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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>IT Self-Service Blueprinting</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Marvin Schönwälder</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Tom Szilagyi</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Florian Bär</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Birger Lantow</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Kurt Sandkuhl</string-name>
          <xref ref-type="aff" rid="aff0">0</xref>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>University of Rostock</institution>
          ,
          <addr-line>Albert-Einstein-Str. 22, 18059 Rostock</addr-line>
          ,
          <country country="DE">Germany</country>
        </aff>
      </contrib-group>
      <fpage>88</fpage>
      <lpage>99</lpage>
      <abstract>
        <p>IT self-services have gained momentum in more and more organizations in recent years. The rationale for IT self-services is the reduction of the IT personnel's workload in IT service production. However, prior research has shown that the realization of this anticipated benefit is not self-evident. Therefore, scholars have called for research leading to artifacts that guide IT operations at devolving service tasks to employees. In this paper, we present a visual notation for designing IT self-services. The meta-model of this visual notation includes the concepts and relationships in service blueprinting and extends these with concepts and relationships for IT self-service blueprinting. IT self-service blueprinting supports IT operations at analyzing the devolvement of service tasks at the design stage. The demonstration of the use of our visual notation proofs that the visual notation complies with the principles for cognitively effective visual notations.</p>
      </abstract>
      <kwd-group>
        <kwd>Service blueprinting</kwd>
        <kwd>Self-service</kwd>
        <kwd>Service operations</kwd>
        <kwd>IT operations</kwd>
        <kwd>Visual notation</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>
        A service can be viewed as a type of process representing a sequence of service tasks
that allow the production of the service (i.e., the outcome of the service process) itself
[
        <xref ref-type="bibr" rid="ref1 ref2">1, 2</xref>
        ]. In recent years, information technology (IT) has changed the way services are
produced in organizations [
        <xref ref-type="bibr" rid="ref3 ref4">3, 4</xref>
        ]. A service is impacted by IT in two major ways: high
convenience and high automation [
        <xref ref-type="bibr" rid="ref5">5</xref>
        ]. IT services are independent from geographical
locations, i.e. service tasks can be performed via IT, such as personal computers, mobile
phones, and tablets, across geographical distances. In addition, because such IT has
become ubiquitous to people, service tasks can be performed at any time. Nevertheless,
in IT services, only a few service tasks require manual input. Most of the service tasks,
in IT services, are automated, i.e. performed by software or another IT.
      </p>
      <p>
        In IT services, the IT operations (i.e., operation of an organization’s IT
infrastructure) function of an organization takes the role of the service provider. The IT-related
outcomes (e.g., software, virtual machines, and containers) of IT services are produced
for the employees1 outside of IT operations. IT services must be considered as a
continuum bounded by two extremes: IT full-services/autonomous services and IT
selfservices [
        <xref ref-type="bibr" rid="ref6 ref7">6, 7</xref>
        ]. In IT self-services, a portion of the service tasks, which otherwise would
have been performed by the IT personnel, is performed by the employees on their own
and independently. The more service tasks are performed by the employees, the higher
is the self-service and co-production intensity [
        <xref ref-type="bibr" rid="ref8 ref9">8, 9</xref>
        ].
      </p>
      <p>
        In recent years, a vast number of organizations has substituted phone and e-mail
contact with IT self-services to reduce the workload of the IT personnel in IT service
production [
        <xref ref-type="bibr" rid="ref10 ref11">10, 11</xref>
        ]. However, often organizations and IT operations fail at reducing
the workload of their personnel in (IT) self-services, as it has been reported by prior
research [
        <xref ref-type="bibr" rid="ref12 ref13">12, 13</xref>
        ]. Therefore, scholars call for more detailed research on how to guide
managerial decisions on which service tasks to automate and to devolve to specific
customers or employees [
        <xref ref-type="bibr" rid="ref14 ref15">14, 15</xref>
        ]. This research represents a first step towards filling
this research gap, because it addresses the following research question: What is a
cognitively effective visual notation for designing IT self-services from an IT operations
perspective?
      </p>
      <p>In this paper, we present a visual notation for IT self-service design. IT operations
can use this visual notation to design IT self-services in which the IT personnel’s
workload is reduced compared to service processes in which all the service tasks are
performed by the IT personnel. Based on an IT self-service blueprint, IT operations can
analyze potential fail points and their impacts on the IT personnel’s workload in an IT
self-service. In addition, solutions to these fail points can be identified and specified in
the IT self-service blueprint. IT self-service blueprinting enables IT operations to
conduct these analyses before the cost-intensive implementations of IT self-services. The
visual notation can be part of a method guiding IT operations at devolving IT services
to employees.
2
2.1</p>
    </sec>
    <sec id="sec-2">
      <title>Theoretical Foundations</title>
      <sec id="sec-2-1">
        <title>IT Self-Services</title>
        <p>From an IT operations perspective, the rationale for IT self-services is freeing the IT
personnel from performing routine, recurrent service tasks. By devolving the routine
and recurrent service tasks to the employees, IT operations aims for reducing the IT
personnel’s workload in IT self-services.</p>
        <p>
          However, the research results of a multiple-case study demonstrate that the
realization of this anticipated benefit is not self-evident [
          <xref ref-type="bibr" rid="ref14">14</xref>
          ]. The devolvement of service tasks
to employees goes hand in hand with a transfer of control from IT operations to the
employees [
          <xref ref-type="bibr" rid="ref16">16</xref>
          ]. Therefore, in self-services, the service providers often face a lack of
service production control. The lack of service production control takes different forms,
including ambiguous information [
          <xref ref-type="bibr" rid="ref13">13</xref>
          ], intentional misperformance [
          <xref ref-type="bibr" rid="ref12">12</xref>
          ], and general
1 For simplification, in the following text we refer to the employees of other organizational
functions for which IT services are produced as “employees”.
self-service failures [
          <xref ref-type="bibr" rid="ref17">17</xref>
          ], depending on the design of the self-service. In IT
self-services, we identified the lack of service production control to take the forms of a
forbidden (i.e., IT self-service outcome is produced for a purpose that is not compliant with
license terms, legal regulations, and corporate policies and guidelines) and an excessive
service production (i.e., IT self-service outcome is produced excessively, and the
employees are wasteful with the IT resources).
        </p>
        <p>
          The lack of service production control in IT self-services is rooted in capability gaps
and free IT self-service outcomes. Capability gaps will arise, if the employees do not
possess the capabilities required to perform the devolved service tasks correctly. A free
IT self-service outcome is an IT self-service outcome that can be ordered by the
employees in the IT self-service, but whose production cost is not charged to these
employees. A free IT self-service outcome will cause the lack of service production control
in IT self-services, if it relies on IT resources (e.g., central processing unit (CPU),
memory, and storage) that are limited in their amount to IT operations and its increase
comes with cost. Based on the IT self-service outcome, IT self-services can be
classified into [
          <xref ref-type="bibr" rid="ref18">18</xref>
          ]: information seeking (i.e., information is exchanged unilaterally),
communication and interaction (i.e., information is exchanged bilaterally), and purchase
and transactions (i.e., IT resources are exchanged).
        </p>
        <p>To establish a sufficient level of service production control in IT self-services, IT
operations must adopt one or more solutions comprising a set of behavioral patterns.
We identified five behavioral patterns, whose adoptions in various combinations form
solutions to the lack of service production control in IT self-services: chargeback and
limitation (i.e., cost of producing IT services is allocated to the requesting employees
or organizational functions), standardization of the IT self-service (i.e., reduction of the
employees’ options to customize the IT self-service outcome), authorization of service
requests (i.e., review of the service request to approve or reject service production),
showback (i.e., employees are informed, but not charged, about the cost of producing
IT services), and training and support (i.e., employees are supported at performing the
service tasks correctly and are provided with the required capabilities).
2.2</p>
      </sec>
      <sec id="sec-2-2">
        <title>Service Blueprinting</title>
        <p>
          Service operations research has introduced several visual notations for designing
services [
          <xref ref-type="bibr" rid="ref19">19</xref>
          ]. However, service blueprints that are created by using these visual notations
for IT self-service design do not depict whether the root causes of the lack of service
production control do exist in designed IT self-services [
          <xref ref-type="bibr" rid="ref14">14</xref>
          ]. These visual notations do
not support the specification of IT self-services. Furthermore, the following concepts
are missing:
• IT self-service classification
• Employee capabilities required for the service tasks
• IT self-service specific types of fail points
• Behavioral patterns as solutions to these to fail points
• Specific IT-Service related resources
Therefore, a new visual notation for designing IT self-services must be developed,
whose underlying concepts and their relationships extend the meta-model [
          <xref ref-type="bibr" rid="ref20 ref21">20, 21</xref>
          ] of a
well-known and well-accepted visual notation for service design [
          <xref ref-type="bibr" rid="ref14">14</xref>
          ].
        </p>
        <p>
          Service blueprinting [
          <xref ref-type="bibr" rid="ref22 ref23">22, 23</xref>
          ] is widely adopted by scholars and practitioners [
          <xref ref-type="bibr" rid="ref2 ref24">2, 24</xref>
          ].
Many of the visual notations for service design extend service blueprinting by
additional concepts and relationships [
          <xref ref-type="bibr" rid="ref19">19</xref>
          ]. Although, there is no standard visual notation
for service blueprinting, the visual notations that draw from service blueprinting are
based on identical concepts and relationships between these [
          <xref ref-type="bibr" rid="ref25 ref26">25, 26</xref>
          ].
        </p>
        <p>Service blueprinting supports the specification of action flows representing the
sequences of actions by different categories of actors in a service process. Actor
categories are customer, onstage personnel (i.e., service personnel that has face-to-face
contact with the customer), backstage personnel/systems (i.e., service personnel or system
that performs actions invisible to the customer), support personnel/systems (i.e., service
personnel or system to which the customer has no contact, but that performs actions
required for the service to be produced), and management (i.e., service managers that
are responsible for planning, managing, and controlling). In a service blueprint, the
actor categories are separated by four horizontal lines: line of interaction (i.e., separation
between customer actions and onstage personnel actions), line of visibility (i.e.,
separation between onstage personnel actions and backstage personnel/systems actions),
line of internal interaction (i.e., separation between backstage personnel/systems
actions and support personnel/systems actions), and line of implementation (i.e.,
separation between support personnel/systems actions and management actions). A
communication flow, which represents the flow of communication between the actor
categories, can be specified using service blueprinting.</p>
        <p>Props and physical evidences that are all the tangibles with which the customer
interacts during the service process must be specified in a distinct area, which is separated
from the customer actions by another horizontal line.</p>
        <p>For actions that can fail when performed, service blueprinting supports the
assignment of fail points. Numerous fail points can be assigned to an action. For each fail
point, a subprocess must be specified that solves this potential failure.</p>
        <p>Service blueprinting is not only for designing services, but also for analyzing
services. For each action, the standard execution time and maximum execution time that
is tolerated by the customers before lowering their assessments of service quality must
be defined. Based on this information, the request fulfillment manager can determine
the standard execution time of the service process and how much that time will increase,
if fail-safe subprocesses must be performed.
2.3</p>
      </sec>
      <sec id="sec-2-3">
        <title>Notation Quality</title>
        <p>
          In order to evaluate the presented approach, notation quality criteria are applied. Major
work on the quality of visual notations is provided by Moody with his article “Physics
of Notations” [
          <xref ref-type="bibr" rid="ref27">27</xref>
          ]. However, Moody mainly focuses on the comprehensibility of
notations. Furthermore, he uses notation and language synonymously. There is more about
a language than its notation. A distinction can be made between the symbols and the
concepts behind them together with the abstract syntax for these concepts [
          <xref ref-type="bibr" rid="ref28">28</xref>
          ]. A more
comprehensive approach to language quality that integrates Moody’s work is the
SEmiotic QUALity framework (SEQUAL) by Krogstie [
          <xref ref-type="bibr" rid="ref29">29</xref>
          ]. Though originally defined
for the assessment of conceptual models, it can also be used for modeling languages.
In SEQUAL, the used modeling language is related to all quality criteria of a model.
Thus, the criteria can also be applied to the language. Krogstie defines the following
quality criteria for modeling languages [
          <xref ref-type="bibr" rid="ref29">29</xref>
          ]: domain appropriateness (i.e., concepts of
the modeling language should be able to express anything in the domain of interest),
comprehensibility appropriateness (i.e., actors in the modeling process should be able
to interpret the model), participant appropriateness (i.e., concepts of the modeling
language should match the concepts that the participants in the modeling process use to
perceive the domain of interest), modeler appropriateness (i.e., modeler should be able
to express his or her domain knowledge using the language), tool appropriateness (i.e.,
modeling language should be machine interpretable), and organizational
appropriateness (i.e., modeling language should be aligned with organizational goals such as
standardization and technology roadmaps).
        </p>
        <p>
          This study focusses on the second quality criterium “comprehensibility
appropriateness” that is well addressed by the nine principles for visual notations proposed by
Moody [
          <xref ref-type="bibr" rid="ref27">27</xref>
          ]: semiotic clarity (i.e., there should be a 1:1 mapping between concepts and
graphical symbols), perceptual discriminability (i.e., graphical symbols should be
easily and accurately distinguishable from each other), semantic transparency (i.e.,
graphical symbols should intuitively reflect their semantics), complexity management (i.e.,
there should be constructs for different levels of abstraction and information filtering),
cognitive integration (i.e., visual notation should provide explicit mechanisms to
support navigation between different diagrams), visual expressiveness (i.e., visual notation
should use the full range of visual variables such as size, shape, and color), dual coding
(i.e., textual description should complement graphical symbols), graphic economy (i.e.,
number of different graphical symbols should not be too large), and cognitive fit (i.e.,
visual notation should be adapted to the audience).
        </p>
        <p>Though mainly addressing “comprehensibility appropriateness”, some of Moody’s
principles can be mapped to the other quality criteria of SEQUAL. The principle
“semiotic clarity” can be mapped to “domain appropriateness” when it comes to missing
graphical symbols (i.e., symbol deficit) or graphical symbols that are not linked to the
domain (i.e., symbol excess). Comprehensibility is affected when multiple graphical
symbols represent the same concept (i.e., symbol redundancy) or one graphical symbol
represents several concepts (i.e., symbol overload). The principles “semantic
transparency” and “cognitive fit” depend on the specific knowledge of the model users and thus
address the quality criteria of “participant appropriateness” and “modeler
appropriateness”.</p>
        <p>
          The principle “graphic economy” requires a definition of what is a large number of
different graphical symbols. Moody defines this number to be six [
          <xref ref-type="bibr" rid="ref27">27</xref>
          ]. However, most
languages for modelling processes have a lot more than six different graphical symbols.
A research stream that allows an assessment of this number is language or method
complexity analysis [
          <xref ref-type="bibr" rid="ref30 ref31">30, 31</xref>
          ]. Several complexity metrics have been defined to evaluate the
concepts, relationships, and attributes of a language’s meta-model. Based on these
metrics, modeling languages can be compared.
        </p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Research Approach</title>
      <p>As a result of the discussions in section 2, we developed a new visual notation for
designing IT self-services, whose meta-model includes not only the concepts and
relationships in service blueprinting (see section 2.2), but also the concepts and
relationships that are relevant to the design of IT self-services (see section 2.1).2</p>
      <p>The visual notation of IT self-service blueprinting was developed taking into account
Moody’s nine principles for cognitively effective visual notations (see section 2.3).3
We demonstrated the use of the visual notation in one case (i.e., IT self-service), which
was analyzed as part of a multiple-case study, to proof its feasibility. In section 4, the
documentation of the outcome of this demonstration is presented. Furthermore, in
section 4, we describe how the visual notation of IT self-service blueprinting works (i.e.,
graphical symbols used to represent the underlying concepts).
The documentation (i.e., IT self-service blueprint) of the outcome of our demonstration
is depicted by Fig. 1. The different areas and graphical symbols of the IT self-service
blueprint are described in the following.
2 The meta-model of IT self-service blueprinting can be obtained from GitHub:
https://github.com/Floble/IT-Self-Service-Blueprinting/blob/master/VPProjects/SelfService%20Meta-Model.jpg. The white colored concepts represent the concepts in service
blueprinting. The blue colored concepts represent the concepts that are relevant to the design of IT
self-services (see section 2.1).
3 The visual notation of IT self-service blueprinting was implemented as a custom library for the
cloud-based modeling tool draw.io. This custom library can be obtained from GitHub:
https://github.com/Floble/IT-Self-Service-Blueprinting/tree/master/VisualNotation.
The IT self-service blueprint is separated into two main areas by the line of interaction
(see (1) in Fig. 1): employee area (light gray) and IT operations area (dark gray). While
the service tasks that are performed by the employees are above the line of interaction,
the service tasks that are performed by IT operations are below the line of interaction.
The IT operations area includes the service tasks performed by IT onstage personnel,
IT backstage personnel/systems, IT support personnel/systems, and IT management
(see section 2.2). In the IT self-service blueprint, the IT personnel is separated by the
line of visibility (see (2) in Fig. 1), line of internal interaction (see (3) in Fig. 1), and
line of implementation (see (4) in Fig. 1). IT systems with which the employees interact
during the IT self-service are in the employee area but are separated from the employee
actions by a horizontal line (see (5) in Fig. 1).</p>
      <p>In the lower left corner of the IT self-service blueprint, the class of the IT self-service
is specified (see (6) in Fig. 1). As depicted by Fig. 2, each IT self-service class (see
section 2.1) is represented by an icon.</p>
      <p>The left side of the IT self-service blueprint, which is separated by a vertical line,
shows the license terms that restrict the employees’ usage of the IT self-service
outcome (see (7) in Fig. 1 and Fig. 3). If the employees are aware (unaware) of the usage
restrictions, the license terms must be in the employee (IT operations) area.</p>
      <p>The IT resources on which the IT self-service outcome relies are in the right side of the
IT self-service blueprint that is separated by a vertical line (see (8) in Fig. 1 and Fig. 3).
IT resources that are provided and managed by IT operations are in the IT operations
area. In contrast, the IT resources that are in the employee area are provided and
managed by the employees or organizational functions.
A click on the icon that is in the upper left corner of the IT self-service blueprint (see
(9) in Fig. 1) opens a sub-model depicting the capabilities possessed by the employees.
If employees, which possess similar capabilities but belong to different organizational
functions, are involved in the IT self-service, the employees must be grouped, and the
possessed capabilities are depicted by only one sub-model (see Fig. 4 a)). Actions are
also linked to capability sub-models (same symbol as for the service but within the
respective action symbol, see Fig. 1). The action’s sub-model depicts the capabilities
required to perform this action correctly (see Fig. 4 b)). The level, to which a specific
capability is required, is specified in the upper right corner of the capability’s graphical
symbol (see Fig. 4). It ranges from 0.25 to 1.0 in increments of 0.25. The three icons at
the bottom of the sub-model in Fig. 4 allow to navigate between sub-models and return
to the main model depicting the action flow (see Fig. 1).
Actions are connected with each other by arrows indicating the flow of action (see Fig.
5). Fail points are assigned to actions by dotted arrows (see Fig. 5). A click on the icon
that is in the upper right corner of a fail point’s graphical symbol opens the fail point’s
sub-model depicting the solutions to this fail point (see Fig. 8). Each fail point is
classified by an icon that is in the upper left corner of the fail point’s graphical symbol (see
Fig. 8). Fig. 6 depicts the icons for classifying the fail points (see section 2.1).</p>
      <p>A solution to a fail point comprises the adoption of one or more behavioral patterns
(see section 2.1). The behavioral patterns are depicted by the sub-model of the fail point
(see Fig. 8).</p>
      <p>The icon in the upper left corner of a behavioral pattern’s graphical symbol classifies
the behavioral pattern (see Fig. 8). As depicted by Fig. 7, there are five different classes
of behavioral patterns (see section 2.1).</p>
    </sec>
    <sec id="sec-4">
      <title>Discussion</title>
      <p>
        In this paper, we present a visual notation for designing IT self-services. This visual
notation supports IT operations at analyzing the devolvement of service tasks at the
design stage. It thereby contributes to the filling of an important research gap in
information systems and service operations research [
        <xref ref-type="bibr" rid="ref14 ref15">14, 15</xref>
        ]. The meta-model of the
developed visual notation includes the concepts and relationships in service blueprinting and
extends these with concepts and relationships for IT self-service blueprinting.
      </p>
      <p>
        The presented visual notation for IT self-service design complies with the principles
for cognitively effective visual notations suggested by Moody [
        <xref ref-type="bibr" rid="ref27">27</xref>
        ] (see Table 1).
      </p>
      <sec id="sec-4-1">
        <title>Graphic economy</title>
      </sec>
      <sec id="sec-4-2">
        <title>Cognitive fit</title>
      </sec>
      <sec id="sec-4-3">
        <title>Must be evaluated in the future by apply</title>
        <p>ing complexity metrics.</p>
        <p>The need for different visual dialects for
different tasks and/or audiences must be
evaluated in the future.</p>
        <p>So far, the use of the developed visual notation has been demonstrated in one case.
Although such a demonstration can be considered as a preliminary evaluation, a true
evaluation of the visual notations must be conducted in the future.</p>
      </sec>
    </sec>
  </body>
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