Ubiquitous Platform</kwd>
        <kwd>Augmented Reality</kwd>
        <kwd>Storytelling</kwd>
        <kwd>Semantic web technologies</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>
        As modern trends indicate, visitors seek to be involved in extraordinary and unique
experiences [
        <xref ref-type="bibr" rid="ref10 ref4 ref9">4, 9, 10</xref>
        ], especially those who enable them to live new cultural
experiences with creative services. Meanwhile, modern developments in the
information and communication field facilitate the access to extended cultural
databases, thus being able to shape new cultural products and “edutainment” methods.
In the same context, TRavelogue with Augmented Cultural and Contemporary
Experience (TRACCE) project proposes an innovative approach that will enrich and
enhance the modern visitors’ experience.
      </p>
      <p>TRACCE will offer cultural interpretation services that combine the visit of an area
with the acquaintance of the historically recorded and the contemporary touring
experience: the user follows the historical trail of a 17th or 19th traveller, while retains
access to a variety of contemporary information sources and other travellers
experiences, as well as having the ability to compose his own. The services address
mainly to tourism professionals and cultural institutions, in order to design specialized
tours (routes, guided tours, exhibition guides, interpreting programs, etc.) that will
enhance the visitor experience. The operation of the platform will be indicatively
presented through the creation of six (6) routes with content from the Laskarides
Foundation.</p>
      <p>The main idea of TRACCE derives from the significantly interesting material of the
touring secretariat and the look that the travellers brought at the societies of Ottoman
Greece from 17th to 19th century. The concept of travelogue accounts covers all texts
and images handed down by travellers of Western Europe, who in a printed document
or manuscript related their experience, knowledge or vision of travelling in the area of
the Mediterranean and Southeastern Europe or who described the area in their work.
This material reflects the perception of how Europe, at any given time of its history, has
viewed the places, people and monuments that travellers saw during their voyages. The
combination of documented iconography with the census of rich testimonies found in
the travel texts and images, can be valuable for the development of cultural applications.
In this context, Honest Partners has the experience of a relevant multimedia application
titled “Athens through the eyes of travellers: 17th to 19th century” (Benaki Museum,
2006), thus will contribute to TRACCE for the expansion of travelogue material use in
culture and tourism domains. Intelligent Interaction Research Group will undertake the
overall TRACCE project coordination. In addition, utilizing existing know-how and, in
particular, exploring the relevant scientific fields, will contribute to its research
activities.
2
2.1</p>
    </sec>
    <sec id="sec-2">
      <title>TRACCE Project</title>
      <sec id="sec-2-1">
        <title>Idea and Main Goals</title>
        <p>
          Today, more than ever before, Cultural Heritage Institutions provide the digital
documentation of their collections to the public using the world wide web. In this
context, semantic web technologies could efficiently support the management and
promotion of cultural information, considering its variety and heterogeneity [
          <xref ref-type="bibr" rid="ref1 ref5 ref8">1, 5, 8</xref>
          ].
Especially the use of ontologies and linked open data (LOD), as well as their
combination with geodata, seem to be a very popular idea for cultural knowledge
diffusion and presentation [
          <xref ref-type="bibr" rid="ref1 ref2 ref3 ref6">1, 2, 3, 6</xref>
          ]. Furthermore, focusing on the aspect of
information visualisation at indoors and outdoors cultural spaces, the combination of
LOD and augmented reality technologies have been proved very interesting for the
users on the sectors of cultural heritage and tourism respectively [
          <xref ref-type="bibr" rid="ref11 ref7">7, 11</xref>
          ].
        </p>
        <p>Through the study of the travel material and today’s travel experience, as it is found
in social media, the conceptual representation of the wider travel experience will
emerge, bringing together past and present. By exploiting semantic web technologies,
the computational representation of domain knowledge will be achieved and it will
facilitate intelligent data management. As a result, data management will lead to data
organization, data enrichment from openly interconnected data and data visualization
through augmented reality technologies. The TRACCE ubiquitous platform will
include all the above mentioned technologies, eventually creating a synthetic digital
narrative that combines digital representations with natural tours. Primary objectives of
the TRACCE project are:
● Design and implementation of a new cultural product that will provide complex
cultural tourism services and can be directly commercially exploited.
● Connection of the project to the National Strategy for Research and Innovation based
on Smart Specialization (RIS3 strategy), combining two of the eight critical sectors
of the National Strategy: Information Technologies and Tourism - Culture - Creative
Industries.
● Transfer of technology and knowledge from research institutions to companies
through their synergy within the Project.</p>
        <p>Based on the aforementioned objectives, TRACCE project proposes the combination
of digital storytelling with physical tours in order to enhance the historical touring
experience, with the use of organized data based on ontologies. Moreover, the narratives
will be further enhanced by reconstructing the physical and virtual echoes of the past
travelers and the use of special effects that travel users to the past. The historical
threedimensional stochastic sound environment that will be created can be explored by the
user experientially, moving in the space, as mobile data from the device’s sensors about
positioning, movement and orientation will be used to track user’s position. Meanwhile,
TRACCE's narratives can be merged with modern experiences provided by the users.
This new information could potentially be incorporated into the existing narrative,
bridging the time distance between past and present.</p>
        <p>In conclusion, the center of TRACCE project activity will be the study, design and
development of a ubiquitous platform, accessed by different devices, which will
combine the visit of an area with the presentation and promotion of historical and
temporary travel experience. Therefore, it will provide the necessary content and tools
for the creation of cultural routes enriched with related texts, images and sounds, which
will accompany travellers during their tour and will inspire them to add new material.
2.2</p>
      </sec>
      <sec id="sec-2-2">
        <title>Methodology and Development Stages</title>
        <p>Key for the success of TRACCE objectives is the development of a pervasive platform
(web platform and hybrid mobile application). TRACCE’s implementation is based on
the following methodology (a) research for travel publications as well as modern tourist
experiences; (b) research and development of standards for the digital representation of
travel experiences in order to semantically organize and link data; (c) implementation
of the pervasive platform and its services for the creation of Augmented Reality
narratives; (d) Design, development and distribution of interactive applications (e)
evaluation of the pilot application and research for future business exploitation.</p>
        <p>To begin with, research and study modern travel information will result in a
comprehensive understanding and analysis of the touring experience, related to both the
intangible and tangible Cultural Heritage, as well as to the modern tourism industry.
Metadata collection and concept definition from the lifelong learning experience
which will also benefit from the ToposText results of the Aikaterini Laskaridis
Foundation, which is a partner in the project - will lead to the creation of a wider
ontology using RDF ontology development technologies, OWL and OWL2, that will
include related areas of interest. Basic requirement for expanding and correlating the
concepts is the research of ontologies and metadata standards that have been exploited
in the Culture, Tourism and Geography fields. Ontology development will be
accomplished by using free software that facilitates the definition of classes, subclasses,
relationships, individuals, constraints and attributes that will further enrich the ontology
and allow the intelligent management of the travel information.</p>
        <p>By exploiting ontologies and the SPARQL query language of the Semantic Web,
data stored in repositories will be retrieved and can be semantically integrated into the
pervasive platform to be constructed. Linked Open Data (LOD) that have been collected
and assigned to the narrative ontology will be stored in an RDF repository. Data
integration and storing will facilitate to the creation of dynamic Augmented Reality
applications. As a result, a number of versatile digital tours will be created, surrounded
by contextual data. All the information that has been derived from the travel material
and its further enrichment with relevant data from Cultural Institutes repositories will
be displayed on digital maps that exploit geodata and semantic web techniques.</p>
        <p>The pervasive platform that will be constructed during the project, should utilize the
necessary development tools and services to support the two most popular platforms,
iOS and Android. This platform will also incorporate augmented reality techniques by
using the camera and screen on user's mobile device to display digital information in
layers in front of natural environment (see Fig. 1). To achieve this, mobile development
platforms that use digital data and 3D models will be used, using GPS sensor-based
tracking techniques and possibly image recognition to achieve better accuracy. The
basic goal is to display the appropriate information in situ based on parameters like
position and orientation of the user's mobile device, which will then be adapted to the
user's preferences and interests with LOD framework and integration techniques.
Selected tools should allow free use, giving full potential for deploying an application
without commercial restrictions. Also, these tools should support MVC (Model - View
- Controller) architectures to optimize the data flow to the user, allowing the
construction of complex programs, friendly user interface and natural interaction.
Finally, selected tools should be widespread and popular enough to be supported by a
living community of developers.</p>
        <p>It will also be possible to instantly share experiences and add new points of interest
(PoIs) into the narratives through the pervasive platform. While walking through
proposed and predefined routes, users will be able to add geotags to the map with
comments or photos from their experience that will be visible in both their social
profiles as well as other users who will be participating in the corresponding route in
the future. As a result, it will be possible to enrich the interaction between users in the
application, and integrate the application in the social networking cloud, adding also to
its promotion and advertising.</p>
        <p>Additionally, the final platform with its services will be evaluated by cultural
tourism. Selected user experience evaluation methodologies will be used for the review
process. The most appropriate methods for evaluating cultural heritage applications will
be selected, and the platform’s evaluation will be carried out before its official release.
Finally, a further analysis of needs and opportunities will be made to exploit the results
of the project, and then a feasibility study on product sustainability and market
promotion will be conducted, and also the results of the project will be published to the
public and the wider scientific community.</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Project Partners</title>
      <p>TRACCE consortium includes Intelligent Interaction Research Group of University of
the Aegean, Tourism and Entrepreneurship Research Lab of the Technological
Educational Institute (TEI) of Crete, The Laboratory of Music Acoustics and
Technology (LabMAT) of the Department of Musical Studies (DMS) of the National
&amp; Kapodistrian University of Athens (NTUA), the companies Honest Partners and
Communication &amp; Information Technology (Comitech), as well as Aikaterini
Laskaridis Foundation. The partnership of the cooperating bodies is a fundamental
obligation at all stages of the project development until its completion. More
specifically:
● Intelligent Interaction (II-http://ii.aegean.gr/) research group established in 2016 and
it is active in the areas of Human Computer Interaction, Intelligent Systems and
Cultural Heritage Management. George Caridakis, Professor of the Department of
Cultural Technology and Communication of the University of the Aegean is founder
of the group and he is coordinating its educational and research and development
activities. The group's activities are supported mainly by a Digital Cultural Heritage
Management Center through Regional Business Program (PEP South Aegean)
which provides relevant services to the cultural institutions, enabling the
management of cultural heritage. In its third year of operation, the research team has
participated in National and European conferences and has publications in reputable
scientific journals. Additionally the team has joined and is an active member of
National and International Organizations and Associations such as the gi-Cluster
(Cluster of Creative Industries), Alliance for Internet of Things Innovation (AIOTI)
(AIOTI), Lora Alliance, Arterial Network, RISE and Culture Action Europe. In the
same context, the team participates and coordinates the TRACCE (TRavelogue with
Augmented Cultural and Contemporary
Experience) research project, recently funded by the GSRT in Greece. In addition,
utilizing existing know-how and, in particular, exploring the relevant scientific
fields, will contribute to its research activities in identifying system requirements,
semantic content representation, platform implementation, pilot implementation and
evaluation.
● The Tourism and Entrepreneurship Laboratory serves a dual research and
educational mandate upon the fields of tourism, culture, entrepreneurship and local
and regional economic development. All these are achieved through the use of
applied Economics and Management science. At the same time, the tourism and
entrepreneurship laboratory aims to contribute towards the facilitation of business
decision making, and the dissemination of consultancy research in order to inform
policy making and planning at a local, regional and national level. Tourism and
Entrepreneurship Laboratory (TenLab) – TEI Crete will participate in scientifically
exploring the users’ needs of the application, evaluating its implementation and
exploring the business uses of the results.
● Honest Partners (HPA) specializes in digital value adding projects for public, private
and commercial clients, producing digital media, interactive software and immersive
installations. Experience in providing integrated IT services that combine strategic
planning, modern design and innovative performance along with outstanding
technical know-how in delivering solutions for distinguished culture organizations,
constitute HPA’s competitive advantage. On the Culture Consulting / Culture
Informatics field, HPA is covering digital strategies for cultural organisations,
having a wealth of experience in planning and analysis. HPA’s competitive
advantage is its reputation of excellence in Digital Cultural Heritage Management
and Digital Culture Consulting, with the appliance of HPA’s own technical
infrastructure and unique methodology. The Company studies each organization’s
profile, cultural capital and target audience so that it can shape its digital identity in
a way which will make the institution digitally recognizable. Projects around the
audience’s creative output, show HPA’s experience and systems to handle
everything from small scale programmes to huge open art competitions or building
an interactive community for institutions’ target audience. Digitization, web and
mobile apps, in-gallery interactives and digital marketing are indicative of HPA
services for culture organizations. For TRACCE, Honest Partners company has
developed an initial investment plan with a clear defined activities in Greece and
mainly abroad in fields covered by the activities of the proposed project. In this
project, Honest Partners will be involved in designing and developing the digital
cultural product and the feasibility study on the final product, and will be responsible
for two work packages related to Development of ubiquitous platform services.
● Communication &amp; Information Technology (Comitech) has experience in providing
consulting, IT and communications solutions and applications, and producing
multimedia content for the Internet. In this project, Comitech will participate in
agreed actions on the design and development of the digital cultural product and the
feasibility study.
● Aikaterini Laskaridis Foundation scope is to promote Greek arts and letters as well
as maritime tradition and history. As an active and lively cultural – educational
organization, it organizes and performs every year a large number of cultural and
educational programmes. The Foundation participates in TRACCE in the provision
of primary iconographic material from its depository, the study and the scientific
documentation of nine book publications, its contribution to the design of cultural
routes and the expertise gained from the innovative projects Travelogues and
ToposText as support for platform’s design.
● The Laboratory of Music Acoustics &amp; Technology (LabMAT) (NTUA) was
founded in 2004 under the Department of Music Studies (DMS) of the School of
Philosophy of the University of Athens with the initiative of the Professor
Charalampos Spiridis while he was the Director of the Department from 2004 to
2015. The Laboratory will participate in the creation of sound-walks for the
augmented narratives of the platform.
3.1</p>
      <sec id="sec-3-1">
        <title>Intelligent Interaction Contribution</title>
        <p>Despite being a new research group, II will participate in TRACCE project to a large
extend, undertaking the management of the whole approach. This is due to the fact that
TRACCE project aggregates a number of different fields and applications which are
included in II group’s areas of research.</p>
        <p>More specifically, II will work on requirements definition for the designing and the
services of TRACCE main system, as well as their integration on the architecture of the
ubiquitous platform. In the same context, different use case scenarios will be developed,
complementing the whole design. The members of II group have already worked on
User Experience design and evaluation, focusing their research on cultural applications
and services. Therefore they have defined a different aspect of UX, the one of Cultural
User Experience, studying its value and impact on different categories of users. Based
on these UX models, in the context of TRACCE, II will conduct interviews and focus
on groups, but also observe how potential users react on their tours. At the same time II
would create standard prototype screens to be analyzed and discussed with the
respective focus groups.</p>
        <p>Furthermore, II will contribute on knowledge representation and information
modelling of historical and contemporary travelogue experience. To this aim, it will
define and organise relevant concepts and relations, based on the study of historically
documented travelogue experience as well as the current touristic experience and its
perception. In the same direction, II members will continue their study on the
capabilities of semantic web technologies, the use of ontologies, thesaurus and metadata
standards on the domains of Cultural Heritage and Tourism. The aforementioned
technologies will be included on the organization and management of travelogue
information and its use on storytelling and visualization modules.</p>
        <p>Eventually, II’s interest on cultural heritage LOD and the use of augmented reality
will be included as well on TRACCE project. One of the II’s goal is to use Augmented
Reality techniques in order to achieve natural interactions in their implementations,
enriching the interface of the applications and facilitating smoother interaction between
user and application. Augmented Reality techniques can be also utilized in displaying
complex content using graphics, multimedia and 3D models, thus providing a more
friendly and practical way. Finally, II members exploit Augmented Reality methods to
contribute in mobile guides for museums and cultural heritage institutions, aiming in
enriching cultural user’s experience.
3.2</p>
      </sec>
      <sec id="sec-3-2">
        <title>Honest Partners Contribution</title>
        <p>Honest Partners (HPA) will participate in TRACCE developing a specific investment
plan with a clear identification of activities and areas focused on the project interest.
HPA will also be involved in the digital product design/development process and the
feasibility study on testing the market and the impact of the final culture product.</p>
        <p>HPA’s study on new business models is going to highlight sustainable and innovative
products (e.g. tourist guides) exploring multiple ways of digital cultural content
production and audience development. HPA wishes to capitalize on Company
knowledge acquired by participation in Cultural tourism projects with the ultimate goal
to create an integrated approach to cultural routes practice. Within this framework, we
need to explore a sustainable business model where technology meets the wider
economy of culture and creativity. As expected to become a catalyst in culture services,
our high added value product will have competitive advantages in international cultural
market while also promoting the intercultural dialogue through travelers over time.</p>
        <p>More specifically, HPA will participate on the following:
● Technical/Functional requirements and System architecture
● Use cases and scenarios that include the different role of users and the way they
will interact with the platform.
● A study exploring digital technologies and social media issues in contemporary
tourist experience.
● User interface design for social networking and interconnected data engaging
innovative approaches for multimedia material sharing in order to provide a
personalized experience model.
●
●
4</p>
        <p>Implementation of the mobile web application, built on a core hybrid technology
platform that contains primary and transformed content, spatial mapping and
content targeted to multiple operators.</p>
        <p>Developing the computational infrastructure for crowd sourcing experience,
enabling the visitor to record and share dynamic multimedia content using her
personal device. The approach adopted will exploit the semantic representation of
both content and travel experience.</p>
        <p>Design/Developing the application for six thematic cultural routes
Approaching market mapping and strategy perspectives / Sustainable investing</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Project Challenges and Discussion</title>
      <p>TRACCE project suggests a different approach for the exploration of travelogue
experience and its exploitation using historical material and innovative technologies.
While there are some interesting publications and related projects in the wider area,
TRACCE consortium has identified many exciting challenges and opportunities that
remain open for further research and development.</p>
      <p>First and foremost, cultural LOD based on georeferences have been exploited by
mixed reality mobile applications, emerging as interactive and useful tools for exploring
a user's environment. Nevertheless, the semantic correlations between geographic and
cultural data have been proven far more complicated, due to the parameter of historical
time which differentiates the presentation of data for a specific place. The challenge in
this case is the semantic representation of geographic knowledge, as it has arisen
according to the historical evolution and the changes of the structured and unstructured
landscape. TRACCE will work on this direction in order to achieve the best possible
knowledge modeling. Furthermore, TRACCE study will focus on a domain of historical
material, the one of travel accounts, which has not been highly processed and promoted
yet.</p>
      <p>One more disadvantage of approaches which combine georeferences and cultural
LOD is that they place the user's position as the only criterion for information search
and retrieval. In particular, the scenario of semantic information presentation with AR
technology has the potential to overload user's screen, preventing the readability of the
collected information and making difficult for the user to observe his environment.
Therefore, TRACCE will face this difficulty by filtering LOD to keep only what meets
user's expectations and then enrich the AR application with information. Semantic web
data gathering can thus be used to create a virtual layer that overlaps the analogue world,
enriching the user's perception.</p>
      <p>In the same context, it would be interesting the information personalization based on
metadata automatically extracted via social media or cookies which are related to
particular points of interest. On top of that, the possibility of user to directly choose an
area of interest or document its orientation and motion will be examined. Consequently,
the material presented will be customized and targeted according to each user, a process
that is still considered as a challenge for this domain.</p>
      <p>In conclusion, the targeting of TRACCE is very ambitious since it includes the
creation of a pervasive platform that will facilitate the production of enhanced
narratives and, on the other hand, incorporates the current state of the art technologies
and extends beyond it for optimized augmented reality applications with linked open
data, linking digital application with physical space.
5</p>
    </sec>
    <sec id="sec-5">
      <title>Acknowledgments</title>
      <p>The research and writing of this paper was financially supported by the General
Secretariat for Research and Technology (GSRT). Additionally, John Aliprantis and
Eirini Kalatha have been awarded with a scholarship for their PhD research from the
“1st Call for PhD Scholarships by the Hellenic Foundation for Research and Innovation
(HFRI).” – “Grant Codes 234 and 1347”.</p>
    </sec>
  </body>
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