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  <front>
    <journal-meta />
    <article-meta>
      <title-group>
        <article-title>Developing of Key Competencies by Means of Augmented Reality at CLIL Lessons</article-title>
      </title-group>
      <contrib-group>
        <contrib contrib-type="author">
          <string-name>Kryvyi Rih Educational Complex No</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>“Gymnasium-Lyceum of Academic Approach”</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Penzenska St.</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Kryvyi Rih</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>Ukraine</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>merzlykin</string-name>
        </contrib>
        <contrib contrib-type="author">
          <string-name>topolova}@physics.ccjournals.eu</string-name>
        </contrib>
        <aff id="aff0">
          <label>0</label>
          <institution>State Institution of Higher Education “Kryvyi Rih National University”</institution>
          ,
          <addr-line>11, Vitali Matusevich St., Kryvyi Rih, 50027</addr-line>
          ,
          <country country="UA">Ukraine</country>
        </aff>
      </contrib-group>
      <fpage>0000</fpage>
      <lpage>0003</lpage>
      <abstract>
        <p>Using of new learning and IC technologies is necessary for effective learning of modern students. Their specific educational needs are: using of mobile ICTs, collaboration, challenging tasks and entertainment. Appropriate learning environment should be created to satisfy all these demands. It ought to deal with cloud-based technologies (for 24/7 access, individual and group work according to a personal schedule), augmented reality (for creating of firm links between real and virtual objects), content and language integrated learning (for immersion in an additional language and creation challenging groups and personal tasks in language and non-language subjects). Using these technologies in complex provides social and ICT mobility and creates positive conditions for developing 9 of 10 key competencies. The paper deals with the features, problems and benefits of technologies' implementation in secondary schools. To sum up, in spite of all difficulties, this environment helps students to get some practical experience in using foreign languages and understanding abstract nature concepts; to develop language and research competencies and to remain motivated (and self-motivated) in learning Science and English.</p>
      </abstract>
      <kwd-group>
        <kwd>Augmented Reality</kwd>
        <kwd>Science Learning</kwd>
        <kwd>Key Competencies</kwd>
        <kwd>Generation Z</kwd>
        <kwd>Content and Language Integrated Learning (CLIL)</kwd>
      </kwd-group>
    </article-meta>
  </front>
  <body>
    <sec id="sec-1">
      <title>-</title>
      <p>Current secondary school students are members of so-called “Generation Z” cohort.
This term is based on Strauss–Howe generational theory. It is often criticized as
simplified and pop-sociological. However, we can use the terms as markers for social
statistics study. Most of “Zeds” have been using ICT since a young age. Technologies and
social network are the essential parts of their world. Consequently, using ICT in
education is not an option but a necessity. The most helpful educational technologies for
“Zeds” are smartboards, digital textbooks, websites, online videos and game-based
learning systems. “Zeds” also prefer studying with friends. Their favorite educational
activities are class discussions and working through problems or concepts [1, pp. 6–8].
That is why we have to create learning environment which contains ICT, supports
online learning and provides wide opportunities for students’ collaboration and
effective education. A possible solution lies in using cloud-based technologies (for example,
based on Google Classroom – G Suit learning management system [13]).
2
2.1</p>
    </sec>
    <sec id="sec-2">
      <title>ICT Component of Learning Environment</title>
      <sec id="sec-2-1">
        <title>Traditional Cloud-based ICTs</title>
        <p>The cloud-based ICTs can be widely used in science learning at secondary schools. We
use project management software, virtual labs, virtual simulators, electronic organizers,
content analysis tools, electronic lab notebooks, media editors, programming languages
and libraries, physical process modeling software, presentation programs; computer
algebra systems; statistical packages, spreadsheets and word processors for various
purposes [10]. This software is used both in a classroom and at home. Thereby, students
operate with virtual objects as well as with real ones. Unfortunately, the links between
these objects are not obvious in classic systems and students often do not match real
objects with their virtual representations. This problem can be solved with augmented
reality (AR) using.
2.2</p>
      </sec>
      <sec id="sec-2-2">
        <title>Using Augmented Reality in Science Learning</title>
        <p>The technology of augmented reality attracted the attention of a wide audience in the
summer of 2016, when Niantic and Nintendo launched Pokémon Go computer game.
However, the history of the augmented reality successful application has at least 25
years [16]. The ideas about using this technology in education were expressed by Ivan
E. Sutherland [17], who was the developer of the first systems of virtual and augmented
reality. He wrote about the country of miracles, which is opened to the users of these
systems, and he focused on their benefits while assimilating the abstract concepts of
modern science (in particular, the fields and interactions of elementary particles) [18,
p. 507].</p>
        <p>That is, the ideas of augmented reality application in education have appeared even
before the first augmented reality system was created. In addition to visualizing abstract
concepts and objects, that cannot be perceived directly, the importance of augmented
reality for training specialists, who work with unique, dangerous or very expensive
equipment (astronauts, doctors, pilots, welders, etc.), is obvious. The only factor, that
restrained the development of augmented reality learning environments for decades,
was the advancement of computer technologies. Nowadays this issue is not so acute
due to the proliferation of mobile devices [14, p. 95].</p>
        <p>Jean-Marc Cieutat, Olivier Hugues, and Nehla Ghouaiel define AR as the
combination of physical spaces with digital spaces in semantically linked contexts for which the
objects of associations lie in the real world [3, p. 32]. According to Gartner hype cycle
analysis (see Fig. 1) AR is a mature technology and it will reach the plateau of
productivity in 5-10 years [19]. Thus, in the near future the number (and quality) of augmented
reality software and hardware is supposed to be increased. Augmented reality is
implemented in Ukraine slower than in some countries [11, p. 32], but its popularity in our
country is currently growing (according to Gartner reports for 2010-2011). However,
sustainable development of appropriate means abroad is likely to lead to accelerated,
compared to Fig. 1, speed of augmented reality by hype cycle in Ukraine.
Consequently, the forecast of augmented reality reaching the plateau of productivity in
Ukraine within the next 10-15 years seems to be real.
Undoubtedly, the increasing number of augmented reality applications for mobile
devices contributes to this process. The use of this software in education provides an
opportunity to accommodate the vast majority of subjects of the educational process both
in high and secondary schools: our experience shows that the proportion of the students
who are able to use mobile Internet devices in the classroom is not less than 90%. In
addition, augmented reality applications for mobile devices can naturally be a part of
the mobile learning environment [20, p. 46], which benefits are thoroughly compared
with classical ones in [8].</p>
        <p>Stanley Pierre-Louis in his testimony before the U. S. Senate Committee on
Commerce, Science &amp; Transportation of United States Senate said that “the applications of
these technologies [AR and mixed reality] to education are endless” [6, p. 7] and
pointed some of these applications. In this paper we will review some possibilities of
using AR in learning Science subjects at secondary schools.</p>
        <p>Mark Billinghurst and Andreas Dünser [2] note that augmented reality is able to
expand traditional learning models. The authors emphasize that augmented reality
facilitates the understanding of complex phenomena, provides unique visual and
interactive experience, that combines real and virtual data, and helps to interact with digital
content.</p>
        <p>What is more, the use of augmented reality promotes new forms of collaboration,
educational cooperation and motivates students to work actively both in the classroom
and remotely. According to the authors [2], augmented reality allows creating a unique
educational environment, but at the same time they note that possibilities of augmented
reality and its application should be studied in more detail.</p>
        <p>Phil Diegmann, Manuel Schmidt-Kraepelin, Sven van den Eynden, and Dirk Basten
[5] have studied the experience of using augmented reality in education. They have
analyzed and systematized the use of augmented reality in 25 publications according to
directions of its usage and training benefits (table 1). Each cell of the table contains the
relative number of publications which describe the benefits of using augmented reality
in this area.
─ facilitates the understanding of complex phenomena with the help of unique visual
and interactive experience, that combines real and virtual data;
─ promotes the effective demonstration of abstract concepts;
─ motivates students to learn, making educational process more effective and
interesting;
─ supports the development of new forms of cooperation and sharing of educational
experience;
─ involves students in active learning in the classroom as well as remotely.
To sum up, the main benefits of using AR are linked to opportunities for studying
objects and phenomena, which are inaccessible for direct cognition, but can be observed
by the meanings of AR. It can be very useful in learning abstract Maths and Science
concepts. Moreover, AR shows the links between real and virtual objects. For example,
students can see that constant chaotic moving of molecules is not a “thing-in-itself”,
but the nature of the gas. Moreover, AR can be a good example of developing
technology by itself and show accelerating progress in the modern world. At schools AR can
form some “digital” habits, which can be useful in future life. Using AR in a classroom
makes it possible to learn in personal-oriented environment. It helps students to provide
their own learning (and self-learning) styles.</p>
        <p>According to The State Standard of the Basic and Complete Secondary Education
key competencies are [7]:
─ native language competency;
─ foreign language competency;
─ mathematical competency;
─ competencies in science;
─ digital competency;
─ lifelong learning;
─ social and civic competencies;
─ sense of initiative and entrepreneurship;
─ cultural awareness;
─ ecological competencies and health care.</p>
        <p>Every competency consists of four components: cognitive (related knowledge and
intellection), praxeological (needed skills and experience), axiological (personal values
and motivation to develop competency), social and behavioral (personal habits and
abilities in communication and cooperation in providing main activity of the competency)
[12, p. 58]. The benefits of using AR in secondary education (in regard to key
competencies) are given in the Table 2. If a competency is not presented in the table, it means
that it is hard to distinguish the influence of AR on its forming.</p>
      </sec>
      <sec id="sec-2-3">
        <title>Component of Competency</title>
        <p>Competency Cognitive ESxkpilelrsiaenncde Values BSeohciaavlioarnadl
Mathematical supporting of ab- scaffolding of giving an addi- making better
Competency stract mathemati- basic math skills tional example conditions to
cal concepts (for example ge- how mathemati- provide own
learning ometry imagi- cal equations learning style</p>
        <p>nation) come to life
Competencies supporting of ab- making possible demonstrating making better
in Science stract concepts to operate with variety of sci- conditions to
learning; improv- objects, which ence implemen- provide own
ing links between are inaccessible tation; motivat- learning style
nature objects and ing for science
The most essential drawbacks of using AR are connected with deficient studies of its
influence on users’ health and a lack of privacy and security [15]. We should say that
the last problem is mainly caused by irresponsible using of AR; it is not AR itself. That
is why it is especially important to teach students basics of AR using (including safety
regulations). One of the difficulties, which we face applying AR at Ukrainian secondary
school, is their English interface. We can overcome this drawback by developing
foreign language competency.
3
3.1</p>
      </sec>
    </sec>
    <sec id="sec-3">
      <title>CLIL Approach In Education</title>
      <sec id="sec-3-1">
        <title>CLIL Definition</title>
        <p>English teaching is still based on traditional education with textbooks as a main
resource. The textbooks are mainly focused on grammar material and stereotypical
cultural views. This way of teaching does not encourage students to learn language. New
methods and approaches should be used to motivate students and to adapt to their
learning needs and styles. Content and Language Integrated Learning (CLIL) is considered
to be one of such approaches [9]. CLIL is a dual-focused educational approach in which
an additional language is used for the learning and teaching of content and language
with the objective of promoting both content and language mastery to pre-defined
levels [9, pp. 2, 65].
3.2</p>
      </sec>
      <sec id="sec-3-2">
        <title>Risks and Benefits of CLIL Approach</title>
        <p>According to Do Coyle, Bernardette Holmes, and Lid King there are four dimensions
(4 Cs) which form a conceptual CLIL framework: content, cognition, communication
and culture [4]. The authors define five key characteristics which have been drawn from
experience of working with successful CLIL.</p>
        <p>1. Choosing appropriate content
 CLIL is about new learning. In a CLIL lesson the learner is discovering new
knowledge, developing new or existing skills and deepening understanding;
 lessons must integrate subject area content and language content;
 content planning involves choosing relevant contexts for learning which are
appropriate to the learners’ age, ability and interests and provide meaningful
interaction with and through the language.
2. Developing intercultural understanding
 CLIL actively seeks to promote intercultural understanding by planning and
providing rich opportunities to investigate and reflect on different cultures,
traditions and values;
 This approach not only involves learning content through another language, but
also often involves learning content through another cultural lens.
3. Using language to learn/learning to use language
 CLIL involves rich input. Learners are expected to interact with language which
is accessible to their existing linguistic level but which promotes linguistic
progression;
 learning new content through language often requires learners to find information
from spoken and written text which is at a higher level than the learners’ current
productive capability;
 CLIL accelerates the development of language learning strategies to support
learners in working out the meaning of what they hear and read and using prior
knowledge to predict content.
4. Making meanings that matter
 There is an expectation that CLIL will involve interaction in the target language
within and beyond the classroom;
 learners will have opportunities to use language for authentic communication;
 CLIL provides motivating contexts for communication which encourage students
to use language to express thoughts, ideas and feelings which matter to them.</p>
      </sec>
      <sec id="sec-3-3">
        <title>5. Progression</title>
        <p> In a sequence of learning there will be evidence of scaffolding in both language
using and interaction with content;
 learners will progress in language and in the content subject;
 learners will develop higher order thinking skills, demonstrating their ability to
make observations, analyze, generalize and apply their skills to fresh contexts.
CLIL develops a positive attitude to learning by means of diverse educational activities.
For instance, students get more language practice including not only dependent on
classical language based activities (speaking, reading, writing, listening), but doing
experiments, solving problems, dealing with laboratory assignments etc. This can increase
students’ motivation to learn and can enable them to progress more quickly. CLIL
approach allows to be more flexible and employable at the labour market, provides
learning mobility and helps to adapt more quickly to constant changes in our increasingly
interconnected world. At CLIL lessons students are aware that knowledge and skills
are applicable to a wide range of fields. They gain a healthy appreciation of skills and
become more motivated to improve them.</p>
        <p>CLIL approach involves cooperation and mutual assistance. It provides collaborative
environment for both language and science subject learning in a practical way. Students
are helpful in assisting each other when getting either into language or science
problems. Such situation promotes partnership and cooperation. Advantages of CLIL
approach (in regard to key competencies [7]) are reflected in the table 3.
The implementation of CLIL approach in secondary school educational process allows
us to distinguish such backgrounds of CLIL lessons as:
─ proper level of students’ language skills;
─ parents’ and students’ demands for social mobility;
─ the teachers’ readiness to introduce CLIL lessons;
─ social competency of all educational process participants.</p>
      </sec>
      <sec id="sec-3-4">
        <title>Component of Competency</title>
        <p>Compe</p>
        <p>tency Cognitive ESxkpilelrsiaenncde Values BSeohciaavlioarnadl
Foreign widening cross- creating real le- realizing the neces- providing mutual
Language subject vocabula- arning situa- sity of languages to assistance in
learCompe- ry tions; providing access science so- ning languages;
tency more language urces; using lan- making the social
practice guages for real environment more
practical purposes accessible
Mathemat- learning specific learning culture- realizing an impor- empowering
sociical Com- terms in a foreign based math tance of studying al interaction in
petency language rules (e.g. mne- math for learning learning math
monics) mobility
Compe- learning terms in learning culture- understanding the empowering
socitencies in a foreign lan- based science importance of stud- al interaction in
Science guage; providing rules (e. g. mne- ying science for learning science
a wider variety of monics) learning mobility
learning objects
and original
scientific sources
Lifelong giving opportuni- acquiring skills increasing aware- forming
collaboLearning ties to work with of “mining” ness of developing ration habits due
various learning knowledge in in different fields; to mutual
assisresources; different lan- presenting teach- tance in learning
providing cross- guages ers’ examples of both language and
subject links development in science
various spheres
Social and developing better shaping toleran- demonstrating dif- appreciating
pluCivic cross-cultural un- ce and respect to ferent cultures im- ralism;
broadenCompe- derstanding other cultures; pact on science ing social
experitencies increasing val- ence
ues of cultural
peculiarities
Sense of providing a wider broadening te- demonstrating im- providing mutual
Initiative range of re- amwork experi- portance of per- assistance while
and Entre- sources ence (including sonal input in com- learning both
lanpreneur- leadership qual- mon success guage and science
ship ities)
Cultural widening outlook widening a ran- recognizing the im- raising cultural
Awareness ge of multilin- portance of differ- awareness;
enhanguistic activities ent knowledge cing ability for
spheres cultural reflection</p>
      </sec>
      <sec id="sec-3-5">
        <title>While introducing CLIL lessons we face such difficulties as:</title>
        <p>─ curriculum coordination;
─ consuming a lot of time to prepare a CLIL lesson;
─ a lack of appropriate materials and resources.</p>
        <p>Despite all challenges and problems, CLIL approach has its advantages. Taking into
consideration both recent researches [4; 9] and our practical experience we can
conclude that CLIL lessons:
─ are more interesting and motivating;
─ are time-saving (both subjects are learnt together);
─ help students to feel confident;
─ promote communication and understanding;
─ contribute to personal and cultural development;
─ provide educational diversity;
─ increase mobility.
4</p>
      </sec>
    </sec>
    <sec id="sec-4">
      <title>Conclusions</title>
      <p>To conclude, nowadays both new learning and IC technologies are required to satisfy
“Zeds” demands. For instance, all reviewed technologies provide individual learning
strategies: AR and cloud-based learning environment help students to work according
to their personal style, CLIL approach helps students to feel confident either in language
or non-language subjects. Cloud-based learning environment gives students and
teachers great opportunities for communication and cooperation via online tools, and CLIL
approach is based on their teamwork and collaboration.</p>
      <p>Although AR and CLIL are supposed to be relatively new technologies, in fact, they
are sufficiently mature and can be used at school. The using of both AR and CLIL in
cloud-based science learning environment helps to form and develop 9 of 10 key
competencies (except native language competency). Cloud-based technologies provide
online and offline access to learning materials and give more opportunities for
individual and group work. Augmented reality helps to create the firm links between real and
virtual objects. Moreover, it is very beneficial for studying abstract mathematical and
science concepts. Content and language integrated learning creates conditions for
efficient group and individual work in language and science learning.</p>
      <p>We should mention that implementation of these technologies is reasonable only
under certain conditions. AR using requires gadgets and appropriate level of teachers’
digital literacy. Conversely, CLIL implies the proper level of foreign language
competency and readiness of all participants of education process to introduce this approach.
The main difficulties, we face applying these technologies in science learning, are
connected with organization of educational process not with teaching or learning. To sum
up, cloud-based, AR and CLIL technologies together create rich learning and teaching
environment for effective and interesting education of modern students.
Google Classroom for implementing cloud environment of support physics learning
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scientists “Scientific Youth-2014”, pp. 110-112. Institute of Information Technologies and
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14. Modlo, E.O., Echkalo, Yu.V., Semerikov, S.O., Tkachuk, V.V.: Vykorystannia tekhnolohii
dopovnenoi realnosti u mobilno oriientovanomu seredovyshchi navchannia VNZ (Using
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15. Roesner, F., Kohno, T., Molnar, D.: Security and Privacy for Augmented Reality Systems.</p>
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    </sec>
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