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  <front>
    <journal-meta>
      <journal-title-group>
        <journal-title>Frankfurt, Germany, September</journal-title>
      </journal-title-group>
    </journal-meta>
    <article-meta>
      <title-group>
        <article-title>Detecting Academic Emotions from Learners' Skin Con- ductance and Heart Rate: A Data-driven Approach using Fuzzy Logic</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Fadi Moukayed</string-name>
          <email>fadi.moukayed@student.htw-berlin.de</email>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Haeseon Yun</string-name>
          <email>haeseon.yun@htw-berlin.de</email>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Tom Bisson</string-name>
          <email>tom.bisson@htw-berlin.de</email>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Albrecht Fortenbacher</string-name>
          <email>albrecht.fortenbacher@htw-berlin.de</email>
        </contrib>
      </contrib-group>
      <pub-date>
        <year>2018</year>
      </pub-date>
      <volume>10</volume>
      <issue>2018</issue>
      <abstract>
        <p>In this feasibility study, we have designed and conducted an Emotional Picture Experiment, which is based on International Affective Picture System (IAPS). We presented 96 affective visual stimuli to 27 participants and asked them to rate their emotions in terms of valence and arousal, while recording their EDA and ECG sensor data. On the recorded sensor data, we adapted and applied a fuzzy logic model which was presented in 2007 by [MA07]. To optimize this fuzzy logic approach in terms of finding better membership functions and rule sets, we used a genetic algorithm. The results show closeness of valence and arousal values derived from sensor data to ratings of the affective pictures provided by IAPS, which means that our fuzzy logic system could be used to assess and detect emotions in a learning context.</p>
      </abstract>
      <kwd-group>
        <kwd>academic emotions</kwd>
        <kwd>arousal</kwd>
        <kwd>valence</kwd>
        <kwd>affective pictures</kwd>
        <kwd>fuzzy logic</kwd>
        <kwd>genetic algorithm</kwd>
        <kwd>learning indicators</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>Introduction</title>
      <p>Learners experience positive emotional states (happiness, satisfaction) as well as
negative emotional states (boredom, frustration) [Gr16]. In spite of broad previous studies in
emotion, research of emotion in a learning context is still in a beginning stage. In our
study, we aim to investigate the relationship between sensor data and academic
emotional states. Firstly, we adopted the two-dimensional emotion model to apply academic
emotion conceptually [Yu17]. Secondly, we designed and conducted an emotional
picture experiment based on the International Affective Picture System (IAPS) while
collecting physiological sensor data using ECG (electrocardiogram) and EDA
(electrodermal activity) sensors. Thirdly, we applied a fuzzy logic approach which was used in
Mandryk and Atkins [MA07] to accumulated sensor data. Based on first results, we
optimized our approach using genetic optimization. We finalized the paper by reflecting
on our experiment data analysis and discuss future work on emotional assessment to
support learners in form of a context-aware learning-support system.
2
2.1</p>
    </sec>
    <sec id="sec-2">
      <title>Emotional Picture Experiment (EPE)</title>
      <sec id="sec-2-1">
        <title>Academic Emotions and Sensor Data</title>
        <p>Learners encounter the changes between positive and negative emotional states with
varying degree and the negative condition such as boredom undermines learning
achievement and experience [Gr16]. In fact, learners’ knowledge attainment is linked to
emotions that learners face in an academic situation [IYF10]. Academic emotions which
are defined as emotions that are relevant in a learning context [Wo09] are highly relevant
to successful learning. During learning, learners experience various emotions, yet
experiencing the whole spectrum of emotion during learning is not common. For example,
boredom, frustration, excitement and satisfaction may be emotions that learners
experience whereas disgust, fear or sadness are not considered frequently in a learning context.
To model emotion, one study utilized Ekman’s facial expression data to investigate
emotions occurred during a learning situation [Ar09] and others took a two-dimensional
model of emotion [LB07a] [Wu94]. Our classification of academic emotion [YFP17]
relates to a two-dimension model of emotion which consists of arousal and valence. For
instance, high valence and high arousal (HVHA) refers to excited and joyful state and
high valence and low arousal (HVLA) relates to concentrated and satisfied state. Low
valence and high arousal (LVHA) indicate frustrated and angry state and lastly, low
valence and low arousal (LVLA) indicate bored and tired state.</p>
        <p>Methods such as human observation, self-report and hardware sensors with
mathematical classification have been used [Dr08] to detect emotions. Regarding on sensor data,
EDA, respiratory rate, EMG (electromyogram) and ECG were widely used to investigate
the relation between physiological response and emotion [Kr10] [Co02]. Derived ECG
values such as heart rate (HR), heart rate variability (HRV) and heart rate acceleration
were researched to relate with emotion. For example, heart rate variability was found to
be linked with two sides of emotions (positive to negative) [Re15] and heart rate
acceleration has positive relation to intense negative emotion (fear) [VCL86]. Additionally,
EDA was found to be linked to emotional intensity (arousal level) [LO86] [CM15].
Based on the previous work relating two-dimensional emotion model with academic
emotion [Yu17], we have selected the visual stimulants for emotion study to explore
physiological signals during emotional picture viewing.
2.2</p>
      </sec>
      <sec id="sec-2-2">
        <title>International Affective Picture System (IAPS)</title>
        <p>The International Affective Picture System (IAPS) contains 1182 standardized emotional
stimuli that are based on a two dimensional emotional model including valence and
arousal [LB07b]. Valence indicates a range of positive to negative nature of affect
whereas arousal represents the degree of affect [Fr86]. For instance, joy and anger are
classified as similar degree in arousal (high), one with positive valence (joy) and the
other with negative valence (anger). On the other hand, both satisfied and joy state lie on
same positive valence axis, although the arousal level of both states is different. To
assign specific weight on each picture, the initial IAPS experiment includes a graphical
representation of valence and arousal (Self-Assessment Manikin).</p>
        <p>Based on the large samples of people with a broad range of age group and gender, each
picture is provided with mean value of valence and arousal with respective standard
deviation. This large library of pictorial stimuli serves as controlled independent
variables to explore emotional responses. Physiological responses such as facial EMG, skin
conductance, heart rate, brainwave, blood oxygen level, respiratory changes and other
investigations have been used in IAPS picture experiment to find relationship between
physiological responses and picture ratings [La95]. In fact, skin conductance has been
found to have close relation with arousal level and cardiac acceleration/deceleration has
been found to be responsive while viewing different pictures with degrees of valence
[VCL86] [Zu13].
2.3</p>
      </sec>
      <sec id="sec-2-3">
        <title>EPE Design and Results</title>
        <p>For this study, we have focused on investigating emotion therefore, we have adopted
ECG and EDA sensors to record participant’s physiological signals. For the experiment,
we have adapted the IAPS experiment setting to stimulate four types of academic
emotions based on a two-dimensional emotion model.</p>
        <p>IAPS reference ratings of valence and arousal were used to assign appropriate pictures to
respective emotions. To better induce specific emotions, out of 1182 IAPS pictures, 96
pictures were selected and each category (HVHA, HVLA, LVHA or LVLA) consisted of
24 pictures. As for the picture selection process, we have considered the gender effect,
ethics, degree of ratings and their standard deviation. To minimize the gender effect on
the experiment, pictures that have no significant statistical difference in ratings (valence
and arousal) between genders were selected using independent t-test. The mean valence
rating difference between female and male was less than 1. The mean arousal rating
difference between female and male was less than 0.8. This resulted in 735 pictures. To
select pictures that are targeted to the specific category, pictures containing explicit
violence and sexually explicit were excluded and rating value higher than 6 and rating value
less than 4 were used respectively. Furthermore, the range of standard deviation was
kept as low as possible (less than 2.5). The 96 pictures selected for EPE were displayed
in a random order (preparation 5 second - picture view 6 second - rating 10 second).
Some pictures depicted explicit content which required consent from the participants.
Additionally, the consent form included the description of the experiment and the
collection of physiological data collection for research purpose. When the experiment was
finished, we showed a short video to reestablish the participants’ emotional state.
2.4</p>
      </sec>
      <sec id="sec-2-4">
        <title>EPE Sensor Data for Emotion Detection</title>
        <p>During our EPE, we recorded the participants’ EDA and ECG sensor data with the
Bitalino (R)evolution Plugged Kit5 which comes with a 10 Bit analog-to-digital converter
(ADC). Each participant had 3-lead pre-gelled electrodes on their chest for ECG signal
detection and 2-lead pre-gelled electrodes on the intermediate phalanges of the index and
middle finger of the non-dominant hand (mostly left hand) for EDA signal.
Communication with the sensor device was accomplished by Bluetooth. The signals were recorded
with a sampling rate of 1000 Hz using the manufacturer’s software OpenSignals for
persistence and visual verification. Raw ADC values provided by Bitalino sensors were
transferred to millivolts (ECG) and microsiemens (EDA). From the EDA signal, a slow
changing component (SCL, Skin Conductance Level) and a fast changing component
(SCR, Skin Conductance Response) can be derived. While SCL reflects overall changes
in sympathetic arousal, SCR occurs as an immediate consequence of stimuli [Ch81].
Regarding emotions, a depressed state can be associated with low SCLs together with
reduced nonspecific SCRs [Ch81].</p>
        <p>Besides HR (Heart Rate), HRV (Heart Rate Variablity) is used as an indicator for the
state of a person’s autonomic nervous system [Ca96] and it has been identified as a
possible indicator for emotions [Gr15]. HRV can be analyzed with respect to their frequency
or time domains. For HRV analysis in the time domain, it is claimed that only
measurements obtained from recordings of the same length (short or long) should be compared
[Ca96]. There are also reports on ultra short time analysis (less than 5 minute) such as
the square root of the mean squared difference (RMSSD) for which a 10 second window
shows significant correlation to the respective 5 minute recording [Th03]. Frequency
analysis of HRV regards the balance between sympathetic and vagal activity [HG17].
While HR was computed from the ECG signal using the Hamilton method [Ha02], we
derived SDNN (standard deviation of RR intervals) and SD2 (standard deviation of RR
interval differences) over a given window of 16 seconds (viewing and rating), referring
to [Pe17] where SDNN/SD2 windows of 30 seconds may be used for stress detection.
3</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>Deriving Emotions from Sensor Data via Fuzzy Logic</title>
      <p>To assess learners’ emotions from sensor data, we have to deal with partial, imprecise
knowledge and imprecise data (Setz et al. claim that “EDA peak height and the
instantaneous peak rate carry information about the stress level of a person” [Se10], and a
valence of 6 in Lang’s emotional model [La95] describes a rather happy, content person).
In a human-like manner, fuzzy models allow expert knowledge as sets of simple rules
(e.g. IF eda IS high THEN arousal IS high). Fuzzy membership functions allow for
partial membership of input and output variables around the boundary of classes (e.g. low,
midlow, midhigh, high).</p>
      <p>We started out with a fuzzy logic model for assessing emotions as presented by Mandryk
and Atkins [MA07]. In a gaming environment, they used EDA and HR signals for
arousal, and for valence HR and EMG signals, the latter indicating smiling or frowning
activities. In our experiment, we are restricted to EDA and ECG signals, so we opted for using
SDNN and SD2 to derive valence values. Additionally, we used a genetic algorithm to
improve the arousal model, and to find a viable model for valence. This goes back to
work by Koza in 1990 [Ko90]. Even though the first boundaries are based on
uncertainties, the heuristic approach offers usable results at relatively low computational costs.
Additionally, as the emotional state is imprecise and difficult to be expressed
numerically, some false classifications can be tolerated easily [Za96].
3.1</p>
      <sec id="sec-3-1">
        <title>Fuzzy Logic to Assess Emotions</title>
        <p>Through fuzzy logic, we can assess valence and arousal values, which serve as indicators
for emotions. Fuzzy logic provides a way to approximate and quantify granular input
expressed as linguistic variables [Za94]. In our fuzzy model, input variables consist of
EDA, HR, SD2 and SDNN, whereas arousal and valence serve as output variables.
Membership functions transform the membership of a specific element into a percentage
membership in the set of values. The fuzzy logic system weights each input signal,
defines overlap between the levels of input, and determines an output response. A set of
IF/THEN rules use the input membership values as weighting factors to determine their
influence on the fuzzy solution sets. Once the functions are inferred, scaled, and
combined, they are defuzzified into a solution variable (scalar output) [Co92].
To assess arousal, we started with a fuzzy logic system as proposed by [MA07], with
EDA and HR as input variables, triangular membership functions and with a set of eight
rules. In the case of valence, there is no clear evidence in the literature how input
variables which can be derived from the ECG signal (e.g. HR or SDNN) correlate with
valence, or any form of emotion [Re15]. SD2 and SDNN input variables seemed to fit best
to our study design. Therefore, we started out with a fuzzy logic model with input
variables SD2 and SDNN, together with a random ruleset.
3.2</p>
      </sec>
      <sec id="sec-3-2">
        <title>Improving the Fuzzy Model via Genetic Optimization</title>
        <p>Genetic optimization is a form of probabilistic reasoning which can be employed in
combination with fuzzy logic, which provides advantages over other methods of
optimization [Za96]. Both membership functions and rulesets can be parameters of genetic
optimization. The fitness function used in our optimization is “closeness” of the obtained
values for each picture to IAPS ratings. This can be expressed as the mean squared error
(MSE) over all EPE pictures, which in the case of valence is defined by
where vi,j is the valence value derived for picture i and participant j, and vi′ is the IAPS
rating for picture i.
As a first step, the genetic algorithm generates an initial population. In each optimization
step, new individuals are created using cross-over and mutation, and added to the
population. The size of the population remains stable, so after each step, only the fittest
individuals survive. The uniform crossover and mutation rates (20 % and 1% respectively)
were kept low, conforming to common recommendation [HR07]. The genetic algorithm
was configured to terminate when MSE remains constant for 500 iterations, which
indicates that no further improvement can be achieved.</p>
        <p>For arousal, we took the rules by [MA07], and just optimized membership functions.
There are four membership functions for EDA and three for HR, yielding 21
parameters for optimization. In the case of valence assess- ment using input variables SD2 and
SDNN, we start with a generic (chaotic) population, including random membership
functions and rule sets. Out of a set 32 possible (even contradicting) rules, each
individual of the initial population obtains a random subset of these rules. Assuming four
triangle-shaped membership functions per input variable, this yields 24 membership function
parameters. Together, we acquire 56 parameters for optimization.
3.3</p>
      </sec>
      <sec id="sec-3-3">
        <title>First Results</title>
        <p>The arousal inference system optimized against IAPS reference arousal values yielded a
best MSE value of 2.39, after a total of 1706 iterations. To verify the result, we repeated
the optimization with a modified fitness function, which uses mean arousal values
provided by participants in our experiment instead of IAPS reference values. In this case, it
took more time for the optimization to terminate (2958 iterations), yielding about the
same MSE value for arousal (2.40). While the genetically optimized HR membership
function boundaries for both systems were almost identical, significant difference was
observed in the shape of the EDA membership functions.</p>
        <p>The differences between the two systems is a consequence of the deviation between the
IAPS reference values and the participant-provided ratings. Although we expected the
participant-provided ratings to reflect the emotional states more accurately, this was not
the case, and the system produced from IAPS reference values had a lower MSE than the
one produced from participant-provided values. The EDA membership functions varied
highly between the two systems as EDA is the attribute that reflects arousal more
strongly, as is hence more affected by the change in ratings.</p>
        <p>We also optimized the fuzzy model for valence, using both rulesets and membership
functions (SDNN, SD2) as parameters. While we could use a “valid” ruleset in the case
of arousal, we had to start optimization of the valence model with generic (chaotic) rules
for SDNN and SD2. Optimization terminated after 1795 iterations and yielded an MSE
of 3.587, which is much worse than MSE for arousal. The final ruleset for valence
contained 7 rules.
4</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Discussion and Outlook</title>
      <p>The work presented in this paper was a feasibility study to relate sensor data (EDA,HR,
SD2 and SDNN) to academic emotions. Linguistic terms for recognizing emotions by
human judgement can easily be expressed in a fuzzy logic system, which makes it easier
to interpret our results as indicators for academic emotions. However, the study focused
on exploring the practicality of fuzzy methods to investigate physiological data to
indicate academic emotion. Conceptually, we related academic emotion to a two
dimensional emotion model, yet a future study should aim at detecting emotions in a
learningrelevant context.</p>
      <p>Relating sensor data to emotions is a challenging task. Especially for valence it is
difficult to relate features such as HRV (time or frequency domain) to values which exactly
indicate emotions. In this case, genetic optimization proved to be a valuable tool to
obtain expert rules. Although a MSE of 3.5 (within a range from 1 - 9 of possible values)
cannot be regarded as an ideal result, it is a first step to gain “expert knowledge” about
rules to transform SDNN and SD2 to valence values. One important result is that two of
the rules obtained through optimization namely, IF sdnn IS low THEN valence IS high
and IF sdnn IS midlow THEN valence IS high confirmed previous findings where an
inverse correlation between SDNN and valence was reported [Re15].</p>
      <p>Our next step will investigate the accuracy in detecting the picture classification based
on IAPS ratings as a fitness function for the genetic algorithm. This could yield better
results as indicators for academic emotions, or for specific learning situations. To do
this, our future investigation should entail a learning context where it can activate
emotions occurred during learning.</p>
      <p>As there are many features which could be derived from our sensor data, e.g. SCR pulses
from EDA or HRV from ECG, we will use classifiers like decision trees to obtain a good
feature selection. This could result in a better understanding of derived data, in better
predictors for valence and arousal, and it could also help to optimize the promising fuzzy
logic approach.</p>
      <p>Future studies should further investigate the means to provide a learning support for
students in a form of Intelligent Tutoring Systems (ITSs) [Ba10]. As the current studies
in learning support system revealed the need of context aware system using
physiological data [Du07] [Gi13], a system which uses sensor data and provides context aware
learning support including emotional support can help learners persist in their learning or
break out from the negative states [DG12]. Therefore, our future works include refining
emotion detection along with research on appropriate pedagogical intervention to help
learners regulate negative states.
5</p>
    </sec>
    <sec id="sec-5">
      <title>Acknowledgement</title>
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